Each time your character levels up, you will receive additional attribute points (AP). You may allocate these points across any attributes you choose to customize your character. There are significant bonuses to be earned as you reach various levels of any given attribute. In game, you may hover over any attribute to read more about these bonuses and the perks table below details those.
Costs[]
The maximum AP is earned at level 60. At that point, you will have a total of 390 AP and you will not earn any more thereafter. This is an intentional design feature of the game. You cannot maximize all attributes and instead you will need to find a balance of attributes that serves your play style. In fact, the cost of maximizing any single attribute is dear. It will cost you 275 AP just to max out one attribute, leaving only a few more AP for other attributes.
The cost to improve an attribute increases as you move up the scale, with a higher cost at every fifth level. The first improvement to any attribute level (AV) will cost you one AP. That cost remains for the next four increases. Then the AP cost increases to two for the next five improvements. This pattern continues, adding one more AP cost at each five increments of AV.
You may reset your attribute points at any time by consuming either a Potion of Bestial Memory or a
Yellow Lotus Potion. The potion of bestial memory will only reset your attributes, while the yellow lotus potion will reset both attributes and feats.
The cost of increasing AV is illustrated below.
AV-Range | AP per AV | AP per AV-Range | AP total | AV-Range | AP per AV-Range | AP total |
---|---|---|---|---|---|---|
01-05 | 1 | 5 | 5 | 01-10 | 15 | 15 |
06-10 | 2 | 10 | 15 | |||
11-15 | 3 | 15 | 30 | 11-20 | 35 | 50 |
16-20 | 4 | 20 | 50 | |||
21-25 | 5 | 25 | 75 | 21-30 | 55 | 105 |
26-30 | 6 | 30 | 105 | |||
31-35 | 7 | 35 | 140 | 31-40 | 75 | 180 |
36-40 | 8 | 40 | 180 | |||
41-45 | 9 | 45 | 225 | 41-50 | 95 | 275 |
46-50 | 10 | 50 | 275 |
List of Attributes[]
- Strength "determines the damage that you do in melee."
- +2% melee damage per point.
- Ex: Strength of 10 provides an additional 20% damage to melee attacks.
- Damage is rounded to the nearest whole number.
- Does not affect concussive damage.
- +2% melee damage per point.
- Agility "is a measure of your ability to act after a dodge. It also has a direct effect on armor.
- Faster time to act (strike, shoot, etc.) after a dodge.
- +4 armor per point.
- Ex: Agility of 10 provides 40 armor to your character.
- Vitality "determines the size of your health pool." Regeneration is used to refill your supply of health.
- +4% of base health (+8 health at 200 base health) per point.
- Ex: Vitality of 10 provides 80 health points to your character's base of 200 health.
- +4% of base health (+8 health at 200 base health) per point.
- Accuracy "determines the damage that you do with ranged weapons."
- +2% ranged and thrown damage per point.
- Ex: Accuracy of 10 provides an additional 20% damage to ranged and thrown attacks.
- Does not affect concussive damage.
- +2% ranged and thrown damage per point.
- Grit "determines the size of your stamina pool".
- +3 stamina per point.
- Ex: Grit of 10 provides 30 stamina points to your character's base of 100 stamina.
- +3 stamina per point.
- Encumbrance "is a measure of how much you can carry." (Carrying more than your max makes the player over encumbered.)
- +7 max carry weight per point.
- Ex: Encumbrance of 10 provides 70 points to your character's base of 70 max carry weight.
- +7 max carry weight per point.
- Survival "is a measure of your ability to live in harsh conditions. It affects how easily you metabolize food."
- - ~18% second duration on debuffs (For poison, default duration 10 seconds: 10 points ~ -2 seconds on debuff, 20 points ~ -3 seconds, 30 points ~ -6 seconds, 40 points ~ -7 seconds).
- +0.3 temperature resistance per point.
Perks[]
Perks | ![]() |
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---|---|---|---|---|---|
AP needed | +15 | +35 | +55 | +75 | +95 |
(15) | (50) | (105) | (180) | (275) | |
![]() Strength |
Thuggery
|
Salting the Wound
|
Slice and Dice
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Brutal Strikes
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Blood-mad Berserker
|
![]() Agility |
Iron Endurance
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Cat-like reflexes
|
Effortless Leap
|
Nimble Tumbler
|
Extended Leap
|
![]() Vitality |
Deep Breath
|
Impervious
|
Fierce Vitality
|
Receptive
|
Gluttonous Gains
|
![]() Accuracy |
Eye for Injury
|
Trick Shot
|
Steady Hands
|
Flattening Shot
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Shafted
|
![]() Grit |
Strong Grip
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Barbaric Tenacity
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Iron-hard Muscles
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Fluid Swings
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Artful Dodger
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![]() Encumbrance |
Balance and Counterbalance
|
Sure-footed
|
Pack Mule
|
Deflection
|
Momentum
|
![]() Survival |
Raw and Bloody
|
Waste Not
|
Hard Worker
|
Antidote of One
|
Bronzed Physique
|
Notes[]
Attributes[]
- Using armor can increase a specified attribute.
- Certain Weapons can grant attribute bonuses.
- Functional Warpaints can temporarily give you various attributes.
- Foods and elixirs, getting drunk and other status effects can temporarily give you various attributes.
- If you take the first letter of all the attributes and work your way down it spells "SAVAGES", which is the reason stamina is called grit. This was an idea of Joel Bylos, according to a Steam user.[1]
Perks[]
- Thuggery: Doubles concussive damage delivered by both melee and ranged weapons.
- Antidote of One: Poison immunity applies to Noxious Gas, Gas-Orbs, corrupting attacks, Alcohol Poisoning and Food Poisoning. and Immune Negative Effect(etc. Cursed, Gaining Corruption).