Conan Exiles Wiki
(→‎Hardy: Hardy was completely removed from the game. Even potions of Lost Souls dont give it anymore. (Tephra#2372, CE Main discord - August 13, 2019))
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'''Status Effects''' are temporary physical conditions in ''[[Conan Exiles]]''.
{{Stub}}
 
The '''status effects''' in ''[[Conan Exiles]]''. Each section header in the list redirects to its own page.
 
   
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== '''Description''' ==
Temperature buffs do not stack, they replace each other, except for '''Water Cooling'''.<ref name="Up36">https://www.conanexiles.com/blog/update-36-the-warmakers-sanctuary-community-paintings-population-revamps/</ref>
 
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Status Effects can have either positive (buff) or negative (debuff) properties that can impact combat and survival. The [[Character|Player Character]] can place certain status effects on themselves, their [[Follower|followers]], fellow players, and other enemies in the game. The Player can, likewise, have status effects placed upon them by fellow players and enemies alike.
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Weather and other environmental conditions can also place status effects upon the Player, with Followers immune to most environmental damage with the exception of [[Noxious Gas]] and damage caused by the extreme heat while standing in lava.
   
== List of status effects ==
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== '''Combat Status Effects''' ==
=== Bleeding ===
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=== ''[[Bleeding]]'' ===
 
* [[File:T BuffIconBleed.png|frameless|51px|link=]] The '''[[Bleeding]]''' status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time bleed is applied, the timer resets. Can stack up to 20 times and its damage ignores [[armor]].
{{Main|Bleeding}}
 
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**[[Double Bleed]] adds two stacks of normal [[Bleeding]]; it uses the same application mechanics, as well.
[[File:T BuffIconBleed.png|frameless|51px|link=]] '''Bleeding''' deals damage to a character for 10 seconds. Each time bleed is applied, the timer resets. Can stack up to '''20 times''' and its damage ignores [[armor]].
 
   
=== Building ===
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=== ''[[Corruption]]'' ===
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* [[File:T BuffIconPoison.png|frameless|51px|link=]] The '''[[Corruption]]''' status effect is a debuff that reduces the Player's maximum [[Health]] and [[Stamina]]. If the Player is wielding the {{ItemLink|Blackheart Blade}} or {{ItemLink|Blackheart Hammer}}, maximum health and stamina is very quickly reduced to about 60% (if lacking the fourth Survival Perk). If fighting an enemy with a corrupted weapon, up to 50% of maximum health and stamina can be reduced at a rate of about 1 point per 5 seconds or completed successful attack upon the Player. The Corrupted status status remains after death and can only be removed by being [[Entertained]], eating the {{ItemLink|Heart of a Hero}}, drinking {{ItemLink|Cleansing Brew}} or wearing the {{ItemLink|Champion's Leggings}}.
{{Main|Building}}
 
[[File:T BuffIconInside.png|frameless|51px|link=]] The '''sheltered''' status effect indicates that your character has some form of cover from weather effects, reducing the impact of hot, or cold weather. Being sheltered also provides cover from the [[sandstorm]].
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Gaining Corruption''''' - Is displayed when the Player is gaining corruption from an enemy's attacks. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Light Corruption''''' - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar.
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Medium Corruption''''' - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Heavy Corruption''''' - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.<br>
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''See also'' [[Status effect#Environmental Status Effects|'''Environmental''' ''- Corruption'']]
   
=== Cold ===
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=== ''[[Crippled]]'' ===
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* [[File:T BuffIconCrippled.png|frameless|51px|link=]] The '''[[Crippled]]''' status effect is a debuff that slows movement speed by 30% for 2 seconds and can stack up to 5 times<ref>Stacking for this status effect does not currently appear to increase the severity of the debuff.</ref>
{{Main|Cold}}
 
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* [[File:T BuffIconCripplingPoison.png|frameless|51px|link=]] The '''[[Crippling Poison]]''' status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.
[[File:T BuffIconCold.png|frameless|51px|link=]] The cold status icon will appear when your character is cold.
 
   
=== Cooling down ===
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=== ''[[Gouging]]'' ===
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* [[File:T BuffIconBleed.png|frameless|51px|link=]] The '''[[Gouging]]''' status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time gouge is applied, the timer resets. Can stack up to 20 times and its damage ignores [[armor]]. The '''[[Gouging]]''' status effect can be applied to the [[undead]].
{{Main|Cooling down}}
 
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** Note that, despite the name, the [[Gouging Blade]] does not apply the effect. This may not be intended.
[[File:T BuffIconChillingUp.png|frameless|51px|link=]] The cooling down status icon will appear when your character was hot or overheated and cooling down.
 
   
=== Corruption ===
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=== ''[[Noxious Gas]]'' ===
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* [[File:T BuffIconNoxiousGas.png|frameless|51px|link=]] The '''[[Noxious Gas]]''' status effect is a debuff that does 30 points of damage every second via the {{ItemLink|Gaseous Orb}}, {{ItemLink|Poison Arrow}}, or {{ItemLink|Vapor Trap}}. Wearing a mask or helmet with [[File:T BuffIconSandstormMask.png|frameless|51px|link=]][[Status effect#Sandstorm Mask|gas protection]] prior to combat will prevent damage being taken. Putting gas protection on while already taking Noxious Gas damage will not stop damage being taken. <br>
{{Main|Corruption}}
 
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''See also'' [[Status effect#Environmental Status Effects|'''Environmental''' ''- Noxious Gas'']]
[[File:T BuffIconCorruption.png|frameless|51px|link=]] '''Corruption''' reduces your maximum [[Health]] and [[Stamina]] the more time you spend in a corrupted area or fighting a corrupted enemy. The status persists after death and can only be removed by being in the presence of an [[Entertainer|Entertainer Thrall]].
 
   
=== Crippled ===
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=== ''[[Poisoned]]'' ===
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* [[File:T BuffIconPoisoned.png|frameless|51px|link=]] The '''[[Poison]]''' status effect is a debuff that causes 2 points of damage every second for 10 seconds. Each time poison is applied, the timer resets. Can stack up to 10 times and its damage ignores armor.
{{Main|Crippled}}
 
* [[File:T BuffIconCrippled.png|frameless|51px|link=]] [[Crippling Blow]] - Slows movement speed by 50% and can be stacked with [[Crippling Poison]] for a total of 75% slow.
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* [[File:T BuffIconCripplingPoison.png|frameless|51px|link=]] The '''[[Crippling Poison]]''' status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.
* [[File:T BuffIconCripplingPoison.png|frameless|51px|link=]] [[Crippling Poison]] - Slows movement speed by 50% and causes damage over time. ''Poison stacks infinitely''.
 
   
=== Dehydration ===
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=== ''[[Sunder]]'' ===
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* [[File:T BuffIconSundered.png|frameless|51px|link=]] The '''[[Sunder]]''' status effect is a debuff that removes 10% of the target's [[armor]] value protection for 10 seconds. Can stack up to 5 times for a total of 50% armor value reduction.
{{Main|Dehydration}}
 
[[File:T BuffIconThirst.png|frameless|51px|link=]] A character has become dehydrated and needs to drink something urgently. Whilst suffering from '''dehydration''' you will gradually take damage.
 
   
=== Drunk ===
 
{{Main|Drunk}}
 
[[File:T BuffIconDrunk.png|frameless|51px|link=]] When drunk the player get adds +3 to Strength and +3 to Vitality. As a side effect, the player will see very blurry, getting a [[File:T BuffIconHungover.png|frameless|51px|link=]] Headache and rapidly become thirsty because of [[File:T BuffIconPoisoned.png|frameless|51px|link=]] food poisoning.
 
   
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== '''Survival Status Effects''' ==
=== Encumbered ===
 
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=== ''Cooling Down'' ===
{{Main|Encumbered}}
 
[[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] Being [[Weight|overweight]] by carrying too much will lead to the encumbered effect. Movement will be slowed to a walk and any action will take large amounts of [[stamina]]. ''"Why am I carrying all of this stone?"''
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* [[File:T BuffIconChillingUp.png|frameless|51px|link=]] The '''Cooling Down''' status effect will appear when the Player's core temperature is being lowered through the use of drink for 90 seconds. Can be stacked with the status effect: [[Status effect#Environmental Status Effects|'''Environmental''' ''- Cooling Down'']].
   
=== Entertained ===
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=== ''Warming Up'' ===
 
* [[File:T BuffIconWarmingUp.png|frameless|51px|link=]] The '''Warming Up''' status effect will appear when the Player's core temperature is being raised through the use of drink or food for 90 seconds.
{{Main|Entertained}}
 
[[File:T BuffIconEntertained.png|frameless|51px|link=]] A character becomes entertained when standing close to an [[Entertainer|Entertainer Thrall]] to remove [[corruption]].
 
   
=== Exhausted ===
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=== ''[[Alcohol Poisoning]]'' ===
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* [[File:T BuffIconPoisoned.png|frameless|51px|link=]] The '''[[Alcohol Poisoning]]''' status effect is a debuff received after having 5 or more alcoholic drinks consecutively. It can stack up to 4 times, dealing 2, 4, 7, or 9 points of damage every 5 seconds to the Player, and causes reduced stamina regeneration, which slowly eliminates stamina and prevents regeneration. It lasts for 3 minutes, 20 secs (200s), but it can be refreshed after losing ''[[Drunk]]'' and having 5 or more drinks again. A {{ItemLink|Set Antidote}} or {{ItemLink|Violet Curative}} will cure this effect but will not remove ''[[Drunk]]'' or ''Headache''.
{{Main|Exhausted}}
 
<!--[[File:T BuffIconExhausted.png|frameless|51px|link=]]--> A character becomes exhausted when all of their stamina is depleted. Exhausted character can no longer attack, dodge, jump, climb, or block. If you are in the middle of climbing, you will fall.
 
   
=== Frostbite ===
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=== ''Food Poisoning'' ===
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* [[File:T BuffIconPoisoned.png|frameless|51px|link=]] The '''Food Poisoning''' status effect is a debuff received after eating spoiled or raw food (if lacking the first Survival Perk) that damages the Player every 10 seconds for 100 seconds and can stack up to 10 times. A {{ItemLink|Set Antidote}} or {{ItemLink|Violet Curative}} will cure this effect.
{{Main|Frostbite}}
 
[[File:T BuffIconFrostbite.png|frameless]] The frostbite status icon will appear when your character is too cold. Whilst suffering from '''frostbite''' you will gradually take damage.
 
   
=== Headache ===
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=== ''Headache'' ===
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* [[File:T BuffIconHungover.png|frameless|51px|link=]] The '''Headache''' status effect is a debuff received about 60 seconds after drinking alcoholic drinks. A Headache reduces the Player's max stamina by 50 and slightly increases their thirst rate for 60 seconds. Drinking an alcoholic drink again will dispel Headache temporarily, but it will return after 60s and last 60s.
{{Main|Headache}}
 
[[File:T BuffIconHungover.png|frameless|51px|link=]] A character will get a headache after drinking alcoholic brews. A headache causes the character to rapidly become [[File:T BuffIconThirst.png|frameless|51px|link=]] thirsty.
 
   
=== Healing ===
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=== ''[[Starving]]'' ===
 
* [[File:T BuffIconHunger.png|frameless|51px|link=]] The '''Starving''' status effect appears when the Player has become severely malnourished and needs to eat something urgently to satiate their hunger or they will take damage every second.
{{Main|Healing}}
 
[[File:T BuffIconHealing.png|frameless|51px|link=]] The healing status icon will appear when your character is healing.
 
   
=== Heatstroke ===
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=== ''Thirsty'' ===
 
* [[File:T BuffIconThirst.png|frameless|51px|link=]] The '''Thirsty''' status effect appears when the Player has become severely dehydrated and needs to drink something urgently to quench their thirst or they will take damage every second.
{{Main|Heatstroke}}
 
[[File:T BuffIconHeatstrike.png|frameless|51px|link=]] The [[Heatstroke]] status icon will appear when your character is too hot. Whilst suffering from '''heatstroke''' you will gradually take damage.
 
   
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=== ''[[Regeneration|Regenerating]]'' ===
=== Hot ===
 
 
* [[File:T BuffIconSated.png|frameless|51px|link=]] The '''Sated''' status effect is a buff that will appear when your character is gradually regenerating health.
{{Main|Hot}}
 
[[File:T BuffIconHot.png|frameless|51px|link=]] The hot status icon will appear when your character is getting hot.
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* [[File:T BuffIconHealing.png|frameless|51px|link=]] The '''Healing''' status effect is a buff that will appear when your character is rapidly regenerating health.
   
=== Poisoned ===
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=== ''Encumbered'' ===
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* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] The '''Encumbered''' status effect is a default display under the stamina bar that always shows the level of encumbrance or weight that the Player is currently carrying.
{{Main|Poisoned}}
 
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* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is between 0-49% of total encumbrance, the icon is green
[[File:T BuffIconPoison.png|frameless|51px|link=]] Whilst affected by the '''poisoned''' debuff, your character will gradually take damage from the poison. Beware as further application of '''poison''' will increase the number of stacks of this debuff and increase the damage taken.
 
* [[File:T BuffIconPoisoned.png|frameless|51px|link=]] [[Alcohol Poisoning]]
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* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is between 50-69%, the icon is yellow
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* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is between 70-100%, the icon is red
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* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is over 100%, the Player is Overencumbered, or carrying more weight than their current attributes normally allow, and the icon is flashing red, movement is restricted (if lacking fifth Encumbrance Perk), and stamina drains much more rapidly.
   
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== '''Environmental Status Effects''' ==
=== Sandstorm ===
 
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=== ''Soothing'' ===
{{Main|Sandstorm}}
 
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* [[File:T BuffIconRegeneration T1.png|frameless|51px|link=]] The '''Soothing''' status effect is a buff that occurs when the Player has a neutral (neither hot nor cold) core body temperature that grants a health regeneration of 1 point of healing every second.
[[File:T BuffIconSandstorm.png|frameless|51px|link=]] Your character is in an area that is affected by the [[Sandstorm]]. Whilst suffering from '''sandstorm''' you will gradually take damage, unless you are '''sheltered''' or wearing a {{ItemLink|Sandstorm Breathing Mask}} ([[File:T BuffIconSandstormMask.png|frameless|51px|link=]]).
 
   
=== Soothing ===
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=== ''[[Entertained]]'' ===
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* [[File:T BuffIconEntertained.png|frameless|51px|link=]] The '''Entertained''' status effect is a buff that removes corruption from the Player when standing close to an [[Entertainer]] (regardless of tier) and increases health regeneration by 5%. It can be stacked up to 10 times.
{{Main|Soothing}}
 
[[File:T BuffIconRegeneration T1.png|frameless|51px|link=]]
 
Keeping a neutral body temperature (between cold and hot) grants the Soothing health regeneration buff.<ref name="Up36"/>
 
   
=== Starving ===
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=== ''Cooling Down'' ===
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* [[File:T_BuffIconWaterCooling.png|frameless|51px|link=]] The '''Cooling Down''' status effect will appear when the Player's core temperature is being lowered through the environment such as when swimming. Can be stacked with the status effect: '''''Survival''' - Cooling Down''.
{{Main|Starving}}
 
[[File:T BuffIconHunger.png|frameless|51px|link=]] Your character has run out of [[food]] and needs to eat something urgently. Whilst suffering from '''starvation''' you will gradually take damage.
 
   
=== Sunder ===
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=== ''[[Temperature|Cold]]'' ===
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* [[File:T BuffIconCold.png|frameless|51px|link=]] The '''[[Temperature|Cold]]''' status effect will appear when the Player's core temperature is lowered to cold and hunger rate is increased slightly.
{{Main|Sunder}}
 
[[File:T BuffIconSundered.png|frameless|51px|link=]] Reduces the [[armor]] of the character it is upon by 20%. Can stack up to 5 times.
 
   
=== Very Cold ===
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=== ''[[Temperature|Very Cold]]'' ===
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* [[File:T BuffIconVeryCold.png|frameless|51px|link=]] The '''[[Temperature|Very Cold]]''' status effect will appear when the Player's core temperature is lowered to very cold and hunger rate is increased slightly and maximum health is reduced.
{{Main|Very Cold}}
 
[[File:T BuffIconVeryCold.png|frameless|51px|link=]] The very cold status icon will appear when your character is freezing.
 
   
=== Very Hot ===
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=== ''[[Temperature|Extremely Cold]]'' ===
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* [[File:T BuffIconExtremelyCold.png|frameless|51px|link=]] The '''[[Temperature|Extremely Cold]]''' status effect will appear when the Player's core temperature is lowered to extremely cold and hunger rate is increased slightly, maximum health is reduced, and damage is taken every second.
{{Main|Very Hot}}
 
[[File:T BuffIconVeryHot.png|frameless|51px|link=]] The very hot status icon will appear when your character is overheating.
 
   
=== Water Breathing ===
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=== ''[[Temperature|Frostbite]]'' ===
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* [[File:T BuffIconFrostbite.png|frameless]] The '''[[Temperature|Frostbite]]''' status effect will appear when the Player's core temperature is lowered to frostbitten and hunger rate is increased slightly, maximum health is reduced, and more damage is taken every 2 seconds.
{{Main|Water Breathing}}
 
[[File:T BuffIconWaterBreathing.png|frameless|51px|link=]]
 
   
=== Water Cooling ===
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=== ''[[Temperature|Hot]]'' ===
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* [[File:T BuffIconHot.png|frameless|51px|link=]] The '''[[Temperature|Hot]]''' status effect will appear when the Player's core temperature is raised to hot and thirst rate is increased slightly.
{{Main|Water Cooling}}
 
[[File:T_BuffIconWaterCooling.png|frameless|51px|link=]] Drinking water provides a Water Cooling effect instead of '''Cooling Down'''.
 
   
=== Warming up ===
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=== ''[[Temperature|Very Hot]]'' ===
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* [[File:T BuffIconVeryHot.png|frameless|51px|link=]] The '''[[Temperature|Very Hot]]''' status effect will appear when the Player's core temperature is raised to very hot and thirst rate is increased slightly and maximum stamina is reduced.
{{Main|Warming up}}
 
[[File:T BuffIconWarmingUp.png|frameless|51px|link=]] The warming up status icon will appear when your character was cold or freezing and warming up.
 
   
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=== ''[[Temperature|Extremely Hot]]'' ===
=== Other status effects ===
 
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* [[File:T BuffIconExtremelyHot.png|frameless|51px|link=]] The '''[[Temperature|Extremely Hot]]''' status effect will appear when the Player's core temperature is raised to extremely hot and thirst rate is increased slightly, maximum stamina is reduced, and damage is taken every second.
* [[File:T BuffIconNightVision.png|frameless|51px|link=]] [[Nightvision]]
 
* <!--[[File:T BuffIconRepairing.png|frameless|51px|link=]]--> [[Repairing]]
 
* [[File:T BuffIconTrapped.png|frameless|51px|link=]] [[Trapped]]
 
* [[File:T BuffIconWaterBreathing.png|frameless|51px|link=]] [[Water Breathing]]
 
   
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=== ''[[Temperature|Heatstroke]]'' ===
== Future status effects ==
 
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* [[File:T BuffIconHeatstrike.png|frameless|51px|link=]] The '''[[Temperature|Heatstroke]]''' status effect will appear when the Player's core temperature is raised to heatstroked and thirst rate is increased slightly, maximum stamina is reduced, and more damage is taken every 2 seconds.
{{Not Implemented}}
 
* <!--[[File:T BuffIconBlinded.png|frameless|51px|link=]]--> [[Blinded]]
 
   
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=== ''[[Corruption]]'' ===
 
* [[File:T BuffIconPoison.png|frameless|51px|link=]] The '''[[Corruption]]''' status effect reduces the Player's maximum [[Health]] and [[Stamina]] up to 50% at a rate of 1 point per 5 seconds when in a corrupted environment. This status remains after death and can only be removed by being [[Entertained]], eating the {{ItemLink|Heart of a Hero}}, drinking {{ItemLink|Cleansing Brew}} or wearing the {{ItemLink|Champion's Leggings}}.
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Gaining Corruption''''' - Is displayed when the Player is gaining corruption while in a corrupted area. The corruption debuff replaces their health and stamina bar up to 50%. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Losing Corruption''''' - Is displayed when corruption is gradually draining from the health and stamina bar by being [[Entertained]]. The stamina bar will refill itself immediately, the health bar can regenerate over time or with regenerating items.
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Light Corruption''''' - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar. Corruption under 5% will simply show ''Gaining Corruption'' until the threshold has been met.
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Medium Corruption''''' - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Heavy Corruption''''' - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.
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** [[File:T BuffIconCorruption.png|frameless|51px|link=]] '''''Corruption Removal''''' - All corruption is removed instantly by eating the {{ItemLink|Heart of a Hero}}.<br>
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''See also'' [[Status effect#Combat Status Effects|'''Combat''' ''- Corruption'']]
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=== ''[[Noxious Gas]]'' ===
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* [[File:T BuffIconNoxiousGas.png|frameless|51px|link=]] The '''[[Noxious Gas]]''' status effect is a debuff that damages every second and can be stacked up to 10 times. Wearing a mask or helmet with gas protection prior to entering an area filled with Noxious Gas will prevent damage being taken. Putting a mask on after having already entered the area will not prevent damage.<br>
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''See also'' [[Status effect#Combat Status Effects|'''Combat''' ''- Noxious Gas'']]
  +
 
=== ''[[Sandstorm]]'' ===
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* [[File:T BuffIconSandstorm.png|frameless|51px|link=]] The '''[[Sandstorm]]''' status effect is a debuff that will gradually damage the Player during a sandstorm in the [[Desert]]. Wearing a {{ItemLink|Sandstorm Breathing Mask}} or changing the Player's status effect to ''Sheltered'' will prevent damage being taken.
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=== ''Sandstorm Mask'' ===
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* [[File:T BuffIconSandstormMask.png|frameless|51px|link=]] The '''Sandstorm Mask''' status effect will display when the Player is wearing a mask or helmet that provides protection against taking damage from a [[File:T BuffIconSandstorm.png|frameless|51px|link=]][[sandstorm]] or [[File:T BuffIconNoxiousGas.png|32px|frameless]][[Noxious Gas|noxious gas]] including: {{ItemLink|Sandstorm Breathing Mask}}, {{ItemLink|Setite Mask}}, {{ItemLink|Yoggite Chosen Mask}}, {{ItemLink|Mask of the Witch Doctor}}, {{ItemLink|Commander's Helmet}}, {{ItemLink|Chilled Godbreaker Helmet}} and {{ItemLink|Godbreaker Helmet}}. These items also protect [[Thrall]]s from being harmed by [[File:T BuffIconNoxiousGas.png|32px|frameless]][[Noxious Gas|noxious gas]].
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=== ''Sheltered'' ===
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* [[File:T BuffIconInside.png|frameless|51px|link=]] The '''Sheltered''' status effect indicates the extent to which the Player has some form of cover and shelter from weather and temperature effects. The more shaded the icon is, the greater protection is being provided by the current shelter that the Player currently finds themselves. A fully-shaded icon will protect the Player from taking damage during a Sandstorm. Besides building a base, the Player may be able to stand under or between certain physical landmarks or structures around the Map to temporarily gain shelter from the elements.
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== '''Attribute Status Effects''' ==
 
=== ''[[Drunk]]'' ===
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* [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''Tipsy''' status effect lasts for 60 seconds after the Player drinks 1-3 alcoholic drinks. There do not appear to be effects for drinks 1-2, but the third drink will increase the Player's Vitality by +3 for 60 minutes. Subsequent drinks stack.
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* [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''[[Drunk]]''' status effect is a buff that lasts for 60 seconds after the Player drinks drinks 4-5 alcoholic drinks. It gives the Player +3 to Vitality for drink 4, and +3 to Vitality and Strength for drink 5. As a side effect, the Player will develop the status effect: ''Alcohol Poisoning'' on drink 5 and vision will become temporarily blurry.
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* [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''Yuo are pished''' status effect is a buff that lasts for 60 seconds after the Player drinks 6-7 alcoholic drinks. It gives the Player +3 to Vitality and Strength. As a side effect, the Player will stack the status effect: ''Alcohol Poisoning'' 2x-3x, and vision will become more blurry.
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* [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''Skwu. Hhnaa?!''' status effect lasts for 60 seconds after the Player drinks 8-10 alcoholic drinks. Drink 8 gives the Player +3 to Vitality and Strength. As a side effect, the Player will get the status effect: ''Alcohol Poisoning'' 4x, and vision will become even more blurry. Drinks 9-10 seem to have no effects apart from extending the Player's buzz.
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=== ''Increased Strength'' ===
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* [[File:T BuffIconStrength T2.png|frameless|51px|link=]] The '''Increased Strength''' status effect temporarily adds a bonus to the Player's strength attribute. Eating {{ItemLink|Cooked Catfish}} or consuming an {{ItemLink|Elixir of Might}}, for example, will give the Player +3 Strength for 1 hour.
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=== ''Increased Agility'' ===
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* [[File:T_BuffIconAgility_T2.png|frameless|51px|link=]] The '''Increased Agility''' status effect temporarily adds a bonus to the Player's agility attribute. Eating {{ItemLink|Cooked Grouper}} or consuming an {{ItemLink|Elixir of Grace}}, for example, will give the Player +3 Agility for 1 hour.
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=== ''Increased Vitality'' ===
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* [[File:T BuffIconVitality T2.png|frameless|51px|link=]] The '''Increased Vitality''' status effect temporarily adds a bonus to the Player's vitality attribute. Eating {{ItemLink|Cooked Anglerfish}}, {{ItemLink|Cooked Dogfish}}, {{ItemLink|Cooked Moray Eel}}, or consuming an {{ItemLink|Elixir of Vigor}}, for example, will give the Player +3 Vitaltiy for 1 hour.
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=== ''Increased Accuracy'' ===
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* [[File:T_BuffIconAccuracy_T2.png|frameless|51px|link=]] The '''Increased Accuracy''' status effect temporarily adds a bonus to the Player's accuracy attribute. Eating {{ItemLink|Cooked Grouper}} or consuming an {{ItemLink|Elixir of Sight}}, for example, will give the Player +3 Accuracy for 1 hour.
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=== ''Increased Grit'' ===
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* [[File:T_BuffIconGrit_T2.png|frameless|51px|link=]] The '''Increased Grit''' status effect temporarily adds a bonus to the Player's grit attribute. Eating {{ItemLink|Cooked Moray Eel}} or consuming an {{ItemLink|Elixir of Enduring}}, for example, will give the Player +3 Grit for 1 hour.
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=== ''Increased Encumbrance'' ===
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* [[File:T_BuffIconEncumberance_T2.png|frameless|51px|link=]] The '''Increased Encumbrance''' status effect temporarily adds a bonus to the Player's encumbrance attribute. Eating {{ItemLink|Rhino Head Soup}} or consuming an {{ItemLink|Elixir of Numbing}}, for example, will give the Player +3 Encumbrance for 1 hour.
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=== ''Increased Survival'' ===
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* [[File:T_BuffIconSurvival_T2.png|frameless|51px|link=]] The '''Increased Survival''' status effect temporarily adds a bonus to the Player's survival attribute. Drinking {{ItemLink|Jungle Grog}} or consuming an {{ItemLink|Elixir of Ingestion}}, for example, will give the Player +3 Survival for 1 hour.
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=== ''Increased Charisma'' ===
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* The '''Increased Charisma''' status effect appears when a portion of the Player is visually enhanced for 60 minutes through the use of the {{ItemLink|Potion of Endowment}}.
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== '''Ability Status Effects''' ==
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=== ''Night Vision'' ===
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* ''[[Night-Eye]]''
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[[File:T BuffIconNightVision.png|frameless|51px|link=]] The '''Night-Eye''' status effect appears when the Player is able to see more clearly in dark conditions through the use of the {{ItemLink|Night-Eye Potion}}. Lasts for 5 minutes.
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* ''[[Stalkers Vision]]''
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[[File:T BuffIconNightVision.png|frameless|51px|link=]] The '''Stalkers Vision''' status effect appears when the Player is able to see more clearly in dark conditions through the use of the {{ItemLink|Night-Stalkers Mask}}.
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=== ''Underwater Breathing'' ===
 
* ''[[Water Breathing]]''
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[[File:T BuffIconWaterBreathing.png|frameless|51px|link=]] The '''Water Breathing''' status appears when the Player uses a {{ItemLink|Breathing Potion}}, which increases lung capacity for 60 seconds, {{ItemLink|Fish Gill Potion}} which increases lung capacity for 120 seconds, or {{ItemLink|Breath of Dagon}} which increases lung capacity for 600 seconds.
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* ''[[Iron Lungs]]''
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[[File:T BuffIconThirst.png|frameless|51px|link=]] '''Iron Lungs''': Lung capacity increased. You can stay underwater for longer periods of time.<br>
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This status effect appears when the Player is wearing the {{ItemLink|Underwater Breathing Mask}} or the {{ItemLink|Aspect of the Drowned}}.
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=== ''Wanderlust'' ===
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* ''[[Wanderlust]]''
  +
[[File:T_BuffIconWanderlust.png|frameless|51px|link=]] The '''Wanderlust''' status effect appears when the Player is wearing the complete Voidforged Vagabond set {{ItemLink|Voidforged Vagabond Mask}}, {{ItemLink|Voidforged Vagabond Tunic}}, {{ItemLink|Voidforged Vagabond Gloves}}, {{ItemLink|Voidforged Vagabond Trousers}}, {{ItemLink|Voidforged Vagabond Boots}} which increases climb and swim speed.
  +
  +
== '''Notes''' ==
 
* Temperature buffs do not stack, they replace each other, except for '''Water Cooling'''<ref name="Up36">https://www.conanexiles.com/blog/update-36-the-warmakers-sanctuary-community-paintings-population-revamps/</ref>.
  +
* [[creatures|Undead creatures]] are immune to [[File:T BuffIconBleed.png|frameless|51px|link=]][[bleeding]], [[File:T BuffIconPoisoned.png|frameless|51px|link=]][[Poisoned|poison]], [[File:T BuffIconCripplingPoison.png|frameless|51px|link=]][[Crippling Poison|crippling poison]] and [[File:T BuffIconNoxiousGas.png|32px|frameless]][[Noxious Gas|noxious gas]].
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== '''References''' ==
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<references/>
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[[Category:Status effects| ]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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__FORCETOC__

Revision as of 03:31, 27 June 2021

Status Effects are temporary physical conditions in Conan Exiles.

Description

Status Effects can have either positive (buff) or negative (debuff) properties that can impact combat and survival. The Player Character can place certain status effects on themselves, their followers, fellow players, and other enemies in the game. The Player can, likewise, have status effects placed upon them by fellow players and enemies alike.

Weather and other environmental conditions can also place status effects upon the Player, with Followers immune to most environmental damage with the exception of Noxious Gas and damage caused by the extreme heat while standing in lava.

Combat Status Effects

Bleeding

  • T BuffIconBleed The Bleeding status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time bleed is applied, the timer resets. Can stack up to 20 times and its damage ignores armor.

Corruption

  • T BuffIconPoison The Corruption status effect is a debuff that reduces the Player's maximum Health and Stamina. If the Player is wielding the Icon 2h edge iron king sowrd Blackheart Blade or Icon legendary Ik 2h hammer Blackheart Hammer, maximum health and stamina is very quickly reduced to about 60% (if lacking the fourth Survival Perk). If fighting an enemy with a corrupted weapon, up to 50% of maximum health and stamina can be reduced at a rate of about 1 point per 5 seconds or completed successful attack upon the Player. The Corrupted status status remains after death and can only be removed by being Entertained, eating the Icon human heart Heart of a Hero, drinking Icon cleansing brew Cleansing Brew or wearing the Icon legendary ArenaMasterLeggings Champion's Leggings.
    • T BuffIconPoison Gaining Corruption - Is displayed when the Player is gaining corruption from an enemy's attacks. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
    • T BuffIconPoison Light Corruption - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar.
    • T BuffIconPoison Medium Corruption - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
    • T BuffIconPoison Heavy Corruption - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.

See also Environmental - Corruption

Crippled

  • T BuffIconCrippled The Crippled status effect is a debuff that slows movement speed by 30% for 2 seconds and can stack up to 5 times[1]
  • T BuffIconCripplingPoison The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

Gouging

  • T BuffIconBleed The Gouging status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time gouge is applied, the timer resets. Can stack up to 20 times and its damage ignores armor. The Gouging status effect can be applied to the undead.
    • Note that, despite the name, the Gouging Blade does not apply the effect. This may not be intended.

Noxious Gas

  • T BuffIconNoxiousGas The Noxious Gas status effect is a debuff that does 30 points of damage every second via the Icon gas orb Gaseous Orb, Poison Arrow, or Icon dust trap Vapor Trap. Wearing a mask or helmet with T BuffIconSandstormMaskgas protection prior to combat will prevent damage being taken. Putting gas protection on while already taking Noxious Gas damage will not stop damage being taken.

See also Environmental - Noxious Gas

Poisoned

  • T BuffIconPoisoned The Poison status effect is a debuff that causes 2 points of damage every second for 10 seconds. Each time poison is applied, the timer resets. Can stack up to 10 times and its damage ignores armor.
  • T BuffIconCripplingPoison The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

Sunder

  • T BuffIconSundered The Sunder status effect is a debuff that removes 10% of the target's armor value protection for 10 seconds. Can stack up to 5 times for a total of 50% armor value reduction.


Survival Status Effects

Cooling Down

  • T BuffIconChillingUp The Cooling Down status effect will appear when the Player's core temperature is being lowered through the use of drink for 90 seconds. Can be stacked with the status effect: Environmental - Cooling Down.

Warming Up

  • T BuffIconWarmingUp The Warming Up status effect will appear when the Player's core temperature is being raised through the use of drink or food for 90 seconds.

Alcohol Poisoning

  • T BuffIconPoisoned The Alcohol Poisoning status effect is a debuff received after having 5 or more alcoholic drinks consecutively. It can stack up to 4 times, dealing 2, 4, 7, or 9 points of damage every 5 seconds to the Player, and causes reduced stamina regeneration, which slowly eliminates stamina and prevents regeneration. It lasts for 3 minutes, 20 secs (200s), but it can be refreshed after losing Drunk and having 5 or more drinks again. A Icon set antidote Set Antidote or Icon violet cureall Violet Curative will cure this effect but will not remove Drunk or Headache.

Food Poisoning

  • T BuffIconPoisoned The Food Poisoning status effect is a debuff received after eating spoiled or raw food (if lacking the first Survival Perk) that damages the Player every 10 seconds for 100 seconds and can stack up to 10 times. A Icon set antidote Set Antidote or Icon violet cureall Violet Curative will cure this effect.

Headache

  • T BuffIconHungover The Headache status effect is a debuff received about 60 seconds after drinking alcoholic drinks. A Headache reduces the Player's max stamina by 50 and slightly increases their thirst rate for 60 seconds. Drinking an alcoholic drink again will dispel Headache temporarily, but it will return after 60s and last 60s.

Starving

  • T BuffIconHunger The Starving status effect appears when the Player has become severely malnourished and needs to eat something urgently to satiate their hunger or they will take damage every second.

Thirsty

  • T BuffIconThirst The Thirsty status effect appears when the Player has become severely dehydrated and needs to drink something urgently to quench their thirst or they will take damage every second.

Regenerating

  • T BuffIconSated The Sated status effect is a buff that will appear when your character is gradually regenerating health.
  • T BuffIconHealing The Healing status effect is a buff that will appear when your character is rapidly regenerating health.

Encumbered

  • T BuffIconEncumberance T1 The Encumbered status effect is a default display under the stamina bar that always shows the level of encumbrance or weight that the Player is currently carrying.
  • T BuffIconEncumberance T1 When weight carried is between 0-49% of total encumbrance, the icon is green
  • T BuffIconEncumberance T1 When weight carried is between 50-69%, the icon is yellow
  • T BuffIconEncumberance T1 When weight carried is between 70-100%, the icon is red
  • T BuffIconEncumberance T1 When weight carried is over 100%, the Player is Overencumbered, or carrying more weight than their current attributes normally allow, and the icon is flashing red, movement is restricted (if lacking fifth Encumbrance Perk), and stamina drains much more rapidly.

Environmental Status Effects

Soothing

  • T BuffIconRegeneration T1 The Soothing status effect is a buff that occurs when the Player has a neutral (neither hot nor cold) core body temperature that grants a health regeneration of 1 point of healing every second.

Entertained

  • T BuffIconEntertained The Entertained status effect is a buff that removes corruption from the Player when standing close to an Entertainer (regardless of tier) and increases health regeneration by 5%. It can be stacked up to 10 times.

Cooling Down

  • T BuffIconWaterCooling The Cooling Down status effect will appear when the Player's core temperature is being lowered through the environment such as when swimming. Can be stacked with the status effect: Survival - Cooling Down.

Cold

  • T BuffIconCold The Cold status effect will appear when the Player's core temperature is lowered to cold and hunger rate is increased slightly.

Very Cold

  • T BuffIconVeryCold The Very Cold status effect will appear when the Player's core temperature is lowered to very cold and hunger rate is increased slightly and maximum health is reduced.

Extremely Cold

  • T BuffIconExtremelyCold The Extremely Cold status effect will appear when the Player's core temperature is lowered to extremely cold and hunger rate is increased slightly, maximum health is reduced, and damage is taken every second.

Frostbite

  • T BuffIconFrostbite The Frostbite status effect will appear when the Player's core temperature is lowered to frostbitten and hunger rate is increased slightly, maximum health is reduced, and more damage is taken every 2 seconds.

Hot

  • T BuffIconHot The Hot status effect will appear when the Player's core temperature is raised to hot and thirst rate is increased slightly.

Very Hot

  • T BuffIconVeryHot The Very Hot status effect will appear when the Player's core temperature is raised to very hot and thirst rate is increased slightly and maximum stamina is reduced.

Extremely Hot

  • T BuffIconExtremelyHot The Extremely Hot status effect will appear when the Player's core temperature is raised to extremely hot and thirst rate is increased slightly, maximum stamina is reduced, and damage is taken every second.

Heatstroke

  • T BuffIconHeatstrike The Heatstroke status effect will appear when the Player's core temperature is raised to heatstroked and thirst rate is increased slightly, maximum stamina is reduced, and more damage is taken every 2 seconds.

Corruption

  • T BuffIconPoison The Corruption status effect reduces the Player's maximum Health and Stamina up to 50% at a rate of 1 point per 5 seconds when in a corrupted environment. This status remains after death and can only be removed by being Entertained, eating the Icon human heart Heart of a Hero, drinking Icon cleansing brew Cleansing Brew or wearing the Icon legendary ArenaMasterLeggings Champion's Leggings.
    • T BuffIconPoison Gaining Corruption - Is displayed when the Player is gaining corruption while in a corrupted area. The corruption debuff replaces their health and stamina bar up to 50%. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
    • T BuffIconPoison Losing Corruption - Is displayed when corruption is gradually draining from the health and stamina bar by being Entertained. The stamina bar will refill itself immediately, the health bar can regenerate over time or with regenerating items.
    • T BuffIconPoison Light Corruption - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar. Corruption under 5% will simply show Gaining Corruption until the threshold has been met.
    • T BuffIconPoison Medium Corruption - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
    • T BuffIconPoison Heavy Corruption - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.
    • T BuffIconCorruption Corruption Removal - All corruption is removed instantly by eating the Icon human heart Heart of a Hero.

See also Combat - Corruption

Noxious Gas

  • T BuffIconNoxiousGas The Noxious Gas status effect is a debuff that damages every second and can be stacked up to 10 times. Wearing a mask or helmet with gas protection prior to entering an area filled with Noxious Gas will prevent damage being taken. Putting a mask on after having already entered the area will not prevent damage.

See also Combat - Noxious Gas

Sandstorm

  • T BuffIconSandstorm The Sandstorm status effect is a debuff that will gradually damage the Player during a sandstorm in the Desert. Wearing a Icon sandstorm mask Sandstorm Breathing Mask or changing the Player's status effect to Sheltered will prevent damage being taken.

Sandstorm Mask

Sheltered

  • T BuffIconInside The Sheltered status effect indicates the extent to which the Player has some form of cover and shelter from weather and temperature effects. The more shaded the icon is, the greater protection is being provided by the current shelter that the Player currently finds themselves. A fully-shaded icon will protect the Player from taking damage during a Sandstorm. Besides building a base, the Player may be able to stand under or between certain physical landmarks or structures around the Map to temporarily gain shelter from the elements.


Attribute Status Effects

Drunk

  • T BuffIconDrunk The Tipsy status effect lasts for 60 seconds after the Player drinks 1-3 alcoholic drinks. There do not appear to be effects for drinks 1-2, but the third drink will increase the Player's Vitality by +3 for 60 minutes. Subsequent drinks stack.
  • T BuffIconDrunk The Drunk status effect is a buff that lasts for 60 seconds after the Player drinks drinks 4-5 alcoholic drinks. It gives the Player +3 to Vitality for drink 4, and +3 to Vitality and Strength for drink 5. As a side effect, the Player will develop the status effect: Alcohol Poisoning on drink 5 and vision will become temporarily blurry.
  • T BuffIconDrunk The Yuo are pished status effect is a buff that lasts for 60 seconds after the Player drinks 6-7 alcoholic drinks. It gives the Player +3 to Vitality and Strength. As a side effect, the Player will stack the status effect: Alcohol Poisoning 2x-3x, and vision will become more blurry.
  • T BuffIconDrunk The Skwu. Hhnaa?! status effect lasts for 60 seconds after the Player drinks 8-10 alcoholic drinks. Drink 8 gives the Player +3 to Vitality and Strength. As a side effect, the Player will get the status effect: Alcohol Poisoning 4x, and vision will become even more blurry. Drinks 9-10 seem to have no effects apart from extending the Player's buzz.

Increased Strength

  • T BuffIconStrength T2 The Increased Strength status effect temporarily adds a bonus to the Player's strength attribute. Eating Icon Catfish cooked Cooked Catfish or consuming an Icon strength potion buff Elixir of Might, for example, will give the Player +3 Strength for 1 hour.


Increased Agility

  • T BuffIconAgility T2 The Increased Agility status effect temporarily adds a bonus to the Player's agility attribute. Eating Icon Groper cooked Cooked Grouper or consuming an Icon agility potion buff Elixir of Grace, for example, will give the Player +3 Agility for 1 hour.

Increased Vitality

Increased Accuracy

  • T BuffIconAccuracy T2 The Increased Accuracy status effect temporarily adds a bonus to the Player's accuracy attribute. Eating Icon Groper cooked Cooked Grouper or consuming an Icon concussivedamage potion buff Elixir of Sight, for example, will give the Player +3 Accuracy for 1 hour.

Increased Grit

  • T BuffIconGrit T2 The Increased Grit status effect temporarily adds a bonus to the Player's grit attribute. Eating Icon Moray eel cooked Cooked Moray Eel or consuming an Icon armor potion buff Elixir of Enduring, for example, will give the Player +3 Grit for 1 hour.

Increased Encumbrance

  • T BuffIconEncumberance T2 The Increased Encumbrance status effect temporarily adds a bonus to the Player's encumbrance attribute. Eating Icon rhino head soup Rhino Head Soup or consuming an Icon encumberance potion buff Elixir of Numbing, for example, will give the Player +3 Encumbrance for 1 hour.

Increased Survival

  • T BuffIconSurvival T2 The Increased Survival status effect temporarily adds a bonus to the Player's survival attribute. Drinking Icon grog jungle Jungle Grog or consuming an Elixir of Ingestion, for example, will give the Player +3 Survival for 1 hour.

Increased Charisma

  • The Increased Charisma status effect appears when a portion of the Player is visually enhanced for 60 minutes through the use of the Icon potion of endowment Potion of Endowment.

Ability Status Effects

Night Vision

T BuffIconNightVision The Night-Eye status effect appears when the Player is able to see more clearly in dark conditions through the use of the Icon sense of the hunter Night-Eye Potion. Lasts for 5 minutes.

T BuffIconNightVision The Stalkers Vision status effect appears when the Player is able to see more clearly in dark conditions through the use of the Icon darfari mask 01 Night-Stalkers Mask.

Underwater Breathing

T BuffIconWaterBreathing The Water Breathing status appears when the Player uses a Icon underwaterbreathing potion Breathing Potion, which increases lung capacity for 60 seconds, Icon underwaterbreathing potion Fish Gill Potion which increases lung capacity for 120 seconds, or Icon potion of dagonbreath Breath of Dagon which increases lung capacity for 600 seconds.

T BuffIconThirst Iron Lungs: Lung capacity increased. You can stay underwater for longer periods of time.
This status effect appears when the Player is wearing the Icon male underwater mask Underwater Breathing Mask or the Icon drowned helm Aspect of the Drowned.

Wanderlust

T BuffIconWanderlust The Wanderlust status effect appears when the Player is wearing the complete Voidforged Vagabond set Icon sandstorm mask Voidforged Vagabond Mask, Icon shemite shirt Voidforged Vagabond Tunic, Icon climbing gloves Voidforged Vagabond Gloves, Icon shemite trousers Voidforged Vagabond Trousers, Icon climbing boots Voidforged Vagabond Boots which increases climb and swim speed.

Notes

References

  1. Stacking for this status effect does not currently appear to increase the severity of the debuff.
  2. https://www.conanexiles.com/blog/update-36-the-warmakers-sanctuary-community-paintings-population-revamps/