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Revision as of 15:41, 30 January 2018
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Dye is an recently implemented feature in Conan Exiles.
Description
The developers have been working on an all new system to dye your clothes and armor. You will be able to gather color pigments from many resources and craft them into dyes. Each piece of cloth or armor is able to hold several different colors, so you can choose to color the individual parts of each piece differently. Being able to dye clothes like this will be especially useful for clans, as they can for example choose a set of clan colors which makes it easier to separate friend from foe in the heat of battle.[1]
Crafting Details
Dye is created by combining a pigment resource in a Cauldron with a Water-filled Glass Flask.
A Glass Flask is created by first creating a Glass Flask Mold at a Blacksmith Bench. The mold is then placed inside a Furnace with Glass. The mold is not consumed so only one is required.
Glass can be created by smelting Crystals, which are harvested in caves, as rare drops from iron or from harvesting Rocknoses.
It takes 2 Crystals to make 1 Glass and 3 pieces of Glass to create 1 Glass Flask.
To create a Water-filled Glass Flask, stand near a water source and 'use' the Glass Flask as you would to refill a waterskin.
The Darkening and Lightening liquids are combined with other dye in a Cauldron to darken or lighten that dye. This process returns the newly shaded dye and 1 empty Glass Flask. (Cook the Dye into a flask, cook the lightener / darkener into a flask, then cook the dye flask with the lightener / darkener flask)
Coloring Components:
Color | Resource | ##* | Harvest From/Found At... |
---|---|---|---|
Blue | True Indigo | 1 | Orange Bushes in tree-shaded, grassy areas |
Brown | Seeds | 5 | Bushes |
Cyan | Glowing Goop | 1 | Glowing Blueish bush (underwater) |
Darkening Liquid | Tar | 3 | Tannery |
Green | Plant Fiber | 20 | Bushes |
Grey | Grey-Flower Lupine | 1 | Bushes high on Mountains and Mesas |
Lightening Liquid | Bones | 5 | Corpses |
Orange | Orange Phykos | 1 | Red Fungus, Pink Seaweed (Underwater) |
Purple | False Mandrake | 1 | Green bush within stone ruins |
Red | Cochineal (Beetle) | 1 | Cactus |
Yellow | Brimstone | 5 | Spider caves, Rocknose corpses |
- Number required to make the associated dye
- Black dye and White dye are currently not available to craft.
- Examples of the colors on the top of the Medium Tasset.
Making Dyes
The number of ingredient listed above for the desired color + water filled flask = 1 dye or shade flask These dyes make the "medium" level color, and look kind of like you'd dyed leather. so orange isn't dayglow construction cone, it's a muted orange leather
To make a lighter color, take the medium dye flask + 1 lightening agent = 1 light color dye flask To make a darker color, take the medium dye flask + 1 darkening agent = 1 dark color flask
Be careful if you commit colors and then think about changing them, because once you apply the second dye, your only choice is to revert to original undyed color, not "last" color, and you could get frustrated if you are overly hasty.
There are three parts of each piece of armor you can dye, except that you can dye helmet horns too. None of this is hard to get, just mildly time-consuming to locate purple and blue and harvest enough fiber if you want those colors.
Notes
The Dye system was introduced in Update 22 on 23 March, 2017.