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Line 4: | Line 4: | ||
function p.Main( frame ) |
function p.Main( frame ) |
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local inpSet = frame.args['set'] |
local inpSet = frame.args['set'] |
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− | local |
+ | local inpSource = frame.args['source'] |
− | + | local inpImage = frame.args['image'] |
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− | inpType = frame.args['type'] |
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⚫ | |||
− | local inpExceptional = (inpType == "exceptional") or false |
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− | local inpFlawless = (inpType == "flawless") or false |
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⚫ | |||
− | if frame.args['epic'] == "true" then |
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− | inpEpic = true |
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⚫ | |||
− | local inExclude = frame.args['exclude'] |
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-- prepare query |
-- prepare query |
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− | local where = ' |
+ | local where = 'armorset = "' .. inpSet .. '"' |
− | -- epic |
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− | if not inpEpic then |
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− | where = where .. "NOT" |
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⚫ | |||
− | where = where .. ' LIKE "%(Epic)" AND ' |
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⚫ | |||
− | -- exceptional |
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− | local where = where .. '_pageName ' |
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− | if not inpExceptional then |
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− | where = where .. "NOT" |
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⚫ | |||
− | where = where .. ' LIKE "Exceptional %" AND ' |
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− | |||
− | -- flawless |
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− | local where = where .. '_pageName ' |
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− | if not inpFlawless then |
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− | where = where .. "NOT" |
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⚫ | |||
− | where = where .. ' LIKE "Flawless %" AND ' |
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− | |||
− | -- set name (and exclude saddle, padding and lining) |
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− | where = where .. '_pageName LIKE "%' .. inpSet .. '%" AND _pageName NOT LIKE "%Saddle%" AND _pageName NOT LIKE "%Padding%" AND _pageName NOT LIKE "%Lining%" ' |
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− | |||
− | -- exclude |
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− | if inExclude ~= "" then |
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− | --for x in split(inExclude) do |
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− | where = where .. 'AND _pageName NOT LIKE "%' .. inExclude .. '%" ' |
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⚫ | |||
⚫ | |||
− | |||
tables = 'Item' |
tables = 'Item' |
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− | fields = 'id, name, _pageName, bonus, heatres, coldres, dlcPackage' |
+ | fields = 'id, name, _pageName, bonus, heatres, coldres, armor, dlcPackage, equipslot' |
local args = { |
local args = { |
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− | where = ' |
+ | where = 'type="Armor" AND ' .. where, |
+ | orderBy = 'equipslot', |
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groupBy = 'id,_pageName', |
groupBy = 'id,_pageName', |
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limit = 10 |
limit = 10 |
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Line 58: | Line 20: | ||
-- itemlist |
-- itemlist |
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− | local itemList = "" |
+ | local itemList = "" |
− | local foundHeatres, foundColdres = false |
+ | local foundHeatres, foundColdres, foundArmor = false |
local dlcPackage |
local dlcPackage |
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− | local attr = {["Accuracy"] = 0, ["Agility"] = 0, ["Grit"] = 0, ["Encumbrance"] = 0, ["Strength"] = 0, ["Vitality"] = 0} |
+ | local attr = {["Accuracy"] = 0, ["Agility"] = 0, ["Grit"] = 0, ["Encumbrance"] = 0, ["Strength"] = 0, ["Survival"] = 0, ["Vitality"] = 0} |
+ | local tempResis = {["HeatResi"] = 0, ["ColdResi"] = 0} |
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⚫ | |||
local results = cargo.query( tables, fields, args ) |
local results = cargo.query( tables, fields, args ) |
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+ | local lastEquipslot = -1 |
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for r = 1, #results do |
for r = 1, #results do |
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local result = results[r] |
local result = results[r] |
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Line 73: | Line 38: | ||
if tonumber(result["heatres"]) or 0 > 0 then |
if tonumber(result["heatres"]) or 0 > 0 then |
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foundHeatres = true |
foundHeatres = true |
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+ | tempResis["HeatResi"] = tempResis["HeatResi"] + tonumber(result["heatres"]) |
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end |
end |
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if tonumber(result["coldres"]) or 0 > 0 then |
if tonumber(result["coldres"]) or 0 > 0 then |
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foundColdres = true |
foundColdres = true |
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+ | tempResis["ColdResi"] = tempResis["ColdResi"] + tonumber(result["coldres"]) |
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⚫ | |||
+ | |||
+ | -- armor |
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+ | if result["armor"] ~= "" then |
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⚫ | |||
+ | tempArmor = tempArmor + tonumber(result["armor"]) |
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end |
end |
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-- bonus |
-- bonus |
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if result["bonus"] ~= "" then |
if result["bonus"] ~= "" then |
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+ | -- only add bonus of it is a differnet equipslot than the last one |
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⚫ | |||
− | if |
+ | if result["equipslot"] ~= lastEquipslot then |
− | + | lastEquipslot = result["equipslot"] |
|
+ | for x in string.gmatch(result["bonus"], "([^,]+)") do |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | if attr[key] then |
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+ | value = value + attr[key] |
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+ | attr[key] = value |
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+ | end |
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⚫ | |||
⚫ | |||
end |
end |
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Line 100: | Line 79: | ||
local subHeadline = "" |
local subHeadline = "" |
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− | -- |
+ | -- armor |
− | if |
+ | if foundArmor then |
− | subHeadline = subHeadline .. |
+ | subHeadline = subHeadline .. tempArmor .. " base armor" |
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
end |
end |
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+ | |||
-- bonus |
-- bonus |
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local bonus = "" |
local bonus = "" |
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Line 119: | Line 95: | ||
end |
end |
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if bonus ~= "" then |
if bonus ~= "" then |
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− | subHeadline = subHeadline .. ", " .. bonus |
+ | subHeadline = subHeadline .. ", " .. bonus |
end |
end |
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⚫ | |||
-- dlc |
-- dlc |
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if dlcPackage and dlcPackage ~= "" then |
if dlcPackage and dlcPackage ~= "" then |
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subHeadline = subHeadline .. ", [[Downloadable Content|DLC]] [[" .. dlcPackage .. "]]" |
subHeadline = subHeadline .. ", [[Downloadable Content|DLC]] [[" .. dlcPackage .. "]]" |
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end |
end |
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+ | |||
+ | -- heat/cold res |
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⚫ | |||
⚫ | |||
+ | |||
+ | local bars = math.floor(tempResis["HeatResi"]/4) |
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+ | if tempResis["HeatResi"]%4 > 0 then |
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+ | bars = bars+1 |
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+ | end |
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+ | if bars > 10 then |
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+ | bars = 10 |
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+ | end |
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+ | |||
+ | for i=1, bars do |
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+ | subHeadline = subHeadline .. "[[File:T_tooltip_warmSlot.png|frameless|link=]]" |
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+ | end |
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+ | for i=bars+1, 10 do |
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+ | subHeadline = subHeadline .. "[[File:T_tooltip_emptySlot.png|frameless|link=]]" |
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+ | end |
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+ | |||
+ | subHeadline = subHeadline .. " (" .. tempResis["HeatResi"] .. ")" |
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⚫ | |||
+ | |||
⚫ | |||
+ | if foundHeatres then |
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+ | subHeadline = subHeadline .. ", " |
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+ | else |
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+ | subHeadline = subHeadline .. "<br>" |
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+ | end |
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+ | |||
⚫ | |||
+ | |||
+ | local bars = math.floor(tempResis["ColdResi"]/4) |
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+ | if tempResis["ColdResi"]%4 > 0 then |
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+ | bars = bars+1 |
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+ | end |
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+ | if bars > 10 then |
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+ | bars = 10 |
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+ | end |
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+ | |||
+ | for i=1, bars do |
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+ | subHeadline = subHeadline .. "[[File:T_tooltip_coldSlot.png|frameless|link=]]" |
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+ | end |
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+ | |||
+ | for i=bars+1, 10 do |
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+ | subHeadline = subHeadline .. "[[File:T_tooltip_emptySlot.png|frameless|link=]]" |
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+ | end |
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+ | |||
+ | subHeadline = subHeadline .. " (" .. tempResis["ColdResi"] .. ")" |
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⚫ | |||
+ | |||
+ | if not foundHeatres and not foundColdres then |
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+ | subHeadline = subHeadline .. "<br>No resistances" |
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⚫ | |||
+ | |||
subHeadline = subHeadline .. "\n" |
subHeadline = subHeadline .. "\n" |
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+ | -- source |
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⚫ | |||
+ | local source = "" |
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+ | |||
+ | if inpSource and inpSource ~= "" then |
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+ | source = "The prerequisite to craft this is:\n" |
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+ | source = source .. "* [[" .. inpSource .. "]]\n" |
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+ | source = source .. " " |
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⚫ | |||
+ | |||
+ | -- image |
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+ | if inpImage and inpImage ~= "" then |
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+ | -- wrap itemList into a tabel and add the image to the second cell |
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+ | local itemListWrapped = '{|width="750px"\n' |
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+ | itemListWrapped = itemListWrapped .. '|width="500px"|\n' .. itemList .. '\n' |
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+ | itemListWrapped = itemListWrapped .. '| style="vertical-align:top;" | ' .. '[[File:' .. inpImage .. '|250px|' .. inpSet .. ']]' .. '\n' |
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+ | itemListWrapped = itemListWrapped .. '|}' |
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+ | |||
+ | itemList = itemListWrapped |
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⚫ | |||
+ | |||
⚫ | |||
end |
end |
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return p |
return p |
Revision as of 18:14, 22 May 2022
Documentation for this module may be created at Module:ArmorSet/doc
local p = {}
local cargo = mw.ext.cargo
function p.Main( frame )
local inpSet = frame.args['set']
local inpSource = frame.args['source']
local inpImage = frame.args['image']
-- prepare query
local where = 'armorset = "' .. inpSet .. '"'
tables = 'Item'
fields = 'id, name, _pageName, bonus, heatres, coldres, armor, dlcPackage, equipslot'
local args = {
where = 'type="Armor" AND ' .. where,
orderBy = 'equipslot',
groupBy = 'id,_pageName',
limit = 10
}
-- itemlist
local itemList = ""
local foundHeatres, foundColdres, foundArmor = false
local dlcPackage
local attr = {["Accuracy"] = 0, ["Agility"] = 0, ["Grit"] = 0, ["Encumbrance"] = 0, ["Strength"] = 0, ["Survival"] = 0, ["Vitality"] = 0}
local tempResis = {["HeatResi"] = 0, ["ColdResi"] = 0}
local tempArmor = 0
local results = cargo.query( tables, fields, args )
local lastEquipslot = -1
for r = 1, #results do
local result = results[r]
-- item list
itemList = itemList .. "* " .. frame:callParserFunction('#invoke:ItemLink', 'Main', result["_pageName"]) .. "\n"
-- heat/cold res
if tonumber(result["heatres"]) or 0 > 0 then
foundHeatres = true
tempResis["HeatResi"] = tempResis["HeatResi"] + tonumber(result["heatres"])
end
if tonumber(result["coldres"]) or 0 > 0 then
foundColdres = true
tempResis["ColdResi"] = tempResis["ColdResi"] + tonumber(result["coldres"])
end
-- armor
if result["armor"] ~= "" then
foundArmor = true
tempArmor = tempArmor + tonumber(result["armor"])
end
-- bonus
if result["bonus"] ~= "" then
-- only add bonus of it is a differnet equipslot than the last one
if result["equipslot"] ~= lastEquipslot then
lastEquipslot = result["equipslot"]
for x in string.gmatch(result["bonus"], "([^,]+)") do
local value, key = string.match(x,'(%d+)%s*(%a+)')
if attr[key] then
value = value + attr[key]
attr[key] = value
end
end
end
end
-- dlc
if not dlcPackage then
dlcPackage = result["dlcPackage"]
end
end
-- prepare result
-- headline
local headline = '<div style="font-size: 14px; font-weight:bold; color:#a38369">' .. inpSet .. '</div>\n'
-- sub-headline
local subHeadline = ""
-- armor
if foundArmor then
subHeadline = subHeadline .. tempArmor .. " base armor"
end
-- bonus
local bonus = ""
for k, v in pairs(attr) do
if v > 0 then
if bonus ~= "" then
bonus = bonus .. " "
end
bonus = bonus .. "+" .. v .. " " .. k
end
end
if bonus ~= "" then
subHeadline = subHeadline .. ", " .. bonus
end
-- dlc
if dlcPackage and dlcPackage ~= "" then
subHeadline = subHeadline .. ", [[Downloadable Content|DLC]] [[" .. dlcPackage .. "]]"
end
-- heat/cold res
if foundHeatres then
subHeadline = subHeadline .. "<br>[[File:T_tooltip_warmIcon.png|frameless|32px|link=]]"
local bars = math.floor(tempResis["HeatResi"]/4)
if tempResis["HeatResi"]%4 > 0 then
bars = bars+1
end
if bars > 10 then
bars = 10
end
for i=1, bars do
subHeadline = subHeadline .. "[[File:T_tooltip_warmSlot.png|frameless|link=]]"
end
for i=bars+1, 10 do
subHeadline = subHeadline .. "[[File:T_tooltip_emptySlot.png|frameless|link=]]"
end
subHeadline = subHeadline .. " (" .. tempResis["HeatResi"] .. ")"
end
if foundColdres then
if foundHeatres then
subHeadline = subHeadline .. ", "
else
subHeadline = subHeadline .. "<br>"
end
subHeadline = subHeadline .. " [[File:T_tooltip_coldIcon.png|frameless|32px|link=]]"
local bars = math.floor(tempResis["ColdResi"]/4)
if tempResis["ColdResi"]%4 > 0 then
bars = bars+1
end
if bars > 10 then
bars = 10
end
for i=1, bars do
subHeadline = subHeadline .. "[[File:T_tooltip_coldSlot.png|frameless|link=]]"
end
for i=bars+1, 10 do
subHeadline = subHeadline .. "[[File:T_tooltip_emptySlot.png|frameless|link=]]"
end
subHeadline = subHeadline .. " (" .. tempResis["ColdResi"] .. ")"
end
if not foundHeatres and not foundColdres then
subHeadline = subHeadline .. "<br>No resistances"
end
subHeadline = subHeadline .. "\n"
-- source
local source = ""
if inpSource and inpSource ~= "" then
source = "The prerequisite to craft this is:\n"
source = source .. "* [[" .. inpSource .. "]]\n"
source = source .. " "
end
-- image
if inpImage and inpImage ~= "" then
-- wrap itemList into a tabel and add the image to the second cell
local itemListWrapped = '{|width="750px"\n'
itemListWrapped = itemListWrapped .. '|width="500px"|\n' .. itemList .. '\n'
itemListWrapped = itemListWrapped .. '| style="vertical-align:top;" | ' .. '[[File:' .. inpImage .. '|250px|' .. inpSet .. ']]' .. '\n'
itemListWrapped = itemListWrapped .. '|}'
itemList = itemListWrapped
end
return headline .. subHeadline .. '<div class="mw-collapsible-content">\n' .. itemList .. source .. '</div>\n'
end
return p