This article is about armor in general, including lists of all armor pieces, categorized by weight class, and armor mechanics. For other categorizations of armor, see Armor (disambiguation). |
The different kinds of armor in Conan Exiles.
Armor is equippable and most grant passive Attribute bonuses to your character. The most noticeable use for armor is to protect the character against physical damage. Armors may also reduce temperature effects. Most armor can also be dyed.
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Search for armor pieces below. You can use the filters to search only for items within specified parameters.
List of armor[]
Light Armor[]
Medium Armor[]
Heavy Armor[]
See also[]
- Armor and your Health, a guide to damage reduction.
- Armorer (profession)
- Kits for Armor, Weapons and Tools
- Shields
- Weapons
- Warpaints
Armor and Damage Reduction[]
Although Armor gives diminishing damage reduction percent, it is really survival time/effective health that determines your time till death, aka survivability. So damage reduction percent diminishing means that the value of armor is linear with respect to survival time.
As of the Age of Sorcery 3.0 update, the formula used is:
And since
Then
And taking the derivative, we get
Meaning +500 armor gives you +100% effective health, or +5 armor gives you +1% effective health.
At this rate, the following milestones would require the listed armor rating:
Armor Value | Damage Reduction | Increase in Effective Health (%) |
---|---|---|
500 | 50% | +100% |
750 | 60% | +150% |
1167 | 70% | +233.33% |
1500 | 75% | +300% |
2000 | 80% | +400% |
2834 | 85% | +566.67% |
4500 | 90% | +900% |
9500 | 95% | +1900% |
49500 | 99% | +9900% |
Armor Penetration[]
Weapons with armor penetration reduce the effective armor the target possesses.
As of the Age of Sorcery 3.0 update, the formula used is:
Damage Reduction * (1 - Armor Penetration)
For example, if an enemy has 750 armor with 60% damage reduction, and you strike them with a weapon that has 40% armor penetration, the calculation would be:
60 * (1 - 0.4) = 36% damage reduction
Armor Class and Stamina[]
The armor weight class of your character determines your stamina regeneration rate.
- Light Armor has 100% regeneration.
- Medium Armor has 90% regeneration.
- Heavy Armor has 85% regeneration.