Megaton238 (talk | contribs) m (Added a note about misspellings in configuration settings.) Tag: Source edit |
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==Server Settings== |
==Server Settings== |
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:''See also: [[Admin Panel#Admin commands|Admin commands]]'' |
:''See also: [[Admin Panel#Admin commands|Admin commands]]'' |
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+ | :or edit : \Conan\ConanSandbox\Saved\Config\WindowsServer\ServerSettings.ini |
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{{Ambox|border=red|type='''Issues''' |
{{Ambox|border=red|type='''Issues''' |
||
* The <code>landclaimradius</code> setting is currently missing ingame. This is not intended.<ref>[https://trello.com/c/Dz9CiMVh/86-land-claim-radius-slider-is-missing-from-server-settings "Land claim radius slider is missing from Server Settings" nicolev, Trello - November 27, 2018]</ref> |
* The <code>landclaimradius</code> setting is currently missing ingame. This is not intended.<ref>[https://trello.com/c/Dz9CiMVh/86-land-claim-radius-slider-is-missing-from-server-settings "Land claim radius slider is missing from Server Settings" nicolev, Trello - November 27, 2018]</ref> |
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{| class="wikitable" style="width: 100%;" |
{| class="wikitable" style="width: 100%;" |
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|- |
|- |
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− | ! style="width: |
+ | ! style="width: 15%;" | Title |
− | ! style="width: |
+ | ! style="width: 35%;" | Setting |
− | ! style="width: |
+ | ! style="width: 35%;" | Description |
! style="width: 15%;" | Useable |
! style="width: 15%;" | Useable |
||
|- |
|- |
||
| Difficulty<ref>[https://www.youtube.com/watch?v=q-2oP9e4ch8 Setting the difficulty on a server]</ref> |
| Difficulty<ref>[https://www.youtube.com/watch?v=q-2oP9e4ch8 Setting the difficulty on a server]</ref> |
||
+ | | Adjusts base settings for some categories to make the game more or less difficult. Typically adjusts sliders in the Combat, Survival, Harvesting and Purge tabs while other categories such as Progression, Crafting and Day/Night cycle are not changed. |
||
⚫ | |||
− | | Difficulty |
+ | | Difficulty presets for the server: |
− | * Civilized: |
+ | * Civilized: Easy |
− | * Decadent: |
+ | * Decadent: Normal |
− | * Barbaric: |
+ | * Barbaric: Hard |
− | | '' |
+ | | ''Yes<br/>(24.06.2021)'' |
|} |
|} |
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|-| |
|-| |
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Line 250: | Line 251: | ||
* 0.5 = 60 minutes |
* 0.5 = 60 minutes |
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* 1.0 = 30 minutes (*Default) |
* 1.0 = 30 minutes (*Default) |
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− | * |
+ | * 2.0 = 15 minutes |
− | | ''Yes<br/>( |
+ | | ''Yes<br/>(25.9.2022)'' |
|- |
|- |
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| Day Time Speed |
| Day Time Speed |
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Line 257: | Line 258: | ||
| Daytime hours in {{Gamename}} are between 7:00 and 16:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the day. |
| Daytime hours in {{Gamename}} are between 7:00 and 16:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the day. |
||
| |
| |
||
− | * 0.5 = |
+ | * 0.5 = 44 minutes |
− | * 1.0 = |
+ | * 1.0 = 22 minutes (*Default) |
− | * |
+ | * 2.0 = 11 minutes |
− | | ''Yes<br/>( |
+ | | ''Yes<br/>(25.9.2022)'' |
|- |
|- |
||
| Night Time Speed |
| Night Time Speed |
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Line 266: | Line 267: | ||
| Nighttime hours in {{Gamename}} are between 19:00 and 4:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the night. |
| Nighttime hours in {{Gamename}} are between 19:00 and 4:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the night. |
||
| |
| |
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− | * 0.5 = |
+ | * 0.5 = 10 minutes |
− | * 1.0 = |
+ | * 1.0 = 5 minutes (*Default) |
− | * |
+ | * 2.0 = 2.5 minutes |
− | | ''Yes<br/>( |
+ | | ''Yes<br/>(25.9.2022)'' |
|- |
|- |
||
| Dawn/Dusk Time Speed |
| Dawn/Dusk Time Speed |
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Line 275: | Line 276: | ||
| Dawn in {{Gamename}} is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk. |
| Dawn in {{Gamename}} is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk. |
||
| |
| |
||
− | * 0.5 = |
+ | * 0.5 = 6 minutes |
− | * 1.0 = |
+ | * 1.0 = 3 minutes (*Default) |
− | * |
+ | * 2.0 = 1.5 minutes |
− | | ''Yes<br/>( |
+ | | ''Yes<br/>(25.9.2022)'' |
|- |
|- |
||
| Use Catch Up Time |
| Use Catch Up Time |
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Line 306: | Line 307: | ||
! style="width: 10%;" | Useable |
! style="width: 10%;" | Useable |
||
|- |
|- |
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− | | |
+ | | Stamina Cost Multiplier |
+ | | StaminaCostMultiplier |
||
− | | PlayerHealthMultiplier |
||
⚫ | |||
− | | This directly multiplies the player health amount. |
||
− | | |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | ''Unclear if working?'' |
||
− | |- |
||
− | | Player Health Regen Speed Scale |
||
− | | PlayerHealthRegenSpeedScale |
||
− | | Directly multiplies the player's passive health regeneration speed. |
||
− | | |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | ''Unclear if working?'' |
||
− | |- |
||
⚫ | |||
− | | PlayerStaminaMultiplier |
||
− | | This directly multiplies the player stamina amount. |
||
− | | |
||
⚫ | |||
⚫ | |||
⚫ | |||
− | | ''Unclear if working?'' |
||
− | |- |
||
− | | Player Sprint Speed Scale |
||
− | | PlayerSprintSpeedScale<ref name="Unexposed"/> |
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− | | This affects how fast a player sprints. |
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− | | |
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⚫ | |||
⚫ | |||
⚫ | |||
− | | ''Unclear if working? Update: Has no effect as of 2.3, tested 4/10/2021'' |
||
− | |- |
||
− | | Player Stamina Cost Multiplier |
||
− | | PlayerStaminaCostMultiplier<ref name="Unexposed"/> |
||
⚫ | |||
| |
| |
||
* 0.5 = 5 Stamina spent |
* 0.5 = 5 Stamina spent |
||
* 1.0 = 10 stamina spent (*Default) |
* 1.0 = 10 stamina spent (*Default) |
||
* 1.5 = 15 stamina spent |
* 1.5 = 15 stamina spent |
||
− | | ''Yes<br/>( |
+ | | ''Yes<br/>(24.06.2021)'' |
− | |- |
||
− | | Player Stamina Sprint Cost Multiplier |
||
− | | PlayerStaminaCostSprintMultiplier<ref name="Unexposed"/> |
||
− | | This increases or decreases the amount of stamina players use while sprinting. |
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− | | |
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− | * 0.5 = 1 Stamina spent / second |
||
− | * 1.0 = 2 stamina spent / second (*Default) |
||
− | * 1.5 = 3 stamina spent / second |
||
− | | ''Unclear if working?'' |
||
− | |- |
||
− | | Player Stamina Regen Speed Scale |
||
− | | PlayerStaminaRegenSpeedScale |
||
− | | Directly multiplies the player's passive stamina regeneration speed. |
||
− | | |
||
− | * 0.5 = 2.5 Stamina / second |
||
− | * 1.0 = 5.0 Stamina / second (*Default) |
||
− | * 1.5 = 7.5 Stamina / second |
||
− | | ''Unclear if working?'' |
||
|- |
|- |
||
| Player Active Thirst Multiplier |
| Player Active Thirst Multiplier |
||
| PlayerActiveThirstMultiplier |
| PlayerActiveThirstMultiplier |
||
− | | Scales the speed at which a player gains or loses water. |
+ | | Scales the speed at which a player gains or loses water while active. |
| |
| |
||
− | * 0 = No loss |
||
* 0.5 = 1.0 Water loss / second |
* 0.5 = 1.0 Water loss / second |
||
* 1.0 = 2.0 Water loss / second (*Default) |
* 1.0 = 2.0 Water loss / second (*Default) |
||
* 1.5 = 3.0 Water loss / second |
* 1.5 = 3.0 Water loss / second |
||
− | | ''Yes<br/>( |
+ | | ''Yes<br/>(24.06.2021)'' |
− | |- |
||
− | | Player Idle Thirst Multiplier |
||
⚫ | |||
− | | |
||
− | | |
||
⚫ | |||
− | |- |
||
− | | Player Offline Thirst Multiplier |
||
− | | PlayerOfflineThirstMultiplier<ref name="Unexposed"/> |
||
⚫ | |||
− | | |
||
− | * 0 = No loss |
||
− | * 0.5 = 1.0 Water loss / second |
||
− | * 1.0 = 2.0 Water loss / second (*Default) |
||
− | * 1.5 = 3.0 Water loss / second |
||
− | | ''Unclear if working?'' |
||
|- |
|- |
||
| Player Active Hunger Multiplier |
| Player Active Hunger Multiplier |
||
| PlayerActiveHungerMultiplier |
| PlayerActiveHungerMultiplier |
||
− | | Scales the speed at which a player gains or loses food. |
+ | | Scales the speed at which a player gains or loses food while active. |
| |
| |
||
− | * 0 = No loss |
||
* 0.5 = 1.0 Food loss / second |
* 0.5 = 1.0 Food loss / second |
||
* 1.0 = 2.0 Food loss / second (*Default) |
* 1.0 = 2.0 Food loss / second (*Default) |
||
* 1.5 = 3.0 Food loss / second |
* 1.5 = 3.0 Food loss / second |
||
− | | ''Yes<br/>( |
+ | | ''Yes<br/>(24.06.2021)'' |
|- |
|- |
||
⚫ | |||
− | | |
||
⚫ | |||
⚫ | |||
⚫ | |||
| |
| |
||
⚫ | |||
− | | |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
− | | Player |
+ | | Player Idle Hunger Multiplier |
⚫ | |||
− | | PlayerOfflineHungerMultiplier<ref name="Unexposed"/> |
||
− | | Scales the speed at which a player gains or loses food while |
+ | | Scales the speed at which a player gains or loses food while idle. |
| |
| |
||
− | * 0 = No loss |
||
* 0.5 = 1.0 Food loss / second |
* 0.5 = 1.0 Food loss / second |
||
* 1.0 = 2.0 Food loss / second (*Default) |
* 1.0 = 2.0 Food loss / second (*Default) |
||
* 1.5 = 3.0 Food loss / second |
* 1.5 = 3.0 Food loss / second |
||
− | | '' |
+ | | ''Yes<br/>(24.06.2021)'' |
|- |
|- |
||
| Logged out characters remain in world |
| Logged out characters remain in world |
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Line 432: | Line 363: | ||
| |
| |
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| ''Yes<br/>(10.07.2020)'' |
| ''Yes<br/>(10.07.2020)'' |
||
− | |- |
||
− | | Drop Shortcut Bar Items on Death |
||
− | | DropShortcutbarOnDeath<ref name="UnexposedMention">Unexposed server setting which is not mentioned in the {{Gamename}} manual Version 1.4.</ref> |
||
− | | If True, players who are killed lose the items on their quickbars when they respawn. If False, players who die will respawn with these items. (Default True) |
||
− | | |
||
− | | ''No, bugged/broken<br/>(01.19.2018)'' |
||
− | |- |
||
− | | Drop Backpack on Death |
||
− | | DropBackpackOnDeath<ref name="UnexposedMention"/> |
||
− | | If True, players who are killed lose the items in their backpack when they respawn. If False, players who die will respawn with the contents of their backpack. (Default True) |
||
− | | |
||
− | | ''No, bugged/broken<br/>(01.19.2018)'' |
||
|- |
|- |
||
| Everybody can loot corpse |
| Everybody can loot corpse |
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Line 495: | Line 414: | ||
* 1.5 = 30 Damage taken |
* 1.5 = 30 Damage taken |
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| ''Yes<br/>(10.07.2020)'' |
| ''Yes<br/>(10.07.2020)'' |
||
− | |- |
||
− | | Minion Damage Multiplier |
||
− | | MinionDamageMultiplier |
||
− | | Multiplies the amount of damage that thralls and pets do. |
||
− | | |
||
− | * 0 = No damage dealt |
||
− | * 0.5 = 10 Damage dealt |
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− | * 1.0 = 20 Damage dealt (*Default) |
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− | * 1.5 = 30 Damage dealt |
||
− | | ''No, this setting was discontinued.''<ref name="Minion">[https://forums.funcom.com/t/using-minion-damage-done-modifier-does-nothing/109439/2 "Using Minion Damage done modifier does nothing" Ignasis, Funcom Forums - March 18, 2020]</ref> |
||
− | |- |
||
− | | Minion Damage Taken Multiplier |
||
− | | MinionDamageTakenMultiplier |
||
− | | Multiplies the amount of damage that thralls and pets receive. |
||
− | | |
||
− | * 0 = No damage taken |
||
− | * 0.5 = 10 Damage taken |
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− | * 1.0 = 20 Damage taken (*Default) |
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− | * 1.5 = 30 Damage taken |
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− | | ''No, this setting was discontinued.''<ref name="Minion"/> |
||
|- |
|- |
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| NPC Damage Multiplier |
| NPC Damage Multiplier |
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Line 538: | Line 437: | ||
| ''Yes<br/>(10.07.2020)'' |
| ''Yes<br/>(10.07.2020)'' |
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|- |
|- |
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− | | |
+ | | Thrall Damage To Players Multiplier |
+ | | ThrallDamageToPlayersMultiplier |
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− | | NPCHealthMultiplier |
||
− | | Multiplies the |
+ | | Multiplies the amount of damage that thralls do to players. |
| |
| |
||
− | * 0.5 = |
+ | * 0.5 = 10 damage dealt |
− | * 1.0 = |
+ | * 1.0 = 20 damage dealt (*Default) |
− | * 1.5 = |
+ | * 1.5 = 30 damage dealt |
⚫ | |||
− | * .1 x playerlevelregion |
||
⚫ | |||
|- |
|- |
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| NPC Respawn Multiplier |
| NPC Respawn Multiplier |
||
− | | NPCRespawnMultiplier |
+ | | NPCRespawnMultiplier |
| Multiplies the speed at which NPCs respawn in the world after dying. Note that currently many NPCs <i>DO NoT</i> respect this value. |
| Multiplies the speed at which NPCs respawn in the world after dying. Note that currently many NPCs <i>DO NoT</i> respect this value. |
||
| |
| |
||
− | * 0 = Never respawn (Untested) |
||
* 0.5 = 15 seconds |
* 0.5 = 15 seconds |
||
* 1.0 = 30 seconds (*Default) |
* 1.0 = 30 seconds (*Default) |
||
* 1.5 = 45 seconds |
* 1.5 = 45 seconds |
||
− | | ''Yes<br/>( |
+ | | ''Yes<br/>(24.06.2021)'' |
|- |
|- |
||
| Friendly Fire Damage Multiplier |
| Friendly Fire Damage Multiplier |
||
+ | | FriendlyFireDamageMultiplier |
||
− | | |
||
| Raising this increases the amount of damage a player deals to a friendly player. Lowering it decreases the amount. |
| Raising this increases the amount of damage a player deals to a friendly player. Lowering it decreases the amount. |
||
| |
| |
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Line 565: | Line 462: | ||
|- |
|- |
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| Building Damage Multiplier |
| Building Damage Multiplier |
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+ | | BuildingDamageMultiplier |
||
− | | |
||
| Raising this increases the amount of damage a building receives. Lowering it decreases the amount. |
| Raising this increases the amount of damage a building receives. Lowering it decreases the amount. |
||
| |
| |
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Line 579: | Line 476: | ||
* 1.5 = 15 durability lost per hit |
* 1.5 = 15 durability lost per hit |
||
| ''Yes<br/>(10.07.2020)'' |
| ''Yes<br/>(10.07.2020)'' |
||
− | |- |
||
− | | Shield Durability Multiplier |
||
− | | ShieldDurabilityMultiplier |
||
− | | Modifies the amount of durability damage that a shield takes when blocking. Increasing or decreasing this directly affects how shields will last. |
||
− | | |
||
− | * 0 = Invulnerable shields |
||
− | * 0.5 = 5 durability lost per hit |
||
− | * 1.0 = 10 durability lost per hit (*Default) |
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− | * 1.5 = 15 durability lost per hit |
||
− | | ''Unclear if working?'' |
||
|- |
|- |
||
| Thrall Wakeup Time |
| Thrall Wakeup Time |
||
+ | | ThrallWakeupTime |
||
− | | UnconsciousTimeSeconds<ref name="Unexposed"/> |
||
| This determines the length of time that a Thrall will remain unconscious. |
| This determines the length of time that a Thrall will remain unconscious. |
||
| |
| |
||
− | * 0 = Thralls will instantly wake up (untested) |
||
* 300 = Wake after 5 minutes |
* 300 = Wake after 5 minutes |
||
* 600 = Wake after 10 minutes (*Default) |
* 600 = Wake after 10 minutes (*Default) |
||
* 900 = Wake after 15 minutes |
* 900 = Wake after 15 minutes |
||
| ''Yes<br/>(10.07.2020)'' |
| ''Yes<br/>(10.07.2020)'' |
||
− | |- |
||
− | | Thrall Damage While Unconscious |
||
− | | ConciousnessDamageMultiplier<ref name="Unexposed"/> |
||
− | | Multiplies the amount of damage taken by a thrall while unconscious. |
||
− | | |
||
− | * 0 = Invulnerable while unconscious |
||
− | * 0.5 = 10 Damage taken |
||
− | * 1.0 = 20 Damage taken (*Default) |
||
− | * 1.5 = 30 Damage taken |
||
− | | ''Unclear if working?'' |
||
|- |
|- |
||
| Avatar Lifetime |
| Avatar Lifetime |
||
Line 626: | Line 502: | ||
| |
| |
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| ''Yes<br/>(10.07.2020)'' |
| ''Yes<br/>(10.07.2020)'' |
||
− | |- |
||
− | | Avatar Summon Time |
||
− | | AvatarSummonTime<ref name="Unexposed"/> |
||
− | | The time required to summon an Avatar. |
||
− | | |
||
− | * 10 = 10 seconds |
||
− | * 20 = 20 seconds (*Default) |
||
− | * 30 = 30 seconds |
||
− | | ''Unclear if working?'' |
||
|- |
|- |
||
| Time-Restrict Avatar Summoning |
| Time-Restrict Avatar Summoning |
||
Line 641: | Line 508: | ||
| |
| |
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| ''Yes<br/>(10.07.2020)'' |
| ''Yes<br/>(10.07.2020)'' |
||
− | |- |
||
− | | Avatar Dome Duration Multiplier<ref>[https://discordapp.com/channels/278275567088828417/279372338145918976/527589724173500437 Conny, December 26, 2018 (8:53 PM GMT) - #community-assistance, CE:AU discord]</ref> |
||
− | | AvatarDomeDurationMultiplier=1.000000 |
||
− | | Determines how long avatar domes last for. |
||
− | | |
||
− | * 0.1: Disables avatar domes |
||
− | * 1.0: Lasts 48 hours. |
||
− | * Any: Lasts <code>value</code> times 48 hours. |
||
− | | ''Unclear if working?'' |
||
|- |
|- |
||
| Enable Auto Facing on attack |
| Enable Auto Facing on attack |
||
Line 685: | Line 543: | ||
| Item Spoil Rate Scale |
| Item Spoil Rate Scale |
||
| ItemSpoilRateScale |
| ItemSpoilRateScale |
||
− | | Affects the length of time that foods will last before spoiling (smaller values means longer |
+ | | Affects the length of time that foods will last before spoiling (smaller values means items last longer before spoiling). |
| |
| |
||
− | * 0 = Never spoil |
||
* 0.5 = 4 minutes |
* 0.5 = 4 minutes |
||
* 1.0 = 2 minutes (*Default) |
* 1.0 = 2 minutes (*Default) |
||
* 1.5 = 1 minutes |
* 1.5 = 1 minutes |
||
− | | ''Yes<br/>( |
+ | | ''Yes<br/>(24.06.2021)'' |
|- |
|- |
||
| Harvest Amount Multiplier |
| Harvest Amount Multiplier |
||
Line 697: | Line 554: | ||
| Multiplies the amount of resources gathered when harvesting. |
| Multiplies the amount of resources gathered when harvesting. |
||
| |
| |
||
− | * |
+ | * 0.5 = 5 Resources |
− | * |
+ | * 1.0 = 10 Resources (Default) |
+ | * 2.0 = 15 Resources |
||
⚫ | |||
⚫ | |||
|- |
|- |
||
| Resource Respawn Speed Multiplier |
| Resource Respawn Speed Multiplier |
||
| ResourceRespawnSpeedMultiplier |
| ResourceRespawnSpeedMultiplier |
||
− | | Multiplies the speed at which resources respawn after being harvested. Works opposite of NPC respawn multiplier despite tooltip and manual description |
+ | | Multiplies the speed at which resources respawn after being harvested. (Works opposite of NPC respawn multiplier despite tooltip and manual description) |
| |
| |
||
* 0.5 = 30 minutes |
* 0.5 = 30 minutes |
||
Line 732: | Line 590: | ||
|- |
|- |
||
| Crafting Time Multiplier |
| Crafting Time Multiplier |
||
+ | | ItemConvertionMultiplier |
||
− | | CraftingTimeMultiplier |
||
− | | |
+ | | Multiplier for the time to craft, larger than 1 makes it slower, less than 1 makes it faster. |
| |
| |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
| Thrall Crafting Time Multiplier |
| Thrall Crafting Time Multiplier |
||
+ | | ThrallConversionMultiplier |
||
− | | ThrallCraftingTimeMultiplier |
||
− | | |
+ | | Multiplier for the time to craft, larger than 1 makes it slower, less than 1 makes it faster. |
| |
| |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
| Fuel Burn Time Multiplier |
| Fuel Burn Time Multiplier |
||
Line 747: | Line 611: | ||
| Raising this increases the time fuel units burn. Lowering it decreases fuel burn time. |
| Raising this increases the time fuel units burn. Lowering it decreases fuel burn time. |
||
| |
| |
||
⚫ | |||
− | | ''Yes<br/>(10.07.2020)'' |
||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
| Crafting Cost Multiplier |
| Crafting Cost Multiplier |
||
Line 757: | Line 624: | ||
* 1.5 = 300 wood |
* 1.5 = 300 wood |
||
| ''Yes<br/>(24.06.2021)'' |
| ''Yes<br/>(24.06.2021)'' |
||
− | |- |
||
− | | Structure Damage Multiplier |
||
− | | StructureDamageMultiplier |
||
− | | Multiplies the amount of damage a defensive structure (ex [[Palisade]]) can give. |
||
− | | |
||
− | * 0 = No damage (untested) |
||
− | * 0.5 = 10 damage |
||
− | * 1.0 = 20 damage (*Default) |
||
− | * 1.5 = 30 damage |
||
− | | ''No<br/>(01.20.2018)'' |
||
− | |- |
||
− | | Structure Damage Taken Multiplier |
||
− | | StructureDamageTakenMultiplier |
||
− | | Multiplies the amount of damage a structure takes when attacked (walls/crafting stations extra) |
||
− | | |
||
− | * 0 = No damage taken (untested) |
||
− | * 0.5 = 10 damage taken |
||
− | * 1.0 = 20 damage taken (*Default) |
||
− | * 1.5 = 30 damage taken |
||
− | | ''No<br/>(01.20.2018)'' |
||
− | |- |
||
− | | Structure Health Multiplier |
||
− | | StructureHealthMultiplier |
||
− | | Multiplies the amount of Health a structure has. |
||
− | | |
||
− | * 0.5 = 500 HP |
||
− | * 1.0 = 1000 HP (*Default) |
||
− | * 1.5 = 1500 HP |
||
− | | ''No<br/>(01.20.2018)'' |
||
− | |- |
||
− | | Player Encumbrance Multiplier |
||
− | | PlayerEncumbranceMultiplier |
||
− | | This multiplies the amount of [[encumbrance]] that an item adds to the player. (Setting to 0 does not disable) |
||
− | | |
||
− | * 0.5 = 2.5 weight added |
||
− | * 1.0 = 5.0 weight added (*Default) |
||
− | * 1.5 = 7.5 weight added |
||
− | | ''No<br/>(10.07.2020)'' |
||
− | |- |
||
− | | Player Encumbrance Penalty Multiplier |
||
− | | PlayerEncumbrancePenaltyMultiplier |
||
− | | This multiplies the penalties that a player suffers when they are [[encumbrance|encumbered]]. (Setting to 0 does not disable) |
||
− | | |
||
− | * 0.5 = 35 Movement penalty at 99% |
||
− | * 1.0 = 70 Movement penalty at 99% (Default) |
||
− | * 1.5 = 125 Movement penalty at 99% |
||
− | | ''No<br/>(10.07.2020)'' |
||
|} |
|} |
||
|-| |
|-| |
||
Line 1,009: | Line 829: | ||
| Animal Pen Crafting Time Multiplier |
| Animal Pen Crafting Time Multiplier |
||
| AnimalPenCraftingTimeMultiplier |
| AnimalPenCraftingTimeMultiplier |
||
− | | Multiplies the |
+ | | Multiplies the time to craft in animal pens. Numbers larger than 1 make it slower, less than 1 makes it faster. |
⚫ | |||
− | | ''Unclear if working?'' |
||
|- |
|- |
||
| Food Container Range multiplier |
| Food Container Range multiplier |
||
Line 1,214: | Line 1,034: | ||
==Notes== |
==Notes== |
||
+ | * Some configuration settings in the INI file may have misspellings. For example, "ItemConvertionMultiplier" instead of "ItemConversionMultiplier". You may need to use the incorrect spelling for the server to recognize the setting until it is corrected in an update. |
||
* Currently 'Weather Severity' and 'Wind Severity' seem to be still experimental. They're leftovers from previous design iterations. It's more likely for these settings to remain this way rather than being fully implemented features, so use at your own risk!<ref>[https://forums.funcom.com/t/question-regarding-server-settings-weather/67515/5 Ignasis, Funcom Forums - May 7, 2019]</ref> |
* Currently 'Weather Severity' and 'Wind Severity' seem to be still experimental. They're leftovers from previous design iterations. It's more likely for these settings to remain this way rather than being fully implemented features, so use at your own risk!<ref>[https://forums.funcom.com/t/question-regarding-server-settings-weather/67515/5 Ignasis, Funcom Forums - May 7, 2019]</ref> |
||
* A Linux build for setting up servers is currently a [[Upcoming features#Cancelled features|cancelled feature]]. |
* A Linux build for setting up servers is currently a [[Upcoming features#Cancelled features|cancelled feature]]. |
||
* The "PvP Fast", "PvE Fast", "PvP Mayhem", "PvP Blitz" and official server monthly wipes are cancelled features from different phases of Early Access development. |
* The "PvP Fast", "PvE Fast", "PvP Mayhem", "PvP Blitz" and official server monthly wipes are cancelled features from different phases of Early Access development. |
||
− | ===Issues=== |
+ | ===Issues=== |
− | * |
+ | *You might not ever see your own server on the list in-game. Steam only queries the first 5000 servers and displays those in the in-game lists for all Steam games. |
− | # |
+ | #Favorite your own server in Steam to verify if it is up. |
# If you still are not able to see it, try searching the servers' number manually. |
# If you still are not able to see it, try searching the servers' number manually. |
||
− | * |
+ | *Removing a mod from the server and using the same database may cause issues. When you remove a mod, those mods leave a lot of garbage behind, which the game does not know what to do with. This can cause undesired effects. Removing a mod is sometimes paired with wiping the database clean for a fresh start. |
==References== |
==References== |
||
− | <references/> |
+ | <references /> |
[[Category:Servers]] |
[[Category:Servers]] |
Latest revision as of 18:50, 26 March 2023
- See also: Guide, Server Configuration/Useful links, Admin Panel.
Server Setup
- See also: Official server hardware.
Dedicated Server System Requirements
Dedicated Server Setup
- Dedicated Server Launcher.
- How to get a Dedicated Server.
- Dedicated Server Setup: Linux and Wine.
- PCinvasion.com guide to setting up a windows Conan Exiles dedicated server
Server Settings
- See also: Admin commands
- or edit : \Conan\ConanSandbox\Saved\Config\WindowsServer\ServerSettings.ini
Issues |
This section is updated to the latest manual version (v1.4). However, detailed usage and availability information is still missing. If you would like to contribute, please take a moment to check as much as possible. TheLOLxd2 (talk) 17:53, 27 August 2018 (UTC) |
Title | Setting | Description | Useable |
---|---|---|---|
Difficulty[3] | Adjusts base settings for some categories to make the game more or less difficult. Typically adjusts sliders in the Combat, Survival, Harvesting and Purge tabs while other categories such as Progression, Crafting and Day/Night cycle are not changed. | Difficulty presets for the server:
|
Yes (24.06.2021) |
Title | Setting | Description | Useable |
---|---|---|---|
Server Name | ServerName | The name of your server. | Yes (09.23.2018) |
Number of players | N/A | Maximum number of players (slider). | ? |
Map | "Location of map to use". This is one of the following:
|
? | |
Message Of The Day | ServerMessageOfTheDay | Set message of the day here. | Yes (09.23.2018) |
Server password | ServerPassword | The server password can be changed here. | Yes (09.23.2018) |
Admin password | AdminPassword | This password gives administration rights. | Yes (09.23.2018) |
Make Admin | Main article: Admin Panel
|
Click 'Make Me Admin' and type in Admin password to get admin access on a server. | ? |
BattlEye Enabled | IsBattlEyeEnabled | This enables BattlEye cheat protection on the server. Funcom highly recommends this to avoid cheaters from affecting your gameplay. | Yes (09.23.2018) |
PVP Enabled | PVPEnabled | When this is flagged, Player vs Player is enabled on the server. (Default True) | Yes (09.23.2018) |
Time-Restrict PvP | RestrictPVPTime | When this is flagged, Player vs Player is only possible within the set time periods. | Yes (09.23.2018) |
PvP Blitz Enabled | PVPBlitzServer[4] | When this is enabled, progression is faster in order to get players into higher-tier PvP quicker. (Default False) | Yes (09.23.2018) |
Time-Restrict PvP Building Damage | RestrictPVPBuildingDamageTime | When this is flagged, players can only attack and destroy other player's structures within the set time periods. | Yes (09.23.2018) |
Community | ServerCommunity | Selecting a community from the drop down list will affect how your server is filtered in the server list. Please set up your community responsibly, in order to help players find a server that matches their playstyle.
You can choose from Purist, Relaxed, HardCore, RolePlaying and Experimental. |
Yes (09.23.2018) |
Server Region | serverRegion | Selecting a server region will affect how your server is filtered in the list. Please select your region to help players find a server that is close to them.
|
Yes (09.23.2018) |
No Ownership | NoOwnership | Flagging this means that the ownership rules on the server do no exist. This means that all players can loot all chests, use all machines, dismantle all buildings etc. | Yes (09.23.2018) |
Containers Ignore Ownership | ContainersIgnoreOwnership | Flagging this means that all containers are open to other players, but enables optional locking of some chests. | Yes (09.23.2018) |
Can damage player owned structures | CanDamagePlayerOwnedStructures | If this is flagged, players can attack and destroy other player's structures. | Yes (09.23.2018) |
Can Damage players | bCanBeDamaged[4] | If this is flagged, players can be damaged by other players. | Yes (09.23.2018) |
Enable Sandstorm | EnableSandStorm | Flagging this allows sandstorms to periodically sweep across the Exiled Lands. | Yes (09.23.2018) |
Clan Max Size | clanMaxSize | This sets the maximum allowable size of clans on the server. Once a clan reaches the limit, no new members can join. | Yes (09.23.2018) |
Tethering Distance | In CO-OP game on a non-dedicated server, clients are tethered to the host player and the maximum distance can be set here. | ? | |
Maximum Nudity | MaxNudity |
This setting determines the maximum amount of nudity on the server. This overrides the client preference, so if a server is set to no nudity, even if a player sets their client to full nudity, they will not be able to see nudity on this server. However, if a server allows full nudity, and a player sets their client to partial nudity, the client will correctly show only partial nudity.
|
Yes (09.23.2018) |
Server Voice Chat | serverVoiceChat | Select if the server should have an in-game voice chat or not. | Yes (09.23.2018) |
Title | Setting | Description | Examples | Useable |
---|---|---|---|---|
Player XP Rate Multiplier | PlayerXPRateMultiplier | This multiplier affects all types of XP that players receive. You can use this to adjust player progression for all activities. |
|
Yes (10.7.2020) |
Player XP Time Multiplier | PlayerXPTimeMultiplier | In Conan Exiles, players receive XP passively over time, simply for surviving. This multiplies the speed at which players receive this XP. |
|
Yes (10.7.2020) |
Player XP Kill Multiplier | PlayerXPKillMultiplier | This multiplies the amount of XP that players receive for killing monsters and players in Conan Exiles. |
|
Yes (10.7.2020) |
Player XP Harvest Multiplier | PlayerXPHarvestMultiplier | This multiplies the amount of XP that players receive for harvesting in Conan Exiles. |
|
Yes (10.7.2020) |
Player XP Craft Multiplier | PlayerXPCraftMultiplier | This multiplies the amount of XP that players receive for crafting in Conan Exiles. |
|
Yes (10.7.2020) |
Title | Setting | Description | Examples | Useable |
---|---|---|---|---|
Day Cycle Speed | DayCycleSpeedScale | This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below. |
|
Yes (25.9.2022) |
Day Time Speed | DayTimeSpeedScale | Daytime hours in Conan Exiles are between 7:00 and 16:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the day. |
|
Yes (25.9.2022) |
Night Time Speed | NightTimeSpeedScale | Nighttime hours in Conan Exiles are between 19:00 and 4:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the night. |
|
Yes (25.9.2022) |
Dawn/Dusk Time Speed | DawnDuskSpeedScale | Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk. |
|
Yes (25.9.2022) |
Use Catch Up Time | UseClientCatchUpTime[4] | Enables or disables the use of Catch up time mechanics on the server. |
|
Yes (10.7.2020) |
Catch Up Time | ClientCatchUpTime | In order to create a smooth starting experience for new players, Conan Exiles has the ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server "catches up" to them. We recommend not setting this to the darkest hours of the night, unless you are a sadistic person. | 12.00 will have the player playing at noon until the server rolls back around to noon the next day. | Yes (10.7.2020) |
Title | Setting | Description | Examples | Useable |
---|---|---|---|---|
Stamina Cost Multiplier | StaminaCostMultiplier | Increases or decreases the amount of stamina players use per action. |
|
Yes (24.06.2021) |
Player Active Thirst Multiplier | PlayerActiveThirstMultiplier | Scales the speed at which a player gains or loses water while active. |
|
Yes (24.06.2021) |
Player Active Hunger Multiplier | PlayerActiveHungerMultiplier | Scales the speed at which a player gains or loses food while active. |
|
Yes (24.06.2021) |
Player Idle Thirst Multiplier | PlayerIdleThirstMultiplier | Scales the speed at which a player gains or loses water while idle. |
|
Yes (24.06.2021) |
Player Idle Hunger Multiplier | PlayerIdleHungerMultiplier | Scales the speed at which a player gains or loses food while idle. |
|
Yes (24.06.2021) |
Logged out characters remain in world | LogoutCharactersRemainInTheWorld | If flagged/True, player bodies remain in the world in an unconscious state. If unflagged/False, player bodies are gone from the world when offline. (Default: True) | Yes (01.19.2018) | |
Drop Equipment on Death | DropEquipmentOnDeath | If True, players who are killed drop their equipped items when they respawn. If False, players who die will respawn with all of their equipment. (Default True) | Yes (10.07.2020) | |
Everybody can loot corpse | EverybodyCanLootCorpse | If True, anybody can loot the corpse of a dead player. If False, only the player can recover items from their corpse. (Default True) | Yes (10.07.2020) | |
Thrall Corruption Removal Multiplier | ThrallCorruptionRemovalMultiplier | Raising this increases the speed at which thrall entertainers
remove player corruption. Lowering it decreases the speed. |
Yes (10.07.2020) | |
Player Corruption Gain Multiplier | PlayerCorruptionGainMultiplier | It multiplies corruption given to players. | Yes (10.07.2020) |
Title | Setting | Description | Examples | Useable |
---|---|---|---|---|
Player Damage Multiplier | PlayerDamageMultiplier | Multiplies the amount of damage that a player does. |
|
Yes (10.07.2020) |
Player Damage Taken Multiplier | PlayerDamageTakenMultiplier | Multiplies the amount of damage that a player receives. |
|
Yes (10.07.2020) |
NPC Damage Multiplier | NPCDamageMultiplier | Multiplies the amount of damage that NPCs and Monsters do. |
|
Yes (10.07.2020) |
NPC Damage Taken Multiplier | NPCDamageTakenMultiplier | Multiplies the amount of damage that NPCs and Monsters receive. |
|
Yes (10.07.2020) |
Thrall Damage To Players Multiplier | ThrallDamageToPlayersMultiplier | Multiplies the amount of damage that thralls do to players. |
|
Yes (24.06.2021) |
NPC Respawn Multiplier | NPCRespawnMultiplier | Multiplies the speed at which NPCs respawn in the world after dying. Note that currently many NPCs DO NoT respect this value. |
|
Yes (24.06.2021) |
Friendly Fire Damage Multiplier | FriendlyFireDamageMultiplier | Raising this increases the amount of damage a player deals to a friendly player. Lowering it decreases the amount. | Yes (10.07.2020) | |
Building Damage Multiplier | BuildingDamageMultiplier | Raising this increases the amount of damage a building receives. Lowering it decreases the amount. | Yes (10.07.2020) | |
Durability Damage Multiplier | DurabilityMultiplier | Modifies the amount of durability damage that an item takes when used or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last. Note: This is bugged and has been for a long time, it actually only affects weapons and shields (including truncheons) unless you use a mod that fixes it. |
|
Yes (10.07.2020) |
Thrall Wakeup Time | ThrallWakeupTime | This determines the length of time that a Thrall will remain unconscious. |
|
Yes (10.07.2020) |
Avatar Lifetime | AvatarLifetime | This determines the length of time that an Avatar can remain alive in the world. |
|
Unclear if working? |
Disable Avatars | AvatarsDisabled |
|
Yes (10.07.2020) | |
Time-Restrict Avatar Summoning | When this is flagged, avatars can only be summoned within the set time periods. | Yes (10.07.2020) | ||
Enable Auto Facing on attack | Activates the autotargeting system when using gamepad. | Yes (10.07.2020) | ||
Enable Target Lock | Activates the target lock system making it possible to lock on to enemies and neutrals. | Yes (10.07.2020) | ||
Disable Landclaim Notifications[5] | DisableLandclaimNotifications=True |
|
Yes (10.07.2020) |
Title | Setting | Description | Examples | Useable |
---|---|---|---|---|
Item Spoil Rate Scale | ItemSpoilRateScale | Affects the length of time that foods will last before spoiling (smaller values means items last longer before spoiling). |
|
Yes (24.06.2021) |
Harvest Amount Multiplier | HarvestAmountMultiplier | Multiplies the amount of resources gathered when harvesting. |
|
Yes (24.06.2021) |
Resource Respawn Speed Multiplier | ResourceRespawnSpeedMultiplier | Multiplies the speed at which resources respawn after being harvested. (Works opposite of NPC respawn multiplier despite tooltip and manual description) |
|
Yes (24.06.2021) |
Land Claim Radius Multiplier | LandClaimRadiusMultiplier | This increases and decreases the radius at which land claim is applied. This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land. |
|
Yes (10.07.2020) |
Title | Setting | Description | Examples | Useable |
---|---|---|---|---|
Crafting Time Multiplier | ItemConvertionMultiplier | Multiplier for the time to craft, larger than 1 makes it slower, less than 1 makes it faster. |
|
Yes (24.06.2021) |
Thrall Crafting Time Multiplier | ThrallConversionMultiplier | Multiplier for the time to craft, larger than 1 makes it slower, less than 1 makes it faster. |
|
Yes (24.06.2021) |
Fuel Burn Time Multiplier | FuelBurnTimeMultiplier | Raising this increases the time fuel units burn. Lowering it decreases fuel burn time. |
|
Yes (24.06.2021) |
Crafting Cost Multiplier | CraftingCostMultiplier | This multiplies the amount of resources needed to craft an item |
|
Yes (24.06.2021) |
Title | Setting | Description | Examples | Useable |
---|---|---|---|---|
Disable Building Abandonment | DisableBuildingAbandonment | If flagged, disables decay on buildings over time. | Yes (10.07.2020) | |
Building Decay Time Multiplier | BuildingDecayTimeMultiplier | Raising this increases the time it takes for building pieces and structures to decay. Lowering it decreases the decay time. | Yes (10.07.2020) |
Title | Setting | Description | Useable |
---|---|---|---|
Chat Local Radius | ChatLocalRadius | Sets at what radius local chat will broadcast around a player in centimeters. | Yes (10.07.2020) |
Max Message Length | ChatMaxMessageLength | Sets the max number of characters in a chat message. | Yes (10.07.2020) |
Chat Has Global | ChatHasGlobal | Allows/disallows global chat. The in-game chat has a global channel all players can speak in. | Yes (10.07.2020) |
This is the intended behaviour of each setting.[6] For additional notes, see The Purge. |
Title | Setting | Description | Useable |
---|---|---|---|
Enable Purge | EnablePurge | Unchecking will completely disable purge events. | Yes (10.07.2020) |
Purge Level | PurgeLevel | Raising this increases the purge difficulty level. Example:
|
Yes (10.07.2020) |
Purges per day | PurgePeriodicity | Raising this increases the number of times a purge will be triggered in a real day. The actual number of purges is also dependent on the various settings below. | Unclear if working? |
Restrict Purge Time | RestrictPurgeTime | If flagged, purges will be restricted to set times. | Yes (10.07.2020) |
PurgeTimeWeekdayEnd | The value 0000 means 00:00 oclock is the weekday end time.[8] | Yes (10.07.2020) | |
PurgeTimeWeekdayStart | The value 0000 means 00:00 oclock is the weekday start time.[8] | Yes (10.07.2020) | |
PurgeTimeWeekendEnd | The value 0000 means 00:00 oclock is the weekend end time.[8] | Yes (10.07.2020) | |
PurgeTimeWeekendStart | The value 0000 means 00:00 oclock is the weekend start time.[8] | Yes (10.07.2020) | |
Purge Time Restrictions | The Purge will only take place during the times specified. | Yes (10.07.2020) | |
PurgeRestrictionWeekdayEnd | Yes (10.07.2020) | ||
PurgeRestrictionWeekdayStart | The value 0830 means 08:30 oclock is the weekday start time.[8] | Yes (10.07.2020) | |
PurgeRestrictionWeekendEnd | The value 2200 means 22:00 oclock is the weekend end time.[8] | Yes (10.07.2020) | |
PurgeRestrictionWeekendStart | The value 1800 means 18:00 oclock is the weekend start time.[8] | Yes (10.07.2020) | |
Purge Preparation Time | PurgePreparationTime | Raising this increases the time in minutes between The Purge warning and the start of the purge. | Yes (10.07.2020) |
Purge Duration | PurgeDuration | Raising this increases the maximum time The Purge will last. If you kill all of the waves a purge can complete sooner | Yes (10.07.2020) |
Minimum Number of Online Players | MinPurgeOnlinePlayers | Raising this will make purges only occur when the set number of players are online. If set to zero, the Purge will attack any clan above the Purge Meter threshold (offline Purges). | Yes (10.07.2020) |
Allow Building | AllowBuilding | If flagged, building is allowed during purges. | Yes (10.07.2020) |
Purge Meter Trigger Value | ClanPurgeTrigger | Raising this increases the amount of different selected actions clans or players can do until they are eligible to be purged. In general, the higher the number, the longer a clan needs to be active in order to trigger The Purge. | Yes (10.07.2020) |
Purge Meter Update Interval | ClanScoreUpateFrenquency | This is the interval that clan Purge events are aggregated, and the scores are added to the Purge Meter. Lower numbers will raise the clan meter more quickly. | Yes (10.07.2020) |
PurgeNPCBuildingDamageMultiplier[9] | Raising this will increase damage inflicted by NPCs during a Purge. Examples:
|
Unclear if working? |
Title | Setting | Description | Useable |
---|---|---|---|
Enable Hunger System: Thralls | ToggleHungerSystemThralls | Toggles the hunger system for thralls. | Unclear if working? |
Enable Hunger System: Pets | ToggleHungerSystemPets | Toggles the hunger system for pets. | Unclear if working? |
Food Nutrition Value | FoodNutritionValue | The amount of nutrition the companion gain from eating food. | Unclear if working? |
Starvation Time In Minutes | StarvationTimeInMinutes | The amount of minutes it takes for companion hunger gauges to go from 100 to 0.
|
Unclear if working? |
Starvation Damage Penalty Cap | StarvationDamagePenaltyCap | When a companion's hunger gauge reaches 0, they start taking damage to their health. This value determines how much health can be removed in total, given in percent where 1 means 100% of the health. | Unclear if working? |
Animal Pen Crafting Time Multiplier | AnimalPenCraftingTimeMultiplier | Multiplies the time to craft in animal pens. Numbers larger than 1 make it slower, less than 1 makes it faster. | |
Food Container Range multiplier | FeedBoxRangeMultiplier | Multiplies the distance that Food Containers can feed your companions. | Yes (10.07.2020) |
Exclusive Diet | ExclusiveDiet | Determines whether companions exclusively eat items listed on their diet. Disabled means they will eat any food item, in addition to their diet. | Unclear if working? |
Title | Setting | Description | Useable |
---|---|---|---|
Region Block List | RegionBlockList | These settings use an IP lookup to determine the connection country of origin and prevent those regions not flagged for access from connection. Country codes can also be manually added, using the two letter codes from the list here | ? |
Unexposed Server Settings
Caution - These settings remain hidden for a reason. These can have an extremely negative impact on your gameplay experience. Use with caution.
These unexposed server settings have not been categorized to one of above subsections yet (- or have any information added to them.)[10]
- BlueprintConfigVersion
- BuildingRadialDestructionForceMultiplier
- ClipVelocityOnNavmeshBoundary
- ConfigVersion
- RotateToTargetSendsAngularVelocity
- TargetPredictionAllowSecondsForAttack
- TargetPredictionMaxSeconds
- UnarmedNPCStepBackDistance
- UseLocalQuadraticAngularVelocityPrediction
- ValidatePhysNavWalkWithRaycast
- WeaponEffectBoundsShorteningFraction
- CrossDesertOnce
- DogsOfTheDesertSpawnWithDogs - If true, Dogs of the Desert NPCs spawn with wolves (useable: ?)
- EnforceRotationRateInCombat_2
- EnforceRotationRateWhenRoaming_2
- LocalNavMeshVisualizationFrequency
- LQAVPFadeTime
- LQAVPMethod
- LQAVPUseTime
- MaxAggroRange
- NetworkSimulatedSmoothRotationTimeWithLQAVP
- NPCKnockbackMultiplier
- NPCMindReadingMode
- PathFollowingAvoidanceMode
- PathFollowingSendsAngularVelocity
- PlayerKnockbackMultiplier
- PlayerMovementSpeedScale
The following settings were added very recently (H1 2020);
- IsVACEnabled
- ThrallExclusionRadius
- CampsIgnoreLandclaim
- AvatarDomeDamageMultiplier
- NPCMaxSpawnCapMultiplier
- VocalVisibilityDurationInMinutes - The duration in minutes a player will be listed in the player list after participating in chat. If you set that value below 1 minute, this feature will be disabled (this is the current setting in official servers at this moment). Any value set to 1 or above will show the results reported.[11]
- CombatModeModifier
- BuildingPreloadRadius
- KickAFKPercentage
- KickAFKTime
- OfflinePlayersUnconsciousBodiesHours
- CorpsesPerPlayer
- StaminaRegenerationTime
- StaminaExhaustionTime
- StaminaStaticRegenRateMultiplier
- StaminaMovingRegenRateMultiplier
- StaminaOnConsumeRegenPause
- StaminaOnExhaustionRegenPause
- ThrallScoutingTimeMinutes
- ThrallMinDistanceAwayFromHome
- ThrallTeleportingCooldown
- MinionPopulationBaseValue
- MinionPopulationPerPlayer
- MinionOverpopulationCleanup
- UseMinionPopulationLimit
- EnableFollowerRescueOnLandClaimOnly - If true, players can rescue followers ONLY on land they (or their clan) own.[12]
- EnableFollowerRescueInBuildExclusionZone - If false, players cannot rescue followers in Build Exclusion Zones.[12]
- FollowerRescueCooldown (default=3600) - Defines (in seconds) how often players can rescue followers (cooldown is shared between clan members).[12]
- DamageCooldownBeforeRescue (default=600) - Amount of seconds where followers cannot be rescued if player or target follower took any damage.[12]
- MaxBuildingDecayTime
- MaxDecayTimeToAutoDemolish
- ThrallDecayTime
- DisableThrallDecay
- BuildingDecayTimePerScore
- DecayCleanupTimeMultiplier
- DecayCleanupTimeMultiplier
- DecayBonusTimeRate
- DecayShowBuildingScore - If true, Build Score is displayed on the repair hammer/TAB popup.[13]
- EnableAutoFacingOnAttack
- EnableTargetLock
- LocalLandClaimVisualizationFrequency
- LocalLandClaimVisualizationRadius
- LocalLandClaimVisualizationChannel
- EnableClanMarkers
- ValidatePlayerStats
- AllowedTimeUndermesh
- AllowedDistanceUndermeshSquared
- EventLogCauserPrivacy <===== Event Log-related.
- RestrictAvatarSummoningTime
- AvatarSummoningTimeWeekdayStart
- AvatarSummoningTimeWeekdayEnd
- AvatarSummoningTimeWeekendStart
- AvatarSummoningTimeWeekendEnd
- MaxDeathMapMarkers
- MaxAllowedPing
- RegionAllowAfrica
- RegionAllowAsia
- RegionAllowCentralEurope
- RegionAllowEasternEurope
- RegionAllowWesternEurope
- RegionAllowNorthAmerica
- RegionAllowOceania
- RegionAllowSouthAmerica
- PvPEnabled = true/false
- RestrictPvPTime = true/false
- PVPEnabledMonday = true/false
- PVPEnabledTuesday = true/false
- PVPEnabledWednesday = true/false
- PVPEnabledThursday = true/false
- PVPEnabledFriday = true/false
- PVPEnabledSaturday = true/false
- PVPEnabledSunday = true/false
- PVPTimeMondayStart = 1800
- PVPTimeTuesdayStart = 1800
- PVPTimeWednesdayStart = 1800
- PVPTimeThursdayStart = 1800
- PVPTimeFridayStart = 1800
- PVPTimeSaturdayStart = 1800
- PVPTimeSundayStart = 2300
- PVPTimeMondayEnd = 2300
- PVPTimeTuesdayEnd = 2300
- PVPTimeWednesdayEnd = 2300
- PVPTimeThursdayEnd = 2300
- PVPTimeFridayEnd = 2300
- PVPTimeSaturdayEnd = 2300
- PVPTimeSundayEnd = 2300
- RestrictPvPBuildingDamageTime = true/false
- PVPBuildingDamageEnabledMonday = true/false
- PVPBuildingDamageEnabledTuesday = true/false
- PVPBuildingDamageEnabledWednesday = true/false
- PVPBuildingDamageEnabledThursday = true/false
- PVPBuildingDamageEnabledFriday = true/false
- PVPBuildingDamageEnabledSaturday = true/false
- PVPBuildingDamageEnabledSunday = true/false
- PVPBuildingDamageTimeMondayStart = 1800
- PVPBuildingDamageTimeTuesdayStart = 1800
- PVPBuildingDamageTimeWednesdayStart = 1800
- PVPBuildingDamageTimeThursdayStart = 1800
- PVPBuildingDamageTimeFridayStart = 1800
- PVPBuildingDamageTimeSaturdayStart = 1800
- PVPBuildingDamageTimeMondayEnd = 2300
- PVPBuildingDamageTimeTuesdayEnd = 2300
- PVPBuildingDamageTimeWednesdayEnd = 2300
- PVPBuildingDamageTimeThursdayEnd = 2300
- PVPBuildingDamageTimeFridayEnd = 2300
- PVPBuildingDamageTimeSaturdayEnd = 2300
- PVPBuildingDamageTimeSundayEnd = 2300
- CanDamagePlayerOwnedStructures = true/false
- CanDamagePlayerOwnedStructuresPeriod = 120
Rollback
- Note: Your dedicated server host may have their own rollback feature.[14]
Pick one of the game_backup_##.db files in the /ConanSandbox/Saved folder.
They are in order by the ## in the file name, and you can also check the date and time stamps shown in the file manager. The server will normally make auto-saves 5 minutes apart.
Rename the existing game.db File
- This step is optional.
At the end of this process, you will be renaming the auto-save file to game.db. When you do that, it will erase the existing game.db file and you won't receive any warning about it being erased. If you want to keep a copy of the original game.db file then re-name it first, just in case you change your mind or it turns out you didn't really need to roll back the server at all.
To rename the file, select it in the file manager, and click the "rename" button. Just tack something onto the end or beginning, like "old". As long as it doesn't have the same exact name it won't be erased.
Named copy
If you're not sure exactly which auto-save to roll back to, you might have to perform this operation several times a row. If you're renaming the auto-saves one by one as you go, you're basically erasing them as you go.
We highly recommend you make a copy of each file, and then rename the copy. Leave the original files there, just in case you made an error deciding on which auto-save you needed, and have to start all over from the beginning.
On the Nodecraft control panel, you can select one of the auto-saves, and then click the "copy" button. Select "up one folder" and it will be moved to the ConanSandbox. Then click the "rename" button, and change the file name to game.db.
Restart the server
When the server starts up next time, it will load the game.db file that you re-named, and restore the entire server to that point. If it wasn't restored to the correct point you wanted (ie, it didn't fix whatever was so bad it made you want to roll back the server), then just repeat this whole procedure but with a different auto-save file.
Once you have it all restored correctly, the game will start making new auto-saves from that point on. You can choose the leave the other auto-saves on the server, and they will overwritten as the server continues to run.
Notes
- Some configuration settings in the INI file may have misspellings. For example, "ItemConvertionMultiplier" instead of "ItemConversionMultiplier". You may need to use the incorrect spelling for the server to recognize the setting until it is corrected in an update.
- Currently 'Weather Severity' and 'Wind Severity' seem to be still experimental. They're leftovers from previous design iterations. It's more likely for these settings to remain this way rather than being fully implemented features, so use at your own risk![15]
- A Linux build for setting up servers is currently a cancelled feature.
- The "PvP Fast", "PvE Fast", "PvP Mayhem", "PvP Blitz" and official server monthly wipes are cancelled features from different phases of Early Access development.
Issues
- You might not ever see your own server on the list in-game. Steam only queries the first 5000 servers and displays those in the in-game lists for all Steam games.
- Favorite your own server in Steam to verify if it is up.
- If you still are not able to see it, try searching the servers' number manually.
- Removing a mod from the server and using the same database may cause issues. When you remove a mod, those mods leave a lot of garbage behind, which the game does not know what to do with. This can cause undesired effects. Removing a mod is sometimes paired with wiping the database clean for a fresh start.
References
- ↑ "Land claim radius slider is missing from Server Settings" nicolev, Trello - November 27, 2018
- ↑ "StarvationTimeInMinutes in admin settings does not save properly" nicolev, Trello - November 27, 2018
- ↑ Setting the difficulty on a server
- ↑ 4.0 4.1 4.2 Unexposed Server Settings: There are many server settings that are not exposed in the Server Setting UI. To view a full list, open the console; Insert or `) and type
GetAllServerSettings
.
Caution - These settings remain hidden for a reason. These can have an extremely negative impact on your gameplay experience. Use with caution. - ↑ Cattibria, December 26, 2018 (8:20 PM GMT)- #community-assistance, CE:AU discord
- ↑ Purge 101
- ↑ "Level zero will turn purge system off." from ingame.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 "Purge Settings Question - Cannot get the Purge to Launch - GPortal Rental Server - Xbox" Valkyrja, Funcom Forums - May 21, 2018
- ↑ Not listed on the forums post. May be an unexposed setting.
- ↑ Unexposed server settings were originally retrieved from the technical manual.
- ↑ Ignasis, Funcom Forums - November 22, 2019
- ↑ 12.0 12.1 12.2 12.3 Ignasis, Funcom Forums - March 10, 2020
- ↑ bbtech, Funcom Forums - August 1, 2020
- ↑ Nodecraft Staff, Nodecraft - January 23, 2020
- ↑ Ignasis, Funcom Forums - May 7, 2019