Climbing Boots
Climbing Boots | |
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Studded boots for climbing | |
Type | Armor |
Grade | High |
Armor Type | Light |
Base Armor | 3 |
Base Heat Isolation ![]() |
1 |
Base Cold Isolation ![]() |
1 |
Base Durability | 190 |
Base Weight | 1.58 |
ID | 52295 |
Mountaineer | |||||||||||||||
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Recipe | |||||||||||||||
Level | 0 | Cost | 1 | ||||||||||||
Requires | |||||||||||||||
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Teaches | |||||||||||||||
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Description[edit | edit source]
As civilization sweeps across the barbaric nations of the world it brings comfort, security and occasionally, peace. But in such times, men forget the skills that they once had.
The ability to climb, for example, to find purchase on the steepest slopes and cling by the fingernails to the smallest of outcrops. To traverse the world using no more than the power of muscle and grit.
The barbaric Cimmerians and tribes of Afghul are known among the civilized nations for their near miraculous climbing ability. As any inhabitant of the Exiled Lands will tell you, there is no miracle here. Just the iron will to survive.
Notes[edit | edit source]
Climbing Boots are equipped on the feet and reduces stamina burn while climbing. Using Climbing Gloves and Climbing Boots together appears to increase climbing time by approximately 30%, compared to standard armor.
The recipe for the Climbing Boots are acquired from the Mountaineer at the Fingerfang Rock, just north from the Unnamed City.
Source[edit | edit source]
Armorer's Bench, Improved Armorer's Bench, Campaign Armorer's Bench, Garrison Armorer's Bench | |||
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Ingredients | Outcome | Craft time | Experience gained |
1 ![]() 5 ![]() 12 ![]() |
1 ![]() |
20 s | 1110 |
Repair[edit | edit source]
Repairing Climbing Boots requires up to:
- 6
Iron Bar