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Followers come in three tiers of training difficulty. '''Medium''' difficulty requires twice the experience of '''Easy''', and '''Hard''' requires three times as much.
 
Followers come in three tiers of training difficulty. '''Medium''' difficulty requires twice the experience of '''Easy''', and '''Hard''' requires three times as much.
   
All followers of the same type will always have the same difficulty. Training difficulty is typically tied to a follower's species (for [[pets]]) or [[faction]] (for [[thrall]]s). For instance, all spiders will be equal, and all [[Black Hand]] will be equal, regardless of the relative quality of the specific individual compared to another of the same species/race.
+
All followers of the same type will always have the same difficulty. Training difficulty is typically tied to a follower's species (for [[pets]]) or [[faction]] (for [[thrall]]s). For instance, all spiders will be equal, and all [[Black Hand]] will be equal, regardless of the relative quality of the specific individual compared to another of the same species/faction.
   
 
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Revision as of 17:58, 2 June 2020

Experience is a measure of progression of Characters in Conan Exiles.

Earning sufficient experience allows a character to gain a level and earn both Attribute points and Knowledge Points.

Earning Experience

Experience is earned in the following ways:

Slaying Enemies

Each Creature is worth a set amount of experience when killed, as are Thralls.

See the Creatures page for the amount of experience gained for each creature.

Exploring

While exploring Locations across the Map, players gain an increasing amount of experience based on how many locations they have already discovered.

Crafting

Experience is earned from Crafting whether Weapons, Armor, or Building parts.

Each of the items that are crafted awards an amount of experience to the character that crafts it, or if crafted on a workbench, to the character that queued the crafting up on the workbench.

Gathering/Harvesting

Each gathered item awards 1 point of experience:

  • Picking up a stone from the ground yields 1xp.
  • Mining 3 stone from a deposit yields 3xp.
  • Mining 10 ironstone yields 10xp.

This means that Harvesting with higher tier tools will gain more experience due to yielding more resources.

The Exiles Journey

Completing steps of The Exiles Journey awards an increased amount of experience based on the number of journey steps already completed. The experience awards can become very significant later in the game.

Passive XP gain

Whilst online, characters gain 10 experience every 10 seconds.

Experience Required

The following table shows the amount of experience required to gain each level and the difference between each level.

Level Experience Difference
1 0 0
2 275 275
3 1,325 1,050
4 3,675 2,350
5 7,825 4,150
6 14,325 6,500
7 23,675 9,350
8 36,400 12,725
9 53,000 16,600
10 74,000 21,000
11 99,925 25,925
12 131,300 31,375
13 168,625 37,325
14 212,450 43,825
15 263,275 50,825
16 321,600 53,325
17 387,975 66,375
18 462,900 74,925
19 546,900 84,000
20 640,475 93,575
Level Experience Difference
21 744,175 103,700
22 858,500 114,325
23 983,975 125,475
24 1,121,100 137,125
25 1,270,400 149,300
26 1,432,400 162,000
27 1,607,625 175,225
28 1,796,600 188,975
29 1,999,825 203,225
30 2,217,825 218,000
31 2,451,125 233,300
32 2,700,225 249,100
33 2,965,650 265,425
34 3,247,925 282,275
35 3,547,575 299,650
36 3,865,100 317,525
37 4,201,025 335,925
38 4,555,875 354,850
39 4,930,175 374,300
40 5,324,425 394,250
Level Experience Difference
41 5,739,150 414,725
42 6,174,875 435,725
43 6,632,125 457,250
44 7,111,400 479,275
45 7,613,225 501,825
46 8,138,125 524,900
47 8,686,600 548,475
48 9,259,175 572,575
49 9,856,375 597,200
50 10,478,725 622,350
51 11,126,725 648,000
52 11,800,925 674,200
53 12,501,825 700,900
54 13,229,925 728,100
55 13,985,775 755,850
56 14,769,875 784,100
57 15,582,750 812,875
58 16,424,900 842,150
59 17,296,850 871,950
60 18,199,150 902,300

Follower Experience

A Follower will only gain experience while following a player. Unlike players, they start at level 0 instead of 1 and have a level cap of 20. They gain perks at levels 10, 15, and 20.

Followers come in three tiers of training difficulty. Medium difficulty requires twice the experience of Easy, and Hard requires three times as much.

All followers of the same type will always have the same difficulty. Training difficulty is typically tied to a follower's species (for pets) or faction (for thralls). For instance, all spiders will be equal, and all Black Hand will be equal, regardless of the relative quality of the specific individual compared to another of the same species/faction.

Easy
Level Experience Difference
0 0 0
1 2,350 2,350
2 9,350 7,000
3 21,000 11,650
4 37,325 16,325
5 58,325 21,000
6 84,000 25,675
7 114,325 30,325
8 149,300 34,975
9 188,975 39,675
10 233,300 44,325
11 282,275 48,975
12 335,925 53,650
13 394,250 58,325
14 457,250 63,000
15 524,900 67,650
16 597,200 72,300
17 674,200 77,000
18 755,850 81,650
19 842,150 86,300
20 933,125 90,975
Medium
Level Experience Difference
0 0 0
1 4,700 4,700
2 18,700 14,000
3 42,000 23,300
4 74,650 32,650
5 116,650 42,000
6 168,000 51,350
7 228,650 60,650
8 298,600 69,950
9 377,950 79,350
10 466,600 88,650
11 564,550 97,950
12 671,850 107,300
13 788,500 116,650
14 914,500 126,000
15 1,049,800 135,300
16 1,194,400 144,600
17 1,348,400 154,000
18 1,511,700 163,300
19 1,684,300 172,600
20 1,866,250 181,950
Hard
Level Experience Difference
0 0 0
1 7,050 7,050
2 28,050 21,000
3 63,000 34,950
4 111,975 48,975
5 174,975 63,000
6 252,000 77,025
7 342,975 90,975
8 447,900 104,925
9 566,925 119,025
10 699,900 132,975
11 846,825 146,925
12 1,007,775 160,950
13 1,182,750 174,975
14 1,372,750 190,000
15 1,574,700 201,950
16 1,791,600 216,900
17 2,022,600 231,000
18 2,267,550 244,950
19 2,526,450 258,900
20 2,799,375 272,925