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{{Creature infobox
A giant crocodile like the one found in Gallaman's Tomb is a variation of the standard crocodile that is much larger with a greater health pool and attack. Once killed will yield exotic meat and a much larger than normal amount of reptile hide.
 
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| name = Giant Crocodile (Legendary Creature)
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| id = Boss_CrocodileGiant
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| image = Giant Crocodile.png
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| map = Exiled Lands
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| hp = 17415
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| armor = 72
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| kbdefense = 0
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| basexp = 90000
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| crgroup = Legendary Creature
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| temperament = Aggressive
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| location = The Sentinels, Mek-kamoses's Spire, Priestking's Retreat, Waterhole Outlook, Heliograph Heights
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| biomes = River, Desert, Jungle
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| drops = Fangs, Feral Flesh, Reptile Hide, Skeleton Key
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| patchadded = 1.0
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}}
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A '''{{PAGENAME}}''' is a [[creature]] in [[Conan Exiles]].
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== Description ==
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There are at least five '''Giant Crocodile''' that can be found. They are much larger than the standard [[crocodile]], with spikes on its tail. Once killed it will yield {{ItemLink|Feral Flesh}}, {{ItemLink|Fangs}} and a much larger than normal amount of {{ItemLink|Reptile Hide}}.
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== Notes==
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* As with all [[Legendary Creature]]s, when slain and the body harvested, it will yield a {{ItemLink|Skeleton Key}} that can be used to open a [[File:Icon chest.png|40px|frameless]] [[Legendary Chest]].
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* Note that the similar [[Giant Crocodile (Boss)]], found in Gallaman's Tomb, is not the same creature, and does not drop a Skeleton Key.
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== Locations ==
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=== Giant River Crocodile ===
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This Giant Crocodile is in the lagoon west of [[The Sentinels]].
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=== Giant Desert Crocodiles ===
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*One Giant Crocodile lives within a pond in the cave under [[Mek-kamoses's Spire]].<br />
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*Another lives in the western part of [[Priestking's Retreat]]<br />
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*A third is in the watering hole between [[Waterhole Outlook]] and [[Claw Outcrop]].
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=== Giant Jungle Crocodile ===
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This Giant Crocodile is located northeast of [[Flotsam]], on the inlet between the shorline and an island west of [[Heliograph Heights]].
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==Combat==
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The Giant Crocodile has 4 attacks:
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* A short range (~2 foundations), telegraphed lunging bite with a short wind-up and a short, narrow horizontal area of effect extending from its neck to beyond its snout. This is the creature's default attack (identicle to smaller Crocs) and can be easily sidestepped without dodging.
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* A short range (~2 foundations), nearly instant, auto-aiming bite with a short but wide horizontal area of effect extending from its midsection to beyond its snout - allowing the creature to quickly change direction and track evasive targets. This attack instantly turns the boss to face the target and executes very quickly, making it difficult to dodge. Used primarily when the boss cannot line up a direct frontal attack, and particularly when targets remain too long at its haunches or shoulders.
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* A long range (~5 foundations), telegraphed jumping bite with a longer wind-up and a long but narrow horizontal area of effect extending from its neck to beyond its snout. This attack can be easily sidestepped without dodging.
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* A three part tail spin in quick succession. Each part of the spin rotates the Croc 1/3 from its starting position, striking everything in it's tail long AoE. This attack causes a heavy knock back and extreme damage. It's possible to be hit by more then one part of the spin if the knock back doesn't trigger, and thralls will suffer multiple blows each time as they tend to remain in position. This move is luckily the easiest to avoid, with the Croc telegraphing the spin by clearly raising and waggling its tail for a couple of seconds prior to performing. Dodge clear and wait for all three parts of the spin to resolve before re-entering combat.
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All attacks inherently cause Knockdown, but the knockdown animation can be cancelled by dodging at any point before it connects.
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Care should be taken when fighting this boss on uneven terrain, as its lunging and jumping attacks can easily trap you inside its body if it lands on top of you.
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On Official or Dedicated servers, the boss can usually be brought down easily by simply remaining behind its neck (near its midsection) to avoid most attacks, then counter-attacking when it lunges. This method relies heavily on latency and sub-optimal server FPS, however, and is not a reliable way to avoid incoming damage without a shield. Another method that is more universally effective, (particularly for two-hand users or those who do not wish to use large quantities of consumables), is to remain just beyond the creature's snout, directly in front of it, and sidestepping when it prepares to lunge; this drastically reduces the chance of an instant (essentially unavoidable) bite, and allows for several hits in between each of the bosses' predictable and easily-avoidable attacks.
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==Pet==
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* {{ItemLink|Greater Crocodile (Variant A)}}
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** {{ItemLink|Greater Crocodile (Variant B)}}
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==Gallery==
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<gallery mode="nolines" widths=400px heights=260px>
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File:Giant River Crocodile.jpg|The Giant Crocodile at the lagoon near [[The Sentinels]].
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File:Giant Desert Crocodile 1.jpg|The Giant Crocodile under [[Mek-kamoses's Spire]].
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File:Giant Desert Crocodile 2.jpg|The Giant Crocodile in [[Priestking's Retreat]].
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File:Giant Desert Crocodile 3.jpg|The Giant Crocodile near [[Waterhole Outlook]].
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File:Giant Jungle Crocodile.jpg|The Giant Crocodile near [[Heliograph Heights]].
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</gallery>
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[[category:Creatures]]
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[[category:Predators]]
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[[category:Legendary Creatures]]

Revision as of 17:38, 19 May 2022

Giant Crocodile (Legendary Creature)
Giant Crocodile (Legendary Creature)
ID: Boss_CrocodileGiant
Stats
Map Exiled Lands
HP 17415
Armor 72
KB Defense 0
Base XP 90000
Details
Group Legendary Creature
Temperament Aggressive
Biomes River, Desert, Jungle
Location The Sentinels, Mek-kamoses's Spire, Priestking's Retreat, Waterhole Outlook, Heliograph Heights
Harvestables Fangs, Feral Flesh, Reptile Hide, Skeleton Key
Patch added 1.0

A Giant Crocodile (Legendary Creature) is a creature in Conan Exiles.

Description

There are at least five Giant Crocodile that can be found. They are much larger than the standard crocodile, with spikes on its tail. Once killed it will yield Icon raw stringy meat Feral Flesh, Icon fangs Fangs and a much larger than normal amount of Icon reptile hide-1 Reptile Hide.

Notes

Locations

Giant River Crocodile

This Giant Crocodile is in the lagoon west of The Sentinels.


Giant Desert Crocodiles

Giant Jungle Crocodile

This Giant Crocodile is located northeast of Flotsam, on the inlet between the shorline and an island west of Heliograph Heights.

Combat

The Giant Crocodile has 4 attacks:

  • A short range (~2 foundations), telegraphed lunging bite with a short wind-up and a short, narrow horizontal area of effect extending from its neck to beyond its snout. This is the creature's default attack (identicle to smaller Crocs) and can be easily sidestepped without dodging.
  • A short range (~2 foundations), nearly instant, auto-aiming bite with a short but wide horizontal area of effect extending from its midsection to beyond its snout - allowing the creature to quickly change direction and track evasive targets. This attack instantly turns the boss to face the target and executes very quickly, making it difficult to dodge. Used primarily when the boss cannot line up a direct frontal attack, and particularly when targets remain too long at its haunches or shoulders.
  • A long range (~5 foundations), telegraphed jumping bite with a longer wind-up and a long but narrow horizontal area of effect extending from its neck to beyond its snout. This attack can be easily sidestepped without dodging.
  • A three part tail spin in quick succession. Each part of the spin rotates the Croc 1/3 from its starting position, striking everything in it's tail long AoE. This attack causes a heavy knock back and extreme damage. It's possible to be hit by more then one part of the spin if the knock back doesn't trigger, and thralls will suffer multiple blows each time as they tend to remain in position. This move is luckily the easiest to avoid, with the Croc telegraphing the spin by clearly raising and waggling its tail for a couple of seconds prior to performing. Dodge clear and wait for all three parts of the spin to resolve before re-entering combat.

All attacks inherently cause Knockdown, but the knockdown animation can be cancelled by dodging at any point before it connects.

Care should be taken when fighting this boss on uneven terrain, as its lunging and jumping attacks can easily trap you inside its body if it lands on top of you.

On Official or Dedicated servers, the boss can usually be brought down easily by simply remaining behind its neck (near its midsection) to avoid most attacks, then counter-attacking when it lunges. This method relies heavily on latency and sub-optimal server FPS, however, and is not a reliable way to avoid incoming damage without a shield. Another method that is more universally effective, (particularly for two-hand users or those who do not wish to use large quantities of consumables), is to remain just beyond the creature's snout, directly in front of it, and sidestepping when it prepares to lunge; this drastically reduces the chance of an instant (essentially unavoidable) bite, and allows for several hits in between each of the bosses' predictable and easily-avoidable attacks.

Pet

Gallery