The Diseased status effect is a debuff that removes sated and hydrated buffs, decreases stamina regeneration by small amount, and inflicts 0.5% of the target's maximum health per stack once every 10 seconds. Each time disease is applied, the timer resets. Can stack up to 10 times. Disease damage is normal damage, so is mitigated by armor.
Pages in category "Diseased"
The following 6 pages are in this category, out of 6 total.