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Words of Power

Words of Power are sorcery spells formed using a Focus, such as the Icon 1h sorcery focus staff Arcane Staff.

Words are spoken as they are selected from floating stones etched with mystical symbols.


Table of Contents
School Divination Necromancy Demonology Illusion Thaumaturgy
Level 1 Reveal Corruption Reveal Corruption

Detect Resources Detect Resources

Imbue Wisp Imbue Wisp

Embed Wisp Embed Wisp

Conceal Corruption Conceal Corruption Ice Bridge Ice Bridge

Slow Fall Slow Fall
Wall of Fire Wall of Fire

Level 2
Call of Nergal Call of Nergal Mirror Mark Mirror Mark

Invisibility Self Invisibility Self

Mass Cull Mass Cull

Creeping Darkness Creeping Darkness

Level 3
Call of the Dead Call of the Dead
Lightning Storm Lightning Storm

Divination[]

Spell Word Time

"Part the veil of time and space to glimpse the past, present, and future."

Reveal Corruption[]

Spell Word Reveal Corruption

"Reveal nearby corrupted objects and those with arcane corruption."

  • No casting cost.

A drumming beat can be heard while the player character (not camera) is facing in the direction of a corrupted individual.
Lasts for five minutes or until the Arcane Staff is put away.

Detect Resources[]

Spell Word Detect Resources

"Focus on rare resources in the natural world, revealing nearby deposits."

  • No casting cost.

Causes uncommon and rare resource nodes to glow with ghostly waves that can be seen through solid objects.
Doubles the chances to harvest special resources (gives Careful Harvest; does not stack if you already have Careful Harvest).
This is a toggled spell; the effect is permanent until it is cast again.
Icon crystal Crystal cannot be detected.

Necromancy[]

Spell Word Life

"Wield the forces of life, death, and undeath."

Imbue Wisp[]

Spell Word Imbue Wisp
Imbue Wisp

"The sorcerer imbues a soul onto their own flesh, illuminating their path."

  • No casting cost.

Summons a glowing green wisp that follows the player, acting as a hands-free light source.
This is a toggled spell; the effect is permanent until it is cast again.

Embed Wisp[]

Spell Word Embed Wisp
Embed Wisp

"The sorcerer imbues a soul onto a fixed point, illuminating the area."

  • No casting cost.

Launches a wisp in the direction the player is aiming until it collides with a solid object to act as a short-lasting localized light source.
If the wisp does not hit anything, it will stop after travelling the distance of about 23 foundations.
Lasts for ten minutes.

Escalate

Spell Word Life Escalate
  • 20% Corruption

Escalate

Spell Word Life Escalate2
  • 40% Corruption

Call of the Dead[]

Spell Word Call of the Dead
Call of the Dead

"Call forth a terrible fog and undead horde within."

Causes the area about 80 meters around the player to be filled with a dense fog while numerous zombies raise from the ground.
Each zombie is quite weak, only having 100 health each.
The zombies will wander around in the fog aimlessly until an enemy is detected.
Lasts for three minutes, but zombies will begin dying randomly after around two minutes.
This is an area of effect spell that can be countered by any other area of effect spell.

Demonology[]

Spell Word Demon

"Summon and control demons."

Escalate

Spell Word Demon Escalate
  • 20% Corruption

Call of Nergal[]

Spell Word Call of Nergal
Call of Nergal

"Call forth a bat demon from the abyss."

Summons a bat demon that picks the player up and can fly them around for a short time.
The bat demon cannot be summoned in a confined environment.
The bat demon has 400 stamina (+30 per point of corrupted Authority, up to 1000).
Stamina drains quite rapidly in flight and when manually gaining elevation with the jump button.
Running out of stamina, colliding with any solid object, nearing the ground, or pressing the crouch button will cause the bat demon to drop the player.

Illusion[]

Spell Word Senses

"Make the unreal seem real to trick the five senses."

Conceal Corruption[]

Spell Word Conceal Corruption

"Conceal the physical effects of corruption."

Causes the player's features to remain unchanged when they become corrupted.
This is a toggled spell; the effect is permanent until it is cast again.

Escalate

Spell Word Senses Escalate
  • 20% Corruption

Mirror Mark[]

Spell Word Mirror Mark
Mirror Mark

"The sorcerer splinters its soul to conjure a mirror duplicate that enrages enemies."

Creates an ethereal clone of the player nearby that strongly draws the aggro of enemies.
The clone has 100 health and will disappear when it has been inflicted with too much damage.
The clone does not attack or move around, but will go through the motions of casting spells which does cause it to take a step forward with each casting sequence.
The clone glows in the dark, but does not cast any light to the surrounding area except during specific points in the casting sequence.
Lasts four minutes.

Invisibility Self[]

Spell Word Invisibility Self
Invisibility Self

"The sorcerer channels the power of illusion to render themselves unable to be seen."

Turns the player invisible.
NPCs cannot see the player, even if one stands directly in front of them.
Casting the spell will cause enemies to lose aggro from the player.
To other players, an invisible sorcerer will look like a glassy figure, see-through but visible, especially if moving.
Attacking or interacting with objects will cancel the effect, but drawing weapons, climbing, and taking damage will not.
Lasts five minutes or until cancelled.

Thaumaturgy[]

Spell Word Nature

"Shape the raw forces of nature and reality itself."

Ice Bridge[]

Spell Word Ice Bridge
Ice Bridge

"Summon a frozen bridge to traverse a gap."

Creates a temporary bridge out of ice in the direction the player is aiming.
Cannot cast this spell while standing on an ice bridge, disallowing the construction of extensions.
Maximum range is approximately eight blocks.
Lasts forty seconds.

Slow Fall[]

Spell Word Slow Fall
Slow Fall

"Conjure gusts of air to slow descent and make it safe to fall from any height."

Slows falling speed, allowing the player to fall from great heights without taking damage.
This spell does not actually reduce terminal velocity, it reduces gravitational acceleration and prevents fall damage.
This spell also affects jumping, allowing one to jump higher and farther than normal.
Carrying capacity is increased by 30 for the duration.
Lasts one minute.

Wall of Fire[]

Spell Word Wall of Fire
Wall of Fire

"Summon molten magma from the planet's core, causing it to erupt from the ground."

Causes lava to burst up and harden in a ring of about five-by-five blocks around the caster.
The ring is not a solid barrier, having several openings.
The hardened lava can be climbed.
Lasts one minute.

Escalate

Spell Word Nature Escalate
  • 20% Corruption

Mass Cull[]

Spell Word Mass Cull
Mass Cull

"Harvests and recalls minerals in an area around the caster."

Harvests all resources up to a distance of 30 meters around the player.
Harvesting power is approximately equal to a steel Icon multi tool Pickaxe, though it is not equivalent to any actual tool.

Creeping Darkness[]

Spell Word Creeping Darkness
Creeping Darkness

"Channel pure darkness and terror to surround your being."

Causes a dense darkness filled with spider webs and sounds of nonexistent monsters in an area 80 meters around the player.
Walking over spider webs significantly slows movement speed.
Bright sources of light, such as Icon gem standing torch Radium Gem Standing Torches will greatly reduce the effectiveness of the darkness.
Lasts one minute.
This is an area of effect spell that can be countered by any other area of effect spell.

Escalate

Spell Word Nature Escalate2
  • 40% Corruption

Lightning Storm[]

Spell Word Lightning Storm
Lightning Storm

"Harness the primal forces of raw nature by calling forth a lightning storm."

Creates a lightning storm about 40 meters around the player with 1-4 random lightning strikes every six seconds.
Lightning inflicts random damage and can cause damage at range to multiple creatures or objects near a strike.
Lasts two minutes.
This is an area of effect spell that can be countered by any other area of effect spell.

See also[]

References[]

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