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:''See also: [[The Exiles Journey Guide]] and [[Achievements]].'' |
:''See also: [[The Exiles Journey Guide]] and [[Achievements]].'' |
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− | '''The Exiles Journey''' is a progression method within ''[[ |
+ | '''The Exiles Journey''' is a progression method within ''[[{{Gamename}}]]''. It can be accessed by pressing the {{Key|J}} key (PC). The next three steps to be completed are displayed at the top-right of the screen. |
There are ten Journey chapters, of roughly increasing difficulty. Within each chapter are ten journey steps for a total of one hundred journey steps. |
There are ten Journey chapters, of roughly increasing difficulty. Within each chapter are ten journey steps for a total of one hundred journey steps. |
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− | Completing a journey step awards [[Experience]], with each step awarding more experience than the previous. After completing many journey steps, the experience gain is significant |
+ | Completing a journey step awards [[Experience]], with each step awarding more experience than the previous. After completing many journey steps, the experience gain is significant. |
This page is a reference copy of the journey steps from the game. For the guide on how to complete these journey steps, see [[The Exiles Journey Guide]]. |
This page is a reference copy of the journey steps from the game. For the guide on how to complete these journey steps, see [[The Exiles Journey Guide]]. |
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+ | The Isle of Siptah has its own [[The Exiles Journey (Siptah)]]. |
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⚫ | |||
+ | |||
+ | ==Description== |
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+ | The Exiles Journey is a UI which provides slightly more guidance to players who might be unfamiliar with survival games and who are looking for a little more direction during their play. |
||
+ | |||
+ | When you perform certain actions in the game, your journey will update and you will receive a small amount of experience. |
||
+ | |||
+ | It serves as a hybrid of tutorial and achievement system - players can either check the journey to see their next logical step in the game and completionists can spend time filling in the entire journey.<ref>[https://www.conanexiles.com/blog/early-access-phase-2-letter-creative-director/ Early Access Phase #2: Letter from the Creative Director]</ref> |
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+ | |||
⚫ | |||
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Climb |
|JourneyStep = Climb |
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}} |
}} |
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− | =Chapter II= |
+ | ==Chapter II== |
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Spend Knowledge Points |
|JourneyStep = Spend Knowledge Points |
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}} |
}} |
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− | =Chapter III= |
+ | ==Chapter III== |
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Equip a piece of light armor |
|JourneyStep = Equip a piece of light armor |
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}} |
}} |
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− | =Chapter IV= |
+ | ==Chapter IV== |
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Put an Enemy in the Wheel of Pain |
|JourneyStep = Put an Enemy in the Wheel of Pain |
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}} |
}} |
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− | =Chapter V= |
+ | ==Chapter V== |
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Craft an exceptional or flawless item |
|JourneyStep = Craft an exceptional or flawless item |
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}} |
}} |
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− | =Chapter VI= |
+ | ==Chapter VI== |
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Use an explosive |
|JourneyStep = Use an explosive |
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|JourneyDescription = You've heard of alchemical powders from Khitai that can be used to cause great explosions and fire in the sky, but it has never gained impetus in the Hyborian kingdoms due to a scarcity of the resources required to create it.Here in the Exiled Lands, however, the ingredients are plentiful. You want to craft an explosive of your own. You want to blow something up. |
|JourneyDescription = You've heard of alchemical powders from Khitai that can be used to cause great explosions and fire in the sky, but it has never gained impetus in the Hyborian kingdoms due to a scarcity of the resources required to create it.Here in the Exiled Lands, however, the ingredients are plentiful. You want to craft an explosive of your own. You want to blow something up. |
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− | |JourneyHint = <br/>Explosives can be learned and crafted through the feat menu. They can be triggered by interacting with their fuse or simply walking into them. |
+ | |JourneyHint = <br/>[[Explosives]] can be learned and crafted through the feat menu. They can be triggered by interacting with their fuse or simply walking into them. |
|JourneyIcon = icon_exilesJourney_dominate.png |
|JourneyIcon = icon_exilesJourney_dominate.png |
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|JourneyDiscovered = The satisfying boom of the explosion still rings in your ears. The raw power of the powder is enough to smash walls and bring down forts and castles.Oh, the destruction you will leave in your wake. |
|JourneyDiscovered = The satisfying boom of the explosion still rings in your ears. The raw power of the powder is enough to smash walls and bring down forts and castles.Oh, the destruction you will leave in your wake. |
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|JourneyStep = Scout a Dogs of the Desert camp |
|JourneyStep = Scout a Dogs of the Desert camp |
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|JourneyDescription = You can hear them on the night of the full moon, howling across the desert. Hyenas, a great roaming pack that devours anything in their path. But you've observed here and there, mingled with the pawprints of the beasts, the distinct footprints of humans.There are rumors of a group known only as the "Dogs of the Desert". Perhaps they are the ones who accompany the great pack on its hunt. You decide to scout their camps. Cautiously. |
|JourneyDescription = You can hear them on the night of the full moon, howling across the desert. Hyenas, a great roaming pack that devours anything in their path. But you've observed here and there, mingled with the pawprints of the beasts, the distinct footprints of humans.There are rumors of a group known only as the "Dogs of the Desert". Perhaps they are the ones who accompany the great pack on its hunt. You decide to scout their camps. Cautiously. |
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− | |JourneyHint = <br/>The Dogs of the Desert can be found in the northern areas of the desert. Their camps are usually marked by animal hides and the pawprint of the hyena. |
+ | |JourneyHint = <br/>The [[Dogs of the Desert]] can be found in the northern areas of the desert. Their camps are usually marked by animal hides and the pawprint of the hyena. |
|JourneyIcon = icon_exilesJourney_explore.png |
|JourneyIcon = icon_exilesJourney_explore.png |
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|JourneyDiscovered = The Dogs of the Desert were as aggressive as their name implies – attacking you on sight. Still, there was something animalistic about their features. As if they weren't truly men at all – they were just wearing the mask. |
|JourneyDiscovered = The Dogs of the Desert were as aggressive as their name implies – attacking you on sight. Still, there was something animalistic about their features. As if they weren't truly men at all – they were just wearing the mask. |
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|JourneyStep = Lure an enemy into a trap |
|JourneyStep = Lure an enemy into a trap |
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|JourneyDescription = Direct confrontation is not the only way to deal with an enemy. Sometimes, you realize, it pays to be smarter.You've often considered traps with spring-loaded mechanisms that could be used to trigger death on those who dare to trespass in your home. Time to put those thoughts into action. |
|JourneyDescription = Direct confrontation is not the only way to deal with an enemy. Sometimes, you realize, it pays to be smarter.You've often considered traps with spring-loaded mechanisms that could be used to trigger death on those who dare to trespass in your home. Time to put those thoughts into action. |
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− | |JourneyHint = <br/>Traps can be crafted or found on enemies in the Exiled Lands. Place a trap and lure an enemy on to the trap so see what effect it has. |
+ | |JourneyHint = <br/>[[Traps]] can be crafted or found on enemies in the Exiled Lands. Place a trap and lure an enemy on to the trap so see what effect it has. |
|JourneyIcon = icon_exilesJourney_dominate.png |
|JourneyIcon = icon_exilesJourney_dominate.png |
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|JourneyDiscovered = There is absolute delight in watching a plan execute itself perfectly. In this case, the trap worked flawlessly, triggered by the weight of the attacker it fired off with devastating effect. |
|JourneyDiscovered = There is absolute delight in watching a plan execute itself perfectly. In this case, the trap worked flawlessly, triggered by the weight of the attacker it fired off with devastating effect. |
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}} |
}} |
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− | =Chapter VII= |
+ | ==Chapter VII== |
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Survive a sandstorm outside of shelter |
|JourneyStep = Survive a sandstorm outside of shelter |
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}} |
}} |
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− | =Chapter VIII= |
+ | ==Chapter VIII== |
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Visit New Asagard |
|JourneyStep = Visit New Asagard |
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|JourneyStep = Discover all the Lemurian Lorestones |
|JourneyStep = Discover all the Lemurian Lorestones |
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|JourneyDescription = One of the most unsettling features of the Exiled Lands are the large lorestones scattered across the landscape. Through sorcerous means, the stones speak directly into your mind, though the messages are clearly for people living in the dim reaches of the past. You wonder if that is also why you can understand what would have been ancient and alien languages.There are two distinct voices that speak to you from the lorestones. One of them, the voice of a woman, seems to preach rebellion from the stones themselves.What she has to say provides fascinating insight into the events that took place here. And somewhere in her words, might be the key to your escape. |
|JourneyDescription = One of the most unsettling features of the Exiled Lands are the large lorestones scattered across the landscape. Through sorcerous means, the stones speak directly into your mind, though the messages are clearly for people living in the dim reaches of the past. You wonder if that is also why you can understand what would have been ancient and alien languages.There are two distinct voices that speak to you from the lorestones. One of them, the voice of a woman, seems to preach rebellion from the stones themselves.What she has to say provides fascinating insight into the events that took place here. And somewhere in her words, might be the key to your escape. |
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− | |JourneyHint = <br/>Listen to all of the Lemurian Lorestones to find out their side of the story |
+ | |JourneyHint = <br/>Listen to all of the [[Lemurian Lorestones]] to find out their side of the story |
|JourneyIcon = icon_exilesJourney_explore.png |
|JourneyIcon = icon_exilesJourney_explore.png |
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|JourneyDiscovered = The tale of how the Lemurians came to the Exiled Lands – the sinking of their homeland in the cataclysm, their forced enslavement by the vicious people who captured them as they made landfall – strikes a chord with you.And yet… you don’t fully trust the words spoken by the stone. There is another side to this story. |
|JourneyDiscovered = The tale of how the Lemurians came to the Exiled Lands – the sinking of their homeland in the cataclysm, their forced enslavement by the vicious people who captured them as they made landfall – strikes a chord with you.And yet… you don’t fully trust the words spoken by the stone. There is another side to this story. |
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}} |
}} |
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− | =Chapter IX= |
+ | ==Chapter IX== |
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Visit the Mounds of the Dead |
|JourneyStep = Visit the Mounds of the Dead |
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|JourneyStep = Summon Witchfire |
|JourneyStep = Summon Witchfire |
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|JourneyDescription = The person you were would have been intimidated by the mention of witchfire. Before the Exiled Lands, the mere hint of sorcery was to be feared and spoken of in whispers. Now, you realize that the right combination of alchemical effects can be combined to produce the flickering, ghostly lights that other people refer to as witchfire.You want to create some, just to spite the shadow of who you used to be. |
|JourneyDescription = The person you were would have been intimidated by the mention of witchfire. Before the Exiled Lands, the mere hint of sorcery was to be feared and spoken of in whispers. Now, you realize that the right combination of alchemical effects can be combined to produce the flickering, ghostly lights that other people refer to as witchfire.You want to create some, just to spite the shadow of who you used to be. |
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− | |JourneyHint = <br/>Witchfire recipes can be learned |
+ | |JourneyHint = <br/>Witchfire recipes can be learned through the [[Alchemical Powder]] feat. |
|JourneyIcon = icon_exilesJourney_build.png |
|JourneyIcon = icon_exilesJourney_build.png |
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|JourneyDiscovered = Your witchfire burns blue against the night, a flickering flame that gives off little smoke and casts a harsh light on the landscape.Looking down, you can see that your shadow is gone. |
|JourneyDiscovered = Your witchfire burns blue against the night, a flickering flame that gives off little smoke and casts a harsh light on the landscape.Looking down, you can see that your shadow is gone. |
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|JourneyStep = Defeat Hrugnir of the Frost |
|JourneyStep = Defeat Hrugnir of the Frost |
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|JourneyDescription = The leader of the Frost Giants that inhabit the northern slopes of the frozen north is known simply as Hrugnir of the Frost.Perhaps he is the reason that the Frost Giants cling to this area, perhaps he is as trapped as you are. Either way, you’re going north to confront him and his band of Frost Giants. |
|JourneyDescription = The leader of the Frost Giants that inhabit the northern slopes of the frozen north is known simply as Hrugnir of the Frost.Perhaps he is the reason that the Frost Giants cling to this area, perhaps he is as trapped as you are. Either way, you’re going north to confront him and his band of Frost Giants. |
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− | |JourneyHint = <br/>Find and kill Hrugnir of the Frost |
+ | |JourneyHint = <br/>Find and kill [[Hrugnir of the Frost]] |
|JourneyIcon = icon_exilesJourney_dominate.png |
|JourneyIcon = icon_exilesJourney_dominate.png |
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|JourneyDiscovered = You found and defeated Hrugnir of the Frost. And while you found no sign of a bracelet on his corpse, you are still certain that the Frost Giants are tied to this place in the same way as the other Exiles.You’re just not certain why. |
|JourneyDiscovered = You found and defeated Hrugnir of the Frost. And while you found no sign of a bracelet on his corpse, you are still certain that the Frost Giants are tied to this place in the same way as the other Exiles.You’re just not certain why. |
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|JourneyStep = Discover all the Giant-king obelisks |
|JourneyStep = Discover all the Giant-king obelisks |
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|JourneyDescription = From your very first moment in the Exiled Lands, the voice of the Giant-kings has reached out to you across the eons. The giant lorestones that dot the Exiled Lands speak directly to your mind, carrying messages for slaves that served the Giant-kings so very long ago.As you’ve explored the world, they have taught you about their places, their culture and what they once did to their slaves who wore the bracelet. You know that you need to seek out all of the Giant-king lorestones in order to understand more about this alien culture. |
|JourneyDescription = From your very first moment in the Exiled Lands, the voice of the Giant-kings has reached out to you across the eons. The giant lorestones that dot the Exiled Lands speak directly to your mind, carrying messages for slaves that served the Giant-kings so very long ago.As you’ve explored the world, they have taught you about their places, their culture and what they once did to their slaves who wore the bracelet. You know that you need to seek out all of the Giant-king lorestones in order to understand more about this alien culture. |
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− | |JourneyHint = <br/>Listen to all of the Giant-king |
+ | |JourneyHint = <br/>Listen to all of the [[Giant-king Lorestones]] to find out their history |
|JourneyIcon = icon_exilesJourney_explore.png |
|JourneyIcon = icon_exilesJourney_explore.png |
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|JourneyDiscovered = The lorestones of the Giant-kings contained echoes of their culture and their attitude. You’re not certain you will ever understand how such ancient creatures thought, and the reasoning behind their actions.\n\nBut you understand that their history is the key to your freedom. |
|JourneyDiscovered = The lorestones of the Giant-kings contained echoes of their culture and their attitude. You’re not certain you will ever understand how such ancient creatures thought, and the reasoning behind their actions.\n\nBut you understand that their history is the key to your freedom. |
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}} |
}} |
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− | =Chapter X= |
+ | ==Chapter X== |
{{JourneyStep |
{{JourneyStep |
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|JourneyStep = Find a Legendary weapon |
|JourneyStep = Find a Legendary weapon |
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|JourneyHint = <br/>Visit the hottest area of the Exiled Lands while maintaining a normal body temperature. You will need to combine food effects, special clothing and armor to achieve this. |
|JourneyHint = <br/>Visit the hottest area of the Exiled Lands while maintaining a normal body temperature. You will need to combine food effects, special clothing and armor to achieve this. |
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|JourneyIcon = icon_exilesJourney_survive.png |
|JourneyIcon = icon_exilesJourney_survive.png |
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− | |JourneyDiscovered = Steam rises from your skin and your armor crinkles in the extreme heat. But you, you felt nothing out of the ordinary.You consider this challenge conquered. |
+ | |JourneyDiscovered = Steam rises from your skin and your armor crinkles in the extreme heat. But you, you felt nothing out of the ordinary. You consider this challenge conquered. |
}} |
}} |
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|JourneyStep = Defeat the Mummy of the Ring |
|JourneyStep = Defeat the Mummy of the Ring |
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|JourneyDescription = So it comes to this – Thoth Amon, lord of the Black Ring, is the one who imprisoned you in the Exiled Lands. He seeks the artefacts that you have gathered and he is sending his black servant to collect them. Destroy the Servant of the Ring, by any means necessary. |
|JourneyDescription = So it comes to this – Thoth Amon, lord of the Black Ring, is the one who imprisoned you in the Exiled Lands. He seeks the artefacts that you have gathered and he is sending his black servant to collect them. Destroy the Servant of the Ring, by any means necessary. |
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− | |JourneyHint = <br/>When you placed the artefacts in the vessel, the Servant of the Ring was summoned to take them. You must defeat it! |
+ | |JourneyHint = <br/>When you placed the artefacts in the vessel, the Servant of the Ring was summoned to take them. You must defeat it!<br/><br/>The confrontation with the Mummy of the Ring has never been implemented as the hint describes it. However, if Purge is enabled in your game (online or single player), the Mummy of the Ring will appear as the final boss of an Undead Purge. Defeating him will mark off this journey step. |
|JourneyIcon = icon_exilesJourney_dominate.png |
|JourneyIcon = icon_exilesJourney_dominate.png |
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|JourneyDiscovered = You have destroyed the servant of Thoth Amon and recovered the essence of the Serpent Ring of Set from its body. You now have a single final act to perform to remove your bracelet and leave the Exiled Lands forever. |
|JourneyDiscovered = You have destroyed the servant of Thoth Amon and recovered the essence of the Serpent Ring of Set from its body. You now have a single final act to perform to remove your bracelet and leave the Exiled Lands forever. |
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|JourneyDiscovered = You walk from the Exiled Lands into the desert. Behind you, the cursewall crumbles. And with every step, the world fades until…“So then, you’re not quite dead.” |
|JourneyDiscovered = You walk from the Exiled Lands into the desert. Behind you, the cursewall crumbles. And with every step, the world fades until…“So then, you’re not quite dead.” |
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}} |
}} |
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+ | |||
+ | ==References== |
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+ | <references/> |
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[[Category:Gameplay]] |
[[Category:Gameplay]] |
Revision as of 10:20, 3 May 2021
- See also: The Exiles Journey Guide and Achievements.
The Exiles Journey is a progression method within Conan Exiles. It can be accessed by pressing the J key (PC). The next three steps to be completed are displayed at the top-right of the screen.
There are ten Journey chapters, of roughly increasing difficulty. Within each chapter are ten journey steps for a total of one hundred journey steps.
Completing a journey step awards Experience, with each step awarding more experience than the previous. After completing many journey steps, the experience gain is significant.
This page is a reference copy of the journey steps from the game. For the guide on how to complete these journey steps, see The Exiles Journey Guide.
The Isle of Siptah has its own The Exiles Journey (Siptah).
Description
The Exiles Journey is a UI which provides slightly more guidance to players who might be unfamiliar with survival games and who are looking for a little more direction during their play.
When you perform certain actions in the game, your journey will update and you will receive a small amount of experience.
It serves as a hybrid of tutorial and achievement system - players can either check the journey to see their next logical step in the game and completionists can spend time filling in the entire journey.[1]
Chapter I
Climb
“ | You finish climbing and smile grimly to yourself. No matter what comes your way, you can at least try to climb away from it. | „ |
Drink
“ | Despite your wounds and the abuse that your body had received while on the cross, you managed to find and drink some water. The battle for survival in the Exiled Lands will be a long one, but in this skirmish, you are the victor. | „ |
Eat
“ | You barely remember whatever it was that you ate. It doesn’t matter. What matters is that the pain in your stomach has receded. For now. Hunger is truly the best sauce. | „ |
Use a bed or bedroll
“ | Your mind feels refreshed and restored, despite the aching in your muscles. The insights that your dreams provide and the primal vitality that sleep restores will all be important in the days and weeks ahead. | „ |
Clothe yourself
“ | Coarse clothing offers very little protection against fang or claw, but it does provide a measure of relief against the burning sun. You wove yourself some rudimentary clothing from the strands of fibrous plants and ensured your ongoing survival just a little longer. | „ |
Slay!
“ | Blood drips. Your fists ache. But for now, the fire of your anger has dimmed. Your future looms before you and it is blood, death and the endless cycle of survival. Probably a good idea to get a weapon. | „ |
Craft a tool
“ | You smile grimly and bounce your tool against the palm of your hand. There is something beautiful about the act of creation. There is something even more beautiful about using your creation to smash something. | „ |
Find signs of intelligent life
“ | It doesn’t matter that whoever left that note is long gone. It is enough to know that others have passed this way in the past and, gods willing, will again in the future. You are an exile, but you are not alone. | „ |
Kick
“ | You snap off a few air kicks, feeling satisfied with the feeling as your leg hammers through the air, the weight of your body behind it.Beware the mighty kick! | „ |
Dodge
“ | Your momentum carries you back to your feet and you smile, despite the pain. That felt good and you know it will be very useful. | „ |
Chapter II
Spend Knowledge Points
“ | It all starts to come back – pieces of knowledge fitting together in your mind to form a complete picture of how to make things.There’s a certain pleasure to knowing things and knowing that no matter how injured your body, your mind will retain this information. | „ |
Get a dedicated weapon
“ | You give your new weapon a few swings and it moves through the air with a satisfying whoosh. You almost feel sorry for the next fool who tries to kill you. Almost. | „ |
Eat a filling meal
“ | You smack your lips with relish. It has been so long since you have had to fight for your food, you’d forgotten what it was like. Never mind the taste of woodsmoke or the charred, overcooked meat. A good meal, hard earned, is a satisfaction all of its own. | „ |
Find shelter
“ | You now know at least one place that will be safe for you to be during a sandstorm. You might be trading the danger of the scouring sandstorm for the depths of a monster-filled cave or the dubious safety of hiding underwater, but nowhere in the Exiled Lands is a truly safe place. | „ |
Perform a Heavy Finisher with a weapon
“ | The last swing whips through the air with a satisfying whoosh. You’re certain that the key to skillful combat is to chain together your attacks in a way that sets your foe up for that single, definitive blow.Woe be to your enemies. | „ |
Use a Torch
“ | You know how to keep the darkness at bay, whenever it comes. If you have enough fuel to keep your torch burning, you’ll always have at least one ally in the darkness. | „ |
Scout an Exile Camp
“ | You can only feel pity. Driven to the edge of desperation, the men and women you encountered were little more than animals themselves. They threw themselves at you and you were forced to take action. Is everything in the Exiled Lands hostile? | „ |
Store goods
“ | You’re a little nervous about not carrying everything around with you, but you feel lighter, more agile and more ready to face the challenges of the desert with just a few things on your person. Besides that wooden box should keep your gear safe from would-be thieves. Unless they have access to metal or sorcery. | „ |
Create a home
“ | You’ve started to build something that provides shelter, protection from attacks and a place to keep your equipment. Now it just needs to be finished. | „ |
Block an attack
“ | The bone-shaking blow was easily deflected back at the attacker, causing them to stagger and lose complete control. You made note of the opening, and the technique for future battles. As long as you can keep your shield in one piece. | „ |
Chapter III
Equip a piece of light armor
“ | You like the feel of this new armor against your skin. You feel confident and protected. You’re ready to take on anything. | „ |
Use a skinning dagger to skin an animal
“ | You sniff the air, then shrug. One of the better things about being exiled is that there aren’t a lot of people around to smell you after you’ve skinned something. You wipe your dagger and put it carefully away. You’re going to be doing a lot more of this. | „ |
Scout a Darfari camp
“ | The Darfari were also wearing the bracelets which means they are probably also captured and trapped here. You wonder who has such power, that they could capture entire bands of Darfari and imprison them. Though the cannibal slaves are common enough in the cities of Shem, you suspect that these Darfari have never known the lash. | „ |
Obtain an iron bar
“ | You have an iron bar and taken your first tottering step on the path that leads out of the age of stone. Now you just need a few hundred more. | „ |
Find somebody to talk to
“ | You finally found somebody who was willing to talk to you. It’s good to know that not everybody wants to kill you when they see you. Just most of them. | „ |
Shoot an enemy
“ | You took a moment to become used to the flight of the arrow but once it was under control, you shot your first enemy. Though the bow might not be useful against very fast creatures, you can see that it will give you a decided advantage when attacking from ambush. | „ |
Venerate the gods
“ | You used an altar and saw immediately that there were things that you could create only with divine inspiration. Perhaps something to make use of in the future. | „ |
Get a Head
“ | You have taken a head. It is oozing and smells badly and you’re not sure if you can remember how to stuff and preserve it. But you have it. You’re so lonely. | „ |
Throw an Orb
“ | With the shattering of glass and the accompanying reaction, you’ve found a new weapon. Good for removing walls, choking enemies, and making everybody fall down. | „ |
Use a pick to gather bark from trees
“ | You’ve figured it out and managed to gather some bark. Now you’ll just have to experiment to see which other tools you can use for varying purposes. | „ |
Chapter IV
Put an Enemy in the Wheel of Pain
“ | You’ve captured your first thrall and put them on the Wheel of Pain. Over time, you realize, that you could create an army of willing servants. But all people are born with different skills and you will need to find the right thralls in order to quickly increase your production. | „ |
Sleep in a bed
“ | You crafted a bed to give yourself a permanent place to sleep. Not to mention the added benefit of being off the ground, where the snakes and spiders can crawl in. | „ |
Craft an iron tool
“ | You have successfully crafted a iron tool. You admire the heft and feel of it in your hands. Trees and rocks beware – you are coming for them. | „ |
Obtain a potion
“ | You gulp down the potion and let the effects spread slowly throughout your body. For all you know, it might all be in your mind. It’s just nice not to be drinking water for once. | „ |
Show your religious zeal
“ | Your rudimentary acts of zealotry were enough to create physical manifestations of the favor of the gods on the altar. With enough favor, who knows what is possible? | „ |
Mine all the iron in a node
“ | You found and harvested an iron deposit in the world and you are certain that you can identify more of them in the future. It is time to move beyond stone and start working with iron. | „ |
Dye an item
“ | You look at the colors of your new item. The dye seems to have taken and the clothing seems as robust as ever. You also look good. | „ |
Catch a fish
“ | Your first fish lies dead at your feet. The lifeless eyes stare up at you accusingly but it was you or it. Perhaps not, but regrets are for the weak. | „ |
Plant seeds
“ | Tamping down the earth over your first planted seed, you feel a sense of satisfaction. It might not be as glorious as slaying enemies in battle, but there is a certain pleasure in growing something of your own. | „ |
Earn a perk
“ | You’re certain that what you have figured out will help you to survive for longer. Perhaps even give you the edge in a crucial situation.It feels good. | „ |
Chapter V
Craft an exceptional or flawless item
“ | Ah there it is. That undeniable quality of craftsmanship that separates the novice from the master. You marvel at the little details that you would never have thought to include and, most importantly, the extra power that imparts. You’re looking forward to testing this out. | „ |
Destroy the Abyssal Remnant
“ | You have overcome the Abyssal Remnant and won through The Dregs. Your confidence in yourself grows along with your ability. | „ |
Upgrade a building piece
“ | You’ve upgraded a building piece to make it stronger, sturdier and more resistant to attack. Now you simply need to do the rest of the building. | „ |
Obtain the head of a boss creature
“ | You have the head and proof of both your prowess and the unnaturally large creatures that haunt the Exiled Lands. Something to remind you to be alert at all times. | „ |
Ride an elevator
“ | You shake your head as you step off the elevator. Necessity really is the mother of all invention. | „ |
Scout a Black Hand camp
“ | You shake your head. The rumors were true, a group of pirates stuck in the desert. Interestingly, also wearing the bracelets, marking them as prisoners in the Exiled Lands.You wonder what the Black Hand of Set would think if they knew that a bunch of pirates had stolen their name and were running around the desert. | „ |
Decorate yourself with warpaint
“ | In the beginning, the paint feels odd against your skin, but you know that over time you will become used to it. Oddly satisfied with your freshly patterned skin, you move onwards with a bounce in your stride. | „ |
Fire a trebuchet
“ | The payload arcs through the sky and lands with a satisfying thump. You’re certain that simple walls won’t be able to stand up to the pounding of such a machine.War is coming and you are prepared. | „ |
Combine orb effects
“ | You’re not sure how it works, but it works. And now you know a new trick to use against your enemy. | „ |
Climb the Tower of Bats
“ | You heave a heavy sigh as you pull yourself over the edge of the Tower of Bats.Time to find out if this place anything of value to you at all. | „ |
Chapter VI
Use an explosive
“ | The satisfying boom of the explosion still rings in your ears. The raw power of the powder is enough to smash walls and bring down forts and castles.Oh, the destruction you will leave in your wake. | „ |
Modify a weapon
“ | Your newly modified weapon still feels familiar, but subtly different. You won't be certain until you try it in combat, but you're looking forward to. | „ |
Scout a Dogs of the Desert camp
“ | You can hear them on the night of the full moon, howling across the desert. Hyenas, a great roaming pack that devours anything in their path. But you've observed here and there, mingled with the pawprints of the beasts, the distinct footprints of humans.There are rumors of a group known only as the "Dogs of the Desert". Perhaps they are the ones who accompany the great pack on its hunt. You decide to scout their camps. Cautiously.
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“ | The Dogs of the Desert were as aggressive as their name implies – attacking you on sight. Still, there was something animalistic about their features. As if they weren't truly men at all – they were just wearing the mask. | „ |
Lure an enemy into a trap
“ | Direct confrontation is not the only way to deal with an enemy. Sometimes, you realize, it pays to be smarter.You've often considered traps with spring-loaded mechanisms that could be used to trigger death on those who dare to trespass in your home. Time to put those thoughts into action.
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“ | There is absolute delight in watching a plan execute itself perfectly. In this case, the trap worked flawlessly, triggered by the weight of the attacker it fired off with devastating effect. | „ |
Modify a piece of armor
“ | Your armor still creaks and groans, but somehow, it all feels slightly better. And you've learned how to modify your armor, which your certain is a useful skill to have. | „ |
Squish something in a fluid press
“ | With a sickly gurgle, the fluid press squeezes pungent liquid into the world. You're becoming quite efficient at producing things, even if it is mostly just bad smells. | „ |
Drink water from a well
“ | You wipe your mouth with your hand. The water tastes a little brackish, but is drinkable.One of the great threats of the Exiled Lands, thirst, is thus overcome. | „ |
Cripple an enemy
“ | You grin mercilessly as you watch your enemy limping away. There’ll be no escape for them this time. | „ |
Sunder an enemy
“ | Your deft moves and crushing attacks left your foe exposed and off-balance. From that position it was simple to exploit the weakness.You tuck this technique into your mind for future reference. | „ |
Make an enemy bleed
“ | You watch with satisfaction as your enemy drips blood onto the sand. Sadistic, yes? But then again, they should never have tried to kill you.You store your knowledge of enemy anatomy for future battles. | „ |
Chapter VII
Survive a sandstorm outside of shelter
“ | You’ve stood unharmed during the course of the sandstorm. As the fury of the sands whipped around you, you stood tall, protected by your ingenuity.You feel that, finally, you have faced the harshest of what the Exiled Lands can throw at you. | „ |
Explore the Unnamed City
“ | You have seen the empty boulevards and shattered streets of the ancient city of the Giant-kings. The places where they held their human slaves, performed their sorcerous rituals, and even the archives where they keep the entire knowledge of their race.And the corruption of the ancient city yet lingers on your mind, clinging like a thin layer of grease to your consciousness. | „ |
Survive a Purge
“ | The battle was bloody and the screaming horde were intense in their desire to see your home destroyed.But you overcame. You won again. That is all that matters. | „ |
Destroy a Dragon
“ | You stand above the broken body of your foe and feel only exhaustion. That was one of the most difficult fights of your life and you salute the creature who gave it to you.You realize that you are now entitled to call yourself, Dragonslayer. | „ |
Visit Sepermeru
“ | You found Sepermeru and the rumors were true, the inhabitants did not attack you at first sightYou’ve found a cure for perhaps one of the greatest threats of the Exiled Lands, loneliness. | „ |
Attune an Obelisk
“ | When you touched your bracelet to the obelisk, the patterns inscribed upon it seem to burn themselves into your mind. Along with something…darker.You hope that whatever has hidden itself in the back of your mind will be useful. | „ |
Create a map-room
“ | You’ve reproduced the map room from the ancient ruins with a precise level of detail. Now you can see an overview of the lands that the Giant-kings once ruled and, if The Archivist was correct, even access their sorcerous system of travel. | „ |
Recruit a unique thrall
“ | Your new ally, known far and wide for their skills, gets quietly to work. You’re satisfied to have such a skilled person on your side.Willing or not. | „ |
Equip a Raider Armor Piece
“ | You like the feel of your new armor. It makes you dangerous. And fearless.Like you’d like to go on a raid. | „ |
Cleanse corruption by watching an entertainer
“ | You feel refreshed, like you’ve awoken from a dark dream. The menacing clouds on your consciousness have lifted. You are restored. | „ |
Chapter VIII
Visit New Asagard
“ | You’ve found the walled village known as New Asagard – but the locals were less than happy to see you. Unlike Sepermeru, it seems that strangers are particularly unwelcome in the village of these brutes. | „ |
Defeat the Kinscourge
“ | You sheathe your weapon and look upon the corpse of the creature that you have just slain. Man, spirit or something else? All you know is that this tragedy, played out over ten thousand years, was ended by decisive action.Your action. | „ |
Get extremely drunk
“ | Your head hurts too much for you to think of a benefit to this. You’re certain there was one but…you just want some greasy food. | „ |
Enter the Palace of the Witch Queen
“ | The Palace of the Witch Queen was not what you expected, but you have uncovered treasure of a different sort.You think it is going to work out just fine. | „ |
Drink the Yellow Lotus Potion
“ | Infinities explode before your eyes. The world spins and turns. You see yourself as a child, an adolescent, an adult. You see every road you never turned down, every path untrodden and with a flick of the wrist, you can change it all.You can become something else entirely. | „ |
Harvest the Black Lotus Blossom
“ | Holding the blossom carefully away from your face, you smile triumphantly. Another challenge overcome and another mystery of this place conquered. | „ |
Discover all the Lemurian Lorestones
“ | One of the most unsettling features of the Exiled Lands are the large lorestones scattered across the landscape. Through sorcerous means, the stones speak directly into your mind, though the messages are clearly for people living in the dim reaches of the past. You wonder if that is also why you can understand what would have been ancient and alien languages.There are two distinct voices that speak to you from the lorestones. One of them, the voice of a woman, seems to preach rebellion from the stones themselves.What she has to say provides fascinating insight into the events that took place here. And somewhere in her words, might be the key to your escape.
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“ | The tale of how the Lemurians came to the Exiled Lands – the sinking of their homeland in the cataclysm, their forced enslavement by the vicious people who captured them as they made landfall – strikes a chord with you.And yet… you don’t fully trust the words spoken by the stone. There is another side to this story. | „ |
Harvest a fallen star for ore
“ | You have a gleaming lump of star-metal ore, ready to be smelted into a weapon or tool. You want to see what it can do. | „ |
Build or Upgrade your building to the highest tier
“ | You’ve begun to turn your home into a fortress. Raiders and enemies will need to be very determined indeed if they hope to break down your walls.You almost hope they try. | „ |
Discover what haunts the Sanctuary Ruins
“ | You found the spirit of Telith in the Sanctuary Ruins, and listened as she sang her lament for her lost lover, Tyros.There is a greater nuance and mystery to the story of the Kinscourge than you had imagined. | „ |
Chapter IX
Visit the Mounds of the Dead
“ | You’ve walked the ancient battlefield of the Exiled Lands. You’ve seen the grave mounds rising in the mist. You’ve seen the lost souls of the warriors who fell, wandering the graves with a nameless, timeless hunger.\n\nYou’ve seen the Mounds of the Dead. But what has it taught you? | „ |
Defeat the Barrow King
“ | The Barrow King, also known as the Priestking, member of the Giant-king triumvirate, lies dead at your feet. You are not sure whether all that you find in his tomb is unvarnished truth, or whether it is indeed tainted by his alien perspective, but it give you more knowledge of events in the Exiled Lands than you had before.You feel as though the mystery is starting to unravel. | „ |
Obtain a Black Ice Weapon
“ | You heft your new weapon, proud of the combination of balance and power throbbing through the haft. You must admit, however, that you dislike the slow burning cold that seeps into your skin from the weapon itself. | „ |
Buff yourself with Warpaint
“ | You can feel the paint tingling upon your skin. And you feel the effect in your blood, roaring through your veins.It works. That is all that matters | „ |
Summon Witchfire
“ | Your witchfire burns blue against the night, a flickering flame that gives off little smoke and casts a harsh light on the landscape.Looking down, you can see that your shadow is gone. | „ |
Pour Boiling Oil from a Siege Cauldron
“ | You survey the slick patch of oil left on the wall proudly. This will hinder anyone silly enough to climb the walls.You look forward to them trying. | „ |
Maintain normal temperature in the most Extreme Cold
“ | You shake the frost from your clothing and look at your icy skin. You didn’t feel any discomfort at all.You’ve conquered another aspect of this place. | „ |
Defeat Hrugnir of the Frost
“ | You found and defeated Hrugnir of the Frost. And while you found no sign of a bracelet on his corpse, you are still certain that the Frost Giants are tied to this place in the same way as the other Exiles.You’re just not certain why. | „ |
Equip a Nordheimer Armor Set
“ | The new armor pleases you and simply for the warmth that it imparts. It also looks really good. | „ |
Discover all the Giant-king obelisks
“ | From your very first moment in the Exiled Lands, the voice of the Giant-kings has reached out to you across the eons. The giant lorestones that dot the Exiled Lands speak directly to your mind, carrying messages for slaves that served the Giant-kings so very long ago.As you’ve explored the world, they have taught you about their places, their culture and what they once did to their slaves who wore the bracelet. You know that you need to seek out all of the Giant-king lorestones in order to understand more about this alien culture.
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“ | The lorestones of the Giant-kings contained echoes of their culture and their attitude. You’re not certain you will ever understand how such ancient creatures thought, and the reasoning behind their actions.\n\nBut you understand that their history is the key to your freedom. | „ |
Chapter X
Find a Legendary weapon
“ | You hold a legendary weapon in your hands and while it feels good, you have a doubt. Can you be worthy of its legacy?Time will tell. | „ |
Destroy whatever dwells at the heart of the Volcano
“ | The Degenerate, ancient enemy of mankind, lies dead in the ruins of his city. Such a creature knew nothing but deceit and contempt for other living things. The Giant-kings were fools to trust it, the Lemurians were fools to believe that it revealed itself to them willingly.Now, you wipe the ichor of its passing from your blade and stride forth from the ruins. It will never attempt to rule from the shadows again. | „ |
Obtain an Obsidian Weapon
“ | You have a weapon made of the dark glassy substance known as Obsidian. You have no doubt it will shatter quickly under repeated stress, but until then it is a smooth and welcome weight in your hands. | „ |
Create a Master Workstation
“ | You stand proudly beside your master workstation. This, as much as your combat prowess, is proof that you have come to dominate the Exiled Lands. You have become so much more than you were. | „ |
Summon the Avatar of a God
“ | For a brief moment, you soared! You saw through the eyes of a god and smote those who opposed you with the wrath of a deity.Such power coupled with a glimpse of infinity. There is no greater domination! | „ |
Explore the entire Exiled Lands
“ | You have found every single location of interest within the Exiled Lands. You’ve been everywhere that there is to go, seen every vista and visited every scene.You are the ultimate explorer. | „ |
Equip an Epic Armor Set
“ | You smile as you clamber about in your new armor. Your alterations have made it far more effective and yet it still retains the visual and cultural flair that it had earlier.You are very pleased with yourself. | „ |
Survive the heat of the volcano
“ | Steam rises from your skin and your armor crinkles in the extreme heat. But you, you felt nothing out of the ordinary. You consider this challenge conquered. | „ |
Defeat the Mummy of the Ring
“ | You have destroyed the servant of Thoth Amon and recovered the essence of the Serpent Ring of Set from its body. You now have a single final act to perform to remove your bracelet and leave the Exiled Lands forever. | „ |
Escape the Exiled Lands
“ | You walk from the Exiled Lands into the desert. Behind you, the cursewall crumbles. And with every step, the world fades until…“So then, you’re not quite dead.” | „ |