Conan Exiles Wiki
(Undo revision 186391 by Linking31 (talk)Coup de Grace, unfortunately (?) does not knock out NPCs, it kills unconscious ones)
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'''Thralls''' are NPCs in ''[[{{Gamename}}]]''. They can be used as servants, either working at [[crafting station]]s, as companions following the player or as lookouts guarding [[building]]s.
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'''Thralls''' are player-allied NPCs in ''[[{{Gamename}}]]''. They can be captured and recruited by the player to be used as servants, either working at [[crafting station]]s, as companions following the player, or as lookouts guarding [[building]]s.
   
==Races==
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== Identity ==
  +
Every NPC capable of becoming a thrall spawns with either a randomized identity, or is pulled from a list of rare named thralls.
  +
  +
===Races===
 
As is the case with [[character]]s in ''{{Gamename}}'', Thralls are also of various [[race]]s.
 
As is the case with [[character]]s in ''{{Gamename}}'', Thralls are also of various [[race]]s.
<div style="-webkit-column-count: 4; -moz-column-count: 4; column-count: 5;">
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<div style="-webkit-column-count: 4; -moz-column-count: 4; column-count: 3;">
 
* [[Aquilonian]]
 
* [[Aquilonian]]
 
* [[Cimmerian]]
 
* [[Cimmerian]]
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</div>
 
</div>
   
==Factions==
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===Factions===
 
{{Main|Faction}}
 
{{Main|Faction}}
   
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==Capturing==
 
==Capturing==
 
Thralls are captured by knocking them out with one of the following items, by depleting the thin white bar above their health:
 
Thralls are captured by knocking them out with one of the following items, by depleting the thin white bar above their health:
  +
{{Navigation Concussive Weapons and Kits}}
*{{ItemLink|FirstTruncheon}}
 
  +
* {{ItemLink|Lovetap}} - has the attack combos of a [[One Handed Maces|Mace]]
 
  +
Attach the blunted fittings any of the above Truncheons to decrease the time needed to knock out thralls. Blunted fittings can even be used on tools like {{ItemLink|Stone Hatchet}} or weapons to achieve knock-outs, though weapons that inflict more regular damage than concussive damage will likely kill a thrall before knocking them out.
* {{ItemLink|Iron Truncheon}}
 
* {{ItemLink|Steel Truncheon}}
 
* {{ItemLink|Reinforced Steel Truncheon}}
 
* {{ItemLink|Blunted Javelin}}
 
* {{ItemLink|Szeth's Truncheon}}
 
* {{ItemLink|Blunted Arrow}}
 
Using any of the following on Truncheons decreases the time needed to knock out thralls:
 
* {{ItemLink|Simple Blunted Weapon Fitting}}
 
* {{ItemLink|Blunted Weapon Fitting}}
 
* {{ItemLink|Advanced Blunted Weapon Fitting}}
 
Those items can even be used on tools like {{ItemLink|Stone Hatchet}} or weapons to achieve knock-outs.
 
   
 
Interacting with one of the following items on them makes it possible to drag them, on foot or horseback:
 
Interacting with one of the following items on them makes it possible to drag them, on foot or horseback:
* {{ItemLink|Fiber Bindings}}
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{{Navigation Bindings}}
  +
* {{ItemLink|Rawhide Bindings}}
 
* {{ItemLink|Leather Bindings}}
 
* {{ItemLink|Chain Bindings}}
 
* {{ItemLink|Bindings of the Dead}}
 
 
Place them into one of these building (via interaction):
 
Place them into one of these building (via interaction):
 
* {{ItemLink|Lesser Wheel of Pain}}
 
* {{ItemLink|Lesser Wheel of Pain}}
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It '''is''' possible to swim, but '''not''' to climb, or to use a two-handed weapon while dragging a Thrall. Using either options will unequip the bindings and drop the thrall where it was when performing said action. [[Gruel]], or most food, must be placed inside the Wheel of Pain to act as "fuel". Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range.
 
It '''is''' possible to swim, but '''not''' to climb, or to use a two-handed weapon while dragging a Thrall. Using either options will unequip the bindings and drop the thrall where it was when performing said action. [[Gruel]], or most food, must be placed inside the Wheel of Pain to act as "fuel". Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range.
   
Beating an unconscious Thrall with a blunt weapon (Truncheon/ Blunted Javelin) will wear down on the thin white bar above their health again. The Thrall will wake up when the white bar has fully recovered, so wearing it down regularly makes the thrall stay unconscious. Though it is worth noting that while the thrall is bound with any kind of binding, the white bar will temporarily stop recovering.
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Beating an unconscious Thrall with a blunt weapon (Truncheon/Blunted Javelin) will wear down on the thin white bar above their health again. The Thrall will wake up when the white bar has fully recovered, so wearing it down regularly makes the thrall stay unconscious. Though it is worth noting that while the thrall is bound with any kind of binding, the white bar will temporarily stop recovering.
   
 
===Thrall crafting time===
 
===Thrall crafting time===
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==Deploying==
 
==Deploying==
Fighters, Bearers, Archers, and Performers can be placed anywhere that isn't within the claim radius of a different clan or which is prohibited by certain landmarks and zone as determined by the game (e.g. [[Unnamed City]]). This means a combat thrall can be placed within a base, or even out in the world. To deploy a combat thrall, move it to the hotbar and place it like any other building item.
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Fighters, Bearers, Archers and Performers can be placed anywhere that isn't within the claim radius of a different clan or which is prohibited by certain landmarks and zone as determined by the game (e.g. [[Unnamed City]]). This means a combat thrall can be placed within a base, or even out in the world. To deploy a combat thrall, move it to the hotbar and place it like any other building item.
   
 
Thralls can be useful for defending an area against weak, stupid, or disoriented opponents. They are particularly useful in defending a region against NPCs or against other players during a raid. On PvP servers, it is usually a bad idea to leave a combat thrall out in the open, or anywhere a passing enemy might snipe the thrall with their bow. They will still offer protection when placed inside a building structure.
 
Thralls can be useful for defending an area against weak, stupid, or disoriented opponents. They are particularly useful in defending a region against NPCs or against other players during a raid. On PvP servers, it is usually a bad idea to leave a combat thrall out in the open, or anywhere a passing enemy might snipe the thrall with their bow. They will still offer protection when placed inside a building structure.
   
Combat Thralls will attack other players that come within range, but only during raid times (e.g. 5 pm to 11 pm PST on official servers) (Building damage must be set as Thralls are considered buildings, other wise they won't attack players). This does not apply to Offical PvE/PvC-servers.
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Combat Thralls will attack other players that come within range, but only during raid times (e.g. 5 pm to 11 pm PST on official servers) (Building damage must be set as Thralls are considered buildings, other wise they won't attack players). This does not apply to Official PvE/PvC-servers.
   
===Combat Thrall Leveling===
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===Combat Thrall Attributes & Leveling===
 
Combat thralls (Fighters, Archers, Bearers and Performers) are placed as level zero and can be leveled to 20 maximum. [[Experience#Follower Experience|Experience]] is gained when your character or the thrall makes a kill and varies with the difficulty of the target. Please note experience is only gained when they are actively following you, not while on guard.
 
Combat thralls (Fighters, Archers, Bearers and Performers) are placed as level zero and can be leveled to 20 maximum. [[Experience#Follower Experience|Experience]] is gained when your character or the thrall makes a kill and varies with the difficulty of the target. Please note experience is only gained when they are actively following you, not while on guard.
   
 
To view the progress of your thrall and determine the effect of feeding on attribute increase probability, use the Stats option (i) by long-pressing the interact key on the targeted thrall.
Thralls level per one of three rates, easy, medium and hard. To determine the rate and which apply, please see [[Experience#Follower Experience|XP requirements]] and the section below it.
 
   
 
Thralls level at one of three rates: easy (1x requirement), medium (2x), and hard (3x). To determine which rate applies, please see [[Experience#Follower Experience|XP requirements]] and the section below it.
At each level gain, points are added to their attributes in a semi-random fashion. Additionally, at levels 10, 15 and 20, the thrall gains a random perk which adds (and sometimes subtracts) to those attributes. A complete list of the pool of perks can be seen at [[Follower Perks]]. Crafting thralls need no leveling; they are immediately ready to be placed into the appropriate equipment.
 
   
  +
Thrall starting attributes (strength, agility, vitality, accuracy, and survival) are fixed based on the specific type of thrall: a [[Cimmerian Berserker]] will always start with 15 strength and 30 vitality. Total growth chance, summed across all stats, is also fixed for each type of thrall: a [[Cimmerian Berserker]]'s growth chances will always add to 295%, while [[Beastmaster Teimos]] will always add to 356% or 357% (depending on rounding). The distribution of growth chances across each attribute is randomized within a range that's again unique to each source thrall type.
To view the progress of your thrall and determine the effect of feeding on attribute increase probability, use the Stats option (i) by long-pressing the interact key on the targeted thrall.
 
   
  +
At each level gain, thralls will increase their attributes according to their corresponding growth chances: the listed chance (with any bonuses from food) applies to a +1 gain of a stat point, after which a second check at half the listed value is made for a <i>second</i> +1 gain. A thrall with a 100% growth chance in strength, then, has a 50% chance to gain +1 and 50% chance to gain +2 per level, with a total of 30 points expected over 20 levels. It's theoretically possible for a thrall to gain 40 points in one or even all stats over the course of 20 levels, though the chances of such "perfect rolls" are astronomically low (~1.3 per 100,000 for +40 in a single stat at 100+14% growth).
[[File:Thrall control stats.png|thumb|400x400px]]
 
# The Effects area shows what buffs and debuffs are on the follower at the present time. Each effect will have a unique icon and description.
 
   
  +
Additionally, at levels 10, 15 and 20, the thrall is randomly assigned a selection from the pool of [[Follower Perks]] that add to (and sometimes subtract from) attributes.
# The Attributes show the current level for each attribute in the left column, any additional bonuses due to armor, weapon or buffs in green adds to the value; red subtracts.
 
The second column shows the weighted percentage that, upon leveling, each point of several will be added to a base stat. The number of added points is random, but seem to average around 5 per level.
 
In this case, the thrall has been fed gruel which increases the probability of getting each point to strength when attaining a new level.
 
   
  +
The randomization of initial growth chances, realized per-level attribute growth, and selected follower perks makes for an enormous range of possible outcomes and renders discussion of the "best" thrall somewhat academic. A "worse" thrall with even marginally better luck with attribute growth and perks can easily be significantly better than a "better" thrall that didn't get as lucky with its random chances.
# The Attribute Bonuses area shows the result of the follower's current stats. Be aware there are hidden multipliers to strength and accuracy that do <i>not</i> change with level. These values are unique to individual followers and can be seen below at [[Thrall#All Combat Thralls|All Combat Thralls]] for a list of pure combat thralls. Entertainers and Bearers are in a separate list further down.
 
   
  +
Crafting thralls cannot be placed in the world to become followers and cannot level. They are immediately ready to be assigned to an eligible crafting station and cannot be improved or changed in any way.
# Perks are gained when the follower reaches levels 10, 15 and 20. There are quite a few that are available, subject to random selection along with other constraints. This [[Cimmerian Berserker]] gained +3 to strength with Strong Arms and added to the armor strength bonus of +7 shows in the Attributes section in green as (+10). A complete list of available perks can be seen at [[Follower Perks]].
 
  +
 
[[File:Thrall control stats.png|thumb|400x400px]]
 
# The Effects area shows what buffs and debuffs are on the follower at the present time. Each effect will have a unique icon and description.
  +
#The Attributes show the current level for each attribute in the left column, any additional bonuses due to armor, weapon or buffs in green adds to the value; red subtracts. The second column shows the weighted percentage that, upon leveling, each point of several will be added to a base stat. The number of added points is random, but seem to average around 5 per level. In this case, the thrall has been fed gruel which increases the probability of getting each point to strength when attaining a new level.
 
#The Attribute Bonuses area shows the result of the follower's current stats. Be aware there are hidden multipliers to strength and accuracy that do <i>not</i> change with level. These values are unique to individual followers and can be seen below at [[Thrall#All Combat Thralls|All Combat Thralls]] for a list of pure combat thralls. Entertainers and Bearers are in a separate list further down.
 
#Perks are gained when the follower reaches levels 10, 15 and 20. There are quite a few that are available, subject to random selection along with other constraints. This [[Cimmerian Berserker]] gained +3 to strength with Strong Arms and added to the armor strength bonus of +7 shows in the Attributes section in green as (+10). A complete list of available perks can be seen at [[Follower Perks]].
 
{{Clear}}
 
{{Clear}}
   
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====Attribute Growth Chance Buffs and Food Healing====
 
====Attribute Growth Chance Buffs and Food Healing====
* Feeding thralls specific foods give an increased chance to specific attributes when they gain a level.
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* Feeding thralls specific foods give an increased chance to specific attributes when they gain a level. These buffs do not stack.
* Regeneration per second lasts for 10 seconds per piece. HPS = healpoints per second in the chart below.
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* Regeneration per second lasts for 10 seconds per piece.
 
<br/>
 
<br/>
* '''Important note:''' The current release as of March, 2020 seems to have introduced a visual-only healing indication with online play; single play seems unaffected. The intent with the December, 2019 release was implemented with healing rates that increased depending on the type of food used, but now appear flat at 5 HPS as shown on the thrall's Information page. However, online, the healing rates increase from 1 to 10 HPS from top to bottom in the list below.
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* '''Important note:''' The current release as of March, 2020 seems to have introduced a visual-only healing indication with online play; single play seems unaffected. The intent with the December, 2019 release was implemented with healing rates that increased depending on the type of food used, but now appear flat at 5 HP/s as shown on the thrall's Information page. However, online, the healing rates increase from 1 to 10 HP/s from top to bottom in the list below.
  +
{{Diet
{|class="wikitable sortable" width="800px" style="text-align: center;"
 
 
|Food1=Cooked Pork Rinds
!Thrall Preferred Food
 
  +
|Str1=7
![[Strength]]
 
  +
|Agi1=7
![[Agility]]
 
  +
|Heal1=1
![[Vitality]]
 
 
|Food2=Shredded Roast
![[Accuracy]]
 
  +
|Agi2=14
![[Survival]]
 
  +
|Heal2=1
![[Health|Nutrition]]
 
  +
|Food3=Grilled Steak
|-
 
  +
|Vit3=14
|align=left|{{ItemLink|Cooked Pork Rinds}}
 
  +
|Heal3=2
| +7%
 
  +
|Food4=Cooked Fish
| +7%
 
  +
|Acc4=14
|
 
  +
|Heal4=3
|
 
 
|Food5=Roasted Haunch
|
 
  +
|Heal5=4
| 1 HPS
 
  +
|Food6=Gruel
|-
 
  +
|Str6=14
|align=left|{{ItemLink|Shredded Roast}}
 
  +
|Heal6=6
|
 
 
|Food7=Exquisite Stew
| +14%
 
  +
|Str7=7
|
 
  +
|Vit7=7
|
 
  +
|Heal7=7
|
 
  +
|Food8=Lasting Feast
| 1 HPS
 
  +
|Agi8=7
|-
 
  +
|Sur8=7
|align=left|{{ItemLink|Grilled Steak}}
 
  +
|Heal8=8
|
 
 
|Food9=Enhanced Gruel
|
 
  +
|Str9=7
| +14%
 
  +
|Acc9=7
|
 
  +
|Heal9=9
|
 
  +
|Food10=Exotic Feast
| 2 HPS
 
  +
|Str10=7
|-
 
  +
|Vit10=7
|align=left|{{ItemLink|Cooked Fish}}
 
  +
|Heal10=10
|
 
|
+
}}
|
 
| +14%
 
|
 
| 3 HPS
 
|-
 
|align=left|{{ItemLink|Roasted Haunch}}
 
|
 
|
 
|
 
|
 
|
 
| 4 HPS
 
|-
 
|align=left|{{ItemLink|Gruel}}
 
| +14%
 
|
 
|
 
|
 
|
 
| 6 HPS
 
|-
 
|align=left|{{ItemLink|Exquisite Stew}}
 
| +7%
 
|
 
| +7%
 
|
 
|
 
| 7 HPS
 
|-
 
|align=left|{{ItemLink|Lasting Feast}}
 
|
 
| +7%
 
|
 
|
 
| +7%
 
| 8 HPS
 
|-
 
|align=left|{{ItemLink|Enhanced Gruel}}
 
| +7%
 
|
 
|
 
| +7%
 
|
 
| 9 HPS
 
|-
 
|align=left|{{ItemLink|Exotic Feast}}
 
| +7%
 
|
 
| +7%
 
|
 
|
 
| 10 HPS
 
|-
 
|}
 
 
* '''{{ItemLink|Roasted Haunch}}''' appears to give no buff to the attribute [[Survival]], as was intended and noted in the devkit.
 
* '''{{ItemLink|Roasted Haunch}}''' appears to give no buff to the attribute [[Survival]], as was intended and noted in the devkit.
 
* As do most foods, '''{{ItemLink|Gruel}}''' also gives a 10% [[Strength]] buff while {{ItemLink|Cooked Pork Rinds}} provides a 25% [[Strength]] buff, but much lower healing.
 
* As do most foods, '''{{ItemLink|Gruel}}''' also gives a 10% [[Strength]] buff while {{ItemLink|Cooked Pork Rinds}} provides a 25% [[Strength]] buff, but much lower healing.
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** There is another use for Chase distance best explained by example:
 
** There is another use for Chase distance best explained by example:
 
*** A guard has an enemy engaged and your follower's chase distance is set to 15 meters.
 
*** A guard has an enemy engaged and your follower's chase distance is set to 15 meters.
*** Your follower will not attack at 16 meters, but will jump into the frey at 14 meters.
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*** Your follower will not attack at 16 meters, but will jump into the fray at 14 meters.
   
 
While more important on guard, this also affects a following companion. You really do not want your thrall to go running off and leave you partnerless. Similarly, running through the Unnamed City a thrall that runs off to attack something that is of no use to you is, well, useless. Play with the distances and find where you want each one for your playstyle.
 
While more important on guard, this also affects a following companion. You really do not want your thrall to go running off and leave you partnerless. Similarly, running through the Unnamed City a thrall that runs off to attack something that is of no use to you is, well, useless. Play with the distances and find where you want each one for your playstyle.
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Stop following is useful in a number of situations, most notably visiting another clan's area (ever been blocked in a doorway?). Sepermeru also comes to mind, as does conversational NPCs.
 
Stop following is useful in a number of situations, most notably visiting another clan's area (ever been blocked in a doorway?). Sepermeru also comes to mind, as does conversational NPCs.
   
For other tips and tricks with Stop Following, see https://forums.funcom.com/t/tricks-with-stop-following/133758.
+
For other tips and tricks with Stop Following, see [https://forums.funcom.com/t/tricks-with-stop-following/133758 Tricks with stop following].
   
 
==Professions==
 
==Professions==
Thralls have a variety of uses. Most can be visually identified from a distance by what they are holding, e.g. bow is an archer, sword and shield is a fighter. Thralls placed at a [[crafting station]] reduce the amount of crafting materials needed, reduce fuel consumption or crafting speed and often provide unique or high-grade recipes.<br/>
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Thralls have a variety of uses. Most can be visually identified from a distance by what they are holding, e.g. bow is an archer, sword and shield is a fighter. Thralls placed at a [[crafting station]] often provide unique or high-grade recipes.<br/>
 
Subsequent additions of [[Crafting station]]s, such as the [[Fermentation Barrel]] and the [[Saddler's Worktable]] allow placement of some professions with their accompanied bonuses. Visit the various profession or thrall page to see which profession can be useful in a particular [[Crafting station]]. As an example:
 
Subsequent additions of [[Crafting station]]s, such as the [[Fermentation Barrel]] and the [[Saddler's Worktable]] allow placement of some professions with their accompanied bonuses. Visit the various profession or thrall page to see which profession can be useful in a particular [[Crafting station]]. As an example:
 
* '''Artisan Table''' specific profession usage, crafting bonuses and recipes are shown on the [[Artisan Table]] page.
 
* '''Artisan Table''' specific profession usage, crafting bonuses and recipes are shown on the [[Artisan Table]] page.
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! Specialization !! Use !! Appearance
 
! Specialization !! Use !! Appearance
 
|-
 
|-
| [[Alchemist]] || Place at [[Firebowl Cauldron|Cauldron]]. Provides orb receipes || Wields a stone mace
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| [[Alchemist]] || Place at an [[Alchemist's Bench|Alchemist's Bench]]. Provides orb recipes || Wields a stone mace
 
|-
 
|-
 
| [[Archer (thrall)|Archer]] || Guards areas, companion || Wields a bow
 
| [[Archer (thrall)|Archer]] || Guards areas, companion || Wields a bow
 
|-
 
|-
| [[Armorer (thrall)|Armorer]] || Place at an [[Armorer's Bench]] or [[Artisan Table]]|| Wields a [[Repair Hammer]]
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| [[Armorer (thrall)|Armorer]] || Place at an [[Armorer's Bench]] or [[Tanner's Table]]|| Wields a [[Repair Hammer]]
 
|-
 
|-
 
| [[Bearer]] || Guards areas, has increased inventory, companion || Wears a [[Bearer Pack]]
 
| [[Bearer]] || Guards areas, has increased inventory, companion || Wears a [[Bearer Pack]]
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| [[Priest]] - [[Jhebbal Sag]] || Place at a [[Bower of Jhebbal Sag]] || Wears Hyena Skull Helmet and Hyena Skins
 
| [[Priest]] - [[Jhebbal Sag]] || Place at a [[Bower of Jhebbal Sag]] || Wears Hyena Skull Helmet and Hyena Skins
 
|-
 
|-
| [[Priest]] - [[Mitra]] || Place at a [[Shrine of Mitra]] || Dressed in blue and found at a Mitran altar
+
| [[Priest]] - [[Mitra]] || Place at a [[Shrine of Mitra]] || Dressed in blue and found at a Mitraen altar
 
|-
 
|-
 
| [[Priest]] - [[Set]] || Place at a [[Sepulcher of Set]] || Wears a Stygian mask
 
| [[Priest]] - [[Set]] || Place at a [[Sepulcher of Set]] || Wears a Stygian mask
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* [[Priest]] Specializations
 
* [[Priest]] Specializations
 
** A [[File:IconPriestConfessor.png|32px]]Confessor provides the best increase of the damage of any crafted piece.
 
** A [[File:IconPriestConfessor.png|32px]]Confessor provides the best increase of the damage of any crafted piece.
** A [[File:IconPriestGuardian.png|32px]]Guardian provides the best increase of the armor value of any crafted piece.
+
** A [[File:IconPriestGuardian.png|32px]]Guardian provides the best increase of the durability value of any crafted piece.
** A [[File:IconPriestSeneschal.png|32px]]Seneschal provides the best increase of the durability of any crafted piece.
+
** A [[File:IconPriestSeneschal.png|32px]]Seneschal provides the best increase of the armor of any crafted piece.
 
* [[Taskmaster]] Specializations
 
* [[Taskmaster]] Specializations
 
** A [[File:IconTaskmasterDriver.png|32px]]Driver provides the best increase of the concussion damage of any crafted piece.
 
** A [[File:IconTaskmasterDriver.png|32px]]Driver provides the best increase of the concussion damage of any crafted piece.
** A [[File:IconTaskmasterOverseer.png|32px]]Overseer provides the best increase of the durability of any crafted piece.
+
** An [[File:IconTaskmasterOverseer.png|32px]]Overseer provides the best increase of the durability of any crafted piece.
   
 
<sup>1</sup> <i>Since the effect is a multiplier, the Edgesmith and Fletcher will not have any effect on a weapon with zero armor pen.</i>
 
<sup>1</sup> <i>Since the effect is a multiplier, the Edgesmith and Fletcher will not have any effect on a weapon with zero armor pen.</i>
   
 
==Tiers==
 
==Tiers==
Every specialization has 4 different levels, or tiers, identified with a I, II, or III at the end of their name, with tier 4 thralls being uniquely named. The exceptions are priests (Priest, High Priest and Archpriest) and Taskmasters from Sepermeru (Journeyman, Apprentice, Master).
+
Every crafting thrall profession has 4 different levels, or tiers, identified with a I, II, or III at the end of their name, with tier 4 thralls being uniquely named. The exceptions are priests (Priest, High Priest and Archpriest) and Taskmasters from Sepermeru (Journeyman, Apprentice, Master).
   
 
Thralls affect crafting speeds, resource requirements and fuel usage when placed at a workstation, depending on their specialization and tier.
 
Thralls affect crafting speeds, resource requirements and fuel usage when placed at a workstation, depending on their specialization and tier.

Revision as of 07:06, 18 November 2021

Thralls are player-allied NPCs in Conan Exiles. They can be captured and recruited by the player to be used as servants, either working at crafting stations, as companions following the player, or as lookouts guarding buildings.

Identity

Every NPC capable of becoming a thrall spawns with either a randomized identity, or is pulled from a list of rare named thralls.

Races

As is the case with characters in Conan Exiles, Thralls are also of various races.

Factions

Main article: Faction


The following is a list of Factions that it is possible to capture Thralls from:


Capturing

Thralls are captured by knocking them out with one of the following items, by depleting the thin white bar above their health:

Concussive Weapons and Kits
Name Light
Concussive
Damage
Heavy
Concussive
Damage
Level Can use
mounted
Icon truncheon Truncheon 15 20 10 No
Icon blunted javelin Blunted Javelin 20 20 21 No
Icon truncheon iron Iron Truncheon 25 30 30 No
Icon legendary mace 02 Lovetap 30 45 Found Yes
Icon truncheon steel Steel Truncheon 35 40 50 No
Icon truncheon steel Reinforced Steel Truncheon 40 45 Found No
Icon truncheon steel Coup de Grace 40 45 Found No
Icon truncheon steel Szeth's Truncheon 45 50 Found No
Icon truncheon steel Heavy-weight Truncheon 50 55 Found No
Icon blunt arrow Blunted Arrow 55 55 35 Yes
Icon purple lotus orb Purple Lotus Orb 25 /second 10 No
Icon modkit wpn increaseConcussDamage t1 Simple Blunted Weapon Fitting +10 +20 26 -
Icon modkit wpn increaseConcussDamage t2 Blunted Weapon Fitting +20 +40 39 -
Icon modkit wpn increaseConcussDamage t3 Advanced Blunted Weapon Fitting +30 +60 51 -
Icon OilOfConcussion Oil of Concussion +100 +100 0 -
Lethal Concussive Weapons
Icon stone club-1 The Wyrd 20 20 Found Yes
Icon legendary pike 05 Staff of Hanuman 25 25 Found No
Icon legendary hammer 04 Baal-pteor's Lodestone 30 45 Found No
Icon legendary mace 05 Universal Mace 43 47 0 Yes
Icon menagerie mace Voidforge Mace 43 47 Found Yes

Attach the blunted fittings any of the above Truncheons to decrease the time needed to knock out thralls. Blunted fittings can even be used on tools like Icon stone hatchet-1 Stone Hatchet or weapons to achieve knock-outs, though weapons that inflict more regular damage than concussive damage will likely kill a thrall before knocking them out.

Interacting with one of the following items on them makes it possible to drag them, on foot or horseback:

Bindings
Name Crafted Durability Weight
Icon rope Fiber Bindings Yes 300 1.88
Icon raw hide lasso Rawhide Bindings Yes 600 1.88
Icon leather lasso Leather Bindings Yes 1200 1.88
Icon chain lasso Chain Bindings Yes 3600 1.88
Icon whipbindings treasurehunter battlepass Whip Bindings Yes 3600 1.88
Icon rope Hangman's Bindings No 5000 1.88
Icon deadbindings lasso Bindings of the Dead Yes 14400 0.63

Place them into one of these building (via interaction):

It is possible to swim, but not to climb, or to use a two-handed weapon while dragging a Thrall. Using either options will unequip the bindings and drop the thrall where it was when performing said action. Gruel, or most food, must be placed inside the Wheel of Pain to act as "fuel". Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range.

Beating an unconscious Thrall with a blunt weapon (Truncheon/Blunted Javelin) will wear down on the thin white bar above their health again. The Thrall will wake up when the white bar has fully recovered, so wearing it down regularly makes the thrall stay unconscious. Though it is worth noting that while the thrall is bound with any kind of binding, the white bar will temporarily stop recovering.

Thrall crafting time

Thrall crafting time, or the speed at which thralls can be produced, is affected by the level of the thrall itself as well as the level of a Taskmaster assigned to the Icon wheel of pain xl Wheel of Pain. The type of Wheel of Pain has no effect on crafting times; nor does Food type.

No Taskmaster T1 Taskmaster

+50%

T2 Taskmaster

+100%

T3 Taskmaster

+150%

T4 (named) Taskmaster

+200%

Purge Taskmaster

+300%

Tier 1 3,900s (1h05m0s) 2,600s (0h43m20s) 1950s (0h32m30s) 1,560s (0h26m00s) 1,300s (0h21m40s) 975s (0h16m15s)
Tier 2 11,905s (3h18m25s) 7,937s (2h12m17s) 5,952s (1h39m12s) 4,762s (1h19m22s) 3,968s (1h06m08s) 2,976s (0h49m36s)
Tier 3 23,627s (6h33m47s) 15,744s (4h22m24s) 11,814s (3h16m54s) 9,451s (2h37m31s) 7,876s (2h11m16s) 5,907s (1h38m27s)
Tier 4 (named) 92,920s (25h48m40s) 61,946s (17h12m26s) 46,460s (12h54m20s) 37,168s (10h19m28s) 30,973s (8h36m13s) 23,230s (6h27m10s)

Deploying

Fighters, Bearers, Archers and Performers can be placed anywhere that isn't within the claim radius of a different clan or which is prohibited by certain landmarks and zone as determined by the game (e.g. Unnamed City). This means a combat thrall can be placed within a base, or even out in the world. To deploy a combat thrall, move it to the hotbar and place it like any other building item.

Thralls can be useful for defending an area against weak, stupid, or disoriented opponents. They are particularly useful in defending a region against NPCs or against other players during a raid. On PvP servers, it is usually a bad idea to leave a combat thrall out in the open, or anywhere a passing enemy might snipe the thrall with their bow. They will still offer protection when placed inside a building structure.

Combat Thralls will attack other players that come within range, but only during raid times (e.g. 5 pm to 11 pm PST on official servers) (Building damage must be set as Thralls are considered buildings, other wise they won't attack players). This does not apply to Official PvE/PvC-servers.

Combat Thrall Attributes & Leveling

Combat thralls (Fighters, Archers, Bearers and Performers) are placed as level zero and can be leveled to 20 maximum. Experience is gained when your character or the thrall makes a kill and varies with the difficulty of the target. Please note experience is only gained when they are actively following you, not while on guard.

To view the progress of your thrall and determine the effect of feeding on attribute increase probability, use the Stats option (i) by long-pressing the interact key on the targeted thrall.

Thralls level at one of three rates: easy (1x requirement), medium (2x), and hard (3x). To determine which rate applies, please see XP requirements and the section below it.

Thrall starting attributes (strength, agility, vitality, accuracy, and survival) are fixed based on the specific type of thrall: a Cimmerian Berserker will always start with 15 strength and 30 vitality. Total growth chance, summed across all stats, is also fixed for each type of thrall: a Cimmerian Berserker's growth chances will always add to 295%, while Beastmaster Teimos will always add to 356% or 357% (depending on rounding). The distribution of growth chances across each attribute is randomized within a range that's again unique to each source thrall type.

At each level gain, thralls will increase their attributes according to their corresponding growth chances: the listed chance (with any bonuses from food) applies to a +1 gain of a stat point, after which a second check at half the listed value is made for a second +1 gain. A thrall with a 100% growth chance in strength, then, has a 50% chance to gain +1 and 50% chance to gain +2 per level, with a total of 30 points expected over 20 levels. It's theoretically possible for a thrall to gain 40 points in one or even all stats over the course of 20 levels, though the chances of such "perfect rolls" are astronomically low (~1.3 per 100,000 for +40 in a single stat at 100+14% growth).

Additionally, at levels 10, 15 and 20, the thrall is randomly assigned a selection from the pool of Follower Perks that add to (and sometimes subtract from) attributes.

The randomization of initial growth chances, realized per-level attribute growth, and selected follower perks makes for an enormous range of possible outcomes and renders discussion of the "best" thrall somewhat academic. A "worse" thrall with even marginally better luck with attribute growth and perks can easily be significantly better than a "better" thrall that didn't get as lucky with its random chances.

Crafting thralls cannot be placed in the world to become followers and cannot level. They are immediately ready to be assigned to an eligible crafting station and cannot be improved or changed in any way.

Thrall control stats
  1. The Effects area shows what buffs and debuffs are on the follower at the present time. Each effect will have a unique icon and description.
  2. The Attributes show the current level for each attribute in the left column, any additional bonuses due to armor, weapon or buffs in green adds to the value; red subtracts. The second column shows the weighted percentage that, upon leveling, each point of several will be added to a base stat. The number of added points is random, but seem to average around 5 per level. In this case, the thrall has been fed gruel which increases the probability of getting each point to strength when attaining a new level.
  3. The Attribute Bonuses area shows the result of the follower's current stats. Be aware there are hidden multipliers to strength and accuracy that do not change with level. These values are unique to individual followers and can be seen below at All Combat Thralls for a list of pure combat thralls. Entertainers and Bearers are in a separate list further down.
  4. Perks are gained when the follower reaches levels 10, 15 and 20. There are quite a few that are available, subject to random selection along with other constraints. This Cimmerian Berserker gained +3 to strength with Strong Arms and added to the armor strength bonus of +7 shows in the Attributes section in green as (+10). A complete list of available perks can be seen at Follower Perks.
Thrall Control Long Distance

Some functions can be accessed remotely if you are not near the thrall you want to manipulate. The tab is called Followers and can be accessed from the Inventory page. Several columns of information are immediately available:

  • What you have named your thrall, or the default title.
  • What Class of thrall is it, Fighter, Archer, Bearer or Entertainer (this may include pets/horses). The distinction between Fighter and Archer is still in effect, but there are some Fighters with more Accuracy than Strength and vice versa. So far, the reversal is minimum, but it may signal a trend (opinion).
  • What state the thrall is in:
    • Guarding, Following, Scouting or Returning Home
  • The thrall's current level

Additionally, the following is available:

1. The ability to show or hide the follower on the map. It's an easy way to locate a lost thrall, by turning off all but the one in question and scouring the map for their icon. Should the follower not be at that location, a server restart may solve the issue. If the thrall's icon is not on the map, check the event log for anything that may have happened to them.

2. Right-click (or the console equivalent) the thrall for the following:

  • View the follower stats page as shown above.
  • Rescue the follower. Be aware the follower will return without gear or inventory but will not lose level, stats pr perks. Not a good option unless all other means have been exhausted, including restarting the game, your computer and allowing time for a server restart.
  • Break Bond will send the follower off to some nice place, never to be seen again.
  • Cancel is obvious.

Newly placed thralls are relatively weak and require support from you and, if possible, good armor and weapons to survive. At higher levels, their ability to withstand damage increases and appropriate leveling areas may include the Jungle, Shattered Springs or the Unnamed City to increase experience. At high levels, their ability to withstand damage will exceed yours and make them fine tanks with agro control. Similarly, ranged-leveled thralls, appropriately placed, provide excellent defense for your base.

Feeding

Thralls don't have to be fed, as they depend on a decay timer. If you do not log in in 15 days they will disappear as shown under Settings:Server Settings:Abandonment (private servers may be adjusted). They will consume preferred food in their inventory for healing when wounded.

Thralls can not die from hunger and will not lose any HP due to lack of food over any period of time.[1]
The foods shown in their inventory screen provide an increased chance to gain various stat points upon leveling; as well as a T BuffIconStrength T2 Strength buff, visible on their health bar. Usually visible during combat. You can also see their buff on the information screen.

Attribute Growth Chance Buffs and Food Healing

  • Feeding thralls specific foods give an increased chance to specific attributes when they gain a level. These buffs do not stack.
  • Regeneration per second lasts for 10 seconds per piece.


  • Important note: The current release as of March, 2020 seems to have introduced a visual-only healing indication with online play; single play seems unaffected. The intent with the December, 2019 release was implemented with healing rates that increased depending on the type of food used, but now appear flat at 5 HP/s as shown on the thrall's Information page. However, online, the healing rates increase from 1 to 10 HP/s from top to bottom in the list below.
Preferred Food Strength Agility Vitality Grit Nutrition
Icon gruel Gruel +14% 1 health/sec
Icon shredded meat roast Shredded Roast +14% 1 health/sec
Icon grilled steak Grilled Steak +14% 2 health/sec
Icon cookedBadFish Cooked Fish 3 health/sec
Icon roasted hunk-o-meat Roasted Haunch 4 health/sec
Icon cooked fatty meat Cooked Pork Rinds +7% +7% 6 health/sec
Icon savory meat stew Exquisite Stew +7% +7% 7 health/sec
Icon lasting meal Lasting Feast +7% 8 health/sec
Icon improved gruel Enhanced Gruel +7% 9 health/sec
Icon exotic meat feast Exotic Feast +7% +7% 10 health/sec

Thrall Management

Thrall control top level

At the top level, this is what you get when you long-press the interact key while targeting your thrall, leading to submenus that set behaviors. These controls persist through logout and server reset. Currently, there is no way to determine where those various controls are set, but we remain hopeful for a future release.

Several items on the wheel are self-evident, such as guard, follow or stop following, cancel. This section will delve into Behavior along with others. You may find the command Stop Following extremely versatile and useful. Break Bond will send the thrall to a peaceful valley, never to be seen again. Their equipment and inventory contents will appear in a loot bag where they stood.

The pair of gears in the lower left opens his inventory, but that can be done with a single interact click.

Tactics

Thrall control tactics

Of the first selection, Tactics is the simplest and has three options:

  • Stand and Defend allows the thrall to select the weapon of choice based on the range to the target. If the thrall has a bow and a melee weapon and the target is far enough away, they will select the bow; if close, they will pull out an in-your-face weapon. The thrall will not move, but switch to a melee weapon when the enemy gets close.
  • Selecting Prioritize Melee, the thrall will run towards the opponent.
  • If Prioritize Ranged is chosen, they will back away to keep the range.
    • While not well known, there is a minimum distance for ranged weapons; closer than that and the damage falls off drastically.

Engagement

Thrall control engagement

Engagement has several key selections and can be fine-tuned for the situation. Thralls on guard will want different selections than those following. Thralls can be set to guard or attack and the ranges allow fine tuning.

  • Guard Me makes you the center of the guard area.
  • Guard Area makes the thrall the center.
  • Attack All Enemies will make the thrall aggressive to anything within its attack range.
  • Attack and Chase Distance define the radius of a circle and are covered below.
  • Attack Nothing is taken literally and is a welcome addition for entertainers; just stand there, we will handle it. Be aware they will not defend themselves.
    • An interesting use of Attack Nothing is using your follower as a meat shield when trying to get that one thrall knocked down.

The selections are situational but you can find a combination that fits your playstyle and vary it, or not, leaving it preset for any location or fight. There are a few things to stay aware of, though:

  • Attack All Enemies is good for guarding, not so much for following, depending on the surroundings. If trying to single out and draw targets one or two at a time, this selection will bring more than you anticipated. This can be quite interesting in Sepermeru.
  • While following, Guard Me is a good choice since the thrall will attack the target(s) that are on you. Guard Area may draw in more enemies if they are in range. Similarly, Attack All Enemies is dangerous since the thrall can bring 3 more to your party of 3, leaving you in a pool of blood.
  • On guard, however, Attack All Enemies is a good choice, as is Guard Area since you want the thrall to engage anything that gets within range. Guard me is ineffective since you may be at the other end of the base.

Attack and Chase Distance

Thrall control distance

Setting the above up, the last two allow you to fine tune the guard and attack area. The scales are the same; the effects are quite different.

  • Attack applies to the initial engagement and any enemy that wanders into, say, 15 meters, will get their clock cleaned. No bunnies were harmed in testing this.
  • Chase is how far your guard will continue to attack a fleeing enemy.
    • There is another use for Chase distance best explained by example:
      • A guard has an enemy engaged and your follower's chase distance is set to 15 meters.
      • Your follower will not attack at 16 meters, but will jump into the fray at 14 meters.

While more important on guard, this also affects a following companion. You really do not want your thrall to go running off and leave you partnerless. Similarly, running through the Unnamed City a thrall that runs off to attack something that is of no use to you is, well, useless. Play with the distances and find where you want each one for your playstyle.

Combat

Thrall control interact key

So, that's setup, but what about while in combat? We now have plenty of options to control the thrall's attention.

With an active thrall, you have the option to long-press the interact key and control their immediate behavior. Caution is advised to avoid using this and the single press option in bushes or too close to keep from picking up greens or a rock instead of issuing a command.

  • Move will command the thrall to move to the targeted location. If it is too far away from you, they will return to your location. If in combat, they will also return to the enemy, but it's still a good way to bring the enemy to you, especially with others close-by that you do not want to agro yet.
  • Attack will send your thrall after the target, whether an enemy or a docile critter, like a deer. You must be within a certain range for this command to be effective.
  • Return tells the thrall to return to you. The same conditions apply as with Move; they will immediately return to combat.
  • Stop is dangerous since the thrall takes you literally. Not only will the thrall stop where he is, but he will not defend himself. You must 'turn him on' again to fight.

Shortcuts are available and welcome if you have a pack on you!

  • Singleclick to move if nothing is targeted; attack if something is targeted.
  • Doubleclick to stop; repeat doubleclick to resume.
  • Tripleclick to tell your thrall to return to you.

Stop Following is one of the best adds to the follower system and adds a level of control in previously unavailable areas. You can command your thrall to Stop Following in almost any place. Simply command your thrall to Follow to return to the previous state.

  • Thralls do not get experience for kills while not following
  • They will not return to their last guard spot unless:
    • You die.
    • You log out.
    • You leave the general area for some period of time.

Under these conditions, the thrall goes into Scouting Mode and will return to their last guard spot after approximately 15 minutes of inactivity.

Stop following is useful in a number of situations, most notably visiting another clan's area (ever been blocked in a doorway?). Sepermeru also comes to mind, as does conversational NPCs.

For other tips and tricks with Stop Following, see Tricks with stop following.

Professions

Thralls have a variety of uses. Most can be visually identified from a distance by what they are holding, e.g. bow is an archer, sword and shield is a fighter. Thralls placed at a crafting station often provide unique or high-grade recipes.
Subsequent additions of Crafting stations, such as the Fermentation Barrel and the Saddler's Worktable allow placement of some professions with their accompanied bonuses. Visit the various profession or thrall page to see which profession can be useful in a particular Crafting station. As an example:

  • Artisan Table specific profession usage, crafting bonuses and recipes are shown on the Artisan Table page.
Specialization Use Appearance
Alchemist Place at an Alchemist's Bench. Provides orb recipes Wields a stone mace
Archer Guards areas, companion Wields a bow
Armorer Place at an Armorer's Bench or Tanner's Table Wields a Repair Hammer
Bearer Guards areas, has increased inventory, companion Wears a Bearer Pack
Blacksmith Place at a Blacksmith's Bench or Artisan Table Wields a Repair Hammer
Carpenter Place at a Carpenter's Bench or Artisan Table Wields a Repair Hammer
Cook Place at a Campfire or Bonfire Wields Daggers
Entertainer Removes corruption and provides a health regen buff Wields Daggers
Fighter Guards areas, companion Wields a weapon or sometimes is unarmed
Priest - Derketo Place at a Pleasure Place of Derketo Wears an Acolyte Headpiece
Priest - Jhebbal Sag Place at a Bower of Jhebbal Sag Wears Hyena Skull Helmet and Hyena Skins
Priest - Mitra Place at a Shrine of Mitra Dressed in blue and found at a Mitraen altar
Priest - Set Place at a Sepulcher of Set Wears a Stygian mask
Priest - Ymir Place at an Altar to Ymir Wears Nordheimer Fur Armor
Priest - Yog Place at a Pit of Yog Wields a Jawbone sword
Smelter Place at a Furnace or Artisan Table Wears mitts
Tanner Place at a Tannery or Artisan Table Wields a large cleaver
Taskmaster (Slaver) Place at a Wheel of Pain or Torturer's Worktable Wields a Truncheon and Fiber Bindings

Thrall Crafting Specializations

All Tier 4 crafters now have a specialization as generally described below. Detailed information is on the profession page, accessed with the header link. For all crafters, expand your chosen profession.

1 Since the effect is a multiplier, the Edgesmith and Fletcher will not have any effect on a weapon with zero armor pen.

Tiers

Every crafting thrall profession has 4 different levels, or tiers, identified with a I, II, or III at the end of their name, with tier 4 thralls being uniquely named. The exceptions are priests (Priest, High Priest and Archpriest) and Taskmasters from Sepermeru (Journeyman, Apprentice, Master).

Thralls affect crafting speeds, resource requirements and fuel usage when placed at a workstation, depending on their specialization and tier.

Tier 3 and 4 Thralls, when placed at their corresponding workstations, can grant access to additional crafting recipes or exceptional/flawless variants of equipment.

As of patch 2.1, the system has been overhauled completely which makes the following statements outdated:

For example:

Archer and Fighter thralls will have more health and armor based on their tier. Damage is based on the weapon they use and their corresponding attribute, Accuracy or Strength. Note that with the December, 2019 update, Archers may have higher Strength than Accuracy; Fighters may have higher Accuracy than Strength.

Named thralls (tier 4)

Tier 4 thralls have unique names. Crafting thralls often provide additional recipes when placed at a crafting station.

The thralls listed below often include the in-game map coordinates where they can spawn.

Alternatively, see Admin Panel for an easy way to view or copy your current location to paste elsewhere.
  • Purge-only thralls will never have a fixed spawn point.

Named Thralls by Profession

  • [[]] indicates data are not available or irrelevant. Blank cells indicate zero or does not apply to the values.
  • See page or a blank cell under Locations indicates the thrall spawns outside a purge and the thrall's page has all user-recorded locations listed.


Pure Combat Thralls

Icon thrall archer t1 converted Icon thrall warrior t1 converted
Pure Combat Thralls, T4 and T4 (Purge) (Updated October, 2020)
Name

Console ID

Type HLTH STR AG VIT ACC SUR Bonus

Vitality

STR

Mult

ACC

Mult

Locations
Main article: Archer (thrall)
Main article: Fighter




Alchemists

Icon thrall alchemist converted
T4 and T4 (Purge) Alchemists
Name

Console ID

Benefits Faction Race Locations
Main article: Alchemist




Armorers

Icon thrall armorer converted
T4 and T4 (Purge) Armorers
Name

Console ID

Benefits Faction Race Specialization Locations
Main article: Armorer (thrall)




Bearers

Icon thrall sherpa converted
T4 Bearers (Updated October 2020)
Name

Console ID

Benefits Faction Race HLTH STR AG VIT ACC SUR Bonus

Vitality

STR

Mult

ACC

Mult

Locations
Main article: Bearer




Blacksmiths

Icon thrall blacksmith t1 converted
T4 and T4 (Purge) Blacksmiths
Name

Console ID

Benefits Faction Race Specialization Locations
Main article: Blacksmith (thrall)




Carpenters

Icon thrall carpenter converted
T4 and T4 (Purge) Carpenters
Name

Console ID

Benefits Faction Race Specialization Locations
Main article: Carpenter (thrall)




Cooks

Icon thrall cook converted
T4 and T4 (Purge) Cooks
Name

Console ID

Benefits Faction Race Locations
Main article: Cook




Entertainers

Icon thrall dancer t1 converted
T4 and T4 (Purge) Entertainers
Name

Console ID

Benefits HLTH STR AG VIT ACC SUR Bonus

Vitality

STR

Mult

ACC

Mult

Locations
Main article: Entertainer




Priests

Icon thrall priest converted
T4 and T4 (Purge) Priests
Name

Console ID

Benefits Faction Race Specialization Religion Locations
Main article: Priest




Smelters

Icon thrall smelter converted
T4 and T4 (Purge) Smelters
Name

Console ID

Benefits Faction Race Locations
Main article: Smelter




Tanners

Icon thrall tanner converted
T4 and T4 (Purge) Tanners
Name

Console ID

Benefits Faction Race Locations
Main article: Tanner (thrall)




Taskmasters

Icon thrall taskmaster converted
T4 and T4 (Purge) Taskmasters
Name

Console ID

Benefits Faction Race Specialization Locations
Main article: Taskmaster


Notes

  • A Nordheimer or Cimmerian Priest can only be placed on an altar of Ymir, a Stygian Priest on an altar of Set, etc.
  • Thralls can be used to defend a base. They can also be placed in the wild to attack hostile enemies (ie. posting an archer tower in the North to help clear an area of wolves).
  • Drops Human Flesh when killed, with a chance of common loot.
  • "Thrall patrols" are a requested feature which is not currently planned.[2]

Non-captive Thralls/NPCs

Merchants

Main article: Merchant


Merchants
Name Faction Race Gender Location Sell Price
Anzu the Broke
ID: Merchant_M1
Relic Hunters Hyborian Male Sepermeru, City of the Relic Hunters 10 Icon ostrich feather Feathers 1 Icon silver coin Silver Coins
Consigner Arphus
ID: Merchant_M4
Relic Hunters Nordheimer Male Sepermeru, City of the Relic Hunters 1 Icon Hide Elephant Elephant Hide 5 Icon gold coin Gold Coins
Ephremis the Broker
ID: Merchant_M5
Relic Hunters Shemite Male Sepermeru, City of the Relic Hunters 1 Icon spiced fatty meat Spiced Pork 1 Icon silver coin Silver Coins
Essel the Trader
ID: Merchant_Volcano_M1
Votaries of Skelos unknown Male Volcano Obelisk 1 Icon herbal tea Ice Tea 1 Icon silver coin Silver Coins
Handler PutKet'Leon
ID: Merchant_M6
Relic Hunters Stygian Male Sepermeru, City of the Relic Hunters 1 Icon herbal tea Ice Tea 1 Icon silver coin Silver Coins
Handler Thiena
ID: Merchant_F3
Relic Hunters Nordheimer Female Sepermeru, City of the Relic Hunters 1 Icon honey wine Honeyed Wine 1 Icon silver coin Silver Coins
Hannah the Broker
ID: Merchant_F2
Relic Hunters Kushite Female Sepermeru, City of the Relic Hunters 1 Icon bone broth Mystery Meat Soup 1 Icon silver coin Silver Coins
Ignatius the Greedy
ID: Merchant_M10
Black Hand Hyborian Male Flotsam 1 Icon baby locust egg Sand Reaper Egg (Pet) 10 Icon gold coin Gold Coins
Iliz of the Brood
ID: Merchant_Volcano_M2
Votaries of Skelos unknown Male Volcano The High Way 50 Icon ice Ice 10 Icon silver coin Silver Coins
Koros the Brave
ID: Merchant_M8
Black Hand Kushite Male Flotsam 1 Icon baby junglebird egg Shoebill Egg (Pet) 10 Icon gold coin Gold Coins
Olz Forked-Tongue
ID: Merchant_Volcano_M3
Votaries of Skelos unknown Male Volcano Road of the Righteous 5 Icon berry drink Berry Juice 1 Icon silver coin Silver Coins
Owen the Beautiful
ID: Merchant_M9
Black Hand Hyrkanian Male Flotsam 1 Icon baby spider egg Spider Egg-sac (Pet) 10 Icon gold coin Gold Coins
Retas Metmeg
ID: Merchant_M3
Relic Hunters Kushite Male Sepermeru, City of the Relic Hunters 1 Icon ale Ale 1 Icon silver coin Silver Coins
Shawna the Strange
ID: Merchant_F4
Dogs of the Desert Stygian Female The Den 1 Icon baby rocknose egg Rocknose Egg (Pet) 10 Icon gold coin Gold Coins
Siarra the Haggler
ID: Merchant_F1
Relic Hunters Hyrkanian Female Sepermeru, City of the Relic Hunters 1 Icon Hide Bear Bear Pelt 5 Icon silver coin Silver Coins
Urik, Master Tamer
ID: Merchant_M7
Dogs of the Desert Stygian Male The Den 1 Icon baby camel Camel Calf (Pet) 10 Icon gold coin Gold Coins
Vennor Skinflint
ID: Merchant_M2
Relic Hunters Hyrkanian Male Sepermeru, City of the Relic Hunters 10 Icon round bottomed flask Glass Flask 1 Icon silver coin Silver Coin
Zeina The Vixen
ID: Zeina
Black Hand Stygian Female Flotsam 1 Icon spiced fowl Spiced Fowl
1 Icon thrall alchemist Alchemist
1 Icon thrall warrior t1 Fighter
5 Icon silver coin Silver Coin
50 Icon gold coin Gold Coins
100 Icon gold coin Gold Coins
Weeba Shamrock
ID: Weeba
Black Hand Zamorian Male Flotsam 1 Icon legendary SM legendary shield Gold Shield of Zabweth
1 Icon thrall archer t1 Archer
1 Icon thrall dancer t1 Performer
100 Icon pearl Pearls
100 Icon gold coin Gold Coins
100 Icon gold coin Gold Coins
Shamalla The Pirate Queen
ID: Shamalla
Black Hand unknown Female Flotsam 1 Icon legendary serpentmen sword Gold Sword of N'Ruka 100 Icon pearl Pearls


Others

Main article: NPC


Standard NPCs
Name / ID Storyteller? Teacher? Merchant? Faction Race Location
Anzu the Broke
ID: Merchant_M1
Yes Relic Hunters Hyborian Sepermeru, City of the Relic Hunters
The Archivist
ID: Dialogue_The_Archivist
Yes Teaches - Feat Yes Giant-kings Giant-kings The Archives
Arcos the Wanderer
ID: Dialogue_Arcos_the_Wanderer
Yes Teaches - Emote Exiles Unknown The Sentinels
Braga
ID: Dialogue_Braga
Yes Forgotten Tribe Cimmerian Mounds of the Dead
Child of Jhebbal Sag
ID: Dialogue_Child_of_Jhebbal_Sag
Yes Teaches - Feat Yes Child of Jhebbal Sag Werehyena Southwest of The Den
Conan
ID: Dialogue_Conan
Yes Relic Hunters Cimmerian Sepermeru, Waterside
Consigner Arphus
ID: Merchant_M4
Yes Relic Hunters Nordheimer Sepermeru, City of the Relic Hunters
Ephremis the Broker
ID: Merchant_M5
Yes Relic Hunters Shemite Sepermeru, City of the Relic Hunters
Essel the Trader
ID: Merchant_Volcano_M1
Yes Votaries of Skelos Unknown Volcano
Gilzan the Treasure Hunter
ID: Dialogue_Gilzan_the_Treasure_Hunter
Yes Teaches - Emote Relic Hunters Unknown Sepermeru, City of the Relic Hunters
Handler PutKet'Leon
ID: Merchant_M6
Yes Relic Hunters Stygian Sepermeru, City of the Relic Hunters
Handler Thiena
ID: Merchant_F3
Yes Relic Hunters Nordheimer Sepermeru, City of the Relic Hunters
Hannah the Broker
ID: Merchant_F2
Yes Relic Hunters Kushite Sepermeru, City of the Relic Hunters
Ignatius the Greedy
ID: Merchant_M10
Yes Black Hand Hyborian Flotsam
Iliz of the Brood
ID: Merchant_Volcano_M2
Yes Votaries of Skelos Unknown The High Way
Jamila the Pirate Queen
ID: Dialogue_Jamila_the_Pirate_Queen
Yes Teaches - Emote Black Hand Unknown Pariah's Overwatch
Koros the Brave
ID: Merchant_M8
Yes Black Hand Kushite Flotsam
Mek-kamoses
ID: Dialogue_Mek-kamoses
Yes Teaches - Religion/Emote Black Ring Stygian Mek-kamoses's Spire
Mountaineer
ID: Dialogue_Mountaineer
Yes Teaches - Feat Unknown Unknown Fingerfang Rock
Muriela the Artisan
ID: Dialogue_Muriela_the_Artisan
Yes Teaches - Religion/Emote Darfari Cannibals Darfari Muriela's Hope
Nunu the Cannibal
ID: Dialogue_Nunu_the_Cannibal
Yes Teaches - Religion/Emote Darfari Cannibals Darfari Shaman's Rise
Olz Forked-Tongue
ID: Merchant_Volcano_M3
Yes Votaries of Skelos Unknown Road of the Righteous
The Outcast
ID: Dialogue_Outcast
Yes Teaches - Religion Frost Giants Frost Giants The Outcast Camp
Owen the Beautiful
ID: Merchant_M9
Yes Black Hand Hyrkanian Flotsam
Petruso the Sandstorm Maniac
ID: Dialogue_Petruso_the_Sandstorm_Maniac
Yes Yes Lemurians Lemurian Sandswept Ruins
Princess
ID: Dialogue_Princess
Yes Unknown Unknown Sepermeru, Waterside
Razma of Shem
ID: Dialogue_Razma
Yes Relic Hunters Shemite Sepermeru, Southlake
Retas Metmeg
ID: Merchant_M3
Yes Relic Hunters Kushite Sepermeru, City of the Relic Hunters
Shawna the Strange
ID: Merchant_F4
Yes Dogs of the Desert Stygian The Den
Siarra the Haggler
ID: Merchant_F1
Yes Relic Hunters Hyrkanian Sepermeru, City of the Relic Hunters
Urik, Master Tamer
ID: Merchant_M7
Yes Dogs of the Desert Stygian The Den
Vathis the Hierophant
ID: Votaries_Of_Skelos_Sorcerer_Master_Darfari
Yes Votaries of Skelos Darfari Shrine of the Oracle
Vennor Skinflint
ID: Merchant_M2
Yes Relic Hunters Hyrkanian Sepermeru, City of the Relic Hunters
Warmaker Klael
ID: Dialogue_Warmaker_Klael
Yes Giant-kings Giant-kings Citadel of the Triumvirate
Weeba Shamrock
ID: Weeba
Yes Black Hand Zamorian Flotsam
Yakira, Priestess of Derketo
ID: Dialogue_Yakira
Yes Teaches - Religion Lemurians Lemurian Pagoda of Boundless Lusts
Zeina The Vixen
ID: Zeina
Yes Black Hand Stygian Flotsam


Media


References