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= '''Description''' = |
= '''Description''' = |
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− | Status Effects can have either positive (buff) or negative (debuff) properties that can impact combat and survival. The [[Character|Player Character]] can place certain status effects on themselves, their [[Follower|followers]], fellow players, and other enemies in the game. The Player |
+ | Status Effects can have either positive (buff) or negative (debuff) properties that can impact combat and survival. The [[Character|Player Character]] can place certain status effects on themselves, their [[Follower|followers]], fellow players, and other enemies in the game. The Player can, likewise, have status effects placed upon them by fellow players and enemies alike. |
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− | Weather and other environmental conditions can also place status effects upon the Player |
+ | Weather and other environmental conditions can also place status effects upon the Player, with Followers immune to most environmental damage with the exception of [[Noxious Gas]] and damage caused by the extreme heat while standing in lava. |
= '''Combat Status Effects''' = |
= '''Combat Status Effects''' = |
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== ''[[Corruption]]'' == |
== ''[[Corruption]]'' == |
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− | * [[File:T BuffIconPoison.png|frameless|51px|link=]] The '''[[Corruption]]''' status effect is a debuff that reduces the Player |
+ | * [[File:T BuffIconPoison.png|frameless|51px|link=]] The '''[[Corruption]]''' status effect is a debuff that reduces the Player's maximum [[Health]] and [[Stamina]]. If the Player is wielding the [[Blackheart Blade]] or [[Blackheart Hammer]], maximum health and stamina is very quickly reduced to about 60% (if lacking the fourth Survival Perk). If fighting an enemy with a corrupted weapon, up to 50% of maximum health and stamina can be reduced at a rate of about 1 point per 5 seconds or completed successful attack upon the Player. The Corrupted status persists after death and can only be removed by being [[Entertained]] or by consuming a {{ItemLink|Heart of a Hero}}. |
− | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Gaining Corruption''''' - Is displayed when the Player |
+ | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Gaining Corruption''''' - Is displayed when the Player is gaining corruption from an enemy's attacks. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed. |
− | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Light Corruption''''' - Is displayed when the corruption debuff has replaced between about 5-25% of the Player |
+ | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Light Corruption''''' - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar. |
− | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Medium Corruption''''' - Is displayed when the corruption debuff has replaced between about 25-40% of the Player |
+ | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Medium Corruption''''' - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar. |
− | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Heavy Corruption''''' - Is displayed when the corruption debuff has replaced between about 40-50% of the Player |
+ | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Heavy Corruption''''' - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.<br> |
''See also'' [[Status effect#Environmental Status Effects|'''Environmental''' ''- Corruption'']] |
''See also'' [[Status effect#Environmental Status Effects|'''Environmental''' ''- Corruption'']] |
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== ''[[Noxious Gas]]'' == |
== ''[[Noxious Gas]]'' == |
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− | * [[File:T BuffIconNoxiousGas.png|frameless|51px|link=]] The '''[[Noxious Gas]]''' status effect is a debuff that does 30 points of damage every second via the [[Gaseous Orb]], [[Poison Arrow]], or [[Vapor Trap]]. Wearing a mask or helmet with gas protection will prevent damage being taken. <br> |
+ | * [[File:T BuffIconNoxiousGas.png|frameless|51px|link=]] The '''[[Noxious Gas]]''' status effect is a debuff that does 30 points of damage every second via the [[Gaseous Orb]], [[Poison Arrow]], or [[Vapor Trap]]. Wearing a mask or helmet with gas protection prior to combat will prevent damage being taken. Putting gas protection on while already taking Noxious Gas damage will not stop damage being taken. <br> |
''See also'' [[Status effect#Environmental Status Effects|'''Environmental''' ''- Noxious Gas'']] |
''See also'' [[Status effect#Environmental Status Effects|'''Environmental''' ''- Noxious Gas'']] |
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= '''Survival Status Effects''' = |
= '''Survival Status Effects''' = |
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== ''Cooling Down'' == |
== ''Cooling Down'' == |
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− | * [[File:T BuffIconChillingUp.png|frameless|51px|link=]] The '''Cooling Down''' status effect will appear when the Player |
+ | * [[File:T BuffIconChillingUp.png|frameless|51px|link=]] The '''Cooling Down''' status effect will appear when the Player's core temperature is being lowered through the use of drink for 90 seconds. Can be stacked with the status effect: [[Status effect#Environmental Status Effects|'''Environmental''' ''- Cooling Down'']]. |
== ''Warming Up'' == |
== ''Warming Up'' == |
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− | * [[File:T BuffIconWarmingUp.png|frameless|51px|link=]] The '''Warming Up''' status effect will appear when the Player |
+ | * [[File:T BuffIconWarmingUp.png|frameless|51px|link=]] The '''Warming Up''' status effect will appear when the Player's core temperature is being raised through the use of drink or food for 90 seconds. |
== ''[[Alcohol Poisoning]]'' == |
== ''[[Alcohol Poisoning]]'' == |
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− | * [[File:T BuffIconPoisoned.png|frameless|51px|link=]] The '''[[Alcohol Poisoning]]''' status effect is a debuff received after having 5-8 stacking alcoholic drinks. It deals 6 points of damage every 5 seconds to the Player |
+ | * [[File:T BuffIconPoisoned.png|frameless|51px|link=]] The '''[[Alcohol Poisoning]]''' status effect is a debuff received after having 5-8 stacking alcoholic drinks. It deals 6 points of damage every 5 seconds to the Player and causes reduced stamina regeneration for 3 minutes. It can stack up to 4 times. A {{ItemLink|Set Antidote}} or {{ItemLink|Violet Curative}} will cure this effect. |
== ''Food Poisoning'' == |
== ''Food Poisoning'' == |
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− | * [[File:T BuffIconPoisoned.png|frameless|51px|link=]] The '''Food Poisoning''' status effect is a debuff received after eating spoiled or raw food (if lacking the first Survival Perk) that damages the Player |
+ | * [[File:T BuffIconPoisoned.png|frameless|51px|link=]] The '''Food Poisoning''' status effect is a debuff received after eating spoiled or raw food (if lacking the first Survival Perk) that damages the Player every 10 seconds for 100 seconds and can stack up to 10 times. A {{ItemLink|Set Antidote}} or {{ItemLink|Violet Curative}} will cure this effect. |
== ''Headache'' == |
== ''Headache'' == |
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− | * [[File:T BuffIconHungover.png|frameless|51px|link=]] The '''Headache''' status effect is a debuff received after drinking alcoholic drinks. A Headache reduces the Player |
+ | * [[File:T BuffIconHungover.png|frameless|51px|link=]] The '''Headache''' status effect is a debuff received after drinking alcoholic drinks. A Headache reduces the Player's max stamina by 50 and slightly increases their thirst rate for 60 seconds. |
== ''[[Starving]]'' == |
== ''[[Starving]]'' == |
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− | * [[File:T BuffIconHunger.png|frameless|51px|link=]] The '''Starving''' status effect appears when the Player |
+ | * [[File:T BuffIconHunger.png|frameless|51px|link=]] The '''Starving''' status effect appears when the Player has become severely malnourished and needs to eat something urgently to satiate their hunger or they will take damage every second. |
== ''Thirsty'' == |
== ''Thirsty'' == |
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− | * [[File:T BuffIconThirst.png|frameless|51px|link=]] The '''Thirsty''' status effect appears when the Player |
+ | * [[File:T BuffIconThirst.png|frameless|51px|link=]] The '''Thirsty''' status effect appears when the Player has become severely dehydrated and needs to drink something urgently to quench their thirst or they will take damage every second. |
== ''[[Regeneration|Regenerating]]'' == |
== ''[[Regeneration|Regenerating]]'' == |
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== ''Encumbered'' == |
== ''Encumbered'' == |
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− | * [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] The '''Encumbered''' status effect is a default display under the stamina bar that always shows the level of encumbrance or weight that the Player |
+ | * [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] The '''Encumbered''' status effect is a default display under the stamina bar that always shows the level of encumbrance or weight that the Player is currently carrying. |
* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is between 0-49% of total encumbrance, the icon is green |
* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is between 0-49% of total encumbrance, the icon is green |
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* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is between 50-69%, the icon is yellow |
* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is between 50-69%, the icon is yellow |
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* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is between 70-100%, the icon is red |
* [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is between 70-100%, the icon is red |
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− | * [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is over 100%, the Player |
+ | * [[File:T BuffIconEncumberance T1.png|frameless|51px|link=]] When weight carried is over 100%, the Player is Overencumbered, or carrying more weight than their current attributes normally allow, and the icon is flashing red, movement is restricted (if lacking fifth Encumbrance Perk), and stamina drains much more rapidly. |
= '''Environmental Status Effects''' = |
= '''Environmental Status Effects''' = |
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== ''Soothing'' == |
== ''Soothing'' == |
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− | * [[File:T BuffIconRegeneration T1.png|frameless|51px|link=]] The '''Soothing''' status effect is a buff that occurs when the Player |
+ | * [[File:T BuffIconRegeneration T1.png|frameless|51px|link=]] The '''Soothing''' status effect is a buff that occurs when the Player has a neutral (neither hot nor cold) core body temperature that grants a health regeneration of 1 point of healing every second. |
== ''[[Entertained]]'' == |
== ''[[Entertained]]'' == |
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− | * [[File:T BuffIconEntertained.png|frameless|51px|link=]] The '''Entertained''' status effect is a buff that removes corruption from the Player |
+ | * [[File:T BuffIconEntertained.png|frameless|51px|link=]] The '''Entertained''' status effect is a buff that removes corruption from the Player when standing close to an [[Entertainer]] (regardless of tier) and increases health regeneration by 5%. It can be stacked up to 10 times. |
== ''Cooling Down'' == |
== ''Cooling Down'' == |
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− | * [[File:T_BuffIconWaterCooling.png|frameless|51px|link=]] The '''Cooling Down''' status effect will appear when the Player |
+ | * [[File:T_BuffIconWaterCooling.png|frameless|51px|link=]] The '''Cooling Down''' status effect will appear when the Player's core temperature is being lowered through the environment such as when swimming. Can be stacked with the status effect: '''''Survival''' - Cooling Down''. |
== ''[[Temperature|Cold]]'' == |
== ''[[Temperature|Cold]]'' == |
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− | * [[File:T BuffIconCold.png|frameless|51px|link=]] The '''[[Temperature|Cold]]''' status effect will appear when the Player |
+ | * [[File:T BuffIconCold.png|frameless|51px|link=]] The '''[[Temperature|Cold]]''' status effect will appear when the Player's core temperature is lowered to cold and hunger rate is increased slightly. |
== ''[[Temperature|Very Cold]]'' == |
== ''[[Temperature|Very Cold]]'' == |
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− | * [[File:T BuffIconVeryCold.png|frameless|51px|link=]] The '''[[Temperature|Very Cold]]''' status effect will appear when the Player |
+ | * [[File:T BuffIconVeryCold.png|frameless|51px|link=]] The '''[[Temperature|Very Cold]]''' status effect will appear when the Player's core temperature is lowered to very cold and hunger rate is increased slightly and maximum health is reduced. |
== ''[[Temperature|Extremely Cold]]'' == |
== ''[[Temperature|Extremely Cold]]'' == |
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− | * [[File:T BuffIconExtremelyCold.png|frameless|51px|link=]] The '''[[Temperature|Extremely Cold]]''' status effect will appear when the Player |
+ | * [[File:T BuffIconExtremelyCold.png|frameless|51px|link=]] The '''[[Temperature|Extremely Cold]]''' status effect will appear when the Player's core temperature is lowered to extremely cold and hunger rate is increased slightly, maximum health is reduced, and damage is taken every second. |
== ''[[Temperature|Frostbite]]'' == |
== ''[[Temperature|Frostbite]]'' == |
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− | * [[File:T BuffIconFrostbite.png|frameless]] The '''[[Temperature|Frostbite]]''' status effect will appear when the Player |
+ | * [[File:T BuffIconFrostbite.png|frameless]] The '''[[Temperature|Frostbite]]''' status effect will appear when the Player's core temperature is lowered to frostbitten and hunger rate is increased slightly, maximum health is reduced, and more damage is taken every 2 seconds. |
== ''[[Temperature|Hot]]'' == |
== ''[[Temperature|Hot]]'' == |
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− | * [[File:T BuffIconHot.png|frameless|51px|link=]] The '''[[Temperature|Hot]]''' status effect will appear when the Player |
+ | * [[File:T BuffIconHot.png|frameless|51px|link=]] The '''[[Temperature|Hot]]''' status effect will appear when the Player's core temperature is raised to hot and thirst rate is increased slightly. |
== ''[[Temperature|Very Hot]]'' == |
== ''[[Temperature|Very Hot]]'' == |
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− | * [[File:T BuffIconVeryHot.png|frameless|51px|link=]] The '''[[Temperature|Very Hot]]''' status effect will appear when the Player |
+ | * [[File:T BuffIconVeryHot.png|frameless|51px|link=]] The '''[[Temperature|Very Hot]]''' status effect will appear when the Player's core temperature is raised to very hot and thirst rate is increased slightly and maximum stamina is reduced. |
== ''[[Temperature|Extremely Hot]]'' == |
== ''[[Temperature|Extremely Hot]]'' == |
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− | * [[File:T BuffIconExtremelyHot.png|frameless|51px|link=]] The '''[[Temperature|Extremely Hot]]''' status effect will appear when the Player |
+ | * [[File:T BuffIconExtremelyHot.png|frameless|51px|link=]] The '''[[Temperature|Extremely Hot]]''' status effect will appear when the Player's core temperature is raised to extremely hot and thirst rate is increased slightly, maximum stamina is reduced, and damage is taken every second. |
== ''[[Temperature|Heatstroke]]'' == |
== ''[[Temperature|Heatstroke]]'' == |
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− | * [[File:T BuffIconHeatstrike.png|frameless|51px|link=]] The '''[[Temperature|Heatstroke]]''' status effect will appear when the Player |
+ | * [[File:T BuffIconHeatstrike.png|frameless|51px|link=]] The '''[[Temperature|Heatstroke]]''' status effect will appear when the Player's core temperature is raised to heatstroked and thirst rate is increased slightly, maximum stamina is reduced, and more damage is taken every 2 seconds. |
== ''[[Corruption]]'' == |
== ''[[Corruption]]'' == |
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* [[File:T BuffIconPoison.png|frameless|51px|link=]] The '''[[Corruption]]''' status effect reduces the Player's maximum [[Health]] and [[Stamina]] up to 50% at a rate of 1 point per 5 seconds when in a corrupted environment. This status persists after death and can only be removed by being [[Entertained]] or by consuming the {{ItemLink|Heart of a Hero}}. |
* [[File:T BuffIconPoison.png|frameless|51px|link=]] The '''[[Corruption]]''' status effect reduces the Player's maximum [[Health]] and [[Stamina]] up to 50% at a rate of 1 point per 5 seconds when in a corrupted environment. This status persists after death and can only be removed by being [[Entertained]] or by consuming the {{ItemLink|Heart of a Hero}}. |
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− | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Gaining Corruption''''' - Is displayed when the Player |
+ | ** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Gaining Corruption''''' - Is displayed when the Player is gaining corruption while in a corrupted area. The corruption debuff replaces their health and stamina bar up to 50%. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed. |
** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Losing Corruption''''' - Is displayed when corruption is gradually draining from the health and stamina bar by being [[Entertained]]. The stamina bar will refill itself immediately, the health bar can regenerate over time or with regenerating items. |
** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Losing Corruption''''' - Is displayed when corruption is gradually draining from the health and stamina bar by being [[Entertained]]. The stamina bar will refill itself immediately, the health bar can regenerate over time or with regenerating items. |
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** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Light Corruption''''' - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar. Corruption under 5% will simply show ''Gaining Corruption'' until the threshold has been met. |
** [[File:T BuffIconPoison.png|frameless|51px|link=]] '''''Light Corruption''''' - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar. Corruption under 5% will simply show ''Gaining Corruption'' until the threshold has been met. |
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== ''Sandstorm Mask'' == |
== ''Sandstorm Mask'' == |
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− | * [[File:T BuffIconSandstormMask.png|frameless|51px|link=]] The '''Sandstorm Mask''' status effect will display when the Player |
+ | * [[File:T BuffIconSandstormMask.png|frameless|51px|link=]] The '''Sandstorm Mask''' status effect will display when the Player is wearing a mask or helmet that provides protection against taking damage from a Sandstorm or Noxious Gas including: {{ItemLink|Sandstorm Breathing Mask}}, {{ItemLink|Commander's Helmet}}, {{ItemLink|Godbreaker Helmet}}, {{ItemLink|Chilled Godbreaker Helmet}}, {{ItemLink|Mask of the Witch Doctor}}, {{ItemLink|Setite Mask}}, and {{ItemLink|Yoggite Chosen Mask}}. These articles will also protect [[Thrall]]s from taking ''Noxious Gas'' damage. |
== ''Sheltered'' == |
== ''Sheltered'' == |
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− | * [[File:T BuffIconInside.png|frameless|51px|link=]] The '''Sheltered''' status effect indicates the extent to which the Player |
+ | * [[File:T BuffIconInside.png|frameless|51px|link=]] The '''Sheltered''' status effect indicates the extent to which the Player has some form of cover and shelter from weather and temperature effects. The more shaded the icon is, the greater protection is being provided by the current shelter that the Player currently finds themselves. A fully-shaded icon will protect the Player from taking damage during a Sandstorm. Besides building a base, the Player may be able to stand under or between certain physical landmarks or structures around the Map to temporarily gain shelter from the elements. |
= '''Attribute Status Effects''' = |
= '''Attribute Status Effects''' = |
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== ''[[Drunk]]'' == |
== ''[[Drunk]]'' == |
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− | * [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''Tipsy''' status effect lasts for 60 seconds after the Player |
+ | * [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''Tipsy''' status effect lasts for 60 seconds after the Player drinks 1-3 alcoholic drinks. There do not appear to be effects for drinks 1-2, but the third drink will increase the Player's Vitality by +3 for 60 minutes. Subsequent drinks stack. |
* [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''[[Drunk]]''' status effect is a buff that lasts for 60 seconds after the Player drinks drinks 4-5 alcoholic drinks. It gives the Player +3 to Vitality for drink 4, and +3 to Vitality and Strength for drink 5. As a side effect, the Player will develop the status effect: ''Alcohol Poisoning'' on drink 5 and vision will become temporarily blurry. |
* [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''[[Drunk]]''' status effect is a buff that lasts for 60 seconds after the Player drinks drinks 4-5 alcoholic drinks. It gives the Player +3 to Vitality for drink 4, and +3 to Vitality and Strength for drink 5. As a side effect, the Player will develop the status effect: ''Alcohol Poisoning'' on drink 5 and vision will become temporarily blurry. |
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* [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''Yuo are pished''' status effect is a buff that lasts for 60 seconds after the Player drinks 6-7 alcoholic drinks. It gives the Player +3 to Vitality and Strength. As a side effect, the Player will stack the status effect: ''Alcohol Poisoning'' 2x-3x, and vision will become more blurry. |
* [[File:T BuffIconDrunk.png|frameless|51px|link=]] The '''Yuo are pished''' status effect is a buff that lasts for 60 seconds after the Player drinks 6-7 alcoholic drinks. It gives the Player +3 to Vitality and Strength. As a side effect, the Player will stack the status effect: ''Alcohol Poisoning'' 2x-3x, and vision will become more blurry. |
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== ''Increased Strength'' == |
== ''Increased Strength'' == |
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− | * [[File:T BuffIconStrength T2.png|frameless|51px|link=]] The '''Increased Strength''' status effect temporarily adds a bonus to the Player |
+ | * [[File:T BuffIconStrength T2.png|frameless|51px|link=]] The '''Increased Strength''' status effect temporarily adds a bonus to the Player's strength attribute. Eating {{ItemLink|Cooked Catfish}} or consuming an {{ItemLink|Elixir of Might}}, for example, will give the Player +3 Strength for 1 hour. |
+ | |||
== ''Increased Agility'' == |
== ''Increased Agility'' == |
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− | * [[File:T_BuffIconAgility_T2.png|frameless|51px|link=]] The '''Increased Agility''' status effect temporarily adds a bonus to the Player |
+ | * [[File:T_BuffIconAgility_T2.png|frameless|51px|link=]] The '''Increased Agility''' status effect temporarily adds a bonus to the Player's agility attribute. Eating {{ItemLink|Cooked Grouper}} or consuming an {{ItemLink|Elixir of Grace}}, for example, will give the Player +3 Agility for 1 hour. |
== ''Increased Vitality'' == |
== ''Increased Vitality'' == |
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− | * [[File:T BuffIconVitality T2.png|frameless|51px|link=]] The '''Increased Vitality''' status effect temporarily adds a bonus to the Player |
+ | * [[File:T BuffIconVitality T2.png|frameless|51px|link=]] The '''Increased Vitality''' status effect temporarily adds a bonus to the Player's vitality attribute. Eating {{ItemLink|Cooked Anglerfish}}, {{ItemLink|Cooked Dogfish}}, {{ItemLink|Cooked Moray Eel}}, or consuming an {{ItemLink|Elixir of Vigor}}, for example, will give the Player +3 Vitaltiy for 1 hour. |
== ''Increased Accuracy'' == |
== ''Increased Accuracy'' == |
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− | * [[File:T_BuffIconAccuracy_T2.png|frameless|51px|link=]] The '''Increased Accuracy''' status effect temporarily adds a bonus to the Player |
+ | * [[File:T_BuffIconAccuracy_T2.png|frameless|51px|link=]] The '''Increased Accuracy''' status effect temporarily adds a bonus to the Player's accuracy attribute. Eating {{ItemLink|Cooked Grouper}} or consuming an {{ItemLink|Elixir of Sight}}, for example, will give the Player +3 Accuracy for 1 hour. |
== ''Increased Grit'' == |
== ''Increased Grit'' == |
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− | * [[File:T_BuffIconGrit_T2.png|frameless|51px|link=]] The '''Increased Grit''' status effect temporarily adds a bonus to the Player |
+ | * [[File:T_BuffIconGrit_T2.png|frameless|51px|link=]] The '''Increased Grit''' status effect temporarily adds a bonus to the Player's grit attribute. Eating {{ItemLink|Cooked Moray Eel}} or consuming an {{ItemLink|Elixir of Enduring}}, for example, will give the Player +3 Grit for 1 hour. |
== ''Increased Encumbrance'' == |
== ''Increased Encumbrance'' == |
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− | * [[File:T_BuffIconEncumberance_T2.png|frameless|51px|link=]] The '''Increased Encumbrance''' status effect temporarily adds a bonus to the Player |
+ | * [[File:T_BuffIconEncumberance_T2.png|frameless|51px|link=]] The '''Increased Encumbrance''' status effect temporarily adds a bonus to the Player's encumbrance attribute. Eating {{ItemLink|Rhino Head Soup}} or consuming an {{ItemLink|Elixir of Numbing}}, for example, will give the Player +3 Encumbrance for 1 hour. |
== ''Increased Survival'' == |
== ''Increased Survival'' == |
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− | * [[File:T_BuffIconSurvival_T2.png|frameless|51px|link=]] The '''Increased Survival''' status effect temporarily adds a bonus to the Player |
+ | * [[File:T_BuffIconSurvival_T2.png|frameless|51px|link=]] The '''Increased Survival''' status effect temporarily adds a bonus to the Player's survival attribute. Drinking {{ItemLink|Jungle Grog}} or consuming an {{ItemLink|Elixir of Ingestion}}, for example, will give the Player +3 Survival for 1 hour. |
== ''Increased Charisma'' == |
== ''Increased Charisma'' == |
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− | * The '''Increased Charisma''' status effect appears when a portion of the Player |
+ | * The '''Increased Charisma''' status effect appears when a portion of the Player is visually enhanced for 60 minutes through the use of the [[Potion of Endowment]]. |
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== ''Night Vision''== |
== ''Night Vision''== |
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* ''Night-Eye'' |
* ''Night-Eye'' |
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− | [[File:T BuffIconNightVision.png|frameless|51px|link=]] The '''Night-Eye''' status effect appears when the Player |
+ | [[File:T BuffIconNightVision.png|frameless|51px|link=]] The '''Night-Eye''' status effect appears when the Player is able to see more clearly in dark conditions through the use of the [[Night-Eye Potion]]. Lasts for 5 minutes. |
* ''Stalkers Vision'' |
* ''Stalkers Vision'' |
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− | [[File:T BuffIconNightVision.png|frameless|51px|link=]] The '''Stalkers Vision''' status effect appears when the Player |
+ | [[File:T BuffIconNightVision.png|frameless|51px|link=]] The '''Stalkers Vision''' status effect appears when the Player is able to see more clearly in dark conditions through the use of the [[Night-Stalkers Mask]]. |
== ''Underwater Breathing''== |
== ''Underwater Breathing''== |
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* ''[[Water Breathing]]'' |
* ''[[Water Breathing]]'' |
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− | [[File:T BuffIconWaterBreathing.png|frameless|51px|link=]] The '''Water Breathing''' status appears when the Player |
+ | [[File:T BuffIconWaterBreathing.png|frameless|51px|link=]] The '''Water Breathing''' status appears when the Player uses a [[Breathing Potion]], which increases lung capacity for 60 seconds, [[Fish Gill Potion]] which increases lung capacity for 120 seconds, or [[Breath of Dagon]] which increases lung capacity for 600 seconds. |
* ''Iron Lungs'' |
* ''Iron Lungs'' |
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− | [[File:T BuffIconThirst.png|frameless|51px|link=]] The '''Iron Lungs''' status effect appears when the Player |
+ | [[File:T BuffIconThirst.png|frameless|51px|link=]] The '''Iron Lungs''' status effect appears when the Player is wearing the [[Underwater Breathing Mask]] which increases lung capacity. |
Revision as of 14:26, 27 March 2020
Status Effects are temporary physical conditions in Conan Exiles.
Description
Status Effects can have either positive (buff) or negative (debuff) properties that can impact combat and survival. The Player Character can place certain status effects on themselves, their followers, fellow players, and other enemies in the game. The Player can, likewise, have status effects placed upon them by fellow players and enemies alike.
Weather and other environmental conditions can also place status effects upon the Player, with Followers immune to most environmental damage with the exception of Noxious Gas and damage caused by the extreme heat while standing in lava.
Combat Status Effects
Bleeding
- The Bleeding status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time bleed is applied, the timer resets. Can stack up to 20 times and its damage ignores armor.
Corruption
- The Corruption status effect is a debuff that reduces the Player's maximum Health and Stamina. If the Player is wielding the Blackheart Blade or Blackheart Hammer, maximum health and stamina is very quickly reduced to about 60% (if lacking the fourth Survival Perk). If fighting an enemy with a corrupted weapon, up to 50% of maximum health and stamina can be reduced at a rate of about 1 point per 5 seconds or completed successful attack upon the Player. The Corrupted status persists after death and can only be removed by being Entertained or by consuming a Heart of a Hero.
- Gaining Corruption - Is displayed when the Player is gaining corruption from an enemy's attacks. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
- Light Corruption - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar.
- Medium Corruption - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
- Heavy Corruption - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.
See also Environmental - Corruption
Crippled
- The Crippled status effect is a debuff that slows movement speed by 30% for 2 seconds and can stack up to 5 times[1]
- The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.
Noxious Gas
- The Noxious Gas status effect is a debuff that does 30 points of damage every second via the Gaseous Orb, Poison Arrow, or Vapor Trap. Wearing a mask or helmet with gas protection prior to combat will prevent damage being taken. Putting gas protection on while already taking Noxious Gas damage will not stop damage being taken.
See also Environmental - Noxious Gas
Poisoned
- The Poison status effect is a debuff that causes 2 points of damage every second for 10 seconds. Each time poison is applied, the timer resets. Can stack up to 10 times and its damage ignores armor.
- The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.
Sunder
- The Sunder status effect is a debuff that removes 10% of the target's armor value protection for 10 seconds. Can stack up to 5 times for a total of 50% armor value reduction.
Survival Status Effects
Cooling Down
- The Cooling Down status effect will appear when the Player's core temperature is being lowered through the use of drink for 90 seconds. Can be stacked with the status effect: Environmental - Cooling Down.
Warming Up
- The Warming Up status effect will appear when the Player's core temperature is being raised through the use of drink or food for 90 seconds.
Alcohol Poisoning
- The Alcohol Poisoning status effect is a debuff received after having 5-8 stacking alcoholic drinks. It deals 6 points of damage every 5 seconds to the Player and causes reduced stamina regeneration for 3 minutes. It can stack up to 4 times. A Set Antidote or Violet Curative will cure this effect.
Food Poisoning
- The Food Poisoning status effect is a debuff received after eating spoiled or raw food (if lacking the first Survival Perk) that damages the Player every 10 seconds for 100 seconds and can stack up to 10 times. A Set Antidote or Violet Curative will cure this effect.
Headache
- The Headache status effect is a debuff received after drinking alcoholic drinks. A Headache reduces the Player's max stamina by 50 and slightly increases their thirst rate for 60 seconds.
Starving
- The Starving status effect appears when the Player has become severely malnourished and needs to eat something urgently to satiate their hunger or they will take damage every second.
Thirsty
- The Thirsty status effect appears when the Player has become severely dehydrated and needs to drink something urgently to quench their thirst or they will take damage every second.
Regenerating
- The Regenerating status effect is a buff that will appear when your character is gradually regenerating health.
Encumbered
- The Encumbered status effect is a default display under the stamina bar that always shows the level of encumbrance or weight that the Player is currently carrying.
- When weight carried is between 0-49% of total encumbrance, the icon is green
- When weight carried is between 50-69%, the icon is yellow
- When weight carried is between 70-100%, the icon is red
- When weight carried is over 100%, the Player is Overencumbered, or carrying more weight than their current attributes normally allow, and the icon is flashing red, movement is restricted (if lacking fifth Encumbrance Perk), and stamina drains much more rapidly.
Environmental Status Effects
Soothing
- The Soothing status effect is a buff that occurs when the Player has a neutral (neither hot nor cold) core body temperature that grants a health regeneration of 1 point of healing every second.
Entertained
- The Entertained status effect is a buff that removes corruption from the Player when standing close to an Entertainer (regardless of tier) and increases health regeneration by 5%. It can be stacked up to 10 times.
Cooling Down
- The Cooling Down status effect will appear when the Player's core temperature is being lowered through the environment such as when swimming. Can be stacked with the status effect: Survival - Cooling Down.
Cold
- The Cold status effect will appear when the Player's core temperature is lowered to cold and hunger rate is increased slightly.
Very Cold
- The Very Cold status effect will appear when the Player's core temperature is lowered to very cold and hunger rate is increased slightly and maximum health is reduced.
Extremely Cold
- The Extremely Cold status effect will appear when the Player's core temperature is lowered to extremely cold and hunger rate is increased slightly, maximum health is reduced, and damage is taken every second.
Frostbite
- The Frostbite status effect will appear when the Player's core temperature is lowered to frostbitten and hunger rate is increased slightly, maximum health is reduced, and more damage is taken every 2 seconds.
Hot
- The Hot status effect will appear when the Player's core temperature is raised to hot and thirst rate is increased slightly.
Very Hot
- The Very Hot status effect will appear when the Player's core temperature is raised to very hot and thirst rate is increased slightly and maximum stamina is reduced.
Extremely Hot
- The Extremely Hot status effect will appear when the Player's core temperature is raised to extremely hot and thirst rate is increased slightly, maximum stamina is reduced, and damage is taken every second.
Heatstroke
- The Heatstroke status effect will appear when the Player's core temperature is raised to heatstroked and thirst rate is increased slightly, maximum stamina is reduced, and more damage is taken every 2 seconds.
Corruption
- The Corruption status effect reduces the Player's maximum Health and Stamina up to 50% at a rate of 1 point per 5 seconds when in a corrupted environment. This status persists after death and can only be removed by being Entertained or by consuming the Heart of a Hero.
- Gaining Corruption - Is displayed when the Player is gaining corruption while in a corrupted area. The corruption debuff replaces their health and stamina bar up to 50%. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
- Losing Corruption - Is displayed when corruption is gradually draining from the health and stamina bar by being Entertained. The stamina bar will refill itself immediately, the health bar can regenerate over time or with regenerating items.
- Light Corruption - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar. Corruption under 5% will simply show Gaining Corruption until the threshold has been met.
- Medium Corruption - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
- Heavy Corruption - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.
- Corruption Removal - All corruption is removed instantly via one Heart of a Hero.
See also Combat - Corruption
Noxious Gas
- The Noxious Gas status effect is a debuff that damages every second and can be stacked up to 10 times. Wearing a mask or helmet with gas protection prior to entering an area filled with Noxious Gas will prevent damage being taken. Putting a mask on after having already entered the area will not prevent damage.
See also Combat - Noxious Gas
Sandstorm
- The Sandstorm status effect is a debuff that will gradually damage the Player during a sandstorm in the Desert. Wearing a Sandstorm Breathing Mask or changing the Player's status effect to Sheltered will prevent damage being taken.
Sandstorm Mask
- The Sandstorm Mask status effect will display when the Player is wearing a mask or helmet that provides protection against taking damage from a Sandstorm or Noxious Gas including: Sandstorm Breathing Mask, Commander's Helmet, Godbreaker Helmet, Chilled Godbreaker Helmet, Mask of the Witch Doctor, Setite Mask, and Yoggite Chosen Mask. These articles will also protect Thralls from taking Noxious Gas damage.
Sheltered
- The Sheltered status effect indicates the extent to which the Player has some form of cover and shelter from weather and temperature effects. The more shaded the icon is, the greater protection is being provided by the current shelter that the Player currently finds themselves. A fully-shaded icon will protect the Player from taking damage during a Sandstorm. Besides building a base, the Player may be able to stand under or between certain physical landmarks or structures around the Map to temporarily gain shelter from the elements.
Attribute Status Effects
Drunk
- The Tipsy status effect lasts for 60 seconds after the Player drinks 1-3 alcoholic drinks. There do not appear to be effects for drinks 1-2, but the third drink will increase the Player's Vitality by +3 for 60 minutes. Subsequent drinks stack.
- The Drunk status effect is a buff that lasts for 60 seconds after the Player drinks drinks 4-5 alcoholic drinks. It gives the Player +3 to Vitality for drink 4, and +3 to Vitality and Strength for drink 5. As a side effect, the Player will develop the status effect: Alcohol Poisoning on drink 5 and vision will become temporarily blurry.
- The Yuo are pished status effect is a buff that lasts for 60 seconds after the Player drinks 6-7 alcoholic drinks. It gives the Player +3 to Vitality and Strength. As a side effect, the Player will stack the status effect: Alcohol Poisoning 2x-3x, and vision will become more blurry.
- The Skwu. Hhnaa?! status effect lasts for 60 seconds after the Player drinks 8-10 alcoholic drinks. Drink 8 gives the Player +3 to Vitality and Strength. As a side effect, the Player will get the status effect: Alcohol Poisoning 4x, and vision will become even more blurry. Drinks 9-10 seem to have no effects apart from extending the Player's buzz.
Increased Strength
- The Increased Strength status effect temporarily adds a bonus to the Player's strength attribute. Eating Cooked Catfish or consuming an Elixir of Might, for example, will give the Player +3 Strength for 1 hour.
Increased Agility
- The Increased Agility status effect temporarily adds a bonus to the Player's agility attribute. Eating Cooked Grouper or consuming an Elixir of Grace, for example, will give the Player +3 Agility for 1 hour.
Increased Vitality
- The Increased Vitality status effect temporarily adds a bonus to the Player's vitality attribute. Eating Cooked Anglerfish, Cooked Dogfish, Cooked Moray Eel, or consuming an Elixir of Vigor, for example, will give the Player +3 Vitaltiy for 1 hour.
Increased Accuracy
- The Increased Accuracy status effect temporarily adds a bonus to the Player's accuracy attribute. Eating Cooked Grouper or consuming an Elixir of Sight, for example, will give the Player +3 Accuracy for 1 hour.
Increased Grit
- The Increased Grit status effect temporarily adds a bonus to the Player's grit attribute. Eating Cooked Moray Eel or consuming an Elixir of Enduring, for example, will give the Player +3 Grit for 1 hour.
Increased Encumbrance
- The Increased Encumbrance status effect temporarily adds a bonus to the Player's encumbrance attribute. Eating Rhino Head Soup or consuming an Elixir of Numbing, for example, will give the Player +3 Encumbrance for 1 hour.
Increased Survival
- The Increased Survival status effect temporarily adds a bonus to the Player's survival attribute. Drinking Jungle Grog or consuming an Elixir of Ingestion, for example, will give the Player +3 Survival for 1 hour.
Increased Charisma
- The Increased Charisma status effect appears when a portion of the Player is visually enhanced for 60 minutes through the use of the Potion of Endowment.
Ability Status Effects
Night Vision
- Night-Eye
The Night-Eye status effect appears when the Player is able to see more clearly in dark conditions through the use of the Night-Eye Potion. Lasts for 5 minutes.
- Stalkers Vision
The Stalkers Vision status effect appears when the Player is able to see more clearly in dark conditions through the use of the Night-Stalkers Mask.
Underwater Breathing
The Water Breathing status appears when the Player uses a Breathing Potion, which increases lung capacity for 60 seconds, Fish Gill Potion which increases lung capacity for 120 seconds, or Breath of Dagon which increases lung capacity for 600 seconds.
- Iron Lungs
The Iron Lungs status effect appears when the Player is wearing the Underwater Breathing Mask which increases lung capacity.
Notes
- Temperature buffs do not stack, they replace each other, except for Water Cooling[2].
References
- ↑ Stacking for this status effect does not currently appear to increase the severity of the debuff.
- ↑ https://www.conanexiles.com/blog/update-36-the-warmakers-sanctuary-community-paintings-population-revamps/