This room is a copy of the maproom that exists beneath the Unnamed City. In times past, the Giant-kings used sorcery to quickly move their slaves around their kingdom, attuning their bracelets to different areas and then using the map room to get there.
While the terrain is slightly different, owing to the eons that have passed since the creation of the original map, this map room still retains the ability to quickly send anybody with a bracelet to one of the attuned obelisks.
It is speculated that in the dim past, the obelisks served as a form of permission for slaves - the more trusted the slave, the more access to obelisks. Now, it is simply a matter of finding them, wherever they are.
- You learn the Cartographer feat from The Archivist in The Archives at The Unnamed City.
- Map-Rooms can be placed on the Isle of Siptah, but only serve as decoration, as they are not functional there.
- After being placed, the Map-Room can be returned to your inventory.
- Placing the Map-Room can be tricky because of its size. It may help to try to get a little elevation so that you are looking down at a steeper angle.
- Placing inside a room (on either foundation or ceiling tiles) is possible, but (currently) is oddly affected by the ceiling. For example, an 8x8 room bounded by a single row of walls will work, but adding (e.g.) Thatch Sloped Roofs to the walls will block placement. After placing the Map-Room, though, you can add the roof tiles just fine.
- If you want to enclose a Map-Room or build a roof above it, the guide, How to close a map room, can help you out.
- The Map-Room fits perfectly inside a 7x7 room with 2 walls high. The placement requires some practice, but can be done after building the entire room.
|200 Corrupted Stone
35 Iron Reinforcement
75 Alchemical Base
|1 Map-Room||2 min||2970|
Repairing Map-Room requires up to: