The Exiles Journey (Siptah)
|The Exiles Journey (Siptah)|
- 1 Chapter I
- 2 Chapter II
- 3 Chapter III
- 4 Chapter IV
- 5 Chapter V
- 6 Chapter VI
- 7 Chapter VII
- 8 Chapter VIII
- 8.1 Get extremely drunk
- 8.2 Build or Upgrade your building to the highest tier
- 8.3 Use a Sigil
- 8.4 Defeat a surge enemy
- 8.5 Craft an eldarium weapon
- 8.6 Drink the Yellow Lotus Potion
- 8.7 Harvest the Black Lotus Blossom
- 8.8 Discover all the Acheronian Obelisks
- 8.9 Harvest a fallen star for ore
- 8.10 Dismantle an item
- 9 Chapter IX
- 10 Chapter X
- 10.1 Find a Legendary weapon
- 10.2 Summon the Avatar of a God
- 10.3 Obtain an otherworldly item from the Voidforge
- 10.4 Craft a legendary armor piece
- 10.5 Recruit a unique thrall
- 10.6 Create a Specialized Workstation
- 10.7 Explore the entire Isle of Siptah
- 10.8 Craft a star metal tool
- 10.9 Defeat a world boss
- 10.10 Summon the most powerful surge
Chapter I[edit | edit source]
Use a bed or bedroll
|“||Your mind feels refreshed and restored, despite the aching in your muscles. The insights that your dreams provide and the primal vitality that sleep restores will all be important in the days and weeks ahead.||„|
Craft a tool
|“||You smile grimly and bounce your tool against the palm of your hand. There is something beautiful about the act of creation. There is something even more beautiful about using your creation to smash something.||„|
Climb up any surface, like a nearby rockface, by jumping at the rock and pressing space again.
|“||You finish climbing and smile grimly to yourself. No matter what comes your way, you can at least try to climb away from it.||„|
|“||Despite your wounds and the abuse that your body had received while on the cross, you managed to find and drink some water. The battle for survival on this island will be a long one, but in this skirmish, you are the victor.||„|
Use your action button on a bush a few times and you'll collect some Handful of Insects. Not pleasant, but they're edible.
|“||You barely remember whatever it was that you ate. It doesn't matter. What matters is that the pain in your stomach has receded. For now. Hunger is truly the best sauce.||„|
|“||Coarse clothing offers very little protection against fang or claw, but it does provide a measure of relief against the burning sun. You wove yourself some rudimentary clothing from the strands of fibrous plants and ensured your ongoing survival just a little longer.||„|
This one is simple - kill something! There are some fairly easy creatures as you leave the desert, near the river, that you can kill with something as simple as a Stone Pick. Equipping yourself with a Stone Sword is preferable though (requires level 4 and the Warrior feat).
|“||Blood drips. Your fists ache. But for now, the fire of your anger has dimmed. Your future looms before you and it is blood, death and the endless cycle of survival. Probably a good idea to get a weapon.||„|
Search the corpses of the crew
This one is simple - there are corpses scattered along the beach near all of the starting areas. Interact with one and loot the items you find.
|“||Blood drips. Your fists ache. But for now, the fire of your anger has dimmed. Your future looms before you and it is blood, death and the endless cycle of survival. Probably a good idea to get a weapon.||„|
Ctrl key on your keyboard (PC). You don't even have to be in combat at the time.
|“||You snap off a few air kicks, feeling satisfied with the feeling as your leg hammers through the air, the weight of your body behind it. Beware the mighty kick!||„|
Press the left-Alt key on your keyboard (PC).
|“||Your momentum carries you back to your feet and you smile, despite the pain. That felt good and you know it will be very useful.||„|
Chapter II[edit | edit source]
Spend Knowledge Points
Press "O" to access the Feats page - you just need to select a feat and unlock it.
|“||It all starts to come back - pieces of knowledge fitting together in your mind to form a complete picture of how to make things. There's a certain pleasure to knowing things and knowing that no matter how injured your body, your mind will retain this information.||„|
Perform a Heavy Finisher with a weapon
As soon as you have an actual weapon, such as the Stone Sword you made above, you can use the heavy attack four times in a row to activate the finisher. You don't need to be attacking anything.
|“||The last swing whips through the air with a satisfying whoosh. You're certain that the key to skillful combat is to chain together your attacks in a way that sets your foe up for that single, definitive blow. Woe be to your enemies.||„|
|“||You're a little nervous about not carrying everything around with you, but you feel lighter, more agile and more ready to face the challenges of the desert with just a few things on your person. Besides that wooden box should keep your gear safe from would-be thieves. Unless they have access to metal or sorcery.||„|
Get a dedicated weapon
Craft yourself a Stone Sword from branches, stone and twine.
|“||You give your new weapon a few swings and it moves through the air with a satisfying whoosh. You almost feel sorry for the next fool who tries to kill you. Almost.||„|
Eat a filling meal
To start with you're probably surviving by eating insects and berries. To gain this journey step you need to eat some food that has been cooked. The easiest way to do this is with a Campfire - put some Wood and raw meat on it. Wood is gained by hitting trees with a Stone Hatchet.
|“||You smack your lips with relish. It has been so long since you have had to fight for your food, you'd forgotten what it was like. Never mind the taste of woodsmoke or the charred, overcooked meat. A good meal, hard earned, is a satisfaction all of its own.||„|
You gain this by creating a building with walls & roof, but it can sometimes trigger from naturally occuring shelter, such as caves. Purchase the Apprentice Mason feat from the Construction page, enabling you to craft Sandstone building parts in your inventory.
|“||You now know at least one place that will be safe for you to be during a storm. You might be trading the danger of the scouring storm for the depths of a cave or the dubious safety of hiding underwater, but nowhere on the Isle of Siptah is a truly safe place.||„|
Use a Torch
Make an Improvised Torch from 5x branches and 10x plant fiber. Add it to your quickbar and use it.
|“||You know how to keep the darkness at bay, whenever it comes. If you have enough fuel to keep your torch burning, you'll always have at least one ally in the darkness.||„|
Wrap your wounds
Make 3x Rough Wraps from 10x plant fiber. Either move them to your quickbar, or use them from inventory.
|“||The bandages sooth your wounds and you feel better. Knowing that you can use these to rapidly heal after battle makes you much more confident in your ability to fight.||„|
Create a home
|“||You've started to build something that provides shelter, protection from attacks and a place to keep your equipment. Now it just needs to be finished.||„|
Use a skinning knife
|“||You sniff the air, then shrug. One of the better things about being exiled is that there aren't a lot of people around to smell you after you've skinned something. You wipe your dagger and put it carefully away. You're going to be doing a lot more of this.||„|
Chapter III[edit | edit source]
We're getting a bit advanced now and there is an assumption that you have a base of some sort where you can build crafting tables.
Equip a piece of light armor
If you're lucky, you can just get a piece of light armor off another player. To do this yourself, you'll need to take the Armorer feat from the Armor page, then build an Armorer's Bench where you can make the light armor you need, such as a Light Chestpiece. Note that crafting armor is a little odd in that you need to craft the padding first, then you can craft the actual armor from the padding.
|“||You like the feel of this new armor against your skin. You feel confident and protected. You're ready to take on anything.||„|
Venerate the gods
You remember when you selected a Religion to follow in character creation? This is the point where you hope that you didn't select Crom. To unlock this journey step, you need to build and place a shrine to a God. If you did choose Crom, don't worry, it's possible to acquire items that will teach you additional religions.
|“||You used an altar and saw immediately that there were things that you could create only with divine inspiration. Perhaps something to make use of in the future.||„|
Get a Head
|“||You want a trophy of your adventures. Something that says "I was here. I slaughtered this thing". For example, a head.
Some creatures can be harvested for their heads, which can be stuffed and mounted on walls
Chop up creature bodies with a Cleaver. Heads have a low chance to drop with a Hatchet or Pick but cleavers have the best (though still low) chance.
Note: Skulls from humans also count as heads for this journey step.
|“||You have taken a head. It is oozing and smells badly and you're not sure if you can remember how to stuff and preserve it. But you have it. You're so lonely.||„|
Throw an Orb
Loot enough npcs and chests and you'll find a Gaseous Orb, Grease Orb, or possibly Demon-fire Orb. Equip it on your quick bar, select it like a weapon and then right-click to throw it. Done! These orbs can also be crafted at a Alchemist's Bench.
|“||With the shattering of glass and the accompanying reaction, you've found a new weapon. Good for removing walls, choking enemies, and making everybody fall down.||„|
Use a pick to gather bark from trees
You've almost certainly made a Stone Pick by now to gather Stone and Ironstone. You probably have a Stone Hatchet to chop trees with for Wood. However, if you hit a tree with your pick, you'll occasionally get Bark as well. It's mostly useful for fuelling the Tanner and Dryer.
|“||You've figured it out and managed to gather some bark. Now you'll just have to experiment to see which other tools you can use for varying purposes.||„|
Find an Acheronian Obelisk
For hints about where to find the Obelisks, check Acheronian Obelisk. The easiest/safest obelisk is at the edge of the western beach just north of Tears of Xanarus. You pass it as you head east toward the ruined city just before leaving the beach. Once you locate one, interact with it by pressing E. TeleportPlayer -364056.6875 43090.492188 -19458.257813
|“||You try to make sense of the message that the obelisk contained. There is a lot to understand and, given time and more obelisks, you are certain that you can unravel the mysteries of the island.||„|
Obtain an iron bar
You may get lucky and loot an Iron Bar from an NPC you killed, or from a chest. If you're playing with others, you can all unlock this journey step from a single bar. Most likely you'll need to make the iron bar yourself. To do this you'll need to unlock the Blacksmith feat from the survival page, then build and place a Furnace. Place some Ironstone and fuel (Wood or Coal) into the furnace and start it up to make the iron bar(s).
|“||You have an iron bar and taken your first tottering step on the path that leads out of the age of stone. Now you just need a few hundred more.||„|
Block an attack
This journey step actually requires you to be fighting an opponent. You need a shield first. Both Wooden Shield and Bone Shield are easy to make early on. Take the Defender feat from the weapons page. Place the shield on your quick bar and activate it, as well as your sword. When fighting an opponent, press and hold your block key (CTRL key on PC).
Shields are also frequently found on enemy bodies and in boxes/chests. If you don't feel like building your own shield you can simply wait until your enemies provide one for you.
|“||The bone-shaking blow was easily deflected back at the attacker, causing them to stagger and lose complete control. You made note of the opening, and the technique for future battles. As long as you can keep your shield in one piece.||„|
Shoot an enemy
You'll want either Javelin, or a Bow and some Arrows for this. The Archer feat can be taken from level 5 onwards and both Hunting Bow and Bone Arrows/Flinthead Arrows can be created in your inventory. Once you have a bow and some arrows, you must drag the arrows onto the bow, in your inventory, before equipping the bow.
|“||You took a moment to become used to the flight of the arrow but once it was under control, you shot your first enemy. Though the bow might not be useful against very fast creatures, you can see that it will give you a decided advantage when attacking from ambush.||„|
|“||The wrecked ships lining the coast of this island tell many stories. Where have the people from those ships gone? Surely some were able to overcome the hostile wildlife. You only hope they will be friendly.
Locate a human settlement.
Visit one of three camps to complete this journey step. The Ashen Core Coldheart Ruins and Raider's Gap seem to be the only places that will complete this step at the this time (shortly after the release of 2.4) Note that none of these places are particularly safe for someone working on Chapter III.
|“||You found people, but calling them civilized is a stretch.||„|
Chapter IV[edit | edit source]
Craft an iron tool
|“||You have successfully crafted a iron tool. You admire the heft and feel of it in your hands. Trees and rocks beware - you are coming for them.||„|
Dye an item
|“||You look at the colors of your new item. The dye seems to have taken and the clothing seems as robust as ever. You also look good.||„|
Catch a fish
Build a Fish Trap and place it partially submerged into water, bait it with Handful of Insects or Fat Grub, and wait for a fish to take the bait. Note that fat grubs will infest a Compost Heap that contains compost.
|“||Your first fish lies dead at your feet. The lifeless eyes stare up at you accusingly but it was you or it. Perhaps not, but regrets are for the weak.||„|
|“||Tamping down the earth over your first planted seed, you feel a sense of satisfaction. It might not be as glorious as slaying enemies in battle, but there is a certain pleasure in growing something of your own.||„|
Earn a perk
|“||You're certain that what you have figured out will help you to survive for longer. Perhaps even give you the edge in a crucial situation. It feels good.||„|
Obtain an animal companion
You'll need to aquire the Thrall Taker feat. This unlocks both the Apprentice Tamer and Stablemaster feats. Taming either a mount or a combat companion works to complete this journey step. Take one or both of those feats and collect a baby animal out in the wild. You can pick up baby animals simply by interacting with them if they are close enough and under your cursor. Build an Animal Pen or Stables and put the baby animal in it along with appropriate food. Herbovores will eat most plant resources you collect, and carnivores will eat any raw meat. Then wait until the animal matures. You will need to collect the animal from the pen and put it on your actionbar to place it. Note - Feral dogs roam on and near the beachs of the island, and you can sometimes find puppies in the packs.
|“||You've captured your animal and put them in the animal pen. Over time, you could create a whole menagerie of willing servants. Every animal is different and their skills will be valuable in different ways.||„|
Grind an item
|“||You look dubiously at the pile of powder that is left in the grinder and scratch your head. This has to be useful for something. You're just not exactly sure what.||„|
Show your religious zeal
That shrine that you built in Chapter III - you'll unlock this journey step very soon after by crafting the gathering item on that shrine and generating a Manifestation of Zeal for your God. These gathering weapons should be used on dead exiles to harvest an item of religious significance from them.
|“||Your rudimentary acts of zealotry were enough to create physical manifestations of the favor of the gods on the altar. With enough favor, who knows what is possible?||„|
Mine all the iron in a node
If you've crafted an iron tool, you've most likely already done this, but if not - find an iron node and hit it with your pick until it explodes (you have harvested all of the Ironstone from it and the journey step will unlock.
|“||You found and harvested an iron deposit in the world and you are certain that you can identify more of them in the future. It is time to move beyond stone and start working with iron.||„|
Put an Enemy in the Wheel of Pain
Time to learn how to capture NPCs and turn them into your thralls (make them work for you)! You'll need to unlock the Thrall Taker feat. Now build a Lesser Wheel of Pain at your base and craft yourself a Truncheon and Fiber Bindings - place these on your quickbar for easy access. Find yourself an npc exile - they can be found at various camps across the map - attack them with the Truncheon and, instead of killing them, you will knock them unconscious. Now activate the Fiber Bindings as your active weapon and press the E key while looking at the unconscious npc - you'll attach them to the rope and you can now drag them back to your base. Beware that the Fiber Bindings have fairly low durability, but you can repair it (or carry more than one). Once you get back to your Lesser Wheel of Pain, look at the wheel and press the E key again to place the unconscious npc onto the wheel. This should unlock this journey step! Note - to successfully en-thrall the npc, you need to power the wheel of pain with some sort of food and activate it. People often use Gruel for this.
|“||You've captured your first thrall and put them on the Wheel of Pain. Over time, you realize, that you could create an army of willing servants. But all people are born with different skills and you will need to find the right thralls in order to quickly increase your production.||„|
Chapter V[edit | edit source]
Build or upgrade a building piece to second tier
Craft a Stonebrick Foundation (tier 2 building) and use it to replace a Sandstone Foundation that you already placed. You can directly replace the existing foundation - you don't need to destroy it first. Note that this means you can design buildings using Sandstone and then, once you're happy with how it works, you can replace the building parts with a higher tier.
|“||You've upgraded a building piece to make it stronger, sturdier and more resistant to attack. Now you simply need to do the rest of the building.||„|
Decorate yourself with warpaint
|“||In the beginning, the paint feels odd against your skin, but you know that over time you will become used to it. Oddly satisfied with your freshly patterned skin, you move onwards with a bounce in your stride.||„|
Fire a trebuchet
Another fairly self-explanatory step. The Trebuchet is unlocked by learning the Engineer Feat and is crafted and assembled in 4 steps. Craft the Siege Foundation and Trebuchet Base at your Carpenter's Bench. Place the Siege Foundation somewhere (make sure that you raise it vertically a little, otherwise the rest of the trebuchet may not build). Next, place the Trebuchet Base on top of the Siege Foundation. You can now use the Trebuchet Base as if it were a workbench, to craft a Trebuchet Frame and then a Trebuchet Arm. Finally, to fire the completed Trebuchet, you need to add some weighting ballast (Stone will do fine), craft a Siege Boulder and then fire the Trebuchet!
|“||The payload arcs through the sky and lands with a satisfying thump. You're certain that simple walls won't be able to stand up to the pounding of such a machine. War is coming and you are prepared.||„|
Combine orb effects
The easiest way to complete this journey step is to throw either a Grease Orb or Gaseous Orb and then throw a Water Orb into the grease spot or gas cloud. For a more spectacular effect use a Demon-fire Orb as the second orb.
All of these orbs are common drops from humans and undead. Or you can craft them at an Alchemist's Bench. You will need to station an alchemist of any tier at the bench in order to craft orbs.
Note that you should use right-click to throw these, so they smash on impact.
|“||You're not sure how it works, but it works. And now you know a new trick to use against your enemy.||„|
Obtain a potion
There are many potions in the game and many ways to acquire them (crafting, looting, trading). If you want to craft a Potion, the easiest choice is to hand-craft Weak Aloe Extract using 3x Aloe Leaves, This recipe is part of the Survivalist feat, which you get for free at the start of the game.
|“||You gulp down the potion and let the effects spread slowly throughout your body. For all you know, it might all be in your mind. It's just nice not to be drinking water for once.||„|
Obtain a mount
You'll need to aquire the Thrall Taker feat. This unlocks the Stablemaster feat. Taming a mount will also complete the "Obtain an animal companion" journey step. Take the Stablemaster feat and collect a foal or a baby rhino out in the wild. You can pick up baby animals simply by interacting with them if they are close enough and under your cursor. Build a Stables and put the baby animal in it along with some plant food. Then wait until the animal matures. You will need to collect the mount from the Stables and put it on your actionbar to place it. Note - You will need to craft a saddle in order to ride your mount.
|“||As the landscape whirrs past, beneath the feet of your new mount, you relish the in the feeling of freedom. You can go anywhere, you realize. As long as it is within the boundaries of where you cannot go. Still, it's freedom. Of a sort.||„|
Travel to New Luxur
The city outline is obvious on the map, in the middle of the redwood biome in the eastern portion of the map. You have to enter the southern plaza inside the walls to complete the journey step. Be careful! The city is crawling with undead and no less than four world bosses!
|“||You've discovered the ruins of New Luxur - lost among the trees of the forest. Now you can begin your search for answers.||„|
Ride an elevator
Fairly self explanatory, craft and build either a Elevator Vertical or Elevator Horizontal, then place it and use it. Note that completing this step only needs you to use the Elevator, so many players can complete their journey step if one player builds an elevator. If you're only building one to complete the Journey Step, the Elevator Horizontal is easier to place. You can learn to build an Elevator by taking the Elevators feat.
|“||You shake your head as you step off the elevator. Necessity really is the mother of all invention.||„|
Find a message in a bottle
The bottles are mostly laying on the beach, often near shipwrecks.
|“||You smile at the small note you found inside the bottle. Somebody obviously had too much time on their hands - but it awakens memories of human contact inside you. It's a link, however tenuous, to whoever you used to be.||„|
Squish something in a fluid press
There are a number of things you can squish in a Fluid Press to trigger this journey step, such as Desert Berries, Coal, fish from a Fish Trap, or the head of an animal. The press can squish many things!
|“||With a sickly gurgle, the fluid press squeezes pungent liquid into the world. You're becoming quite efficient at producing things, even if it is mostly just bad smells.||„|
Chapter VI[edit | edit source]
Modify a weapon
Unlock the Apprentice Weaponsmith feat from the weapons page. This allows you to make several weapon modifications at the Tinker's Bench, such as Simple Reinforcement Kit or Simple Weapon Damage Kit. Make one of these and then drag it onto a weapon to modify that weapon. Note that the weapon must be fully repaired to do this. Applying a Tool Upgrade Kit to a tool also works.
|“||Your newly modified weapon still feels familiar, but subtly different. You won't be certain until you try it in combat, but you're looking forward to.||„|
Modify a piece of armor
Unlock the Apprentice Armorsmith feat from the armor page.
This allows you to make several armor modifications at the Tinker's Bench, such as Thin Armor Plating. Make one of these and then drag it onto a piece of armor to modify that armor piece.
Note that you don't need to make the modification yourself to unlock this journey step, you can use a modification made by someone else.
|“||Your armor still creaks and groans, but somehow, it all feels slightly better. And you've learned how to modify your armor, which your certain is a useful skill to have.||„|
Cripple an enemy
|“||You grin mercilessly as you watch your enemy limping away. There'll be no escape for them this time.||„|
Sunder an enemy
|“||Your deft moves and crushing attacks left your foe exposed and off-balance. From that position it was simple to exploit the weakness. You tuck this technique into your mind for future reference.||„|
Make an enemy bleed
|“||You watch with satisfaction as your enemy drips blood onto the sand. Sadistic, yes? But then again, they should never have tried to kill you. You store your knowledge of enemy anatomy for future battles.||„|
Find an Elder Vault
There are fourteen vaults in total.
|“||You puzzle over what you have learned. The vaults were no doubt built for a purpose - but what exactly? To keep something in, or keep something out? Perhaps one day soon, you decide, you'll need to find out.||„|
Obtain the head of a boss creature
Some boss creatures will yield a head, others won't. Typically, the ones that drop skeleton keys don't have a head. Use a Hatchet or Cleaver to harvest the body. Some fairly easy boss creatures that you can get a head from are:
- Rotted Hulk (Siptah), located at Circle of the Ravager or in the Chamber of Sacraments at New Luxur, drops Demonic Shaleback Head.
- Elk King, located North of Leyshrine of the Demon, drops Elk King Head.
|“||You have the head and proof of both your prowess and the unnaturally large creatures that haunt the Isle of Siptah. Something to remind you to be alert at all times.||„|
Use an explosive
Place an Explosive Jar on the ground, then interact with it to activate the timer fuse. You probably want to run away as soon as you have done this! Throwing a Demon-fire Orb will also complete this journey step. Note that if you detonate the explosive by shooting a fire arrow at it, you won't unlock this journey step!
|“||The satisfying boom of the explosion still rings in your ears. The raw power of the powder is enough to smash walls and bring down forts and castles. Oh, the destruction you will leave in your wake.||„|
Lure an enemy into a trap
This is accomplished using an Exploding Trap or Vapor Trap and getting an opponent (either player or npc) caught in the explosion. It works like a land mine after it is placed. Something to be aware of is that the explosion has a delay of several seconds from when it is triggered, so the player/npc that triggered it may have moved out of the area of effect. I found the best way to guarantee this journey step triggering is to stand next to the trap, so you get hit by it as well, or to place it and get a friend to stand on it (even works on PvE).
|“||There is absolute delight in watching a plan execute itself perfectly. In this case, the trap worked flawlessly, triggered by the weight of the attacker it fired off with devastating effect.||„|
Drink water from a well
If your base isn't near water, then building and placing a Water Well is a worthwhile investment. It also allows you to unlock this journey step.
Note that you can fill a Sealed Waterskin from a well.
|“||You wipe your mouth with your hand. The water tastes a little brackish, but is drinkable. One of the great threats of the Exiled Lands, thirst, is thus overcome.||„|
Chapter VII[edit | edit source]
Equip a Raider Armor Piece
|“||You like the feel of your new armor. It makes you dangerous. And fearless. Like you'd like to go on a raid.||„|
Cleanse yourself of corruption
There are three steps required to unlock this journey step:
- Capture an Entertainer Thrall, break them in a Wheel of Pain, and place in your base.
- Gain Corruption from being near The Tower or in the Ruins of X'chotl.
- Stand near the Entertainer in your base to remove the Corruption.
|“||You feel refreshed, like you've awoken from a dark dream. The menacing clouds on your consciousness have lifted. You are restored.||„|
Craft a special arrow
Learn the feat Specialist Ammunition I and craft 10x light arrows from 1x Ironhead Arrow and 5x Glowing Essence at Any carpenter's bench. The glowing essense is a common find in chests and loot crates, and on the bodies of humans and undead. The feat you need to craft the essence does not seem to be available on the Isle of Siptah.
Alternatively, you can craft any arrow from Specialist Ammunition I, Specialist Ammunition II, Specialist Ammunition III, or Specialist Ammunition IV. Note that the last is learned from a scroll which is a very rare drop.
|“||The arrow leaves your bow with a snap and flies smoothly through the area. Your mind has immediately thought of a dozen uses for this and you are elated at the thought of another tool in your arsenal.||„|
Create an Improved Workstation
|“||You stand proudly beside your workstation. This, as much as your combat prowess, is proof that you have come to dominate the Exiled Lands. You have become so much more than you were.||„|
Enter the Maelstrom
Visit the center of the map while the Maelstrom is raging. Optionally, kill some of the creatures that spawn there.
|“||The battle was bloody and the screaming horde was intense in their desire to see your home destroyed. But you overcame. You won again. That is all that matters.||„|
This journey step completes when you enter the central plaza of the ruins.
|“||You have wandered the ruins of X'chotl. Fought the ancients husks that still walk there. Seen the places of sacrifice and the shattered ruins of their homes. Where they went and what happened to them remains a mystery. But there is still so much to learn from the Island.||„|
Summon a surge
|“||You've harnessed the power of the Maelstrom and materialized people from across the world in your surge. You realize that this gives you access to things that would normally not be available on the island. Not the least, company.||„|
Command a follower
Holding down E while aimed out into the world will bring up a radial menu you can use to command your follower. Or you can simply interact with the ground to command your follower to move.
|“||You watch your companion complete the task you assigned them and you feel a sense of mastery. Communication is the key to success!||„|
Craft a steel tool
|“||You have successfully crafted a steel tool. There is strength in refinement, you realize, and sometimes effort can be replaced with innovation. Appreciating this new insight, you look for some rocks or trees to hit.||„|
Explore a Leyshrine
|“||You've explored a Leyshrine and come that much closer to unlocking the secrets of the ancients. Now you simply need to turn that knowledge to practical use.||„|
Chapter VIII[edit | edit source]
Get extremely drunk
You need to drink FIVE alcoholic drinks to get drunk enough to complete this journey step. This is also enough to give you alcohol poisoning and a fairly lengthy buff of +3 Strength and +3 Vitality (the alcohol poisoning debuff can be cleared using a Set Antidote from the Set shrine). There are many alcoholic drinks in Conan: Exiles and you can loot them from various opponents or chests, as well as make them using a Fermentation Barrel.
|“||Your head hurts too much for you to think of a benefit to this. You're certain there was one but... you just want some greasy food.||„|
Build or Upgrade your building to the highest tier
Learn the Master Mason feat from the Construction page, then craft either a Reinforced Stone Foundation or Black Ice-Reinforced Wooden Foundation and place it. Note that to unlock this journey step you don't need to be the one making the building part, just place it, so someone else can craft the building part for you.
|“||You've begun to turn your home into a fortress. Raiders and enemies will need to be very determined indeed if they hope to break down your walls. You almost hope they try.||„|
Use a Sigil
You find Sigils in the final loot chest of an Elder Vault. Use them from your inventory to get each unique buff from the 14 available sigils. You can check your stats page to see what sigils currently buff you.
|“||You've used a sigil, and you feel the power of it burning in your mind. Now you believe that you canmove with the rhythm and the flow of the creatures from other worlds.||„|
Defeat a surge enemy
Go to the summoning pool at the southwest corner of The Pools of the Grey Ones and place a Spider of Leng Figurine in the container. Don't kill the Spider of Leng until it summons its adds, Summoned Spider of Leng. Killing one of these adds will complete the journey step. Note that other figurine summons may also complete this step, but this one has been tested. You can find figurines in all of the Grey Ones areas and NPC camps in the southern part of the map.
|“||You stand over the body of your enemy, triumphant. You have meddled with sorceries you do not understand and emerged unscathed. You decide that you have very little to fear from the surges.||„|
Craft an eldarium weapon
You will need to find an eldarium weapon reciepe before you can craft one. Delving Hardened Steel weapons on the Delving Bench is the best way to do this.
|“||You swing your new weapon, admiring the shine of the metal. You appreciate just how rare this is - a unique combination of this time, this alloy and this circumstance.||„|
Drink the Yellow Lotus Potion
When you drink a Yellow Lotus Potion it will instantly refund all of your attribute and Feats points. You can make this potion at the Alchemist's Bench. Yellow Lotus Blossom are found across much of the map and can be harvested by walking up to them and interacting with them - using a Sickle will improve yields.
|“||Infinities explode before your eyes. The world spins and turns. You see yourself as a child, an adolescent, an adult. You see every road you never turned down, every path untrodden and with a flick of the wrist, you can change it all. You can become something else entirely.||„|
Harvest the Black Lotus Blossom
|“||Holding the blossom carefully away from your face, you smile triumphantly. Another challenge overcome and another mystery of this place conquered.||„|
Discover all the Acheronian Obelisks
There are thirteen obelisks in total. They look like tablets with glowing runic carvings on their surface. Search the ruins on the west side of the island, or near vault entrances. Once you locate one, interact with it by pressing E. Note that you can check Acheronian Obelisk for hints about where to find the Obelisks.
|“||You think about the story of the Acheronians. The strange shifts in behavior of their leader and the bizarre messages that he left towards the end of his reign. Was he replaced by something much more sinister that could take the shape of a man? Was he preparing them for some form of mass sacrifice? Was the eclipse and the conjuction the last day that Acheron even had a presence on this island? Sadly, it seem that you have more questions than answers, even after finding all the lorestones.||„|
Harvest a fallen star for ore
First off it's important to note that this unlocks from adding Star Metal Ore to your inventory. This means that you can earn this by looting the ore off fallen monsters or by taking it from a box in your base. You may need to do this the hard way though and find a node of Star Metal and harvest it - this requires Explosives.
Star Metal Ore is harvested from meteorites that fall in the in the area around The Tower. You will see them trail across the sky, and hear their explosive boom as they crash to land. You must destroy the outer shell of the meteorite with Explosives before you can harvest it. One shot with an Explosive Arrow is usually enough.
|“||You have a gleaming lump of star-metal ore, ready to be smelted into a weapon or tool. You want to see what it can do.||„|
Dismantle an item
Learn the Dismantling Bench from the Stone Tools section of the Survival feat page. Then place old armor, weapons, and building pieces in it to recover about half the resources needed to create the item.
|“||You look at what you recovered and wonder if it was worth the effort. You're fairly certain it was. Fairly.||„|
Chapter IX[edit | edit source]
Buff yourself with Warpaint
Learn the feat Functional Warpaints from the Armor page, and then craft one in the Dyer's Bench. You must equip the warpaint to complete this step. Be aware that they are reasonably expensive to create and are lost if you die. Each warpaint grants +3 to a specific Attribute.
|“||You can feel the paint tingling upon your skin. And you feel the effect in your blood, roaring through your veins. It works. That is all that matters||„|
Pour Boiling Oil from a Siege Cauldron
This took more figuring than it should. The Siege Cauldron can be learned from the Master Construction area of feats. To place it, you need to first place a crenelation along the edge of a ceiling (needs Master Fence-maker feat). The Siege Cauldron will then snap to the crenelation.
You then need to access the inventory of the placed Siege Cauldron and add Tar (not oil).
Lastly, interact with the handle and it will tip 1 of that tar over the edge, slightly damaging any foes below.
|“||You survey the slick patch of oil left on the wall proudly. This will hinder anyone silly enough to climb the walls. You look forward to them trying.||„|
Stack seven unique sigils
You find Sigils in the final loot chest of an Elder Vault. Use them from your inventory to get each unique buff from the 14 available sigils. You can check your stats page to see what sigils currently buff you.
|“||The power of the sigils glow within your mind, which phases and pulsates with the knowledge of strange dimensions. You are not more powerful, you realize, you are just more solidly grounded in every facet of reality, of which there are many. Extra-dimensional beings, beware.||„|
Visit the tower
|“||It looms at the heart of the Isle of Siptah. The Tower. The heart of the Maelstrom. The key to the mystery of the island. You know you need to go there. Why not now?
Visit the tower at the heart of the Isle of Siptah.
Easy step. Just approach close to The Tower while fighting off scores of undead, scorpions, and the Accursed.
|“||You've been to the tower. Seen it towering about the isle. Seen the barren lands at its base where the Maelstrom has scoured its surface. But the door was locked. You wonder idly what awaits at the top of the tower. And if you will ever get there.||„|
Craft a delving bench
|“||You brush off your hands and stare at your new bench. Finally a place to experiment and be creative. Greatness awaits.||„|
This one is pretty easy compared to most of this chapter. You need to add either a Witchfire Wall Torch or a Witchfire Standing Torch to your inventory to unlock this journey step - it doesn't matter who made it. These torches are crafted at the Artisan's Worktable and require Witchfire Powder which is made at the Alchemist's Bench, from Glowing Essence and Brimstone.
|“||Your witchfire burns blue against the night, a flickering flame that gives off little smoke and casts a harsh light on the landscape. Looking down, you can see that your shadow is gone.||„|
Obtain a Greater ????
|“||You stand over the body of your foe, Greater ???? in hand. What is great about it is as hard to describe as anything else about it - but you are sure it will be useful when you need it.||„|
Equip a Nordheimer Armor Set
|“||The new armor pleases you and simply for the warmth that it imparts. It also looks really good.||„|
Discover all of Siptah's journals
There are 24 journals scattered all about the island. Check out the Siptah's Journal page for hints.
|“||You've read Siptah's journals - from the first moment he set foot on the island up until the moment when he entered the tower itself. What lies beyond that moment - and the ultimate fate of Siptah - remains unclear.||„|
Enter the tower of Siptah
|“||You weren't sure what you were expecting to find, but it wasn't this.||„|
Chapter X[edit | edit source]
Find a Legendary weapon
To unlock this you need to add a Legendary Item to your inventory. It can be one that belongs to someone else. To gain a Legendary Weapon, you should defeat one of the many Legendary Creatures (huge-sized beasts) that can be found around the map (Giant Crocodiles, Spiders, Rhino etc) and loot a Skeleton Key from them. Then you need to find a Legendary Chest that can only be opened with the Skeleton Key - inside each chest you will discover a Legendary Item. An alternative method is to craft a legendary weapon! Eldarium weapons count as legendary weapons and the recipes can be learned from the Delving Bench.
|“||There are legendary weapons scattered across the Exiled Lands, hidden in locked chests guarded by ferocious creatures. Find yourself one.||„|
Summon the Avatar of a God
|“||For a brief moment, you soared! You saw through the eyes of a god and smote those who opposed you with the wrath of a deity. Such power coupled with a glimpse of infinity. There is no greater domination!||„|
Obtain an otherworldly item from the Voidforge
|“||You have obtained an otherworldly item from the Voidforge||„|
Craft a legendary armor piece
You have to craft the armor. And you may need a named Armorer with a specialization in the crafting station for the piece to count as legendary.
- Smelt some Eldarium. The best source for Decaying Eldarium are the Elder Vaults.
- Place a Delving Bench and delve the armor of your choice along with 50x Eldarium. The chance of getting a recipe is pretty high, so you won't have to do many delves.
- Place a Garrison Armorer's Bench or Campaign Armorer's Bench.
- Craft the epic version of the armor you just learned (purple corners on the icon) from that bench.
|“||You flex your arms and legs - getting a feel for the fit of the new armor. Surprisingly, it feels just the same as it used to, but you are confident that the new alloy infused the armor will make it better in every way.||„|
Recruit a unique thrall
Hopefully you have a fair few Thralls by now, enhancing your workshop and guarding your base. You need to capture and convert a Named Thrall (Fighter, Archer, Entertainer, Bearer) on the Wheel of Pain or grow a Greater version of any animal in an Animal Pen or get any of the above from a friend. Placing the thrall or pet on the ground actually completes this step.
|“||You've captured the talent and you are slowly building your empire. If you want to be the best, surround yourself with the best people, after all.||„|
Create a Specialized Workstation
Learn any one the feats Grandmaster Alchemist, Grandmaster Carpenter, Grandmaster Blacksmith, Grandmaster Armorer, Grandmaster Tanner, Grandmaster Smelter and craft any of the specialized workstations they teach you.
|“||You stand proudly beside your master workstation. This, as much as your combat prowess, is proof that you have come to dominate the Isle of Siptah. You have become so much more than you were.||„|
Explore the entire Isle of Siptah
There are 138 discoverable locations, listed here: Isle of Siptah Locations
|“||You have found every single location of interest within the Isle of Siptah. You’ve been everywhere that there is to go, seen every vista and visited every scene. You are the ultimate explorer.||„|
Craft a star metal tool
|“||You have successfully crafted a star metal tool. The pinnacle of harvesting and gathering. Rocks, bushes and trees, beware.||„|
Defeat a world boss
|“||A bloodied corpse, a dripping weapon, and a smile of triumph. A vanquished foe and a conquering hero. You're trying not to let your ego outgrow your armor.||„|
Summon the most powerful surge
|“||You've harnessed the power of the Maelstrom in all of its forms. You've overcome the threats contained therein. You are a power to be reckoned with.||„|