Description[]
Sometimes the greatest results occur when disciplines collide. Alchemy and herbalism, for example. Masonry and smithing to take another.
The delving bench is for those who wish to explore the deeper properties and interactions of items and materials. Experimentation can lead to great results - but there is always risk involved as well.
Notes[]
- The Delving Bench allows you to use Decaying Eldarium to research recipes for a range of high-level equipment.
- The Delving Bench still shows Eldarium, but needs Decaying Eldarium to work properly.
- The process:
- Place an eligible, fully-repaired item and 50 Decaying Eldarium onto the Delving Bench.
- Wait for the crafting process to complete.
- The retrieve-only output inventory of the Delving Bench will receive the original item, broken and with any installed equipment upgrades removed.
- The same output inventory has a chance to contain a random recipe for an item of the corresponding type.
- Recipes are not guaranteed and some delving attempts will only consume the Decaying Eldarium and break the item.
Only some items are eligible for use in the Delving Bench and input items must be at 100% durability to start the crafting process. Nothing will happen if no eligible item or insufficient eldarium is present on the Delving Bench and crafting will begin immediately once both are present.
The Delving Bench's removal of equipment upgrades provides a way to replace an otherwise permanent upgrade with a more desirable one or to make it usable with applied items like poisons and oils.
The Delving Bench recipe is found at the Goblin Ley-Shrine.
Xbox bug: On the Xbox client, default focus for the Delving Bench is applied to the initially invisible output inventory of the bench. This means the typical way of quick-moving items (RT) won't work and the controller cursor for a manual item move will seem to disappear when navigating to the bench. Pressing up when the cursor is "lost" will go to the input inventory for the bench and allow manual placement of items and eldarium.
Source[]
Construction Hammer | |||
---|---|---|---|
Ingredients | Outcome | Craft time | Experience gained |
30 Insulated Wood 25 Hardened Brick 20 Eldarium |
1 Delving Bench | 0 s | 1320 |
What delves into what[]
This is all transcribed from this Video for armor and this Video for weapons. You can also check out this spreadsheet for some additional information.
Armor[]
Any armor piece will give you recipe for the full armor set, so craft the cheapest. Some of the armor pieces are read out of the devkit/data tables, but cannot be processed when used ingame. This is very likely a bug and subject to change.
Delve this | Get this recipe |
---|---|
Light
31 base armor, Carrying Capacity +75 |
Durable Light
|
Medium
169 base armor, Carrying Capacity +75 |
Durable Medium
|
Heavy
400 base armor, Carrying Capacity +75 |
Durable Heavy
|
Darfari
|
Cannibal
|
Shemite
49 base armor, Health +100 |
Dune Hunter
|
Zamorian Thief
63 base armor, Agility Weapon Damage +15% |
Night Stalker
|
Kambujan Shaman
217 base armor, Strength Weapon Damage +15% |
Wild Druid
|
Lemurian Warrior
|
Remnant
|
Lemurian Royal
|
War Court
|
Hyena
|
Scavenger
|
Vanir Settler
51 base armor, Stamina +25 Vanir Fur
264 base armor, Stamina +25 Vanir Heavy
631 base armor, Stamina +25 Cimmerian Fur
Cimmerian Steel
Silent Legion
|
Chieftain
|
Hyperborean
|
Vicious
|
Zingaran Freebooter
|
Marksman
|
Zingaran Freebooter
Buccaneer
|
Black Privateer
|
Aquilonian
320 base armor, Agility Weapon Damage +15% |
Gladiator
|
Pride of Aesir
420 base armor, Concussive Damage +10%, Health +40, Follower Damage +8%, Stamina +10, Carrying Capacity +30, Strength Weapon Damage +3% |
Frost Giant
|
Redeemed Legion
1100 base armor, Health +40, Stamina +15, Carrying Capacity +30, Strength Weapon Damage +12% Rusted
1000 base armor, Stamina +5, Carrying Capacity +15, Strength Weapon Damage +3%, Agility Weapon Damage +3% Champion
Godbreaker
1320 base armor, Stamina +5, Carrying Capacity +15, Strength Weapon Damage +3%, Agility Weapon Damage +3% |
Black Knight
|
Asura
|
Survivalist
|
Climbing
|
Reinforced Climbing
|
Stygian Raider
251 base armor, Strength Weapon Damage +15% |
Khari Overseer
80 base armor, Stamina +25, Strength Weapon Damage +9% Khari Raider
80 base armor, Carrying Capacity +45, Agility Weapon Damage +15% Khari Soldier
420 base armor, Health +100, Stamina +10 |
Delve this | Get this recipe | exceptional | flawless |
---|---|---|---|
Light
31 base armor, Carrying Capacity +75 |
Durable Light
|
Durable Light
|
Durable Light
|
Medium
169 base armor, Carrying Capacity +75 |
Durable Medium
|
Durable Medium
|
Durable Medium
|
Heavy
400 base armor, Carrying Capacity +75 |
Durable Heavy
|
Durable Heavy
|
Durable Heavy
|
Darfari
|
Cannibal
|
Cannibal
|
Cannibal
|
Shemite
49 base armor, Health +100 |
Dune Hunter
|
Dune Hunter
|
Dune Hunter
|
Zamorian Thief
63 base armor, Agility Weapon Damage +15% |
Night Stalker
|
Night Stalker
|
Night Stalker
|
Kambujan Shaman
217 base armor, Strength Weapon Damage +15% |
Wild Druid
|
Wild Druid
|
Wild Druid
|
Lemurian Warrior
|
Remnant
|
Remnant
|
Remnant
|
Lemurian Royal
|
War Court
|
War Court
|
War Court
|
Hyena
|
Scavenger
|
Scavenger
|
Scavenger
|
Vanir Settler
51 base armor, Stamina +25 Vanir Fur
264 base armor, Stamina +25 Vanir Heavy
631 base armor, Stamina +25 Cimmerian Fur
Cimmerian Steel
Silent Legion
|
Chieftain
|
Chieftain
|
Chieftain
|
Hyperborean
|
Vicious
|
Vicious
|
Vicious
|
Zingaran Freebooter
|
Marksman
|
Marksman
|
Marksman
|
Zingaran Freebooter
Buccaneer
|
Black Privateer
|
Black Privateer
|
Black Privateer
|
Aquilonian
320 base armor, Agility Weapon Damage +15% |
Gladiator
|
Gladiator
|
Gladiator
|
Pride of Aesir
420 base armor, Concussive Damage +10%, Health +40, Follower Damage +8%, Stamina +10, Carrying Capacity +30, Strength Weapon Damage +3% |
Frost Giant
|
Frost Giant
|
Frost Giant
|
Redeemed Legion
1100 base armor, Health +40, Stamina +15, Carrying Capacity +30, Strength Weapon Damage +12% Rusted
1000 base armor, Stamina +5, Carrying Capacity +15, Strength Weapon Damage +3%, Agility Weapon Damage +3% Champion
Godbreaker
1320 base armor, Stamina +5, Carrying Capacity +15, Strength Weapon Damage +3%, Agility Weapon Damage +3% |
Black Knight
|
Black Knight
|
Black Knight
|
Asura
|
Survivalist
|
Survivalist
|
Survivalist
|
Climbing
|
Reinforced Climbing
|
||
Stygian Raider
251 base armor, Strength Weapon Damage +15% |
Khari Overseer
80 base armor, Stamina +25, Strength Weapon Damage +9% Khari Raider
80 base armor, Carrying Capacity +45, Agility Weapon Damage +15% Khari Soldier
420 base armor, Health +100, Stamina +10 |
Weapons[]
Delving high grade weapons may reward with random weapon receipt of the same type. Above listed all weapons and cheapest weapons to delve.
One Handed Axes[]
Cheapest item to delve: Hardened Steel War Axe
One Handed Swords[]
Cheapest item to delve: Hardened Steel Sword
Cheapest item to delve: Star Metal Short Sword
One Handed Maces[]
Cheapest item to delve: Hardened Steel Mace
Two Handed Swords[]
Cheapest item to delve: Hardened Steel Greatsword
Two Handed Maces[]
Cheapest item to delve: Hardened Steel Hammer
Two Handed Spears[]
Cheapest item to delve: Hardened Steel Spear
Two Handed Daggers[]
Cheapest item to delve: Hardened Steel Daggers
Bows[]
Cheapest item to delve: Hardened Steel Bow
Two Handed Great Axes[]
Cheapest item to delve: Star Metal Great Axe
Katana[]
Cheapest item to delve: Katana (Epic)
Repair[]
Repairing Delving Bench requires up to:
- 23 Insulated Wood
- 29 Hardened Brick
- 15 Eldarium
Gallery[]
The Delving Bench shows Eldarium,
but needs Decaying Eldarium to work.