Undead Monstrosity | |
---|---|
![]() | |
An animated pile of bones | |
Type | Pet |
Expiration | 23:59:16 |
Base Weight ![]() |
50.00 |
ID | 19096 |
Undead Monstrosity | |
---|---|
![]() | |
ID: pet_skeleton_lizardman | |
Training difficulty | Hard |
Perk Type | Undead |
Inventory Slots | 10 |
Mount | No |
Base Stats | |
Health | 1282 |
Damage | 0 |
Armor | 65 |
Strength | 1 |
Melee Damage Bonus | 7% |
Survival | 1 |
Buff Time Reduction | 2 |
Witch Doctor | |||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | |||||||||||||||||||||||||||||||
Recipe | |||||||||||||||||||||||||||||||
ID | 80533 | ||||||||||||||||||||||||||||||
Level | 0 | Cost | 1 | ||||||||||||||||||||||||||||
Requires | |||||||||||||||||||||||||||||||
![]() ![]() ![]() | |||||||||||||||||||||||||||||||
Teaches | |||||||||||||||||||||||||||||||
|
Description[]
These bones have been animated by means of Darfari witchcraft. Much less potent than true necromancy and at times highly unstable, they only last for a short period of time.
Notes[]
- Follower Version of Skeleton (Serpentman).
Source[]
Alchemist's Bench, Improved Alchemist's Bench, Trade Alchemist's Bench, Precision Alchemist's Bench | |||
---|---|---|---|
Ingredients | Outcome | Craft time | Experience gained |
10 ![]() 1 ![]() |
1 ![]() |
6 h | 4926 |
Diet[]
Preferred Food | Strength | Agility | Vitality | Accuracy | Survival | Nutrition |
---|---|---|---|---|---|---|
![]() |
+7% | +7% | 1 pt healing/sec | |||
![]() |
+14% | 1 pt healing/sec | ||||
![]() |
+14% | 2 pts healing/sec | ||||
![]() |
+14% | 3 pts healing/sec | ||||
![]() |
+14% | 4 pts healing/sec | ||||
![]() |
+14% | 6 pts healing/sec | ||||
![]() |
+7% | +7% | 7 pts healing/sec | |||
![]() |
+7% | +7% | 8 pts healing/sec | |||
![]() |
+7% | +7% | 9 pts healing/sec | |||
![]() |
+3% | +3% | +7% | 10 pts healing/sec |
Stat Growth[]
Strength = 7% Melee Damage Bonus for every Attribute Point
Agility = 40 Armor for every Attribute Point
Vitality = 307,6 Health for every Attribute Point
Accuracy = 7,25 % Ranged Damage Bonus for every Attribute Point
Survival = 1,63 Survival buff time reduction for every Attribute Point