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− | '''Thralls''' are NPCs in ''[[{{Gamename}}]]''. They can be used as servants, either working at [[crafting station]]s, as companions following the player or as lookouts guarding [[building]]s. |
+ | '''Thralls''' are player-allied NPCs in ''[[{{Gamename}}]]''. They can be captured and recruited by the player to be used as servants, either working at [[crafting station]]s, as companions following the player, or as lookouts guarding [[building]]s. |
− | == |
+ | == Identity == |
+ | Every NPC capable of becoming a thrall spawns with either a randomized identity, or is pulled from a list of rare named thralls. |
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+ | |||
+ | ===Races=== |
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As is the case with [[character]]s in ''{{Gamename}}'', Thralls are also of various [[race]]s. |
As is the case with [[character]]s in ''{{Gamename}}'', Thralls are also of various [[race]]s. |
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− | <div style="-webkit-column-count: 4; -moz-column-count: 4; column-count: |
+ | <div style="-webkit-column-count: 4; -moz-column-count: 4; column-count: 3;"> |
* [[Aquilonian]] |
* [[Aquilonian]] |
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* [[Cimmerian]] |
* [[Cimmerian]] |
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</div> |
</div> |
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− | ==Factions== |
+ | ===Factions=== |
{{Main|Faction}} |
{{Main|Faction}} |
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The following is a list of [[Faction]]s that it is possible to capture Thralls from: |
The following is a list of [[Faction]]s that it is possible to capture Thralls from: |
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− | {{:Factions}} <!-- |
+ | {{:Factions}} <!--Transcluded, edit page Factions if required--> |
==Capturing== |
==Capturing== |
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Thralls are captured by knocking them out with one of the following items, by depleting the thin white bar above their health: |
Thralls are captured by knocking them out with one of the following items, by depleting the thin white bar above their health: |
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+ | {{Navigation Concussive Weapons and Kits}} |
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− | * {{ItemLink|Truncheon}} |
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+ | |||
− | * {{ItemLink|Lovetap}} - has the attack combos of a [[One Handed Maces|Mace]] |
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+ | Attach the blunted fittings any of the above Truncheons to decrease the time needed to knock out thralls. Blunted fittings can even be used on tools like {{ItemLink|Stone Hatchet}} or weapons to achieve knock-outs, though weapons that inflict more regular damage than concussive damage will likely kill a thrall before knocking them out. |
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− | * {{ItemLink|Iron Truncheon}} |
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− | * {{ItemLink|Steel Truncheon}} |
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− | * {{ItemLink|Reinforced Steel Truncheon}} |
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− | * {{ItemLink|Blunted Javelin}} |
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− | * {{ItemLink|Szeth's Truncheon}} |
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− | * {{ItemLink|Blunted Arrow}} |
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− | Using any of the following on Truncheons decreases the time needed to knock out thralls: |
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− | * {{ItemLink|Simple Blunted Weapon Fitting}} |
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− | * {{ItemLink|Blunted Weapon Fitting}} |
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− | * {{ItemLink|Advanced Blunted Weapon Fitting}} |
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− | Those items can even be used on tools like {{ItemLink|Stone Hatchet}} or weapons to achieve knock-outs. |
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Interacting with one of the following items on them makes it possible to drag them, on foot or horseback: |
Interacting with one of the following items on them makes it possible to drag them, on foot or horseback: |
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− | + | {{Navigation Bindings}} |
|
+ | |||
− | * {{ItemLink|Rawhide Bindings}} |
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− | * {{ItemLink|Leather Bindings}} |
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− | * {{ItemLink|Chain Bindings}} |
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− | * {{ItemLink|Bindings of the Dead}} |
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Place them into one of these building (via interaction): |
Place them into one of these building (via interaction): |
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− | * {{ItemLink|Lesser Wheel of Pain}} |
+ | * {{ItemLink|Lesser Wheel of Pain}} |
− | * {{ItemLink|Wheel of Pain}} |
+ | * {{ItemLink|Wheel of Pain}} |
* {{ItemLink|Greater Wheel of Pain}} |
* {{ItemLink|Greater Wheel of Pain}} |
||
It '''is''' possible to swim, but '''not''' to climb, or to use a two-handed weapon while dragging a Thrall. Using either options will unequip the bindings and drop the thrall where it was when performing said action. [[Gruel]], or most food, must be placed inside the Wheel of Pain to act as "fuel". Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range. |
It '''is''' possible to swim, but '''not''' to climb, or to use a two-handed weapon while dragging a Thrall. Using either options will unequip the bindings and drop the thrall where it was when performing said action. [[Gruel]], or most food, must be placed inside the Wheel of Pain to act as "fuel". Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range. |
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− | Beating an unconscious Thrall with a blunt weapon (Truncheon/ |
+ | Beating an unconscious Thrall with a blunt weapon (Truncheon/Blunted Javelin) will wear down on the thin white bar above their health again. The Thrall will wake up when the white bar has fully recovered, so wearing it down regularly makes the thrall stay unconscious. Though it is worth noting that while the thrall is bound with any kind of binding, the white bar will temporarily stop recovering. |
===Thrall crafting time=== |
===Thrall crafting time=== |
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− | Thrall crafting time, or the speed at which thralls can be produced, is affected by the level of the thrall itself as well as the level of a [[Taskmaster]] assigned to the {{ItemLink|Wheel of Pain}}. The type of Wheel of Pain has no effect on crafting times; nor does Food type. |
+ | Thrall crafting time, or the speed at which thralls can be produced, is affected by the level of the thrall itself as well as the level of a [[Taskmaster]] assigned to the {{ItemLink|Wheel of Pain}}. The type of Wheel of Pain has no effect on crafting times; nor does Food type. |
+ | |||
{| class="wikitable" |
{| class="wikitable" |
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|+ |
|+ |
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==Deploying== |
==Deploying== |
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− | Fighters, Bearers, Archers |
+ | Fighters, Bearers, Archers and Performers can be placed anywhere that isn't within the claim radius of a different clan or which is prohibited by certain landmarks and zone as determined by the game (e.g. [[Unnamed City]]). This means a combat thrall can be placed within a base, or even out in the world. To deploy a combat thrall, move it to the hotbar and place it like any other building item. |
Thralls can be useful for defending an area against weak, stupid, or disoriented opponents. They are particularly useful in defending a region against NPCs or against other players during a raid. On PvP servers, it is usually a bad idea to leave a combat thrall out in the open, or anywhere a passing enemy might snipe the thrall with their bow. They will still offer protection when placed inside a building structure. |
Thralls can be useful for defending an area against weak, stupid, or disoriented opponents. They are particularly useful in defending a region against NPCs or against other players during a raid. On PvP servers, it is usually a bad idea to leave a combat thrall out in the open, or anywhere a passing enemy might snipe the thrall with their bow. They will still offer protection when placed inside a building structure. |
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− | Combat Thralls will attack other players that come within range, but only during raid times (e.g. 5 pm to 11 pm PST on official servers) (Building damage must be set as Thralls are considered buildings, other wise they won't attack players). This does not apply to |
+ | Combat Thralls will attack other players that come within range, but only during raid times (e.g. 5 pm to 11 pm PST on official servers) (Building damage must be set as Thralls are considered buildings, other wise they won't attack players). This does not apply to Official PvE/PvC-servers. |
− | ===Combat Thrall Leveling=== |
+ | ===Combat Thrall Attributes & Leveling=== |
− | Combat thralls (Fighters, Archers, Bearers and Performers) are placed as level zero and can be leveled to 20 maximum. [[Experience# |
+ | Combat thralls (Fighters, Archers, Bearers and Performers) are placed as level zero and can be leveled to 20 maximum. [[Experience#Follower Experience|Experience]] is gained when your character or the thrall makes a kill and varies with the difficulty of the target. Please note experience is only gained when they are actively following you, not while on guard. |
+ | To view the progress of your thrall and determine the effect of feeding on attribute increase probability, use the Stats option (i) by long-pressing the interact key on the targeted thrall. |
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− | Thralls level per one of three rates, easy, medium and hard. To determine the rate and which apply, please see [[Experience#Follower_Experience|XP requirements]] and the section below it. |
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+ | Thralls level at one of three rates: easy (1x requirement), medium (2x), and hard (3x). To determine which rate applies, please see [[Experience#Follower Experience|XP requirements]] and the section below it. |
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− | At each level gain, points are added to their attributes in a semi-random fashion. Additionally, at levels 10, 15 and 20, the thrall gains a random perk which adds (and sometimes subtracts) to those attributes. A complete list of the pool of perks can be seen at [[Follower Perks]]. Crafting thralls need no leveling; they are immediately ready to be placed into the appropriate equipment. |
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+ | Thrall starting attributes (strength, agility, vitality, accuracy, and survival) are fixed based on the specific type of thrall: a [[Cimmerian Berserker]] will always start with 15 strength and 30 vitality. Total growth chance, summed across all stats, is also fixed for each type of thrall: a [[Cimmerian Berserker]]'s growth chances will always add to 295%, while [[Beastmaster Teimos]] will always add to 356% or 357% (depending on rounding). The distribution of growth chances across each attribute is randomized within a range that's again unique to each source thrall type. |
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− | To view the progress of your thrall and determine the effect of feeding on attribute increase probability, use the Stats option (i) by long-pressing the interact key on the targeted thrall. |
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+ | At each level gain, thralls will increase their attributes according to their corresponding growth chances: the listed chance (with any bonuses from food) applies to a +1 gain of a stat point, after which a second check at half the listed value is made for a <i>second</i> +1 gain. A thrall with a 100% growth chance in strength, then, has a 50% chance to gain +1 and 50% chance to gain +2 per level, with a total of 30 points expected over 20 levels. It's theoretically possible for a thrall to gain 40 points in one or even all stats over the course of 20 levels, though the chances of such "perfect rolls" are astronomically low (~1.3 per 100,000 for +40 in a single stat at 100+14% growth). |
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+ | Additionally, at levels 10, 15 and 20, the thrall is randomly assigned a selection from the pool of [[Follower Perks]] that add to (and sometimes subtract from) attributes. |
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− | [[File:Thrall control stats.png|thumb|400x400px]] |
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− | 1. The Effects area shows what buffs and debuffs are on the follower at the present time. Each effect will have a unique icon and description. |
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+ | The randomization of initial growth chances, realized per-level attribute growth, and selected follower perks makes for an enormous range of possible outcomes and renders discussion of the "best" thrall somewhat academic. A "worse" thrall with even marginally better luck with attribute growth and perks can easily be significantly better than a "better" thrall that didn't get as lucky with its random chances. |
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− | 2. The Attributes show the current level for each attribute in the left column, any additional bonuses due to armor, weapon or buffs in green adds to the value; red subtracts. |
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− | The second column shows the weighted percentage that, upon leveling, each point of several will be added to a base stat. The number of added points is random, but seem to average around 5 per level. |
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− | In this case, the thrall has been fed gruel which increases the probability of getting each point to strength when attaining a new level. |
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+ | Crafting thralls cannot be placed in the world to become followers and cannot level. They are immediately ready to be assigned to an eligible crafting station and cannot be improved or changed in any way. |
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− | 3. The Attribute Bonuses area shows the result of the follower's current stats. Be aware there are hidden multipliers to strength and accuracy that do <i>not</i> change with level. These values are unique to individual followers and can be seen below at [[Thrall#All_Combat_Thralls|All Combat Thralls]] for a list of pure combat thralls. Entertainers and Bearers are in a separate list further down. |
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+ | [[File:Thrall control stats.png|thumb|400x400px]] |
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− | 4. Perks are gained when the follower reaches levels 10, 15 and 20. There are quite a few that are available, subject to random selection along with other constraints. This [[Cimmerian Berserker]] gained +3 to strength with Strong Arms and added to the armor strength bonus of +7 shows in the Attributes section in green as (+10). A complete list of available perks can be seen at [[Follower Perks]]. |
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+ | # The Effects area shows what buffs and debuffs are on the follower at the present time. Each effect will have a unique icon and description. |
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+ | #The Attributes show the current level for each attribute in the left column, any additional bonuses due to armor, weapon or buffs in green adds to the value; red subtracts. The second column shows the weighted percentage that, upon leveling, each point of several will be added to a base stat. The number of added points is random, but seem to average around 5 per level. In this case, the thrall has been fed gruel which increases the probability of getting each point to strength when attaining a new level. |
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+ | #The Attribute Bonuses area shows the result of the follower's current stats. Be aware there are hidden multipliers to strength and accuracy that do <i>not</i> change with level. These values are unique to individual followers and can be seen below at [[Thrall#All Combat Thralls|All Combat Thralls]] for a list of pure combat thralls. Entertainers and Bearers are in a separate list further down. |
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+ | #Perks are gained when the follower reaches levels 10, 15 and 20. There are quite a few that are available, subject to random selection along with other constraints. This [[Cimmerian Berserker]] gained +3 to strength with Strong Arms and added to the armor strength bonus of +7 shows in the Attributes section in green as (+10). A complete list of available perks can be seen at [[Follower Perks]]. |
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{{Clear}} |
{{Clear}} |
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[[File:Thrall Control Long Distance.png|thumb|500x500px]] |
[[File:Thrall Control Long Distance.png|thumb|500x500px]] |
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− | Some functions can be accessed remotely if you are not near the thrall you want to manipulate. |
+ | Some functions can be accessed remotely if you are not near the thrall you want to manipulate. The tab is called '''Followers''' and can be accessed from the Inventory page. Several columns of information are immediately available: |
* What you have named your thrall, or the default title. |
* What you have named your thrall, or the default title. |
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− | * What Class of thrall is it, Fighter, Archer, Bearer or Entertainer (this may include pets/horses). |
+ | * What Class of thrall is it, Fighter, Archer, Bearer or Entertainer (this may include pets/horses). The distinction between Fighter and Archer is still in effect, but there are some Fighters with more Accuracy than Strength and vice versa. So far, the reversal is minimum, but it may signal a trend (opinion). |
* What state the thrall is in: |
* What state the thrall is in: |
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** Guarding, Following, Scouting or Returning Home |
** Guarding, Following, Scouting or Returning Home |
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Additionally, the following is available: |
Additionally, the following is available: |
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− | 1. The ability to show or hide the follower on the map. |
+ | 1. The ability to show or hide the follower on the map. It's an easy way to locate a lost thrall, by turning off all but the one in question and scouring the map for their icon. Should the follower not be at that location, a server restart may solve the issue. If the thrall's icon is not on the map, check the event log for anything that may have happened to them. |
2. Right-click (or the console equivalent) the thrall for the following: |
2. Right-click (or the console equivalent) the thrall for the following: |
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* View the follower stats page as shown above. |
* View the follower stats page as shown above. |
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− | * Rescue the follower. |
+ | * Rescue the follower. Be aware the follower will return without gear or inventory but will not lose level, stats pr perks. Not a good option unless all other means have been exhausted, including restarting the game, your computer and allowing time for a server restart. |
* Break Bond will send the follower off to some nice place, never to be seen again. |
* Break Bond will send the follower off to some nice place, never to be seen again. |
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* Cancel is obvious. |
* Cancel is obvious. |
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{{Clear}} |
{{Clear}} |
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− | Newly placed thralls are relatively weak and require support from you and, if possible, good armor and weapons to survive. |
+ | Newly placed thralls are relatively weak and require support from you and, if possible, good armor and weapons to survive. At higher levels, their ability to withstand damage increases and appropriate leveling areas may include the [[Jungle]], [[Shattered Springs]] or the [[The Unnamed City (location)|Unnamed City]] to increase experience. At high levels, their ability to withstand damage will exceed yours and make them fine tanks with agro control. Similarly, ranged-leveled thralls, appropriately placed, provide excellent defense for your base. |
− | + | {{Clear}} |
|
===Feeding=== |
===Feeding=== |
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Thralls can not die from hunger and will not lose any HP due to lack of food over any period of time.<ref>[https://forums.funcom.com/t/thralls-still-do-gain-buffs-from-eating-food-what-does-this-mean-answers-within/58558/6 Ignasis, Funcom Forums - March 18, 2019]</ref> |
Thralls can not die from hunger and will not lose any HP due to lack of food over any period of time.<ref>[https://forums.funcom.com/t/thralls-still-do-gain-buffs-from-eating-food-what-does-this-mean-answers-within/58558/6 Ignasis, Funcom Forums - March 18, 2019]</ref> |
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− | <br |
+ | <br/> |
The foods shown in their inventory screen provide an increased chance to gain various stat points upon leveling; as well as a [[File:T BuffIconStrength T2.png|frameless|51px|link=]] '''Strength''' [[Status effect|buff]], visible on their health bar. Usually visible during combat. You can also see their buff on the information screen. |
The foods shown in their inventory screen provide an increased chance to gain various stat points upon leveling; as well as a [[File:T BuffIconStrength T2.png|frameless|51px|link=]] '''Strength''' [[Status effect|buff]], visible on their health bar. Usually visible during combat. You can also see their buff on the information screen. |
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* {{ItemLink|Grilled Steak}} |
* {{ItemLink|Grilled Steak}} |
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* {{ItemLink|Shredded Roast}} |
* {{ItemLink|Shredded Roast}} |
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− | ==== |
+ | ====Attribute Growth Chance Buffs and Food Healing==== |
− | * Feeding thralls specific foods give an increased chance to specific attributes when they gain a level. |
+ | * Feeding thralls specific foods give an increased chance to specific attributes when they gain a level. These buffs do not stack. |
− | * Regeneration per second lasts for 10 seconds per piece |
+ | * Regeneration per second lasts for 10 seconds per piece. |
+ | <br/> |
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− | |||
+ | * '''Important note:''' The current release as of March, 2020 seems to have introduced a visual-only healing indication with online play; single play seems unaffected. The intent with the December, 2019 release was implemented with healing rates that increased depending on the type of food used, but now appear flat at 5 HP/s as shown on the thrall's Information page. However, online, the healing rates increase from 1 to 10 HP/s from top to bottom in the list below. |
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− | |||
+ | {{Diet |
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− | * '''Important note:''' The current release as of March, 2020 seems to have introduced a visual-only healing indication with online play; single play seems unaffected. The intent with the December, 2019 release was implemented with healing rates that increased depending on the type of food used, but now appear flat at 5 HPS as shown on the thrall's Information page. However, online, the healing rates increase from 1 to 10 HPS from top to bottom in the list below. |
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+ | |Food1=Cooked Pork Rinds |
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− | {|class="wikitable sortable" width="800px" style="text-align: center;" |
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+ | |Str1=7 |
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− | !Thrall Preferred Food |
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+ | |Agi1=7 |
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− | ![[Strength]] |
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+ | |Heal1=1 |
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− | ![[Agility]] |
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+ | |Food2=Shredded Roast |
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− | ![[Vitality]] |
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+ | |Agi2=14 |
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− | ![[Accuracy]] |
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+ | |Heal2=1 |
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− | ![[Survival]] |
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+ | |Food3=Grilled Steak |
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− | ![[Health|Nutrition]] |
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+ | |Vit3=14 |
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− | |- |
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+ | |Heal3=2 |
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− | |align=left|{{ItemLink|Cooked Pork Rinds}} |
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+ | |Food4=Cooked Fish |
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− | | +7% |
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+ | |Acc4=14 |
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− | | +7% |
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+ | |Heal4=3 |
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− | | |
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+ | |Food5=Roasted Haunch |
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− | | |
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+ | |Heal5=4 |
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− | | |
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+ | |Food6=Gruel |
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− | | 1 HPS |
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+ | |Str6=14 |
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− | |- |
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+ | |Heal6=6 |
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− | |align=left|{{ItemLink|Shredded Roast}} |
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+ | |Food7=Exquisite Stew |
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− | | |
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+ | |Str7=7 |
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− | | +14% |
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+ | |Vit7=7 |
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− | | |
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+ | |Heal7=7 |
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− | | |
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+ | |Food8=Lasting Feast |
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− | | |
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+ | |Agi8=7 |
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− | | 1 HPS |
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+ | |Sur8=7 |
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− | |- |
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+ | |Heal8=8 |
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− | |align=left|{{ItemLink|Grilled Steak}} |
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+ | |Food9=Enhanced Gruel |
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− | | |
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+ | |Str9=7 |
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− | | |
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+ | |Acc9=7 |
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− | | +14% |
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+ | |Heal9=9 |
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− | | |
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+ | |Food10=Exotic Feast |
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− | | |
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+ | |Str10=7 |
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− | | 2 HPS |
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+ | |Vit10=7 |
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− | |- |
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+ | |Heal10=10 |
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− | |align=left|{{ItemLink|Cooked Fish}} |
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− | + | }} |
|
− | | |
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− | | |
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− | | +14% |
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− | | |
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− | | 3 HPS |
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− | |- |
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− | |align=left|{{ItemLink|Roasted Haunch}} |
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− | | |
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− | | |
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− | | |
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− | | |
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− | | |
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− | | 4 HPS |
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− | |- |
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− | |align=left|{{ItemLink|Gruel}} |
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− | | +14% |
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− | | |
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− | | |
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− | | |
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− | | |
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− | | 6 HPS |
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− | |- |
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− | |align=left|{{ItemLink|Exquisite Stew}} |
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− | | +7% |
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− | | |
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− | | +7% |
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− | | |
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− | | |
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− | | 7 HPS |
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− | |- |
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− | |align=left|{{ItemLink|Lasting Feast}} |
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− | | |
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− | | +7% |
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− | | |
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− | | |
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− | | +7% |
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− | | 8 HPS |
||
− | |- |
||
− | |align=left|{{ItemLink|Enhanced Gruel}} |
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− | | +7% |
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− | | |
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− | | |
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− | | +7% |
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− | | |
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− | | 9 HPS |
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− | |- |
||
− | |align=left|{{ItemLink|Exotic Feast}} |
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− | | +7% |
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− | | |
||
− | | +7% |
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− | | |
||
− | | |
||
− | | 10 HPS |
||
− | |- |
||
− | |} |
||
* '''{{ItemLink|Roasted Haunch}}''' appears to give no buff to the attribute [[Survival]], as was intended and noted in the devkit. |
* '''{{ItemLink|Roasted Haunch}}''' appears to give no buff to the attribute [[Survival]], as was intended and noted in the devkit. |
||
− | * '''{{ItemLink|Gruel}}''' also gives a 10% [[Strength]] buff while {{ItemLink|Cooked Pork Rinds}} provides a 25% [[Strength]] buff |
+ | * As do most foods, '''{{ItemLink|Gruel}}''' also gives a 10% [[Strength]] buff while {{ItemLink|Cooked Pork Rinds}} provides a 25% [[Strength]] buff, but much lower healing. |
+ | ** Feeding a thrall {{ItemLink|Cooked Pork Rinds}} prevents using another food for healing for 2 hours and the effect will <i>not</i> stack. |
||
− | ** This is considered to be a (potentially visible only) bug that is on the low priority list. |
||
==Thrall Management== |
==Thrall Management== |
||
[[File:Thrall control top level.png|thumb|200x200px]] |
[[File:Thrall control top level.png|thumb|200x200px]] |
||
− | At the top level, this is what you get when you long-press the interact key while targeting your thrall, leading to submenus that set behaviors. |
+ | At the top level, this is what you get when you long-press the interact key while targeting your thrall, leading to submenus that set behaviors. These controls persist through logout and server reset. Currently, there is no way to determine where those various controls are set, but we remain hopeful for a future release. |
− | |||
− | |||
− | Several items on the wheel are self-evident, such as guard, follow or stop following, cancel. This section will delve into Behavior along with others. You may find the command Stop Following extremely versatile and useful. Break Bond will send the thrall to a peaceful valley, never to be seen again. Their equipment and inventory contents will appear in a loot bag where they stood. |
||
+ | Several items on the wheel are self-evident, such as guard, follow or stop following, cancel. This section will delve into Behavior along with others. You may find the command Stop Following extremely versatile and useful. Break Bond will send the thrall to a peaceful valley, never to be seen again. Their equipment and inventory contents will appear in a loot bag where they stood. |
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The pair of gears in the lower left opens his inventory, but that can be done with a single interact click. |
The pair of gears in the lower left opens his inventory, but that can be done with a single interact click. |
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[[File:Thrall control tactics.png|thumb|200x200px]] |
[[File:Thrall control tactics.png|thumb|200x200px]] |
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Of the first selection, Tactics is the simplest and has three options: |
Of the first selection, Tactics is the simplest and has three options: |
||
− | * Stand and Defend allows the thrall to select the weapon of choice based on the range to the target. |
+ | * Stand and Defend allows the thrall to select the weapon of choice based on the range to the target. If the thrall has a bow and a melee weapon and the target is far enough away, they will select the bow; if close, they will pull out an in-your-face weapon. The thrall will not move, but switch to a melee weapon when the enemy gets close. |
* Selecting Prioritize Melee, the thrall will run towards the opponent. |
* Selecting Prioritize Melee, the thrall will run towards the opponent. |
||
− | * If Prioritize Ranged is chosen, they will back away to keep the range. |
+ | * If Prioritize Ranged is chosen, they will back away to keep the range. |
** While not well known, there is a minimum distance for ranged weapons; closer than that and the damage falls off drastically. |
** While not well known, there is a minimum distance for ranged weapons; closer than that and the damage falls off drastically. |
||
− | {{ |
+ | {{Clear}} |
===Engagement=== |
===Engagement=== |
||
[[File:Thrall control engagement.png|thumb|200x200px]] |
[[File:Thrall control engagement.png|thumb|200x200px]] |
||
− | Engagement has several key selections and can be fine-tuned for the situation. |
+ | Engagement has several key selections and can be fine-tuned for the situation. Thralls on guard will want different selections than those following. |
Thralls can be set to guard or attack and the ranges allow fine tuning. |
Thralls can be set to guard or attack and the ranges allow fine tuning. |
||
* Guard Me makes you the center of the guard area. |
* Guard Me makes you the center of the guard area. |
||
Line 302: | Line 238: | ||
* Attack All Enemies will make the thrall aggressive to anything within its attack range. |
* Attack All Enemies will make the thrall aggressive to anything within its attack range. |
||
* Attack and Chase Distance define the radius of a circle and are covered below. |
* Attack and Chase Distance define the radius of a circle and are covered below. |
||
− | * Attack Nothing is taken literally and is a welcome addition for entertainers; just stand there, we will handle it. |
+ | * Attack Nothing is taken literally and is a welcome addition for entertainers; just stand there, we will handle it. Be aware they will not defend themselves. |
** An interesting use of Attack Nothing is using your follower as a meat shield when trying to get that one thrall knocked down. |
** An interesting use of Attack Nothing is using your follower as a meat shield when trying to get that one thrall knocked down. |
||
+ | The selections are situational but you can find a combination that fits your playstyle and vary it, or not, leaving it preset for any location or fight. There are a few things to stay aware of, though: |
||
+ | * Attack All Enemies is good for guarding, not so much for following, depending on the surroundings. If trying to single out and draw targets one or two at a time, this selection will bring more than you anticipated. This can be quite interesting in [[Sepermeru, City of the Relic Hunters|Sepermeru]]. |
||
+ | * While following, Guard Me is a good choice since the thrall will attack the target(s) that are on you. Guard Area may draw in more enemies if they are in range. Similarly, Attack All Enemies is dangerous since the thrall can bring 3 more to your party of 3, leaving you in a pool of blood. |
||
+ | * On guard, however, Attack All Enemies is a good choice, as is Guard Area since you want the thrall to engage anything that gets within range. Guard me is ineffective since you may be at the other end of the base. |
||
+ | {{Clear}} |
||
− | |||
− | The selections are situational but you can find a combination that fits your playstyle and vary it, or not, leaving it preset for any location or fight. There are a few things to stay aware of, though: |
||
− | * Attack All Enemies is good for guarding, not so much for following, depending on the surroundings. If trying to single out and draw targets one or two at a time, this selection will bring more than you anticipated. This can be quite interesting in [[Sepermeru, City of the Relic Hunters|Sepermeru]]. |
||
− | * While following, Guard Me is a good choice since the thrall will attack the target(s) that are on you. Guard Area may draw in more enemies if they are in range. Similarly, Attack All Enemies is dangerous since the thrall can bring 3 more to your party of 3, leaving you in a pool of blood. |
||
− | * On guard, however, Attack All Enemies is a good choice, as is Guard Area since you want the thrall to engage anything that gets within range. Guard me is ineffective since you may be at the other end of the base. |
||
− | {{Clear}} |
||
====Attack and Chase Distance==== |
====Attack and Chase Distance==== |
||
[[File:Thrall control distance.png|thumb|250x250px]] |
[[File:Thrall control distance.png|thumb|250x250px]] |
||
− | Setting the above up, the last two allow you to fine tune the guard and attack area. |
+ | Setting the above up, the last two allow you to fine tune the guard and attack area. The scales are the same; the effects are quite different. |
− | * Attack applies to the initial engagement and any enemy that wanders into, say, 15 meters, will get their clock cleaned. |
+ | * Attack applies to the initial engagement and any enemy that wanders into, say, 15 meters, will get their clock cleaned. No bunnies were harmed in testing this. |
* Chase is how far your guard will continue to attack a fleeing enemy. |
* Chase is how far your guard will continue to attack a fleeing enemy. |
||
** There is another use for Chase distance best explained by example: |
** There is another use for Chase distance best explained by example: |
||
*** A guard has an enemy engaged and your follower's chase distance is set to 15 meters. |
*** A guard has an enemy engaged and your follower's chase distance is set to 15 meters. |
||
− | *** Your follower will not attack at 16 meters, but will jump into the |
+ | *** Your follower will not attack at 16 meters, but will jump into the fray at 14 meters. |
− | While more important on guard, this also affects a following companion. |
+ | While more important on guard, this also affects a following companion. You really do not want your thrall to go running off and leave you partnerless. Similarly, running through the Unnamed City a thrall that runs off to attack something that is of no use to you is, well, useless. Play with the distances and find where you want each one for your playstyle. |
− | {{ |
+ | {{Clear}} |
===Combat=== |
===Combat=== |
||
[[File:Thrall control interact key.png|thumb|250x250px]] |
[[File:Thrall control interact key.png|thumb|250x250px]] |
||
− | So, |
+ | So, that's setup, but what about while in combat? We now have plenty of options to control the thrall's attention. |
− | |||
− | With an active thrall, you have the option to long-press the interact key and control their immediate behavior. Caution is advised to avoid using this and the single press option in bushes or too close to keep from picking up greens or a rock instead of issuing a command. |
||
− | * Move will command the thrall to move to the targeted location. If it is too far away from you, they will return to your location. If in combat, they will also return to the enemy, but it’s still a good way to bring the enemy to you, especially with others close-by that you do not want to agro yet. |
||
− | * Attack will send your thrall after the target, whether an enemy or a docile critter, like a deer. You must be within a certain range for this command to be effective. |
||
− | * Return tells the thrall to return to you. The same conditions apply as with Move; they will immediately return to combat. |
||
− | * Stop is dangerous since the thrall takes you literally. Not only will the thrall stop where he is, but he will not defend himself. You must ‘turn him on’ again to fight. |
||
+ | With an active thrall, you have the option to long-press the interact key and control their immediate behavior. Caution is advised to avoid using this and the single press option in bushes or too close to keep from picking up greens or a rock instead of issuing a command. |
||
+ | * Move will command the thrall to move to the targeted location. If it is too far away from you, they will return to your location. If in combat, they will also return to the enemy, but it's still a good way to bring the enemy to you, especially with others close-by that you do not want to agro yet. |
||
+ | * Attack will send your thrall after the target, whether an enemy or a docile critter, like a deer. You must be within a certain range for this command to be effective. |
||
+ | * Return tells the thrall to return to you. The same conditions apply as with Move; they will immediately return to combat. |
||
+ | * Stop is dangerous since the thrall takes you literally. Not only will the thrall stop where he is, but he will not defend himself. You must 'turn him on' again to fight. |
||
Shortcuts are available and welcome if you have a pack on you! |
Shortcuts are available and welcome if you have a pack on you! |
||
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* Tripleclick to tell your thrall to return to you. |
* Tripleclick to tell your thrall to return to you. |
||
− | Stop Following is one of the best adds to the follower system and adds a level of control in previously unavailable areas. |
+ | Stop Following is one of the best adds to the follower system and adds a level of control in previously unavailable areas. You can command your thrall to Stop Following in almost any place. Simply command your thrall to Follow to return to the previous state. |
* Thralls do not get experience for kills while not following |
* Thralls do not get experience for kills while not following |
||
* They will not return to their last guard spot unless: |
* They will not return to their last guard spot unless: |
||
Line 349: | Line 283: | ||
Under these conditions, the thrall goes into Scouting Mode and will return to their last guard spot after approximately 15 minutes of inactivity. |
Under these conditions, the thrall goes into Scouting Mode and will return to their last guard spot after approximately 15 minutes of inactivity. |
||
− | Stop following is useful in a number of situations, most notably visiting another clan's area (ever been blocked in a doorway?). |
+ | Stop following is useful in a number of situations, most notably visiting another clan's area (ever been blocked in a doorway?). Sepermeru also comes to mind, as does conversational NPCs. |
− | For other tips and tricks with Stop Following, see https://forums.funcom.com/t/tricks-with-stop-following/133758. |
+ | For other tips and tricks with Stop Following, see [https://forums.funcom.com/t/tricks-with-stop-following/133758 Tricks with stop following]. |
+ | ==Professions== |
||
− | |||
+ | Thralls have a variety of uses. Most can be visually identified from a distance by what they are holding, e.g. bow is an archer, sword and shield is a fighter. Thralls placed at a [[crafting station]] often provide unique or high-grade recipes.<br/> |
||
− | |||
+ | Subsequent additions of [[Crafting station]]s, such as the [[Fermentation Barrel]] and the [[Saddler's Worktable]] allow placement of some professions with their accompanied bonuses. Visit the various profession or thrall page to see which profession can be useful in a particular [[Crafting station]]. As an example: |
||
− | ==Specializations== |
||
− | Thralls have a variety of specializations. Most can be visually identified from a distance by what they are holding, e.g. bow is an archer, sword and shield is a fighter. Thralls placed at a [[crafting station]] reduce the amount of crafting materials needed, reduce fuel consumption or crafting speed and often provide unique or high-grade recipes.<BR> |
||
− | Subsequent additions of [[Crafting station]]s, such as the [[Fermentation Barrel]] and the [[Saddler's Worktable]] allow placement of some professions with their accompanied bonuses. Visit the various profession or thrall page to see which profession can be useful in a particular [[Crafting station]]. As an example:<BR> |
||
* '''Artisan Table''' specific profession usage, crafting bonuses and recipes are shown on the [[Artisan Table]] page. |
* '''Artisan Table''' specific profession usage, crafting bonuses and recipes are shown on the [[Artisan Table]] page. |
||
Line 363: | Line 295: | ||
! Specialization !! Use !! Appearance |
! Specialization !! Use !! Appearance |
||
|- |
|- |
||
− | | [[Alchemist]] || Place at [[ |
+ | | [[Alchemist]] || Place at an [[Alchemist's Bench|Alchemist's Bench]]. Provides orb recipes || Wields a stone mace |
|- |
|- |
||
| [[Archer (thrall)|Archer]] || Guards areas, companion || Wields a bow |
| [[Archer (thrall)|Archer]] || Guards areas, companion || Wields a bow |
||
|- |
|- |
||
− | | [[Armorer (thrall)|Armorer]] || Place at an [[Armorer's Bench]] or [[ |
+ | | [[Armorer (thrall)|Armorer]] || Place at an [[Armorer's Bench]] or [[Tanner's Table]]|| Wields a [[Repair Hammer]] |
|- |
|- |
||
| [[Bearer]] || Guards areas, has increased inventory, companion || Wears a [[Bearer Pack]] |
| [[Bearer]] || Guards areas, has increased inventory, companion || Wears a [[Bearer Pack]] |
||
Line 385: | Line 317: | ||
| [[Priest]] - [[Jhebbal Sag]] || Place at a [[Bower of Jhebbal Sag]] || Wears Hyena Skull Helmet and Hyena Skins |
| [[Priest]] - [[Jhebbal Sag]] || Place at a [[Bower of Jhebbal Sag]] || Wears Hyena Skull Helmet and Hyena Skins |
||
|- |
|- |
||
− | | [[Priest]] - [[Mitra]] || Place at a [[Shrine of Mitra]] || Dressed in blue and found at a |
+ | | [[Priest]] - [[Mitra]] || Place at a [[Shrine of Mitra]] || Dressed in blue and found at a Mitraen altar |
|- |
|- |
||
| [[Priest]] - [[Set]] || Place at a [[Sepulcher of Set]] || Wears a Stygian mask |
| [[Priest]] - [[Set]] || Place at a [[Sepulcher of Set]] || Wears a Stygian mask |
||
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| [[Taskmaster]] (Slaver) || Place at a [[Wheel of Pain]] or [[Torturer's Worktable]] || Wields a [[Truncheon]] and [[Fiber Bindings]] |
| [[Taskmaster]] (Slaver) || Place at a [[Wheel of Pain]] or [[Torturer's Worktable]] || Wields a [[Truncheon]] and [[Fiber Bindings]] |
||
|} |
|} |
||
+ | |||
+ | ==Thrall Crafting Specializations== |
||
+ | All Tier 4 crafters now have a specialization as generally described below. Detailed information is on the profession page, accessed with the header link. For all crafters, expand your chosen [[Thrall#Named Thralls by Profession|profession]]. |
||
+ | * [[Armorer (thrall)|Armorer]] Specializations |
||
+ | ** A [[File:IconArmorerScoutwright.png|32px]]Scoutwright provides the best reduction of the weight of any crafted piece. |
||
+ | ** A [[File:IconArmorerShieldwright.png|32px]]Shieldwright provides the best armor value of any crafted piece. |
||
+ | ** A [[File:IconArmorerTemperwright.png|32px]]Temperwright provides the best increase of durability of any crafted piece. |
||
+ | * [[Blacksmith (thrall)|Blacksmith]] Specializations |
||
+ | ** An [[File:IconBlacksmithEdgesmith.png|32px]]Edgesmith provides the best increase of the armor penetration of any crafted piece.<sup>1</sup> |
||
+ | ** A [[File:IconBlacksmithBladesmith.png|32px]]Bladesmith provides the best increase of the damage of any crafted piece. |
||
+ | ** A [[File:IconBlacksmithTempersmith.png|32px]]Tempersmith provides the best increase of the durability of any crafted piece. |
||
+ | * [[Carpenter (thrall)|Carpenter]] Specializations |
||
+ | ** A [[File:IconCarpenterBowmaker.png|32px]]Bowmaker provides the best increase of the damage of any crafted piece. |
||
+ | ** A [[File:IconCarpenterBuilder.png|32px]]Builder provides the best increase of the durability of any crafted piece. |
||
+ | ** A [[File:IconCarpenterFletcher.png|32px]]Fletcher provides the best increase of the armor penetration of any crafted piece.<sup>1</sup> |
||
+ | * [[Priest]] Specializations |
||
+ | ** A [[File:IconPriestConfessor.png|32px]]Confessor provides the best increase of the damage of any crafted piece. |
||
+ | ** A [[File:IconPriestGuardian.png|32px]]Guardian provides the best increase of the durability value of any crafted piece. |
||
+ | ** A [[File:IconPriestSeneschal.png|32px]]Seneschal provides the best increase of the armor of any crafted piece. |
||
+ | * [[Taskmaster]] Specializations |
||
+ | ** A [[File:IconTaskmasterDriver.png|32px]]Driver provides the best increase of the concussion damage of any crafted piece. |
||
+ | ** An [[File:IconTaskmasterOverseer.png|32px]]Overseer provides the best increase of the durability of any crafted piece. |
||
+ | |||
+ | <sup>1</sup> <i>Since the effect is a multiplier, the Edgesmith and Fletcher will not have any effect on a weapon with zero armor pen.</i> |
||
==Tiers== |
==Tiers== |
||
− | Every |
+ | Every crafting thrall profession has 4 different levels, or tiers, identified with a I, II, or III at the end of their name, with tier 4 thralls being uniquely named. The exceptions are priests (Priest, High Priest and Archpriest) and Taskmasters from Sepermeru (Journeyman, Apprentice, Master). |
Thralls affect crafting speeds, resource requirements and fuel usage when placed at a workstation, depending on their specialization and tier. |
Thralls affect crafting speeds, resource requirements and fuel usage when placed at a workstation, depending on their specialization and tier. |
||
Tier 3 and 4 Thralls, when placed at their corresponding workstations, can grant access to additional crafting recipes or exceptional/flawless variants of equipment. |
Tier 3 and 4 Thralls, when placed at their corresponding workstations, can grant access to additional crafting recipes or exceptional/flawless variants of equipment. |
||
+ | |||
+ | As of patch 2.1, the system has been overhauled completely which makes the following statements outdated: |
||
For example: |
For example: |
||
Line 417: | Line 375: | ||
Tier 4 thralls have unique names. Crafting thralls often provide additional [[recipe]]s when placed at a crafting station. |
Tier 4 thralls have unique names. Crafting thralls often provide additional [[recipe]]s when placed at a crafting station. |
||
− | The thralls listed below include the in-game map coordinates where they can spawn. |
+ | The thralls listed below often include the in-game map coordinates where they can spawn. |
* See [[Map#Coordinates|Coordinates]] for how to view coordinates in-game. |
* See [[Map#Coordinates|Coordinates]] for how to view coordinates in-game. |
||
:Alternatively, see [[Admin Panel#Controls|Admin Panel]] for an easy way to view or copy your current location to paste elsewhere. |
:Alternatively, see [[Admin Panel#Controls|Admin Panel]] for an easy way to view or copy your current location to paste elsewhere. |
||
− | * |
+ | * [[Purge]]-only thralls will never have a fixed spawn point. |
===Named Thralls by Profession=== |
===Named Thralls by Profession=== |
||
− | * '''[[]]''' indicates data are not available or irrelevant. Blank cells indicate zero |
+ | * '''[[]]''' indicates data are not available or irrelevant. Blank cells indicate zero or does not apply to the values. |
+ | * <i>See page</i> or a <i>blank cell</i> under '''Locations''' indicates the thrall spawns outside a purge and the thrall's page has all user-recorded locations listed. |
||
− | * Blank cells indicate zero or value does not apply. |
||
+ | |||
− | ---- |
||
+ | <hr/> |
||
− | ---- |
||
+ | <hr/> |
||
+ | |||
====<center><b><big>'''''Pure Combat Thralls'''''</big></b></center>==== |
====<center><b><big>'''''Pure Combat Thralls'''''</big></b></center>==== |
||
− | <center>[[File: |
+ | <center>[[File:icon thrall archer t1 converted.png|40px]] [[File:icon thrall warrior t1 converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
--> |
--> |
||
Line 455: | Line 415: | ||
tables=Thrall |
tables=Thrall |
||
| fields = _pageName, id, type, name, Health, Strength, Agility, Vitality, Accuracy, Survival, strdammult, accdammult, loc, BonusVit |
| fields = _pageName, id, type, name, Health, Strength, Agility, Vitality, Accuracy, Survival, strdammult, accdammult, loc, BonusVit |
||
− | | where |
+ | | where = id IS NOT NULL AND (type="[[Archer (thrall)|Archer]]" OR type="[[Fighter]]") AND isImplemented is NULL |
| order by = name |
| order by = name |
||
| group by = _pageName |
| group by = _pageName |
||
Line 465: | Line 425: | ||
}} |
}} |
||
|} |
|} |
||
+ | {{Clear}} |
||
− | |||
− | {{clear}} |
||
{{Main|Archer (thrall)|}} {{Main|Fighter}} |
{{Main|Archer (thrall)|}} {{Main|Fighter}} |
||
+ | |||
− | ---- |
||
+ | <hr/> |
||
− | ---- |
||
+ | <hr/> |
||
====<center><b><big>'''''Alchemists'''''</big></b></center>==== |
====<center><b><big>'''''Alchemists'''''</big></b></center>==== |
||
− | <center>[[File: |
+ | <center>[[File:icon thrall alchemist converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
--> |
--> |
||
Line 485: | Line 445: | ||
! scope="col" style="width: 35px;" | Faction |
! scope="col" style="width: 35px;" | Faction |
||
! Race |
! Race |
||
− | ! scope="col" style="width: 250px;" | Specialization |
||
! Locations |
! Locations |
||
{{#cargo_query: |
{{#cargo_query: |
||
tables=Thrall |
tables=Thrall |
||
− | | fields = _pageName, id, type, name, fac, race, loc |
+ | | fields = _pageName, id, type, name, fac, race, loc |
| where = id IS NOT NULL AND type="[[Alchemist]]" AND isImplemented is NULL |
| where = id IS NOT NULL AND type="[[Alchemist]]" AND isImplemented is NULL |
||
| order by = name |
| order by = name |
||
Line 500: | Line 459: | ||
}} |
}} |
||
|} |
|} |
||
+ | {{Clear}} |
||
− | {{clear}}{{Main|Alchemist}} |
||
+ | {{Main|Alchemist}} |
||
+ | <hr/> |
||
− | ---- |
||
+ | <hr/> |
||
− | ---- |
||
====<center><b><big>'''''Armorers'''''</big></b></center>==== |
====<center><b><big>'''''Armorers'''''</big></b></center>==== |
||
− | <center>[[File: |
+ | <center>[[File:icon thrall armorer converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
--> |
--> |
||
Line 519: | Line 479: | ||
! scope="col" style="width: 35px;" | Faction |
! scope="col" style="width: 35px;" | Faction |
||
! Race |
! Race |
||
− | ! scope="col" style="width: |
+ | ! scope="col" style="width: 50px;" | Specialization |
! Locations |
! Locations |
||
{{#cargo_query: |
{{#cargo_query: |
||
Line 534: | Line 494: | ||
}} |
}} |
||
|} |
|} |
||
+ | {{Clear}} |
||
− | |||
− | {{clear}} |
||
{{Main|Armorer (thrall)}} |
{{Main|Armorer (thrall)}} |
||
+ | |||
− | ---- |
||
+ | <hr/> |
||
− | ---- |
||
+ | <hr/> |
||
====<center><b><big>'''''Bearers'''''</big></b></center>==== |
====<center><b><big>'''''Bearers'''''</big></b></center>==== |
||
− | <center>[[File: |
+ | <center>[[File:icon thrall sherpa converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
--> |
--> |
||
Line 580: | Line 540: | ||
}} |
}} |
||
|} |
|} |
||
+ | {{Clear}} |
||
− | |||
− | {{clear}} |
||
{{Main|Bearer}} |
{{Main|Bearer}} |
||
+ | |||
− | ---- |
||
+ | <hr/> |
||
− | ---- |
||
+ | <hr/> |
||
====<center><b><big>'''''Blacksmiths'''''</big></b></center>==== |
====<center><b><big>'''''Blacksmiths'''''</big></b></center>==== |
||
− | <center>[[File: |
+ | <center>[[File:icon thrall blacksmith t1 converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
--> |
--> |
||
Line 615: | Line 575: | ||
}} |
}} |
||
|} |
|} |
||
+ | {{Clear}} |
||
− | |||
− | {{clear}} |
||
{{Main|Blacksmith (thrall)}} |
{{Main|Blacksmith (thrall)}} |
||
+ | <hr/> |
||
− | ---- |
||
+ | <hr/> |
||
− | ---- |
||
====<center><b><big>'''''Carpenters'''''</big></b></center>==== |
====<center><b><big>'''''Carpenters'''''</big></b></center>==== |
||
− | <center> |
+ | <center>[[File:icon thrall carpenter converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
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+ | {{Clear}} |
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− | {{clear}} |
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{{Main|Carpenter (thrall)}} |
{{Main|Carpenter (thrall)}} |
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+ | |||
− | ---- |
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+ | <hr/> |
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− | ---- |
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+ | <hr/> |
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====<center><b><big>'''''Cooks'''''</big></b></center>==== |
====<center><b><big>'''''Cooks'''''</big></b></center>==== |
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− | <center>[[File: |
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− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
--> |
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− | ! Specialization |
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! Locations |
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− | | fields = _pageName, id, type, name, fac, race, loc |
+ | | fields = _pageName, id, type, name, fac, race, loc |
| where = id is not null AND type="[[Cook]]" AND isImplemented is NULL |
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{{Main|Cook}} |
{{Main|Cook}} |
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+ | <hr/> |
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− | ---- |
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+ | <hr/> |
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− | ---- |
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====<center><b><big>'''''Entertainers'''''</big></b></center>==== |
====<center><b><big>'''''Entertainers'''''</big></b></center>==== |
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− | <center>[[File:Icon thrall dancer t1 converted.png |
+ | <center>[[File:Icon thrall dancer t1 converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
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{{Main|Entertainer}} |
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+ | |||
− | ---- |
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+ | <hr/> |
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− | ---- |
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+ | <hr/> |
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====<center><b><big>'''''Priests'''''</big></b></center>==== |
====<center><b><big>'''''Priests'''''</big></b></center>==== |
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− | <center>[[File: |
+ | <center>[[File:icon thrall priest converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
Priests cannot be transcluded here due to referenced table split into religions. |
Priests cannot be transcluded here due to referenced table split into religions. |
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{{Main|Priest}} |
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− | <!-- |
+ | <!--unproven for 2.1 * Tier 3 priests (Archpriests) can also craft the Avatar and perform the Shield Ritual for their particular religion.--> |
+ | <hr/> |
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− | ---- |
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+ | <hr/> |
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− | ---- |
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====<center><b><big>'''''Smelters'''''</big></b></center>==== |
====<center><b><big>'''''Smelters'''''</big></b></center>==== |
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− | <center>[[File: |
+ | <center>[[File:icon thrall smelter converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
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− | | fields = _pageName, id, type, name, fac, race, loc |
+ | | fields = _pageName, id, type, name, fac, race, loc |
| where = id is not null AND type="[[Smelter]]" AND isImplemented is NULL |
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{{Main|Smelter}} |
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+ | |||
− | ---- |
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+ | <hr/> |
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− | ---- |
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+ | <hr/> |
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====<center><b><big>'''''Tanners'''''</big></b></center>==== |
====<center><b><big>'''''Tanners'''''</big></b></center>==== |
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+ | <center>[[File:icon thrall tanner converted.png|40px]]</center> <!-- |
− | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. |
+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
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− | | fields = _pageName, id, type, name, fac, race, loc |
+ | | fields = _pageName, id, type, name, fac, race, loc |
| where = id is not null AND type="[[Tanner (thrall)|Tanner]]" AND isImplemented is NULL |
| where = id is not null AND type="[[Tanner (thrall)|Tanner]]" AND isImplemented is NULL |
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+ | |||
− | ---- |
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+ | <hr/> |
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− | ---- |
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+ | <hr/> |
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====<center><b><big>'''''Taskmasters'''''</big></b></center>==== |
====<center><b><big>'''''Taskmasters'''''</big></b></center>==== |
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− | <center>[[File: |
+ | <center>[[File:icon thrall taskmaster converted.png|40px]]</center> <!-- |
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+ | This table is now cargo-created from the individual Thrall's page. If you have corrections, please make them there. Once you return here, be sure to Purge Cache (login required) under the More menu above to see the results. Alternately, perform a null edit by clicking Edit Source then saving without any changes. |
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==References== |
==References== |
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[[Category:Thralls| ]] |
[[Category:Thralls| ]] |
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+ | [[fr:Sbires]] |
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+ | [[pt-br:Lacaios]] |
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+ | [[zh:奴隶]] |
Revision as of 07:06, 18 November 2021
Thralls are player-allied NPCs in Conan Exiles. They can be captured and recruited by the player to be used as servants, either working at crafting stations, as companions following the player, or as lookouts guarding buildings.
Identity
Every NPC capable of becoming a thrall spawns with either a randomized identity, or is pulled from a list of rare named thralls.
Races
As is the case with characters in Conan Exiles, Thralls are also of various races.
Factions
The following is a list of Factions that it is possible to capture Thralls from:
- Accursed
- Black Hand
- Black Ring
- Darfari Cannibals
- Dogs of the Desert
- Followers of Jhebbal Sag (Midnight Grove)
- Sennu's Wolves (not implemented)
- Claw of Jhebbal Sag
- Exiles
- Forgotten Tribe
- Frost Giants - "Ymir's Children"
- Giant-kings
- Heirs of the North
- Lemurians
- Relic Hunters
- Slavetakers
- Relic Hunter Treasure Seekers
- Bandits: Thug, Prowler, Plunderer, Bandit Leader
- Prisoner, Commoner
- Relic Hunter Tomb Raiders (Wine Cellar)
- Serpentmen
- Silent Legion
- Stygian Raiders
- Votaries of Skelos
- Zingaran Freebooters
Capturing
Thralls are captured by knocking them out with one of the following items, by depleting the thin white bar above their health:
Name | Light Concussive Damage |
Heavy Concussive Damage |
Level | Can use mounted |
---|---|---|---|---|
Truncheon | 15 | 20 | 10 | |
Blunted Javelin | 20 | 20 | 21 | |
Iron Truncheon | 25 | 30 | 30 | |
Lovetap | 30 | 45 | Found | |
Steel Truncheon | 35 | 40 | 50 | |
Reinforced Steel Truncheon | 40 | 45 | Found | |
Coup de Grace | 40 | 45 | Found | |
Szeth's Truncheon | 45 | 50 | Found | |
Heavy-weight Truncheon | 50 | 55 | Found | |
Blunted Arrow | 55 | 55 | 35 | |
Purple Lotus Orb | 25 /second | 10 | ||
Simple Blunted Weapon Fitting | +10 | +20 | 26 | - |
Blunted Weapon Fitting | +20 | +40 | 39 | - |
Advanced Blunted Weapon Fitting | +30 | +60 | 51 | - |
Oil of Concussion | +100 | +100 | 0 | - |
Lethal Concussive Weapons | ||||
The Wyrd | 20 | 20 | Found | |
Staff of Hanuman | 25 | 25 | Found | |
Baal-pteor's Lodestone | 30 | 45 | Found | |
Universal Mace | 43 | 47 | 0 | |
Voidforge Mace | 43 | 47 | Found |
Attach the blunted fittings any of the above Truncheons to decrease the time needed to knock out thralls. Blunted fittings can even be used on tools like Stone Hatchet or weapons to achieve knock-outs, though weapons that inflict more regular damage than concussive damage will likely kill a thrall before knocking them out.
Interacting with one of the following items on them makes it possible to drag them, on foot or horseback:
Name | Crafted | Durability | Weight |
---|---|---|---|
Fiber Bindings | 300 | 1.88 | |
Rawhide Bindings | 600 | 1.88 | |
Leather Bindings | 1200 | 1.88 | |
Chain Bindings | 3600 | 1.88 | |
Whip Bindings | 3600 | 1.88 | |
Hangman's Bindings | 5000 | 1.88 | |
Bindings of the Dead | 14400 | 0.63 |
Place them into one of these building (via interaction):
It is possible to swim, but not to climb, or to use a two-handed weapon while dragging a Thrall. Using either options will unequip the bindings and drop the thrall where it was when performing said action. Gruel, or most food, must be placed inside the Wheel of Pain to act as "fuel". Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range.
Beating an unconscious Thrall with a blunt weapon (Truncheon/Blunted Javelin) will wear down on the thin white bar above their health again. The Thrall will wake up when the white bar has fully recovered, so wearing it down regularly makes the thrall stay unconscious. Though it is worth noting that while the thrall is bound with any kind of binding, the white bar will temporarily stop recovering.
Thrall crafting time
Thrall crafting time, or the speed at which thralls can be produced, is affected by the level of the thrall itself as well as the level of a Taskmaster assigned to the Wheel of Pain. The type of Wheel of Pain has no effect on crafting times; nor does Food type.
No Taskmaster | T1 Taskmaster
+50% |
T2 Taskmaster
+100% |
T3 Taskmaster
+150% |
T4 (named) Taskmaster
+200% |
Purge Taskmaster
+300% | |
---|---|---|---|---|---|---|
Tier 1 | 3,900s (1h05m0s) | 2,600s (0h43m20s) | 1950s (0h32m30s) | 1,560s (0h26m00s) | 1,300s (0h21m40s) | 975s (0h16m15s) |
Tier 2 | 11,905s (3h18m25s) | 7,937s (2h12m17s) | 5,952s (1h39m12s) | 4,762s (1h19m22s) | 3,968s (1h06m08s) | 2,976s (0h49m36s) |
Tier 3 | 23,627s (6h33m47s) | 15,744s (4h22m24s) | 11,814s (3h16m54s) | 9,451s (2h37m31s) | 7,876s (2h11m16s) | 5,907s (1h38m27s) |
Tier 4 (named) | 92,920s (25h48m40s) | 61,946s (17h12m26s) | 46,460s (12h54m20s) | 37,168s (10h19m28s) | 30,973s (8h36m13s) | 23,230s (6h27m10s) |
Deploying
Fighters, Bearers, Archers and Performers can be placed anywhere that isn't within the claim radius of a different clan or which is prohibited by certain landmarks and zone as determined by the game (e.g. Unnamed City). This means a combat thrall can be placed within a base, or even out in the world. To deploy a combat thrall, move it to the hotbar and place it like any other building item.
Thralls can be useful for defending an area against weak, stupid, or disoriented opponents. They are particularly useful in defending a region against NPCs or against other players during a raid. On PvP servers, it is usually a bad idea to leave a combat thrall out in the open, or anywhere a passing enemy might snipe the thrall with their bow. They will still offer protection when placed inside a building structure.
Combat Thralls will attack other players that come within range, but only during raid times (e.g. 5 pm to 11 pm PST on official servers) (Building damage must be set as Thralls are considered buildings, other wise they won't attack players). This does not apply to Official PvE/PvC-servers.
Combat Thrall Attributes & Leveling
Combat thralls (Fighters, Archers, Bearers and Performers) are placed as level zero and can be leveled to 20 maximum. Experience is gained when your character or the thrall makes a kill and varies with the difficulty of the target. Please note experience is only gained when they are actively following you, not while on guard.
To view the progress of your thrall and determine the effect of feeding on attribute increase probability, use the Stats option (i) by long-pressing the interact key on the targeted thrall.
Thralls level at one of three rates: easy (1x requirement), medium (2x), and hard (3x). To determine which rate applies, please see XP requirements and the section below it.
Thrall starting attributes (strength, agility, vitality, accuracy, and survival) are fixed based on the specific type of thrall: a Cimmerian Berserker will always start with 15 strength and 30 vitality. Total growth chance, summed across all stats, is also fixed for each type of thrall: a Cimmerian Berserker's growth chances will always add to 295%, while Beastmaster Teimos will always add to 356% or 357% (depending on rounding). The distribution of growth chances across each attribute is randomized within a range that's again unique to each source thrall type.
At each level gain, thralls will increase their attributes according to their corresponding growth chances: the listed chance (with any bonuses from food) applies to a +1 gain of a stat point, after which a second check at half the listed value is made for a second +1 gain. A thrall with a 100% growth chance in strength, then, has a 50% chance to gain +1 and 50% chance to gain +2 per level, with a total of 30 points expected over 20 levels. It's theoretically possible for a thrall to gain 40 points in one or even all stats over the course of 20 levels, though the chances of such "perfect rolls" are astronomically low (~1.3 per 100,000 for +40 in a single stat at 100+14% growth).
Additionally, at levels 10, 15 and 20, the thrall is randomly assigned a selection from the pool of Follower Perks that add to (and sometimes subtract from) attributes.
The randomization of initial growth chances, realized per-level attribute growth, and selected follower perks makes for an enormous range of possible outcomes and renders discussion of the "best" thrall somewhat academic. A "worse" thrall with even marginally better luck with attribute growth and perks can easily be significantly better than a "better" thrall that didn't get as lucky with its random chances.
Crafting thralls cannot be placed in the world to become followers and cannot level. They are immediately ready to be assigned to an eligible crafting station and cannot be improved or changed in any way.
- The Effects area shows what buffs and debuffs are on the follower at the present time. Each effect will have a unique icon and description.
- The Attributes show the current level for each attribute in the left column, any additional bonuses due to armor, weapon or buffs in green adds to the value; red subtracts. The second column shows the weighted percentage that, upon leveling, each point of several will be added to a base stat. The number of added points is random, but seem to average around 5 per level. In this case, the thrall has been fed gruel which increases the probability of getting each point to strength when attaining a new level.
- The Attribute Bonuses area shows the result of the follower's current stats. Be aware there are hidden multipliers to strength and accuracy that do not change with level. These values are unique to individual followers and can be seen below at All Combat Thralls for a list of pure combat thralls. Entertainers and Bearers are in a separate list further down.
- Perks are gained when the follower reaches levels 10, 15 and 20. There are quite a few that are available, subject to random selection along with other constraints. This Cimmerian Berserker gained +3 to strength with Strong Arms and added to the armor strength bonus of +7 shows in the Attributes section in green as (+10). A complete list of available perks can be seen at Follower Perks.
Some functions can be accessed remotely if you are not near the thrall you want to manipulate. The tab is called Followers and can be accessed from the Inventory page. Several columns of information are immediately available:
- What you have named your thrall, or the default title.
- What Class of thrall is it, Fighter, Archer, Bearer or Entertainer (this may include pets/horses). The distinction between Fighter and Archer is still in effect, but there are some Fighters with more Accuracy than Strength and vice versa. So far, the reversal is minimum, but it may signal a trend (opinion).
- What state the thrall is in:
- Guarding, Following, Scouting or Returning Home
- The thrall's current level
Additionally, the following is available:
1. The ability to show or hide the follower on the map. It's an easy way to locate a lost thrall, by turning off all but the one in question and scouring the map for their icon. Should the follower not be at that location, a server restart may solve the issue. If the thrall's icon is not on the map, check the event log for anything that may have happened to them.
2. Right-click (or the console equivalent) the thrall for the following:
- View the follower stats page as shown above.
- Rescue the follower. Be aware the follower will return without gear or inventory but will not lose level, stats pr perks. Not a good option unless all other means have been exhausted, including restarting the game, your computer and allowing time for a server restart.
- Break Bond will send the follower off to some nice place, never to be seen again.
- Cancel is obvious.
Newly placed thralls are relatively weak and require support from you and, if possible, good armor and weapons to survive. At higher levels, their ability to withstand damage increases and appropriate leveling areas may include the Jungle, Shattered Springs or the Unnamed City to increase experience. At high levels, their ability to withstand damage will exceed yours and make them fine tanks with agro control. Similarly, ranged-leveled thralls, appropriately placed, provide excellent defense for your base.
Feeding
Thralls don't have to be fed, as they depend on a decay timer. If you do not log in in 15 days they will disappear as shown under Settings:Server Settings:Abandonment (private servers may be adjusted). They will consume preferred food in their inventory for healing when wounded.
Thralls can not die from hunger and will not lose any HP due to lack of food over any period of time.[1]
The foods shown in their inventory screen provide an increased chance to gain various stat points upon leveling; as well as a Strength buff, visible on their health bar. Usually visible during combat. You can also see their buff on the information screen.
Attribute Growth Chance Buffs and Food Healing
- Feeding thralls specific foods give an increased chance to specific attributes when they gain a level. These buffs do not stack.
- Regeneration per second lasts for 10 seconds per piece.
- Important note: The current release as of March, 2020 seems to have introduced a visual-only healing indication with online play; single play seems unaffected. The intent with the December, 2019 release was implemented with healing rates that increased depending on the type of food used, but now appear flat at 5 HP/s as shown on the thrall's Information page. However, online, the healing rates increase from 1 to 10 HP/s from top to bottom in the list below.
Preferred Food | Strength | Agility | Vitality | Grit | Nutrition |
---|---|---|---|---|---|
Gruel | +14% | — | — | — | 1 health/sec |
Shredded Roast | — | +14% | — | — | 1 health/sec |
Grilled Steak | — | — | +14% | — | 2 health/sec |
Cooked Fish | — | — | — | — | 3 health/sec |
Roasted Haunch | — | — | — | — | 4 health/sec |
Cooked Pork Rinds | +7% | +7% | — | — | 6 health/sec |
Exquisite Stew | +7% | — | +7% | — | 7 health/sec |
Lasting Feast | — | +7% | — | — | 8 health/sec |
Enhanced Gruel | +7% | — | — | — | 9 health/sec |
Exotic Feast | +7% | — | +7% | — | 10 health/sec |
- Roasted Haunch appears to give no buff to the attribute Survival, as was intended and noted in the devkit.
- As do most foods, Gruel also gives a 10% Strength buff while Cooked Pork Rinds provides a 25% Strength buff, but much lower healing.
- Feeding a thrall Cooked Pork Rinds prevents using another food for healing for 2 hours and the effect will not stack.
Thrall Management
At the top level, this is what you get when you long-press the interact key while targeting your thrall, leading to submenus that set behaviors. These controls persist through logout and server reset. Currently, there is no way to determine where those various controls are set, but we remain hopeful for a future release.
Several items on the wheel are self-evident, such as guard, follow or stop following, cancel. This section will delve into Behavior along with others. You may find the command Stop Following extremely versatile and useful. Break Bond will send the thrall to a peaceful valley, never to be seen again. Their equipment and inventory contents will appear in a loot bag where they stood.
The pair of gears in the lower left opens his inventory, but that can be done with a single interact click.
Tactics
Of the first selection, Tactics is the simplest and has three options:
- Stand and Defend allows the thrall to select the weapon of choice based on the range to the target. If the thrall has a bow and a melee weapon and the target is far enough away, they will select the bow; if close, they will pull out an in-your-face weapon. The thrall will not move, but switch to a melee weapon when the enemy gets close.
- Selecting Prioritize Melee, the thrall will run towards the opponent.
- If Prioritize Ranged is chosen, they will back away to keep the range.
- While not well known, there is a minimum distance for ranged weapons; closer than that and the damage falls off drastically.
Engagement
Engagement has several key selections and can be fine-tuned for the situation. Thralls on guard will want different selections than those following. Thralls can be set to guard or attack and the ranges allow fine tuning.
- Guard Me makes you the center of the guard area.
- Guard Area makes the thrall the center.
- Attack All Enemies will make the thrall aggressive to anything within its attack range.
- Attack and Chase Distance define the radius of a circle and are covered below.
- Attack Nothing is taken literally and is a welcome addition for entertainers; just stand there, we will handle it. Be aware they will not defend themselves.
- An interesting use of Attack Nothing is using your follower as a meat shield when trying to get that one thrall knocked down.
The selections are situational but you can find a combination that fits your playstyle and vary it, or not, leaving it preset for any location or fight. There are a few things to stay aware of, though:
- Attack All Enemies is good for guarding, not so much for following, depending on the surroundings. If trying to single out and draw targets one or two at a time, this selection will bring more than you anticipated. This can be quite interesting in Sepermeru.
- While following, Guard Me is a good choice since the thrall will attack the target(s) that are on you. Guard Area may draw in more enemies if they are in range. Similarly, Attack All Enemies is dangerous since the thrall can bring 3 more to your party of 3, leaving you in a pool of blood.
- On guard, however, Attack All Enemies is a good choice, as is Guard Area since you want the thrall to engage anything that gets within range. Guard me is ineffective since you may be at the other end of the base.
Attack and Chase Distance
Setting the above up, the last two allow you to fine tune the guard and attack area. The scales are the same; the effects are quite different.
- Attack applies to the initial engagement and any enemy that wanders into, say, 15 meters, will get their clock cleaned. No bunnies were harmed in testing this.
- Chase is how far your guard will continue to attack a fleeing enemy.
- There is another use for Chase distance best explained by example:
- A guard has an enemy engaged and your follower's chase distance is set to 15 meters.
- Your follower will not attack at 16 meters, but will jump into the fray at 14 meters.
- There is another use for Chase distance best explained by example:
While more important on guard, this also affects a following companion. You really do not want your thrall to go running off and leave you partnerless. Similarly, running through the Unnamed City a thrall that runs off to attack something that is of no use to you is, well, useless. Play with the distances and find where you want each one for your playstyle.
Combat
So, that's setup, but what about while in combat? We now have plenty of options to control the thrall's attention.
With an active thrall, you have the option to long-press the interact key and control their immediate behavior. Caution is advised to avoid using this and the single press option in bushes or too close to keep from picking up greens or a rock instead of issuing a command.
- Move will command the thrall to move to the targeted location. If it is too far away from you, they will return to your location. If in combat, they will also return to the enemy, but it's still a good way to bring the enemy to you, especially with others close-by that you do not want to agro yet.
- Attack will send your thrall after the target, whether an enemy or a docile critter, like a deer. You must be within a certain range for this command to be effective.
- Return tells the thrall to return to you. The same conditions apply as with Move; they will immediately return to combat.
- Stop is dangerous since the thrall takes you literally. Not only will the thrall stop where he is, but he will not defend himself. You must 'turn him on' again to fight.
Shortcuts are available and welcome if you have a pack on you!
- Singleclick to move if nothing is targeted; attack if something is targeted.
- Doubleclick to stop; repeat doubleclick to resume.
- Tripleclick to tell your thrall to return to you.
Stop Following is one of the best adds to the follower system and adds a level of control in previously unavailable areas. You can command your thrall to Stop Following in almost any place. Simply command your thrall to Follow to return to the previous state.
- Thralls do not get experience for kills while not following
- They will not return to their last guard spot unless:
- You die.
- You log out.
- You leave the general area for some period of time.
Under these conditions, the thrall goes into Scouting Mode and will return to their last guard spot after approximately 15 minutes of inactivity.
Stop following is useful in a number of situations, most notably visiting another clan's area (ever been blocked in a doorway?). Sepermeru also comes to mind, as does conversational NPCs.
For other tips and tricks with Stop Following, see Tricks with stop following.
Professions
Thralls have a variety of uses. Most can be visually identified from a distance by what they are holding, e.g. bow is an archer, sword and shield is a fighter. Thralls placed at a crafting station often provide unique or high-grade recipes.
Subsequent additions of Crafting stations, such as the Fermentation Barrel and the Saddler's Worktable allow placement of some professions with their accompanied bonuses. Visit the various profession or thrall page to see which profession can be useful in a particular Crafting station. As an example:
- Artisan Table specific profession usage, crafting bonuses and recipes are shown on the Artisan Table page.
Specialization | Use | Appearance |
---|---|---|
Alchemist | Place at an Alchemist's Bench. Provides orb recipes | Wields a stone mace |
Archer | Guards areas, companion | Wields a bow |
Armorer | Place at an Armorer's Bench or Tanner's Table | Wields a Repair Hammer |
Bearer | Guards areas, has increased inventory, companion | Wears a Bearer Pack |
Blacksmith | Place at a Blacksmith's Bench or Artisan Table | Wields a Repair Hammer |
Carpenter | Place at a Carpenter's Bench or Artisan Table | Wields a Repair Hammer |
Cook | Place at a Campfire or Bonfire | Wields Daggers |
Entertainer | Removes corruption and provides a health regen buff | Wields Daggers |
Fighter | Guards areas, companion | Wields a weapon or sometimes is unarmed |
Priest - Derketo | Place at a Pleasure Place of Derketo | Wears an Acolyte Headpiece |
Priest - Jhebbal Sag | Place at a Bower of Jhebbal Sag | Wears Hyena Skull Helmet and Hyena Skins |
Priest - Mitra | Place at a Shrine of Mitra | Dressed in blue and found at a Mitraen altar |
Priest - Set | Place at a Sepulcher of Set | Wears a Stygian mask |
Priest - Ymir | Place at an Altar to Ymir | Wears Nordheimer Fur Armor |
Priest - Yog | Place at a Pit of Yog | Wields a Jawbone sword |
Smelter | Place at a Furnace or Artisan Table | Wears mitts |
Tanner | Place at a Tannery or Artisan Table | Wields a large cleaver |
Taskmaster (Slaver) | Place at a Wheel of Pain or Torturer's Worktable | Wields a Truncheon and Fiber Bindings |
Thrall Crafting Specializations
All Tier 4 crafters now have a specialization as generally described below. Detailed information is on the profession page, accessed with the header link. For all crafters, expand your chosen profession.
- Armorer Specializations
- A File:IconArmorerScoutwright.pngScoutwright provides the best reduction of the weight of any crafted piece.
- A File:IconArmorerShieldwright.pngShieldwright provides the best armor value of any crafted piece.
- A File:IconArmorerTemperwright.pngTemperwright provides the best increase of durability of any crafted piece.
- Blacksmith Specializations
- An File:IconBlacksmithEdgesmith.pngEdgesmith provides the best increase of the armor penetration of any crafted piece.1
- A File:IconBlacksmithBladesmith.pngBladesmith provides the best increase of the damage of any crafted piece.
- A File:IconBlacksmithTempersmith.pngTempersmith provides the best increase of the durability of any crafted piece.
- Carpenter Specializations
- A File:IconCarpenterBowmaker.pngBowmaker provides the best increase of the damage of any crafted piece.
- A File:IconCarpenterBuilder.pngBuilder provides the best increase of the durability of any crafted piece.
- A File:IconCarpenterFletcher.pngFletcher provides the best increase of the armor penetration of any crafted piece.1
- Priest Specializations
- A File:IconPriestConfessor.pngConfessor provides the best increase of the damage of any crafted piece.
- A File:IconPriestGuardian.pngGuardian provides the best increase of the durability value of any crafted piece.
- A File:IconPriestSeneschal.pngSeneschal provides the best increase of the armor of any crafted piece.
- Taskmaster Specializations
1 Since the effect is a multiplier, the Edgesmith and Fletcher will not have any effect on a weapon with zero armor pen.
Tiers
Every crafting thrall profession has 4 different levels, or tiers, identified with a I, II, or III at the end of their name, with tier 4 thralls being uniquely named. The exceptions are priests (Priest, High Priest and Archpriest) and Taskmasters from Sepermeru (Journeyman, Apprentice, Master).
Thralls affect crafting speeds, resource requirements and fuel usage when placed at a workstation, depending on their specialization and tier.
Tier 3 and 4 Thralls, when placed at their corresponding workstations, can grant access to additional crafting recipes or exceptional/flawless variants of equipment.
As of patch 2.1, the system has been overhauled completely which makes the following statements outdated:
For example:
- A Carpenter II placed at a Carpenter's Bench makes it possible to craft Shaped Wood for 7 Wood instead of 10.
- A Blacksmith II placed at a Blacksmith's Bench makes it possible to craft Iron Reinforcements for 1 Iron Bar
- An Armorer III placed at an Armorer's Bench makes it possible to craft exceptional armor pieces.
Archer and Fighter thralls will have more health and armor based on their tier. Damage is based on the weapon they use and their corresponding attribute, Accuracy or Strength. Note that with the December, 2019 update, Archers may have higher Strength than Accuracy; Fighters may have higher Accuracy than Strength.
Named thralls (tier 4)
Tier 4 thralls have unique names. Crafting thralls often provide additional recipes when placed at a crafting station.
The thralls listed below often include the in-game map coordinates where they can spawn.
- See Coordinates for how to view coordinates in-game.
- Alternatively, see Admin Panel for an easy way to view or copy your current location to paste elsewhere.
- Purge-only thralls will never have a fixed spawn point.
Named Thralls by Profession
- [[]] indicates data are not available or irrelevant. Blank cells indicate zero or does not apply to the values.
- See page or a blank cell under Locations indicates the thrall spawns outside a purge and the thrall's page has all user-recorded locations listed.
Pure Combat Thralls
Name
Console ID |
Type | HLTH | STR | AG | VIT | ACC | SUR | Bonus
Vitality |
STR
Mult |
ACC
Mult |
Locations |
---|
Alchemists
Name
Console ID |
Benefits | Faction | Race | Locations |
---|
Armorers
Name
Console ID |
Benefits | Faction | Race | Specialization | Locations |
---|
Bearers
Name
Console ID |
Benefits | Faction | Race | HLTH | STR | AG | VIT | ACC | SUR | Bonus
Vitality |
STR
Mult |
ACC
Mult |
Locations |
---|
Blacksmiths
Name
Console ID |
Benefits | Faction | Race | Specialization | Locations |
---|
Carpenters
Name
Console ID |
Benefits | Faction | Race | Specialization | Locations |
---|
Cooks
Name
Console ID |
Benefits | Faction | Race | Locations |
---|
Entertainers
Name
Console ID |
Benefits | HLTH | STR | AG | VIT | ACC | SUR | Bonus
Vitality |
STR
Mult |
ACC
Mult |
Locations |
---|
Priests
Name
Console ID |
Benefits | Faction | Race | Specialization | Religion | Locations |
---|
Smelters
Name
Console ID |
Benefits | Faction | Race | Locations |
---|
Tanners
Name
Console ID |
Benefits | Faction | Race | Locations |
---|
Taskmasters
Name
Console ID |
Benefits | Faction | Race | Specialization | Locations |
---|
Notes
- A Nordheimer or Cimmerian Priest can only be placed on an altar of Ymir, a Stygian Priest on an altar of Set, etc.
- Thralls can be used to defend a base. They can also be placed in the wild to attack hostile enemies (ie. posting an archer tower in the North to help clear an area of wolves).
- Drops Human Flesh when killed, with a chance of common loot.
- "Thrall patrols" are a requested feature which is not currently planned.[2]
Non-captive Thralls/NPCs
Merchants
Others
Media