Difference between revisions of "Mount"

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Revision as of 10:33, 9 December 2019

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Mounts will allow you to navigate the Exiled Lands at a more rapid pace than before, but that's not all: we're also rolling out mounted combat, letting you swing your sword at your enemies from horseback!

We'll have more to share about mounts in the time leading up to release in December.

~ Jens Erik, Dev Blog[1]

Mounts are mountable pets. They can be used for transport and combat. You can also be forceably dismounted.[2]

List of mounts

  • Horse (can be picked up as foal)

More mounts may be considered in the future. It has been stated that only horses can be mounted when the update is released.[2]


Mounts move 50% faster than a sprinting player. They are also able to swim in water.

Mounted combat

Main article: Controls

Mounted combat has a variety of options, involving various weapons. A mount has an armor slot or similar.[3]

You can use spears, one-handed weapons, bows and lances while riding a horse.

Horse armor, barding, is made through the Armorer perk. There are 5 saddles: lv.20, lv.40, lv.60 (each with light, medium, heavy variations) and two extras: Aquillonian Scout and Savage Cavalry.


  • For available perks, see Follower Perks.
  • Mounts can only be mounted by the player[4] and it counts towards your one companion limit.[2]
  • Mounts can be renamed.
  • More saddles are possible in the future.
  • Savage Cavalry was suggested as best PvP option in mounted combat by the developers.
  • Elephants were planned mounts. It is also uncertain if they would only be added as mounts or also as pets.
  • Whether a mount may fight when you are dismounted is something the developers are looking into. It does not have a definitive statement yet.[2] Warmounts which fight for you were originally not planned.[5] Use pets for this instead.
  • It is possible the same or similar animations to that in Age of Conan will be implemented.[6]
  • It is possible mounts are referred to in the Debaucheries of Derketo Pack. It includes two small statues of staggering mounts, which respectively depict someone riding a horse (both white) and someone riding a dragon or similar (both black). Both persons hold a sword; the first has it pointing forward, the second has it pointing up.
It was a lot of work, and we have done it with some clever tricks that bypass some of the issues, that in turn present other lesser issues. And with optimizations done over the year(s) they are actually feasible on console too.
~ Scooper[7]
  • Previous technical difficulties were able to be worked around eventually.
Unfortunately, we will not be launching with mounts or pets. Mounts were one of the most requested features, and we have spent a lot of time trying to make it work for Conan Exiles. Due to technical limitations with the way the game loads and streams the game world, we were unable to include a feature that allowed players to move over a certain speed. Our coders worked hard to find a solution for this, but in a recent “point of no return” type meeting, we decided that their time is better spent on polish, bug fixes, and other features that we know can make it for launch.

Pets is another animal-specific thing we also wanted to do. We have done a lot of the groundwork, and it’s certainly possible that we can add them at some point after launch, but we decided to prioritize polish and other features ahead of launch. There were also concerns about server performance, that too many players having too many animals and human thralls would have a massive impact on servers. To minimize risk for launch and to focus on other core features, we have decided to put this on hold.

~ Dev Blog[8]
  • Mounts were originally not able to be added for full launch.
    • The attempts to add mounts left behind an unfinished 'mount' blueprint example in the DevKit, which has no use so far.
I was a nervous wreck inside when we were wrapping up the stream. There’s a reason why my cheeks are so red towards the end.
~ Jens Erik, Funcom Forums - September 27, 2019[9]
  • Alex sheds light on the effort which went into making the stream teaser.

Alex describes that the dev team always wanted to add mounts (the earliest discussion was in March of 2017). But, as Alex goes on to explain, there were other priorities then a mounted system. There were various issues and priorities they felt was most important, and why mounts were ultimately put on the back burner.

Eventually, they reached a point where they felt the time was right to not only work on the mount system and resolve all the issues that have been well documented, but to do it right. They want mounts to be something players find engaging, want to use, and meaningful. And they didn’t want it to be just another fast travel system (hence mounted combat). And all of that is expensive and difficult to do, so they had to take their time.

  • Jens sheds light on the background of the mounts system.[10]
  • Early Access description:
Taming animals will mostly work the same as taming thralls. Players will have to drag their chosen mount back to a special pen that will break the animal’s will and turn it into a mount. The idea is that taming is an active process. We will also be adding animal thralls that will work as pets and transports for players, as well as mount and pet gear so you can customize your animal companions.

Players will start out taming horses and camels to use as transportation and pack animals, while bigger animals like rhinos and elephants can be used for more offensive purposes. We’ll also be working on adding mounted combat.

~ Dev Blog[11]

Note, Most of this description concerns pets.


Mounts were originally supposed to be available in one of the first patches after Early Access of Conan Exiles.[12] This info since has changed, as technical difficulties have arisen. No fix for these issues has been found.[13]

Mounts are not impossible, but they are not super straightforward. The main problem comes from how they structured the player character/input and UI early on. It was not planned early on to have mounts. Basically, everything is very reliant on the current controlled actor being the player. If the developers change that, there is a lot of systems that break. So it is doable, but it is a lot of work to fix.[14]

  • The developers have not been in a position where they've had the time to dedicate for it.
  • For consoles it has been an issue about performance, having increased run speed allows players to run too fast for the consoles to load the world.
  • You could also run off the map.

Adjusting the speed to be the same as the player makes mounts look like they are running in slow-motion. This did not feel right to the developers.[15]

Thursday, September 26, 2019 mounts were teased at the end of the stream. As Jens was talking about the stream schedule a mounted horse rode by while he mentioned TwitchCon. Viewers noticed the mount immediately and shouted "horse!" in chat to celebrate.[16][17]

Friday, September 27, 2019 it was announced that mounts and mounted combat will be implemented in December 2019. An early version of mounts would be playable on the TwitchCon show floor on September 27-29, 2019.