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** Humanoids, creatures, vehicles and weapons<ref name="Jobs"/> with combat similar to third-person/first-person/unconventional and vehicular shooters.<ref name="CareersZPX">https://careers.zpx.pt/</ref> |
** Humanoids, creatures, vehicles and weapons<ref name="Jobs"/> with combat similar to third-person/first-person/unconventional and vehicular shooters.<ref name="CareersZPX">https://careers.zpx.pt/</ref> |
||
** Uses the Unreal 4 engine<ref name="Jobs"/> and will likely use DreamWorld Technology.<ref name="FutureCombo"/> The server technology will possibly be multi-threaded and have built-in support for Linux server configuration features.<ref name="Jobs"/> |
** Uses the Unreal 4 engine<ref name="Jobs"/> and will likely use DreamWorld Technology.<ref name="FutureCombo"/> The server technology will possibly be multi-threaded and have built-in support for Linux server configuration features.<ref name="Jobs"/> |
||
− | ** Sold with a [[Wikipedia:Premium business model|premium]], [[Wikipedia:Games as a service|game as a service]] business model.<ref name="Q2 2019"/> As of the Q4 2019 Financial Report, the |
+ | ** Sold with a [[Wikipedia:Premium business model|premium]], [[Wikipedia:Games as a service|game as a service]] business model.<ref name="Q2 2019"/> As of the Q4 2019 Financial Report, the investment budget is estimated at USD 30-50m by Funcom.<ref name="Q4 2019"/> |
** Timeline TBD.<ref name="Q4 2019"/> The game is to be released after around two years of production, preferably within the 2020 - 2021 financial window, as long as sufficient additional funding is secured.<ref name="2020jan22"/> The Q4 2019 financial report suggests a release in 2021.<ref name="Q4 2019"/> RedEye estimates the first game will be launched earliest in Q4 2021, but more likely during 2022.<ref name="2020jan29"/><br/>All three games are to be developed between 2019 - 2025 during Funcom's partnership with Legendary Entertainment. |
** Timeline TBD.<ref name="Q4 2019"/> The game is to be released after around two years of production, preferably within the 2020 - 2021 financial window, as long as sufficient additional funding is secured.<ref name="2020jan22"/> The Q4 2019 financial report suggests a release in 2021.<ref name="Q4 2019"/> RedEye estimates the first game will be launched earliest in Q4 2021, but more likely during 2022.<ref name="2020jan29"/><br/>All three games are to be developed between 2019 - 2025 during Funcom's partnership with Legendary Entertainment. |
||
{{Quote|We are leveraging a lot of know-how and experience on programming, design and art side. We are doing things heavily based on what we've learned from from [{{Gamename}}]. Some things are the direct re-use, some things are not. Obviously, Dune is a sci-fi setting. Conan is not. It's a fantasy setting. So, from an art point of view, the learnings are all in terms of processes, techniques, tools to use. From technology point of view there are some things we can re-use and then there are some things that we see we did wrong, that we need to do better. As you might know, {{Gamename}} was done quite rushed and as such it has some technical problems at the core level that it caused some technical quality problems. So, we are those parts we are not re-using - we are rewriting from scratch, in order to have better technical quality. So, the answer is, we do leverage the experience from {{Gamename}} a lot on all areas. Some areas are more concrete, where we can re-use, some areas are more based on the experience we've gained. And, if you had more time and had known those learnings and gotten the {{Gamename}} right the first time in early access, then the upside could have been many times as big. That's what we want to do with the Dune game. Then we have all those learnings and we're gonna get the game properly from the first time on the platform that's easy to scale and keep building on in a much easier way than it is on the {{Gamename}} now. So, that's what we're working towards and we're very excited about.|Rui Casais<ref>[https://www.youtube.com/watch?v=AkcBBx_2yuA "Q3 financial presentation" Rui Casais and Stian Dragset, YouTube (originally on Twitch) - November 18, 2019 (Streamed November 11, 2019)]</ref>}} |
{{Quote|We are leveraging a lot of know-how and experience on programming, design and art side. We are doing things heavily based on what we've learned from from [{{Gamename}}]. Some things are the direct re-use, some things are not. Obviously, Dune is a sci-fi setting. Conan is not. It's a fantasy setting. So, from an art point of view, the learnings are all in terms of processes, techniques, tools to use. From technology point of view there are some things we can re-use and then there are some things that we see we did wrong, that we need to do better. As you might know, {{Gamename}} was done quite rushed and as such it has some technical problems at the core level that it caused some technical quality problems. So, we are those parts we are not re-using - we are rewriting from scratch, in order to have better technical quality. So, the answer is, we do leverage the experience from {{Gamename}} a lot on all areas. Some areas are more concrete, where we can re-use, some areas are more based on the experience we've gained. And, if you had more time and had known those learnings and gotten the {{Gamename}} right the first time in early access, then the upside could have been many times as big. That's what we want to do with the Dune game. Then we have all those learnings and we're gonna get the game properly from the first time on the platform that's easy to scale and keep building on in a much easier way than it is on the {{Gamename}} now. So, that's what we're working towards and we're very excited about.|Rui Casais<ref>[https://www.youtube.com/watch?v=AkcBBx_2yuA "Q3 financial presentation" Rui Casais and Stian Dragset, YouTube (originally on Twitch) - November 18, 2019 (Streamed November 11, 2019)]</ref>}} |
Revision as of 20:51, 1 April 2021
Funcom Oslo AS | |
---|---|
Formerly | Funcom Productions AS |
Type | Subsidiary |
Industry | Video games |
Traded as | OSE: FUNCOM |
ISIN | NO0010887029 [1] |
Founded | 1993 |
Founders | Erik Gloersen Tyr Neilsen Andre Backen Gaute Godager (left in 2008) Olav Mørkrid |
Headquarters | Oslo, Norway |
Number of locations | 3 studios and offices |
Area served | Worldwide |
Key People | Rui Casais (CEO) |
Products | Dune series Upcoming, Secret World series, Mutant series, Conan series, The Longest Journey series |
Number of employees | 185 (2019) |
Parent | Tencent (100%) |
Website | https://funcom.com/ |
“ | Make great games and have a damn good time doing it. | „ |
~ About Us |
Funcom Oslo AS is a video game developer and publisher and subsidiary of Tencent. It is home to most of the Conan Exiles team.
Located in Oslo, Norway, Funcom currently has 185 employees from 25 different nationalities.[2][3] It was listed as Funcom SE on the Oslo Stock Exchange (OSE: Funcom) since 2005. It is backed by Northzone Ventures, Stelt Holding and Teknoinvest.[4]
Tencent announced in January 2020 its intent to fully acquire Funcom through purchasing all outstanding shares of the company in February 2020.[5] As of April 15, 2020 Tencent has fully acquired Funcom and as of July 14, 2020 owns 100% of shares in the company.[6]
Description
“ | Funcom is a world-leading independent developer and publisher of PC and console games.
Funcom was founded in 1993 and has since then developed and published over 25 game titles across several genres and gaming platforms. Most notable of these are the online games Conan Exiles, The Secret World, Age of Conan and Anarchy Online, as well as the adventure game 'The Longest Journey'. |
„ |
~ PR: Short description |
History
In 1993, Erik Gloersen, Tyr Neilsen, Andre Backen, Gaute Godager and Olav Mørkrid founded Funcom as an independent video game developer. Its original name was Funcom Productions AS.[7].
Rui Casais joined the company as a junior AI programmer in 2004 and became its CEO in 2015.
At its peak in 2008, Funcom had around 680 employees spread across offices all over the world.[8]
1993-2019
1993
Funcom is founded as Funcom Productions AS. It starts with five employees.
1993-1996
- 1994: Funcom B.V. and Funcom Dublin Ltd. founded.[9]
- 1995: Funcom Productions AS changed name to Funcom Oslo AS.[9]
- In the early years of Funcom, they were mostly making games for other major entertainment corporations. Games were made for the SNES, SEGA Genesis, PlayStation and many more. Games include:
- Nightmare Circus (SEGA Genesis)
- Winter Gold (SNES)
- Casper (Game Boy, PlayStation, SEGA Saturn)
- Disney's Pocahontas (Game Boy, SEGA Genesis)
- DragonHeart: Fire & Steel (PlayStation, SEGA Saturn, PC)
- A Dinosaur's Tale (SEGA Genesis)
- Daze Before Christmas (SEGA Genesis, SNES)
- Fatal Fury Special (SEGA CD, SNES and more)
- Samurai Shodown (SEGA CD, SNES and more)
- NBA Hang Time (SEGA Genesis, N64, PlayStation, SNES, PC)
1999
- The Longest Journey
- Speed Freaks (original PlayStation), Europe
2000
- Speed Freaks (original Playstation), North America (NA: Speed Punks)
- No Escape
2001
- Anarchy Online
2005
In December 2005, Funcom NV (now Funcom SE), the Dutch mother company of Funcom Oslo, becomes a publicly traded company listed on the Oslo Stock Exchange (OSE).
- Naturally this had significant impact on the company's structure and way of business and also opened up new opportunities for financing.
- An updated logo is released.
2006
Dreamfall: The Longest Journey (PC and Xbox)
2007
“ | Before Dreamfall had come to the stores, over 200,000 had downloaded it illegally. For each game sold, it is estimated to be between 3 and 10 times as many. Obviously, we and others in the industry are losing huge amounts of money on this. | „ |
“ | We have decided to stop developing offline PC games. Piracy is the main reason for it | „ |
“ | Many players who only rely on offline PC games have had big problems. For example, in France, the game industry is in crisis due to piracy, he says. | „ |
~ Funcom boss Trond Arne Aas, in an interview with E24.(Translated) |
This interview, held on March 14 explains why Funcom abandoned traditional "offline" product distribution (e.g. on optical discs) in favor of digital distribution completely. The main reason for this decision was claimed to be the financial losses due to software piracy.[10]
2008
- Age of Conan
August 21: Funcom laid off half of its Customer Service department located in Durham, North Carolina. [11]
September 17: Gaute Godager left Funcom, stating he was dissatisfied with certain elements of Age of Conan, which he directed. Craig Morrison took over the direction of Age of Conan.[12]
November 22: Third parties reported that Funcom fired an additional 70% of the staff in their US workforce, possibly endangering future releases.[11]
2009
September: The company announces to open a new development studio in Montreal, Canada (Funcom Games Canada Inc)
November 2008 - July 2009: Development of an unreleased "e-sports" project for a well-known IP.[13]
2010
The Age of Conan expansion pack Rise of the Godslayer becomes free-to-play.
2011
Age of Conan becomes fully free-to-play.
2012
- The Secret World
2014
On January 29, Norwegian economic crime unit Økokrim launched an investigation into suspected infringement of the provisions of the Securities Trading Act connected to the 2012 launch of The Secret World.
- In October, the case against Funcom was closed after the company paid a fine.
On April 24, 2014, the company reported securing NOK 9.7 million (USD 1.6 million) additional equity.
- The additional cash boost helped the company to fully prepare for the launch of the LEGO Minifigures MMO in summer 2014.
- LEGO Minifigures Online (PC, iOS and Android)
- Funcom Games Canada Inc. worked with LEGO in 2013 to make the core engine for LEGO FUSION and numerous iterative prototypes using the FUSION technology and tools. They also may have worked on or pitched multiple other LEGO products, some of which were further developed by LEGO or others.[14]
2015
After both The Secret World and LEGO Minifigures Online fail to become the commercial successes Funcom had hoped for, a new, future strategy for Funcom was created.
- In this new strategy, major changes to the company structure, ambitions, way of doing things, priorities and tools were made.
In October, the company launched The Park, a single-player horror experience based on The Secret World intellectual property.
In December, the company announced that it had entered into a partnership agreement with Conan Properties International LLC, making it the preferred partner for PC and console games based on the Conan the Barbarian brand.
2015/2016
Funcom develops two smaller games in both Oslo and North Carolina, aimed at increasing the teams' experience with the Unreal Engine.
- The Park (PC, Xbox, PS4)
- Hide & Shriek (PC)
- On October 1, 2016 the LEGO Minifigures Online license agreement with LEGO expires and the game's operations are terminated.
2017
January 31: Funcom releases the open-world survival game Conan Exiles into Steam Early Access and it immediately becomes a hit for the company, selling half a million units on Steam in the first month.
- August 16, 2017, the game launches into Xbox Game Preview as The Frozen North expansion update is also released.
July 26: Secret World Legends
August 31: Funcom gets a new logo. The new logo, the first logo update in 12 years, represents Funcom's journey that has led them to where they are today.
The first six months of the year were the most profitable ever in the history of the company.
- This was announced on the same day that the Q2 2017 report was released.
2018
May 8: Funcom launches Conan Exiles fully on PC, PlayStation 4 and Xbox One.
June 22: Conan Exiles' The Imperial East Pack DLC is published alongside a hotfix.
August 2: Conan Exiles' Jewel of the West Pack DLC is published alongside a hotfix.
August 23: The seperate Japanese PS4 version Conan Outcasts is launched.
October 9: Conan Exiles' The Savage Frontier Pack DLC is published alongside an update.
December 12: Conan Exiles' Seekers of the Dawn Pack DLC is published alongside an update.
- Funcom reached 15.000 followers on Twitch and 1100 followers on Mixer.[15]
2019
January 8: Acquisition of majority stake in lisbon based game service studio ZPX[16], which made some of the animations for Conan Exiles.
February 26: Funcom announces three Dune games to be developed with Legendary Entertainment and Herbert Properties LLC.
February 28: Stalker Trials update for Mutant Year Zero: Road to Eden.
March 11: Anarchy Online gets a new server.
March 20: Funcom announces Mutant Year Zero: Road to Eden coming to Nintendo Switch in Summer 2019 with DLC expansion and retail release.
March 26: Funcom reveals cosmic horror game Moons of Madness.
April 1: Conan Chop Chop and the return of the Night of the Lost Souls Conan Exiles event[17] are announced as April Fools jokes.
- Conan Chop Chop is later announced as an actual game, see June 10, 2019.
April 15: Conan Exiles' Treasures of Turan Pack DLC is published alongside a hotfix.
May 8: Conan Exiles' 1 Year Anniversary; The Riddle of Steel DLC is published alongside an update and a Steam free weekend.
May 23: Funcom reveals the Mutant Year Zero: Road to Eden Seed of Evil DLC and changes the ETA of the DLC and previously announced retail and Switch edition to July 30, 2019.
May 24: Conan Unconquered is announced to release May 29, one day earlier than planned.
May 29: Conan Unconquered releases on Steam.
June 10: Conan Chop Chop is revealed to be a real game during the PC Gaming Show at E3 2019.
July 30: Mutant Year Zero: Road to Eden releases for the Switch and in retail. The Seed of Evil DLC releases on all platforms digitally and physically, except digitally for PS4.
August 6: The Mutant Year Zero: Road to Eden Seed of Evil DLC releases digitally for the PS4.
August 26: Conan Chop Chop release moved to Q1 2020 to include online multiplayer.
September 3: Conan Exiles' Blood and Sand Pack DLC is published alongside an update.
September 27: Funcom announces mounts are coming to Conan Exiles in December 2019, along with mounted combat and pet leveling.
September 30: Tencent becomes the largest shareholder in Funcom. It agreed to acquire all shares belonging to the Norway-based KGJ Capital AS, which was previously the largest shareholder.
October 8: Conan Exiles' Debaucheries of Derketo Pack DLC is published alongside an update.
October 10: Moons of Madness launch is announced for October 22, 2019.
October 15: Moons of Madness ARG "Cyrano" is discussed.
October 18: New Moons of Madness gameplay video and system requirements revealed.
October 22: Moons of Madness launches.
October 25: The Park port on Nintendo Switch launches.
December 3: Mutant Year Zero: Road to Eden celebrates one year anniversary with a sale and fan made film release.
December 5: Conan Exiles' Riders of Hyboria Pack DLC is published alongside an update and a Steam Free Weekend.[18]
December 18: Conan Chop Chop release is announced for February 25, 2020 with new trailer.
2020
January 14: Moons of Madness console release moved to March 24, 2020.
January 22: Tencent seeks to acquire full ownership of Funcom.[19]
February 12: Conan Chop Chop release ETA changed from February 25, 2020 to Q2 2020.
March 24: Moons of Madness console release on Xbox One and PlayStation 4.
May 7: Conan Exiles' Architects of Argos Pack DLC is published alongside an update and a Steam Free Weekend.
June 11: Funcom announces Rhythm FPS Metal: Hellsinger.
June 27: Conan Chop Chop release ETA changed from Q2 2020 to 2020.
September 15: Conan Exiles' Isle of Siptah DLC is published alongside an update and a Steam Free Weekend.
November 25: Funcom releases a gameplay music video for Metal: Hellsinger.
December 16: Conan Chop Chop release ETA changed from 2020 to Early 2021.
Studios
The Funcom Group consist of 8 companies. Funcom SE, the parent company of the Group, five wholly owned subsidiaries, one majority-owned subsidiary and one joint operation, being Heroic Signatures DA.
Oslo, Norway
Funcom Oslo AS (Formerly Funcom Productions AS[9]) is a subsidiary of Funcom SE, situated in Oslo, Norway.
Focus is on the development and operation of games and technology. It is the home office of the Conan Exiles studio, where the decisions regarding Conan Exiles are made. As of December 17, 2020 the Oslo team consists of 100 people from 30 different nationalities.[20]
It also houses
- Funcom Oslo Licensing AS, lead by Ole Hamran Schreiner, which handles tax administration and the owner company, Funcom B.V..[9][21] It is the holding company for Heroic Signatures AS.
- Funcom SE, the registered office (Dutch: statutaire zetel) which was previously located in Katwijk, The Netherlands. On August 30, 2019 it was announced that it would be moved to the municipality of Oslo, Norway to reduce the burden of administrative expenses and achieve a more efficient group structure. On July 3, 2020 it was confirmed that the move to Norway was completed.
Durham, North Carolina, USA
Funcom Inc. is located in Research Triangle Park (RTP), North Carolina and is an equal opportunity employer.
Focus is on the development of computer games. It was previously a secondary development studio for Conan Exiles. However, this now takes place in the Oslo office.
Badhoevedorp, The Netherlands
Funcom SE (previously Funcom N.V.) is a public limited company registered in The Netherlands and publicly listed on the Oslo Stock Exchange.[22] It is the mother company of Funcom Oslo AS.
The company is subject to Norwegian securities legislation and stock exchange regulations as well as Dutch legislation.
Beijing (Peking), China
Funcom Games Beijing Ltd. is a wholly foreign-owned enterprise (WFOE), responsible for publishing in Asia. Before 2011, this was a development studio and representative office.[4]
ZPX
Zona Paradoxal Lda. (also known as ZPX) is a portuguese game development company located in Lisbon, Portugal which has contributed to Conan Exiles, Mutant Year Zero: Road to Eden and other projects. It will continue to act independently with Funcom, who have a controlling interest, as its main customer.[23][24] As of December 17, 2020 the Lisbon team consists of 45 people from 10 nationalities.[25]
ZPX' contribution to Conan Exiles includes the production of high and low poly 3D models, textures and the setup of assets and materials on Unreal Engine. The collaboration of the engineering team included help with the debug process, bug fixing and implementation of new features.[26]
Nephilim LLC
Nephilim LLC is a subsidiary of Funcom SE, situated in the United States. It is the owner of the film rights used by Funcom.
Heroic Signatures DA
Heroic Signatures DA is the owner of the Heroic Signatures IP licenses which are used by Funcom in joint operation.
Dublin, Ireland
Funcom Dublin Ltd.[27] was the former Dublin-based development studio of Funcom Oslo AS. It was founded in 1994 and all console development for the company was conducted from there since 1996. Initially based in Clonskeagh, they later moved to a larger office in Sandyford.
Many of the early staff was recruited locally, from design courses at the National College of Art and Design in Dun Laoghaire and Ballyfermot PLC. The first title they worked on was Impact Racing (PSX).
In 1998, they struck a deal with Activision to create the motor racer D.I.R.T., but the deal fell through. In 1999, the game was released as Championship Motocross Featuring Ricky Carmichael by THQ.
After the initial focus on the PlayStation, it was announced in July 2000 that the office would now focus on the Xbox platform. The main Funcom company, however, achieved a lot of success with its early online titles, so it started work on a large project, the MMORPG Anarchy Online. Because of the financial risks involved, all attention was focused on the new title and the Dublin office was closed in August 2001. The Xbox game they were working on, Jet Sprint MX, was cancelled.
Games:
- Championship Motocross 2001 Featuring Ricky Carmichael (2001)
- Speed Punks (1999)
- Championship Motocross Featuring Ricky Carmichael (1999)
- Impact Racing (1996)
Montreal, Quebec, Canada
Funcom Games Canada Inc. was the development studio for The Secret World and Age of Conan expansion pack Rise of the Godslayer.
Bertrange, Luxembourg
Funcom S.à r.l. or Funcom SARL was a (trading) branch of Funcom. It was fully liquidated in 2016.[28]
Zürich, Switzerland
Funcom GmbH was previously Funcom headquarters. It was fully liquidated in 2016.[28]
The "Dreamfall - The Longest Journey Soundtrack EP" by Magnet (Even Johansen) falls under the Funcom GmbH label.[29]
Küsnacht, Switzerland
Funcom Sales GmbH[30] was the financial holding of Funcom GmbH. It was fully liquidated in 2016.[28]
Sweet Robot
Sweet Robot (or SweetRobot), consisting of Sweet Robot AS and Sweet Robot GmbH, was a development studio which worked on and specialized in publishing casual[31] MMO games.
It had been making a new game engine and a game titled Pets vs Monsters[32], of which a beta version was published on December 16, 2009. The game fully released on January 13, 2012.[33] In 2014, development support for the game ended.[34]
Games
Conan Exiles
Other games
Name | Release | Genre(s) | Device(s) | Development | Notes |
---|---|---|---|---|---|
Moons of Madness | 2019 | Horror | PC Windows, PS4, XOne | External | Developed by Rock Pocket Games and Dreamloop Games. |
Conan Unconquered | 2019 | Turn-based strategy | PC Windows | External | Developed by Petroglyph Games. |
Mutant Year Zero: Road to Eden | 2018 | Tactical adventure | PC Windows, NS, PS4, XOne | External | Developed by The Bearded Ladies |
Conan Exiles | 2018 | Survival | PC Windows, PS4, XOne | Internal | Developed by Funcom Oslo |
Secret World Legends | 2017 | MMORPG | PC Windows | Internal | Developed by Funcom North Carolina |
Hide and Shriek | 2016 | Multiplayer | PC Windows | Internal | Developed by Funcom North Carolina |
The Park | 2015 | Adventure | PC Windows, NS, PS4, XOne | Internal | Developed by Funcom Oslo |
LEGO Minifigures Online | 2015 | MMORPG | PC Windows, Android, iOS | Internal | Developed by Funcom Oslo |
The Longest Journey Remastered | 2014 | Adventure | iOS | Internal | Ported by Funcom |
Dreamfall Chapters | 2014 | Adventure | PC Windows, PS4, XOne | External | Developed by Red Thread Games on a license from Funcom |
Pets vs. Monsters | 2012 | MMORPG | PC Windows, Mac OS X | Internal | Developed by Sweet Robot |
Fashion Week Live | 2012 | Facebook game | Internal | Fashion based social game | |
The Secret World | 2012 | MMORPG | PC Windows | Internal | |
Bloodline Champions | 2011 | Action | PC Windows | External | |
Age of Conan: Unchained | 2008 | MMORPG | PC Windows | Internal | Formerly Age of Conan: Hyborian Adventures |
Bionicle Heroes [citation needed] |
2006 | Shooter | PC Windows, PS2, X360, GameCube, Game Boy Advance, NDS, Wii | External | |
Dreamfall: The Longest Journey | 2006 | Adventure | PC Windows, Xbox | Internal | |
Anarchy Online | 2001 | MMORPG | PC Windows | Internal | |
No Escape | 2000 | Shooter | PC Windows | Internal | |
CMX | 1999 | Racing | PlayStation | Internal | Developed by Funcom Dublin |
The Longest Journey | 1999 | Adventure | PC Windows | Internal | |
Speed Freaks | 1999 | Racing | PlayStation | Internal | Developed by Funcom Dublin (NA: Speed Punks) |
Deadly Skies [citation needed] |
1997 | Shooter | PlayStation | Internal | |
NBA Hangtime | 1997 | Sports | SNES, Mega Drive / Genesis | Internal | |
Casper | 1996 | Puzzle adventure | Sega Saturn | Internal | |
Impact Racing | 1996 | Racing | PlayStation, Sega Saturn | Internal | Developed by Funcom Dublin |
DragonHeart: Fire & Steel | 1996 | Action | PC Windows, PlayStation, Sega Saturn | Internal | |
Winter Gold | 1996 | Sports | SNES | Internal | |
Nightmare Circus | 1996 | Action | Mega Drive / Genesis | Internal | |
Disney's Pocahontas | 1996 | Adventure | Mega Drive / Genesis | Internal | |
Samurai Shodown | 1995 | Fighting | Mega-CD | Port | Ported by Funcom |
Fatal Fury Special | 1995 | Fighting | Mega-CD | Port | Ported by Funcom |
Daze Before Christmas | 1994 | Action | Mega Drive / Genesis, SNES | Internal | Developed by Funcom Oslo |
A Dinosaur's Tale | 1994 | Adventure | Mega Drive / Genesis | Internal | Developed by Funcom Oslo |
Midgard | Cancelled | MMORPG | PC Windows | Internal | |
Jet Sprint MX | Cancelled | Racing | Xbox | Internal | Developed by Funcom Dublin |
World Heroes CD | Cancelled | Fighting | Mega-CD | Internal | |
N/A | Cancelled | E-sports | N/A | N/A | Unreleased "e-sports" project for well-known IP. |
Codename Conquistador [citation needed] |
N/A | Adventure | PC Windows | Internal | |
Ivy League [citation needed] |
N/A | Shoot 'Em Up | PC Windows | Internal |
In the pipeline
This article is about Funcom releases and ports. For upcoming Conan Exiles updates and features, see Upcoming features. |
There are 10 active projects in total, of which 5 are new and 5 are existing or prototype game projects.
Or, 2 are internal, 2 are external and 6 are additional publishing games or activities for existing games, such as SKUs, updates, stores, platforms, etc.[35][36] Modern GPUs (GCN, etc.) will be supported.[37] This does not include games which can be bought and played but are currently not being invested in.
As of January 22, 2020, Funcom will focus on developing games in the Open World Survival segment with Games-as-a-Service business model.[38] Direct prequels / sequels for existing (pre-2020) games are not planned.[39]
Apart from the below, the following is being thought about:
- An Anarchy Online IP game.[40]
- Publishing and/or developing games on the Nintendo Switch.[40]
- Expanding the possibilities for Funcom's key IPs in the mobile platforms through cooperation with Tencent.[41]
These games are currently in development; read as: Name (Device) - release ETA (developer)
External
Externally developed games.
- Conan Chop Chop (PC Windows, PS4, NS, XOne), Early 2021 - in Production[42] by Mighty Kingdom.
- This game was revealed at E3 2019 during the PC Gaming Show.[43] Originally, it was planned for September 3, 2019, but on August 26, 2019 it was announced that the release was moved to February 25, 2020 as Mighty Kingdom would add online multi-player.[44] On February 12, 2020 the release was moved to Q2 2020; developers were given additional time to ensure that the game is optimized for online multiplayer and to give them a chance to polish the game.[45] On June 27, 2020 the release was moved to H2 2020 to allow for further development.[46] On December 16, 2020 the release was moved to Early 2021 to finish implementing more random events, traps and minibosses.[47]
- Metal: Hellsinger (PC Windows, PS4, PS5, XOne, XSX), 2021 - in Production by The Outsiders.
- Original (Not an existing Funcom IP).[48]
- Single-player, rhythm FPS.
- Narrated by Troy Baker (The Last of Us) as Paz the Skull and Jennifer Hale (Mass Effect) as The Red Judge.
- Songs are composed by Two Feathers Studios (Elvira Björkman, Nicklas Hjertberg) and performed by Matt Heafy (Trivium), Mikael Stanne (Dark Tranquillity), Björn Strid (Soilwork), Alissa White-Gluz (Arch Enemy), Tatiana Shmailyuk (Jinjer)[49], James Dorton (Black Crown Initiate) and several unannounced singers.
- The game will be optimized for next-gen consoles, with improved visuals, up to 120 frames per second[50] or 60 frames per second at 4K and drastically reduced loading time. It also supports Xbox Smart Delivery.[51]
- On April 30, 2020, The Outsiders announced that they put development for their previous game Darkborn (formerly Project Wight, Archenemy) on halt and are working on a new, different project. On June 10, 2020 a trailer and pre-alpha gameplay were revealed at IGN Expo. A review demo also became available to the press.
- Untitled (External) (TBD), TBD - in Concept by TBD.
- No details available yet.[55]
Internal
Internally developed games. Funcom aims to have at least two of these in development at all time.
- Untitled (Mutant Chronicles) (PC Windows, PS4, XOne), TBD - in Production[42] by Funcom Inc.
- Mutant Chronicles IP.[35]
- Online multi-player, co-op shooter with a large variety of co-operative and competitive sandbox multi-player levels.[56] Possibly 4-player.[57]
- 'PAYDAY / Left 4 Dead / Vermintide'-like gameplay.[58]
- Uses the Unreal 4 Engine[59] and will likely use DreamWorld Technology.[60]
- Sold with a premium, game as a service business model.[35] RedEye estimates the game will cost around 30-40$.[61]
- As of the Q4 2019 financial report, release ETA is after the listed Dune game.[42]
- Originally planned for 2020, it was announced on January 22, 2020 it had been impacted by scope changes due to external / market pressures with increasingly strong competition and internal delays.[38] As of the Q2 2019 financial report, this game will be developed by the US studio.[35] RedEye expects the game to be released in 2023 or later.[62]
- Untitled (Conan) / Project Steinbit[63] (PC Windows, PS4, XOne), TBD - in Pre-Production by Funcom Oslo AS.
- Conan IP.
- Single-player, action-adventure game.
- It will likely use the Unreal 4 Engine with DreamWorld Technology.[60]
- Uses members of the team that did Conan Exiles.
- You play as Conan. (Think "climbing the Tower of the Elephant"[58], chasing after the Frost Giant's daughter.[57])
- Originally planned for 2020. As of the Q2 2019 financial report, this game's development is temporarily on hold to focus the developers and management in the Oslo studio on Conan Exiles, Dune and other multi-player, open-world games.[35][36]
- Untitled (Dune) (PC Windows, PS4, XOne. Likely XSX, PS5.[64][65] Possibly PC OSX.[66]), TBD - in Pre-Production[42] by Funcom Oslo AS.
- Frank Herbert's Dune IP.
- 3 games, the first of which will be a persistent, open-world survival[36] game with online multi-player[67] and PvP.[59] The other two are likely Survival, FPS or similar.[59]
- Very large-scale, open world terrain. Multiple times the size of Conan Exiles.[68]
- Living / Changing worlds.[68]
- A lot of different gameplay systems (Sandstorm, Combat, Building, Spice).[59]
- Humanoids, creatures, vehicles and weapons[59] with combat similar to third-person/first-person/unconventional and vehicular shooters.[69]
- Uses the Unreal 4 engine[59] and will likely use DreamWorld Technology.[60] The server technology will possibly be multi-threaded and have built-in support for Linux server configuration features.[59]
- Sold with a premium, game as a service business model.[35] As of the Q4 2019 Financial Report, the investment budget is estimated at USD 30-50m by Funcom.[42]
- Timeline TBD.[42] The game is to be released after around two years of production, preferably within the 2020 - 2021 financial window, as long as sufficient additional funding is secured.[38] The Q4 2019 financial report suggests a release in 2021.[42] RedEye estimates the first game will be launched earliest in Q4 2021, but more likely during 2022.[62]
All three games are to be developed between 2019 - 2025 during Funcom's partnership with Legendary Entertainment.
“ | We are leveraging a lot of know-how and experience on programming, design and art side. We are doing things heavily based on what we've learned from from [Conan Exiles]. Some things are the direct re-use, some things are not. Obviously, Dune is a sci-fi setting. Conan is not. It's a fantasy setting. So, from an art point of view, the learnings are all in terms of processes, techniques, tools to use. From technology point of view there are some things we can re-use and then there are some things that we see we did wrong, that we need to do better. As you might know, Conan Exiles was done quite rushed and as such it has some technical problems at the core level that it caused some technical quality problems. So, we are those parts we are not re-using - we are rewriting from scratch, in order to have better technical quality. So, the answer is, we do leverage the experience from Conan Exiles a lot on all areas. Some areas are more concrete, where we can re-use, some areas are more based on the experience we've gained. And, if you had more time and had known those learnings and gotten the Conan Exiles right the first time in early access, then the upside could have been many times as big. That's what we want to do with the Dune game. Then we have all those learnings and we're gonna get the game properly from the first time on the platform that's easy to scale and keep building on in a much easier way than it is on the Conan Exiles now. So, that's what we're working towards and we're very excited about. | „ |
~ Rui Casais[70] |
- Funcom works closely with Legendary Entertainment to make sure they capitalize on the opportunities and synergies between the movie and the game and is applying learnings from Conan Exiles.[35]
Ports
- Currently none.
Employees
- See also: Credits for people who have worked on Conan Exiles.
Executive Management
Name | Position |
---|---|
Rui Casais (Bio) | CEO |
Ole Schreiner (Bio) | COO |
Stian Drageset (Bio) | CFO |
Erling Ellingsen (Bio) | VP of PR & Marketing |
Lawrence Poe (Bio) | VP of Digital Products |
Management Board
Name | Position |
---|---|
Rui Casais | CEO |
Christian Olsthoorm (Bio) | Managing Director of Funcom N.V. |
Supervisory Board
Name | Position |
---|---|
Ole Gladhaug (Bio) | Chairman (Resigned September 30, 2019[71]) |
Andreas Arntzen (Bio) | Member (Resigned September 30, 2019[71]) |
Alain Tascan (Bio) | Vice-Chairman (Resigned October 31, 2018[72]) |
Fredrik Malmberg (Bio) | Member |
Egil Kvannli (Bio) | Member |
Susana Meza Graham (Bio) | Member |
Careers
Name | Position | |
---|---|---|
Funcom Oslo | ||
Espen Bakken[73] | General Manager - Operations | |
Laura Domínguez Garcia[74] | HR Generalist | |
Lawrence Poe[75] | Chief Product Officer | |
Funcom Inc | ||
Paxton Galvanek[76] | Human Resource Manager - Operations | |
Scott Junior[77] | Executive Producer | |
Erik Willis[78] | Associate Technical Producer | |
Michael McGrath[79] | Senior Software Engineer |
Public Relations
Members of the PR team.[80]
Name | Position |
---|---|
Natascha Röösli |
|
Erling Ellingsen | Chief Marketing Officer |
Jens Erik Vaaler |
|
Tor Egil Andersen | Communications Manager |
Andy Benditt | Community Manager |
Nicole Vayo | Community Manager |
Investor Relations
“ | As of 1st November 2016 (excluding COO and CFO). The Management Board, the Chief Financial Officer and the Executive Vice President of Business Operations are the Company's spokesmen for contact with the financial markets. | „ |
~ [81] |
Name | Position |
---|---|
Ole Schreiner | COO |
Stian Drageset | CFO |
Alain Tascan | Chairman Remuneration Committee |
Fredrik Malmberg | Member Remuneration Committee |
Magnus Grøneng (Bio) | Chairman Audit Committee |
Egil Kvannli | Member Audit Committee |
Official links
External links
Media
References
- ↑ "Announcement of completion of transfer of registered office to Norway, new ISIN, new home member state, etc." Investors, Funcom - July 3, 2020
- ↑ "2019 Annual Financial Report" The Funcom Group; Funcom SE and subsidiaries (on: Investors, Funcom) - April 23, 2020 (As of December 31, 2019)
- ↑ Jobs, Funcom
- ↑ 4.0 4.1 Funcom opens office in China, gamesindustry.biz - May 13, 2005
- ↑ "Tencent Plans To Buy Funcom, Like It Needs To Own More Game Companies" Kotaku - January 22, 2020
- ↑ "Funcom SE: Compulsory acquisition of shares" Investors, Funcom - July 14, 2020
- ↑ Funcom's former name
- ↑ "Funcom: 'You can't survive for 20 years without a few scars'" gamesindustry.biz - August 31, 2017
- ↑ 9.0 9.1 9.2 9.3 Funcom: History, MobyGames
- ↑ Wikipedia:Funcom
- ↑ 11.0 11.1 Funcom fires employees in 2008.
- ↑ Gaute Godager left Funcom in 2008
- ↑ "Unreleased Project (Nov 2008 - Jul 2009)" Morten Byom, Brad L. McAtee, Lawrence Poe, Rakel Johnsen, Alexander Shumeyiko, Craig Morrison; LinkedIn
- ↑ "Fish Adventure and Brickizens" Neal, Rock Raiders United - November 13, 2016
- ↑ "Funcom Livestream Schedule" Jens Erik, Funcom Forums - February 4, 2019
- ↑ "Acquisition in majority stake in Lisbon based game service studio ZPX" Investors, Funcom - January 8, 2019
- ↑ "April Fools: The Night of the Lost Souls returns – and this time it'll be even more lost!" Dev Blog - April 1, 2019
- ↑ "Conan Exiles Is Free to Play This Weekend" PR, Funcom - December 5, 2019
- ↑ https://pr.funcom.com/pressreleases/tencent-seeks-to-acquire-full-ownership-of-funcom-2963077 (no longer available on new PR site)
- ↑ https://jobs.funcom.com/jobs/1025317-senior-character-artist
- ↑ Funcom Licensing AS, Proff.no
- ↑ Investors: Stock info, Funcom
- ↑ ZPX - About Us
- ↑ Join us - Funcom
- ↑ https://jobs.funcom.com/jobs/1024557-associate-producer
- ↑ ZPX - Game development
- ↑ An article on the history of Funcom Dublin Ltd.
- ↑ 28.0 28.1 28.2 "Funcom N.V. Voting Annual General Meeting" Funcom - June 27, 2017
- ↑ "Dreamfall - The Longest Journey Soundtrack EP" Discogs
- ↑ Funcom Sales GmbH in Liquidation, Moneyhouse
- ↑ Sweet Robot, Facebook - About (description)
- ↑ "Funcom opens new casual subsidiary" MCV/Develop - December 11, 2009
- ↑ "Pets vs Monsters Trailer" Funcom, YouTube - January 13, 2012
- ↑ Pets vs Monsters, Twitter
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 "2019 Second Quarter Financial Report" The Funcom Group; Funcom SE and subsidiaries (on: Investors, Funcom) - August 26, 2019
- ↑ 36.0 36.1 36.2 36.3 "2019 Third Quarter Financial Report" The Funcom Group; Funcom SE and subsidiaries (on: Investors, Funcom) - August 26, 2019
- ↑ "Graphics-Rendering Programmer" Jobs, Funcom
- ↑ 38.0 38.1 38.2 "Press Release: Update in connection with the announcement of intent to launch voluntary offer" Investors, Funcom - January 22, 2020
- ↑ Funcom, Twitch
- ↑ 40.0 40.1 Q3 2018 Financial Report (25:00)
- ↑ Funcom SE: Board recommends voluntary cash offer by Tencent to acquire all shares in Funcom - Investors, Funcom - January 22, 2020
- ↑ 42.0 42.1 42.2 42.3 42.4 42.5 42.6 "2019 Fourth Quarter Financial Report" The Funcom Group, Funcom SE and subsidiaries; Investors, Funcom - February 28. 2020
- ↑ "Funcom's upcoming games - PC Gaming Show 2019" PC Gamer, YouTube - June 11, 2019
- ↑ "Conan Chop Chop release moved to Q1 2020 to include online multiplayer" PR, Funcom - August 26, 2019
- ↑ "Conan Chop Chop to Hit the Shop in Q2 2020" PR, Funcom - February 12, 2020
- ↑ "Conan Chop Chop release moved" PR, Funcom - June 27, 2020
- ↑ "Conan Chop Chop to Launch Early 2021 (And This Time We Really Mean It)TM" PR, Funcom - December 16, 2020
- ↑ "Press Release: Games update" Investors, Funcom - October 10, 2019
- ↑ Steam
- ↑ https://pr.funcom.com/pressreleases/funcom-reveals-new-rhythm-fps-metal-hellsinger-3007317
- ↑ https://news.xbox.com/en-us/2020/06/12/upcoming-metal-hellsinger-hardcore-rhythm-fps/
- ↑ Xbox, Twitter - May 7, 2020
- ↑ "Funcom announces new game" Investors, Funcom - April 10, 2019
- ↑ bludr, Twitter - July 2, 2020
- ↑ "Seasonal Greetings From the CEO" Rui Casais, PR - December 17, 2020
- ↑ Evan Brooks (Level Designer at Funcom), LinkedIn
- ↑ 57.0 57.1 Funcom: CEO, Rui Casais presents at Gaming Day 2019
- ↑ 58.0 58.1 Funcom: Rui Manuel Monteiro Casais, CEO & Stian Drageset, CFO presents at Redeye Early Bird
- ↑ 59.0 59.1 59.2 59.3 59.4 59.5 59.6 https://jobs.funcom.com/
- ↑ 60.0 60.1 60.2 Planned technical features combo
- ↑ (original report - "Funcom: Turnaround laddar för nya höjder - RedEye Initiating Coverage" RedEye - February 1, 2019 (SE))
- ↑ 62.0 62.1 ("Funcom: Meager premium from Tencent - RedEye Research Note" RedEye - January 29, 2020)
- ↑ Joel Bylos; Creative Director - Project Steinbit at Funcom, LinkedIn
- ↑ WarpDigitalUK, Twitter - June 15, 2020
- ↑ https://www.gematsu.com/2020/05/microsoft-announces-over-140-studios-working-on-xbox-series-x "Microsoft announces over 140 studios working on Xbox Series X" Gematsu - May 7, 2020
- ↑ https://jobs.funcom.com/jobs/991876-senior-animation-programmer (retrieved November 9, 2020)
- ↑ "Funcom N.V. enters into exclusive partnership with Legendary Entertainment for games in the Dune universe" Investors, Funcom - February 26, 2019
- ↑ 68.0 68.1 Game Dev Camp 2019, Portugal
- ↑ https://careers.zpx.pt/
- ↑ "Q3 financial presentation" Rui Casais and Stian Dragset, YouTube (originally on Twitch) - November 18, 2019 (Streamed November 11, 2019)
- ↑ 71.0 71.1 Ole Gladhaug and Andreas Arntzen resigned
- ↑ Alain Tascan resigned
- ↑ Espen Bakken - Jobs, Funcom
- ↑ Laura Domínguez Garcia - Jobs, Funcom
- ↑ Lawrence Poe - Jobs, Funcom
- ↑ Paxton Galvanek - Jobs, Funcom
- ↑ Scott Junior - Jobs, Funcom
- ↑ Erik Willis - Jobs, Funcom
- ↑ Michael McGrath - Jobs, Funcom
- ↑ Public Relations
- ↑ Investor Relations