Description[]
The Lemurian Faction hails from an ancient civilization, whose remains were scattered after the descent of Lemuria and Atlantis. They were first given land by, then tricked and enslaved by the Giant-Kings. But finally, under the leadership of their Witch Queen, the Lemurians eventually waged war against them. After betraying The Archivist and casting a spell at the Shattered Springs, which devoured an entire army of their foe, the Lemurians indirectly caused the downfall of the serpent man empire of Acherus, which felt provoked into conjuring up a deadly sandstorm. This sandstorm instead got trapped by a Lemurian Priest, Petruso the Sandstorm Maniac, causing it to stop short of the Jungle inhabitated by the Lemurians, and instead endlessly cycle through the kingdom of Acherus.
Not surprisingly, the Lemurians are almost exlusively consisting of the Lemurian race. They only have a single extended Camp, but two dungeons are also themed in lieu of their lore. Several runestones inscribed by The Witch Queen cover the eastern and northern map as well as parts of the snow area, describing their descent and eventual war against their enslavers.
Notes[]
These NPCs generally have 270 HP - named NPCs/T4 usually have 300 HP instead, which is an unusually small bump for named NPCs (30 instead of 75). They can be found at the Pagoda of Boundless Lusts. Lemurians are about as strong as the Black Hand, having a tiny bit more HP, but also slightly weaker weapons and armor. They are an excellent source of Lemurian Warrior Armor pieces.
Altho not a faction camp, the Forgotten City of Xel-ha is home to the seat of their power, Palace of the Witch Queen.
Their central faction hub on the Exiled Lands and only camp Pagoda of Boundless Lusts is divided into:
- one main temple area, including Yakira, Priestess of Derketo
- one small campfire to the right of the temple (when facing it), with 2 Thralls sitting next to them
- two small campfires on a hill, one of them directly next to the temple, one further behind, with 2 Thralls each sitting next to them
Locations[]
On the Exiled Lands
- Pagoda of Boundless Lusts
- Palace of the Witch Queen - Dungeon
- The Sunken City - Dungeon
On the Isle of Siptah:
- unmarked camp in the center of J7
Thralls[]
Lemurian thralls have low training difficulty. They start with the following HP:
Tier | Fighters | Archers | Performers |
---|---|---|---|
1 | 540 | 540 | 600 |
2 | 596 | 596 | 596 |
3 | 648 | 648 | 648 |
4 | 1451 | 1347 | 1347 |
They specialize in Strength and Grit. Their base stats are as follows:
Tier | Strength | Agility | Vitality | Grit |
---|---|---|---|---|
1 | 2 | 0 | 0 | 1 |
2 | 7 | 0 | 0 | 3 |
3 | 15 | 0 | 0 | 7 |
4 | 20 | 0 | 10 | 15 |
Notable NPCs[]
- Yakira, Priestess of Derketo - Derketo Trainer
- The Witch Queen - Boss
- The Watcher Above - Boss
- The Captain Below - Boss
- The Ritual Keeper - Boss
- Cultists of Dagon
- Starving Prisoner
Alchemist | Sranka Blacktooth | ||||
Archer | Alren Storm | Lissira | |||
Armorer | Fia | ||||
Blacksmith | Aisss | ||||
Carpenter | Poscore Nimblefingers | ||||
Cook | Gnash the Hungry | ||||
Performer | Varkin Fleetfoot | ||||
Fighter | Mei the Blade | Waros the Breaker | |||
Priest - Derketo | Espel the Glorious | Haur the Devoted | Jaden Rousch the Epiphaneous | Ketmet the Whisperer | Menhas, Walker of the Path |
Smelter | Alakar Burning-Hands | ||||
Sorcerer | Tayna Dreamwalker | ||||
Tanner | Hell Breath | ||||
Taskmaster | Roknori the Unmerciful |
The Purge only[]
The Purge only.
Alchemist | Nepthea of the Shade | Secretkeeper Harus | |
Archer | Absak Highstrung | Bessie | |
Armorer | Master Armorer Surn | Muhingo War Maker | |
Blacksmith | Farrier Ulphur | Herman Von Blat | |
Carpenter | Master Artisan Marb | Tello of the Splinter | |
Cook | Abna the Voracious | Taris the Ravenous | |
Fighter | Mei the Blade | Waros the Breaker | |
Priest - Derketo | Arrot the Clairvoyant | Diviner Enea | Menhas, Walker of the Path1 |
Smelter | Astrid of the Forge1 | Lohar the Burned1 | |
Tanner | Devwir Filthy-Rags | Leatherworker Kh'Urt1 | |
Taskmaster | Kallas of the Rack1 | Matara Thrall Maker1 |
Needs further testing / might not spawn yet:
- Jotha Spinebreaker (Archer)
- J'Onn Farseek (Archer)
- Onuz Brittlebone (Fighter)
- Ortha the Flayer (Fighter)
- Tritel the Marauder (Fighter)
- Yrris Giantbane (Fighter)
1 data mined, needs verification
Common Loot[]
Wood | Stone | Plant Fiber | Iron Bar |
Dry Wood | Silver Coin | Hunting Bow | Water Orb |
Flinthead Arrow | Ironhead Arrow | Panther Trophy | Candle Stub |
Coal | Bark | Lemurian Warrior Armor | Shaped Wood |
Signature Armor[]
Signature Weapons[]
Lore[]
The following lore can be found in the Conan Exiles game:
“ | The Lemurians were a nautical people before their islands sank beneath the waves during the cataclysm, and this armor reflects those cultural values. This tasset is designed to be quickly kicked off if a warrior falls into water, freeing the warrior from its protection and weight before they are sucked into the depths. The metal discs sewn on to this garment depict Dagon, the god of the Lemurians. | „ |
“ | Perhaps you were born a slave, and you do not remember the fate that shaped us. We were a people of the sea, voyagers and traders. Our islands were warm and prosperous and we spent our days fishing and sailing. I was an apprentice to the Cult of Dagon. But then came the great cataclysm. The world shook and our islands exploded in fire and chaos, then slowly, they began to sink beneath the waves. The dark water came, lapping, unstoppable, inevitable. The ocean, once our ally, now claimed all that we were with an insatiable hunger. We gathered what boats and wreckage we could, and we fled, into the west. | „ |
“ | The rulers of ancient Lemuria were, without exception, women. They worshipped Dagon and any male heirs to the throne were given in sacrifice to the Demon of the Depths. The royal garments are therefore designed to be worn by their Witch Queens. Which explains their femininity, if not exactly why some men insist on wearing them. It is clear that the designers of the royal Lemurian clothing were also responsible for the design of the bracelet that imprisons people in the Exiled Lands. Another mystery. | „ |
“ | Many Lemurians escaped to the eastern coast of the Thurian Continent, which was comparatively untouched. There they were enslaved by the ancient race which already dwelt there, and their history, for thousands of years, is a history of brutal servitude. - The Hyborian Age This mask was used by the Witch Queens of Lemuria to communicate with their primary deity, Dagon, before their kingdom sank into the ocean during the cataclysm. When the Lemurians crossed into the land of the Giant-kings, they negotiated for somewhere to settle. The Witch Queen, weary of the forced exile of her people, helped the Giant-kings to forge the bracelets, originally to facilitate communication between the two races. Later, this mask possessed the exile Razma, controlling her thoughts and forcing her to start rebuilding the palace at the heart of Xel-ha. This is one of the artefacts required to create the Keystone that can be used to remove the slave bracelet. | „ |
“ | When the Lemurians fled their islands, they were captured and enslaved by the mysterious race that lived on the eastern shores of the Thurian continent. A remnant of a remnant escaped that slavery and crossed the world in search of succor. Thousands of people, weary and terrified, needed to be protected and fed as they crossed hostile kingdoms, ghost-haunted moors and the jungles full of dangerous creatures. A group of women, known as Dagon's Daughters, volunteered to protect the group. They were experts with the bow, and agile fighters at close range. This bow, simply known as The Huntress, once belonged to Dagon's Daughters. It gives anybody who is desperate to survive a higher chance of making it. | „ |
“ | Then the Cataclysm rocked the world. Atlantis and Lemuria sank, and the Pictish Islands were heaved up to form the mountain peaks of a new continent. - The Hyborian Age. Swords are straight-bladed, one-handed weapons, both fast and reliable. The Lemurians were an island people, inhabiting an island chain off the eastern coast of the Thurian continent - until their kingdom sank beneath the waves. Their story took a brutal turn when they landed on the eastern coastline - and were promptly enslaved by the race of people who dwelt there. What Lemurian artefacts are doing here is a mystery. Just like the Exiled Lands themselves. | „ |
“ | He it was who shook down the cliffs at Valkia, by his spells that enthrall the elementals of the earth-he it was who sent the creature of darkness into your tent before dawn. - The Hour of the Dragon. Long- Also known as the Scourgestone, this unassuming chunk of stone contains the elemental that plagues the Exiled Lands with continual sandstorms. Enslaved by the Priestking in his desperation to end the war after the Shattering on the Plains, he gave it over to the Warmaker to release at the right moment. When the time came, the Warmaker shattered the stone into fragments and scattered them across the battlefield, freeing the elemental to do its work. It seemed to work, gathering a gigantic storm that crossed the Exiled Lands, moving towards the city of Xel-ha in the far east. But the Giant-kings had not reckoned with the power of the human spirit. A Lemurian priest named Petruso went out to confront the sandstorm. Using the power of Dagon, he anchored the elemental controlling the sandstorm to his flesh, preventing it from moving further east and destroying the Lemurian city. He saved his people, yes, but Petruso paid a terrible price. His sacrifice had not stopped the sandstorm, it had simply put it into a temporal loop. It passed across the Exiled Lands, time and time again, stopping when it reached Petruso... then starting again. Eventually this drove him insane. | „ |
“ | The Degenerate, ancient enemy of mankind, lies dead in the ruins of his city. Such a creature knew nothing but deceit and contempt for other living things. The Giant-kings were fools to trust it, the Lemurians were fools to believe that it revealed itself to them willingly. Now, you wipe the ichor of its passing from your blade and stride forth from the ruins. It will never attempt to rule from the shadows again. | „ |