The Purge is a PvE mechanic in Conan Exiles. It was completely revamped with the Age of War - Chapter 2 update in September, 2023.
Surviving a Purge is necessary for the Purge Defender journey.
Treasure Coffer[]
The central object of a purge is the Treasure Coffer, which serves to determine the purge's difficulty. It is also used to start purges, and is the ultimate target of the purge.
Once placed, the Treasure Coffer creates a "treasure room" around it with a spherical radius of approximately 7.4 foundation blocks.
There are three different types of treasure:
- Inventory loot that can be directly stored
- Small Treasure that can be stored in the inventory of a player, but must be placed in the area around the Treasure Coffer.
- Heroic Treasure that must be carried by hand by a player, and can only be placed in the area around the Treasure Coffer.
The following is a list of all treasure items available:
Item | Size | Value | Acquisition |
---|---|---|---|
Silver Dust | Loot | 0.05 | Loot/Craft |
Pearl | Loot | 0.1 | Loot |
Silver Coin | Loot | 0.1 | Loot/Craft |
Gold Dust | Loot | 0.5 | Loot/Craft |
Ebony Silk | Loot | 1 | Loot |
Gold Coin | Loot | 1 | Loot/Craft |
Silver Bar | Loot | 3 | Loot/Craft |
Effigy Doll | Loot | 5 | Loot |
Fossilized Bone | Loot | 5 | Loot |
Lucky Coin | Loot | 5 | Loot |
Shrunken Head | Loot | 5 | Loot |
Tooth Necklace | Loot | 5 | Loot |
Runestone | Loot | 10 | Loot |
Iridescent Scale | Loot | 15 | Loot |
Navigation Chart | Loot | 15 | Loot |
Gold Bar | Loot | 30 | Loot/Craft |
Decorative Metal skull | Small | 30 | Craft |
Golden Statue of Ishtar | Small | 30 | Craft (Battle Pass) |
Kinscourge Statue | Small | 30 | Craft |
Petrified Egg | Small | 30 | Craft |
Serpentmen Statue | Small | 30 | Loot/Craft |
Serpentmen Statue | Small | 30 | Loot/Craft |
Serpentmen Statue | Small | 30 | Loot/Craft |
Serpentmen Statue | Small | 30 | Loot/Craft |
Serpentmen Statue | Small | 30 | Loot/Craft |
Rare Gemstone | Loot | 50 | Loot |
Rare Gemstone | Loot | 50 | Loot |
Rare Gemstone | Loot | 50 | Loot |
Rare Gemstone | Loot | 50 | Loot |
Vase of Gold Coins | Small | 60 | Craft (Battle Pass) |
Vendhya Treasure Bag | Small | 60 | Craft (Bazaar) |
Golden Plate | Small | 90 | Craft (Battle Pass) |
Sarcophagus | Small | 90 | Craft (Battle Pass) |
Great Glimmering Ruby | Small | 120 | Craft (Battle Pass) |
Rolled Carpet | Small | 150 | Craft (Battle Pass) |
Coin Pile | Small | 330 | Craft |
Shiny Baubles and Sundries | Small | 330 | Craft (Battle Pass) |
Large Treasure Pile | Small | 400 | Craft (Battle Pass) |
Embellished Amphora | Small | 500 | Loot |
Finely Decorated Plate | Small | 500 | Loot |
Gilded Harp | Small | 500 | Loot |
Gilded Jade Warhorn | Small | 500 | Loot |
Gilded Urn | Small | 500 | Loot |
Golden Argossean Brazier | Small | 500 | Loot |
Ancient Lemurian Statue | Heroic | 5000 | Find |
Bountiful Treasure Chest | Heroic | 5000 | Find |
Derketo Cat Idol | Heroic | 5000 | Find |
Once a Treasure Coffer has a treasure value, a purge can be called on the Treasure Coffer's location by interacting with the bookkeeper and selecting Proclaim Wealth
.
The base difficulty of the purge is determined by the value of the treasure hoard, although the number of defenders participating may also cause the difficulty to increase.
Threat Level | Total Coffer Value |
---|---|
I | 1 - 999 |
II | 1000 - 4999 |
III | 5000 - 9999 |
IV | 10000 - 19999 |
V | 20000 - 29999 |
VI | 30000 - 39999 |
VII | 40000 - 49999 |
VIII | 50000 - 69999 |
IX | 70000 - 99999 |
X | 100000+ |
The Purge[]
Before starting a Purge, players should be wary that you will not be able to build any new buildings or structures, nor repair any existing ones until the event ends.
Once a clan chooses to proclaim their wealth, the enemy will attempt to construct a siege camp nearby. There needs to be sufficient open space and the target Treasure Coffer needs to be accessible to the attackers or the purge will be called off.
If the system determines that there is enough space for a siege camp, one will be built. It will consist mostly of wooden fences and four tower guards manned by a Stygian Defensive Archer, who will shoot at players close to the siege camp. From here, attackers will spawn and rush toward the Treasure Coffer in multiple waves, with the aim of looting the treasure room and hauling it back to their camp. Their pathing can be controlled, as they will go through doors and gates that lead to the Treasure Coffer. Doors and gates will be smashed down by attackers, especially the ones carrying Battering Rams.
If the Treasure Coffer at any time becomes inaccessible or has no treasure left, the purge will be called off.
If every wave of a purge is successfully defended, an enemy purge boss will appear at the camp and issue a challenge to the clan, who will be alerted with a notification. Once the boss is defeated, the siege camp will stop spawning enemies. Players can then head safely inside the camp and loot the contents of a Treasure Chest next to a Stygian Table. Players with Commander's Keys can also unlock other Treasure Chests for more loot, or unlock Metal Cages to release the prisoners who will join their liberators.
There is a chance that some of these prisoners are Tier 4 Thralls, the Zamorian Barkeeper, or Isscar the Sellsword.
Level I[]
- Starting Enemies
- Conscripted Prisoner
- Additional Enemies
- Master of War Slaves (one-skull miniboss, 150 health)
- Stygian Demolisher I (one-skull miniboss, 375 health)
- Stygian Exile
- Kushite Exile
- Shemite Exile
After eliminating around 20-25 enemies, The Hand of War boss will spawn (two-skull boss, 450 health, drops x3 Commander's Keys)
Level II[]
- Starting Enemies
- Stygian Exile
- Shemite Exile
- Additional Enemies
- Stygian Demolisher I (fighter, one-skull miniboss, 375 health)
After eliminating around 20-25 enemies, The Hand of War boss will spawn (two-skull boss, 450 health, drops x3 Commander's Keys)
Level III[]
- Starting Enemies
- Corsair Cutthroat
- Additional Enemies
- Stygian Demolisher II (fighter, one-skull miniboss, 750 health)
- Stygian Soldier I
- Berserker I
- Thief II (door lockpicker fighter, one-skull miniboss, 750 health)
- Dunerunner (archer, one-skull miniboss, 750 health)
After eliminating enough enemies, The Hand of War boss will spawn (two-skull boss, 1100 health, drops x5 Commander's Keys)
Level IV[]
- Starting Enemies
- Support Archer
- Stygian Archer
- Stygian Soldier
- Additional Enemies
- Conqueror (fighter, one-skull miniboss, 750 health)
- Master of War Slaves (fighter, one-skull miniboss, 750 health)
- Will spawn Conscripted Prisoner until defeated
- Corsair Cutthroat
- Stygian Demolisher II (fighter, one-skull miniboss, 750 health)
After eliminating enough enemies, The Hand of War boss will spawn (two-skull boss, 1100 health, drops x5 Commander's Keys)
Level V[]
- Starting Enemies
- Lemurian Archer
- Lemurian Fighter
- Additional Enemies
- Thief II (door lockpicker fighter, one-skull miniboss, 750 health)
- Stygian Demolisher II (fighter, one-skull miniboss, 750 health)
- Master of War Slaves (fighter, one-skull miniboss, 750 health)
- Will spawn Conscripted Prisoner until defeated
After eliminating enough enemies, The Hand of War boss will spawn (two-skull boss, 1100 health, drops x5 Commander's Keys)
Level VI[]
- Starting Enemies
- Lemurian Archer
- Lemurian Fighter
- Additional Enemies
- Thief II (door lockpicker fighter, one-skull miniboss, 750 health)
- Stygian Demolisher II (fighter, one-skull miniboss, 750 health)
- Master of War Slaves (fighter, one-skull miniboss, 750 health)
- Will spawn Conscripted Prisoner until defeated
After eliminating enough enemies, The Hand of War boss will spawn (two-skull boss, 1100 health, drops x5 Commander's Keys)
Level VII[]
- Starting Enemies
- Lemurian Archer
- Lemurian Fighter
- Additional Enemeis
- Thief II (door lockpicker fighter, one-skull miniboss, 750 health)
- Stygian Demolisher II (fighter, one-skull miniboss, 750 health)
- Master of War Slaves (fighter, one-skull miniboss, 750 health)
- Will spawn Conscripted Prisoner until defeated
- Siege Demiurge (sorcerer, one-skull miniboss, 975 health)
- Will spawn Golem Constructs until defeated
- Wll spawn Explosive Golem Constructs until defeated
After eliminating enough enemies, The Hand of War boss will spawn (two-skull boss, 1100 health, drops x5 Commander's Keys)
Level VIII[]
From this tier onwards, players will have a harder time dealing with the oncoming hordes.
- Starting Enemies
- Stygian Archer
- Stygian Soldier
- Additional Enemies
- Siege Demiurge (sorcerer, one-skull miniboss, 975 health)
- Will spawn Golem Constructs until defeated
- Wll spawn Explosive Golem Constructs until defeated
- Stygian Demolisher III (fighter, one-skull miniboss, 1050 health)
- Relic Hunter
- Thief III (cloaked door lockpicker fighter, one-skull miniboss, 1050 health)
- Siege Demiurge (sorcerer, one-skull miniboss, 975 health)
After eliminating enough enemies, The Hand of War boss will spawn (two-skull boss, 1600 health, drops x7 Commander's Keys)
Level IX[]
- Starting Enemies
- Head Hunter
- Additional Enemies
- Stygian Demolisher III (fighter, one-skull miniboss, 1050 health)
- Stygian Soldier
- Starcaller (sorcerer, one-skull miniboss, 975 health)
- Will summon Star Metal Ore Meteorites on top of the base until defeated.
- Conqueror (fighter, one-skull miniboss, 750 health)
- Support Archer
After eliminating enough enemies, The Hand of War boss will spawn (two-skull boss, 1600 health, drops x7 Commander's Keys)
Level X[]
- Starting Enemies
- Styigian Soldier
- Stygian Archer
- Additional Enemies
- Stygian Demolisher III (fighter, one-skull miniboss, 1050 health)
- Thief III (cloaked door lockpicker fighter, one-skull miniboss, 1050 health)
- Starcaller (sorcerer, one-skull miniboss, 975 health)
- Will summon Star Metal Ore Meteorites on top of the base until defeated.
- Herald of Set (fighter, one-skull miniboss, 975 health)
- Scorcher
- Siege Demiurge (sorcerer, one-skull miniboss, 975 health)
- Will spawn Golem Constructs until defeated
- Wll spawn Explosive Golem Constructs until defeated
After eliminating enough enemies, The Hand of War boss will spawn (two-skull boss, 1600 health, drops x7 Commander's Keys)
Notes[]
- Every Treasure Coffer's purges are handled independently. If a clan owns more than one, they can call a purge to each one simultaneously.
- Placing too many buildings around a Treasure Coffer can stop the siege camp from appearing, thus cancelling the purge.
- Purge enemies are capable of attacking and destroying anything in their path. This include working benches, pets, and thralls.
- Players will not be able to build or repair any structure or building.
- Players are not able to knock out any of the enemies spawned by The Purge.
- Apart from The Hand of War, no other enemy has loot on their bodies.
- On the other hand, you are able to harvest their corpses for resources.