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Seleção de servidores

Os Servidores em Conan Exiles são separados de acordo com seu tipo, modo de combate e comunidade, e você pode criar um único personagem por servidor. O personagem não é compartilhado entre servidores, mesmo entre os oficiais: em cada servidor você terá um personagem totalmente novo, sem relação com avanços realizados em outros servidores ou no modo solo.

Os tipos de servidores são selecionados por

Filtro:

  • Internet: todos os servidores oficiais ou privados
  • Oficial: todos os Servidores Oficiais
  • Favoritos: servidores marcados por você como favoritos
  • Histórico: os últimos servidores acessados

Modo de Combate:

  • JogadorXJogador: (PVP ou JxJ) permite combate entre os jogadores
  • JogadorXAmbiente: (PVE ou JxA) combate entre jogadoresem ser vistos a direita da tela de seleção.
  • PlayerXEnvironment Fast: idêntico ao PVE, porem com tempo acelerado de colheita, fabricação e algumas vezes passagem de tempo. Detalhes podem ser vistos a direita da tela de seleção.
  • PlayerxPlayer Maheim:

Comunidade:

  • Purista
  • Tranquilos
  • Fanáticos
  • RPG
  • Experimental

Além desses filtros, ainda é possível selecionar pela localização regional , quantidade de jogadores máximo permitido e tempo de PING.

Servidores privados[]

Os servidores privados são um ambiente onde o jogador tem liberdade para alterar a jogabilidade do jeito que quiser, alterando diversas configurações.

Montar um servidor privado é muito fácil. Ao comprar sua cópia do Conan Exiles na Steam, você já recebe uma ferramenta de criação de servidores dedicados. Assim que o jogo estiver na sua biblioteca, você pode instalar um servidor privado em qualquer máquina, a partir da Steam. Vá para a biblioteca da Steam, depois ao menu de ferramentas, e procure o Conan Exiles. Ali você poderá instalar e configurar seu servidor privado do Conan Exiles.

As configurações de servidor também ficam disponíveis dentro do jogo para os administradores do servidor; vá em opções > Interface para Configurações do Servidor. Lá você poderá ativar o JxJ, desativar ou não as tempestades de areia, e escolher o quê os jogadores perderão ao morrer. Além de alterar o ciclo diurno/noturno, a vida e vigor dos jogadores, a riqueza dos recursos, ganho de experiência e a frequência dos recursos. Os imponentes avatares dos deuses também podem ser desativados nas configurações do servidor.

Tudo poderá ser ajustado e implementado instantaneamente, sem precisar reiniciar o servidor para ativar as mudanças que você fez. Basta clicar em Aplicar e o mundo inteiro, além dos jogadores, serão imediatamente afetados.

Configurações do Servidor[]

Geral

Titulo Configuração Descrição
Nome do Servidor Parece burro
Senha do Servidor ServerPassword A Senha do servidor pode ser alterada aqui
Senha do Administrador AdminPassword Esta senha concede direitos de administração
Battleye ativado IsBattlEyeEnabled Isto ativa a proteção anti-cheat BattlEye no servidor. É altamente recomendável para evitar que cheaters afetem seu jogo
PvP ativado PVPEnabled Quando está selecionado, o PxP está acionado no servidor (Default True)
PvP Blitz ativado PVPBlitzServer Quando está selecionado, a progressão é mais rápida para que os jogadores atinjam mais rápido níveis de PVP altos (Default False)
Comunidade ServerCommunity Selecionar uma comunidade pelo menu drop down irá afetar como seu server é filtrado na lista de servidores. Por favor defina sua comunidade de forma responsável, para auxiliar os jogadores a encontrar um servidor que atinja suas expectativas.
Região do Servidor serverRegion Selecionar uma região do servidor irá afetar como seu server é filtrado na lista de servidores. Por favor defina sua região para auxiliar os jogadores a encontrar um servidor próximo.
Sem propriedades NoOwnership Marcar isto significa que as regras de propriedade do servidor não existem. Isso significa que todos os jogadores podem saquear baus, usar todas as maquinas, desmontar todas as construções, etc.
Pode danificar estruturas com dono CanDamagePlayerOwnedStructures Se isto estiver marcado, jogadores podem atacar e destruir as estruturas de poutros jogadores
Pode danificar Jogadores bCanBeDamaged[1] Se isto está marcado, jogadores podem ser danificados.(mas não mortos, isso seria PVP)
Ativar Tempestade de Areia EnableSandStorm Ativar isso permite que tempestades de areia passem periodicamente através das terras EXiladas
Tamanho máximo de clã clanMaxSize Isto define o tamanho máximo permitido de clãs no servidor. Uma vez que o clã alcance o limite, nenhum membro novo pode ser unir a ele.
Nudez Máxima MaxNudity Esta configuração determina a quantidade máxima de nudez num servidor. Isso sobrepõe a preferencia do jogador, assim se um servidor está fixado em sem nudez, mesmo que o jogador defina sua maquina para nudez total ele não será capaz de ver nudez neste servidor, Porem, se um servidor permite nudez total, e o jogador seleciona nudez parcial, ele irá ver apenas a nudez parcial corretamente.
  • 0 = nenhuma
  • 1 = parcial
  • 2 = total

Progressão

*Examples do not reflect actual values of XP received.
Title Setting Description Examples
Player XP Rate Multiplier PlayerXPRateMultiplier This multiplier affects all types of XP that players receive. You can use this to

adjust player progression for all activities.

  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Player XP Time Multiplier PlayerXPTimeMultiplier In Conan Exiles, players receive XP passively over time, simply for surviving.

This multiplies the speed at which players receive this XP.

  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Player XP Kill Multiplier PlayerXPKillMultiplier This multiplies the amount of XP that players receive for killing monsters and

players in Conan Exiles.

  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP
Player XP Harvest Multiplier PlayerXPHarvestMultiplier This multiplies the amount of XP that players receive for harvesting in

Conan Exiles.

  • 0.5 = 0.5 XP
  • 1.0 = 1 XP (Default)
  • 1.5 = 1.5 XP
Player XP Craft Multiplier PlayerXPCraftMultiplier This multiplies the amount of XP that players receive for crafting in Conan

Exiles.

  • 0.5 = 50 XP
  • 1.0 = 100 XP (*Default)
  • 1.5 = 150 XP

Day/Night Cycle

*Defaults refer to example values and not the actual default durations.
Title Setting Description Examples
Day Cycle Speed DayCycleSpeedScale This multiplies the entire 24hr day cycle speed. Individual parts of the day can be

tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below.

  • 0.5 = 60 minutes
  • 1.0 = 30 minutes (*Default)
  • 1.5 = 15 minutes
Day Time Speed DayTimeSpeedScale Daytime hours in Conan Exiles are between 7:00 and 16:59 in-game time. Changing

this multiplier will multiply the time spent between these hours of the day.

  • 0.5 = 30 minutes
  • 1.0 = 15 minutes (*Default)
  • 1.5 = 7.5 minutes
Night Time Speed NightTimeSpeedScale Nighttime hours in Conan Exiles are between 19:00 and 4:59 in-game time. Changing

this multiplier will multiply the time spent between these hours of the night.

  • 0.5 = 20 minutes
  • 1.0 = 10 minutes (*Default)
  • 1.5 = 5 minutes
Dawn/Dusk Time Speed DawnDuskSpeedScale Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and

18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk.

  • 0.5 = 5 minutes
  • 1.0 = 2.5 minutes (*Default)
  • 1.5 = 1.25 minutes
Catch Up Time ClientCatchUpTime[1] In order to create a smooth starting experience for new players, Conan Exiles has the

ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server “catches up” to them. We recommend not setting this to the darkest hours of the night, unless you are a sadistic person.

12.00 will have the player playing at noon until the server rolls back around to noon the next day.
Use Client Catch Up Time UseClientCatchUpTime If set to False, this will disallow the catch up time, causing new players to spawn in at whatever time the server actually exists at. (Default True)

Survival

*Defaults refer to example values and not the actual default rates/values.
Title Setting Description Examples
Player Health Multiplier PlayerHealthMultiplier This directly multiplies the player health amount.
  • 0.5 = 50 HP
  • 1.0 = 100 HP (Default)
  • 1.5 = 150 HP
Player Health Regen Speed Scale PlayerHealthRegenSpeedScale Directly multiplies the player’s passive health regeneration speed.
  • 0.5 = 2.5 HP / second
  • 1.0 = 5.0 HP / second (*Default)
  • 1.5 = 7.5 HP / second
Player Stamina Multiplier PlayerStaminaMultiplier This directly multiplies the player stamina amount.
  • 0.5 = 50 Stamina
  • 1.0 = 100 Stamina (Default)
  • 1.5 = 150 Stamina
Player Sprint Speed Multiplier PlayerSprintSpeedScale[1] This affects how fast a player sprints.
  • 0.5 = 1 m/s
  • 1.0 = 2 m/s (*Default)
  • 1.5 = 3 m/s
Stamina Cost Multiplier PlayerStaminaCostMultiplier This increases or decreases the amount of stamina players use per action.
  • 0.5 = 5 Stamina spent
  • 1.0 = 10 stamina spent (*Default)
  • 1.5 = 15 stamina spent
Stamina Sprint Cost Multiplier PlayerStaminaCostSprintMultiplier[1] This increases or decreases the amount of stamina players use while sprinting.
  • 0.5 = 1 Stamina spent / second
  • 1.0 = 2 stamina spent / second (*Default)
  • 1.5 = 3 stamina spent / second
Player Stamina Regen Speed Scale PlayerStaminaRegenSpeedScale Directly multiplies the player’s passive stamina regeneration speed.
  • 0.5 = 2.5 Stamina / second
  • 1.0 = 5.0 Stamina / second (*Default)
  • 1.5 = 7.5 Stamina / second
Player Active Thirst Multiplier PlayerActiveThirstMultiplier Scales the speed at which a player gains or loses water.
  • 0 = No loss
  • 0.5 = 1.0 Water loss / second
  • 1.0 = 2.0 Water loss / second (*Default)
  • 1.5 = 3.0 Water loss / second
Player Offline Thirst Multiplier PlayerOfflineThirstMultiplier[1] Scales the speed at which a player gains or loses water while offline.
  • 0 = No loss
  • 0.5 = 1.0 Water loss / second
  • 1.0 = 2.0 Water loss / second (*Default)
  • 1.5 = 3.0 Water loss / second
Player Active Hunger Multiplier PlayerActiveHungerMultiplier Scales the speed at which a player gains or loses food.
  • 0 = No loss
  • 0.5 = 1.0 Food loss / second
  • 1.0 = 2.0 Food loss / second (*Default)
  • 1.5 = 3.0 Food loss / second
Player Offline Hunger Multiplier PlayerOfflineHungerMultiplier[1] Scales the speed at which a player gains or loses food while offline. * 0 = No loss
  • 0.5 = 1.0 Food loss / second
  • 1.0 = 2.0 Food loss / second (*Default)
  • 1.5 = 3.0 Food loss / second
Logged out characters remain in world LogoutCharactersRemainInTheWorld If flagged/True, player bodies remain in the world in an unconscious

state. If unflagged/False, player bodies are gone from the world when offline. (Default True)

Drop Equipment on Death DropEquipmentOnDeath If True, players who are killed drop their equipped items when they respawn.

If False, players who die will respawn with all of their equipment. (Default True)

Drop Shortcut Bar Items on Death DropShortcutbarOnDeath[1] If True, players who are killed lose the items on their quickbars when they respawn.

If False, players who die will respawn with these items. (Default True)

Drop Backpack on Death DropBackpackOnDeath[1] If True, players who are killed lose the items in their backpack when they respawn.

If False, players who die will respawn with the contents of their backpack. (Default True)

Everybody can loot corpse EverybodyCanLootCorpse If True, anybody can loot the corpse of a dead player. If False, only

the player can recover items from their corpse. (Default True)

Combat

*Defaults refer to example values and not the actual default damage/times.
Title Setting Description
Player Damage Multiplier PlayerDamageMultiplier Multiplies the amount of damage that a player does.
  • 0 = No damage dealt
  • 0.5 = 10 Damage dealt
  • 1.0 = 20 Damage dealt (*Default)
  • 1.5 = 30 Damage dealt
Player Damager Taken Multiplier PlayerDamageTakenMultiplier Multiplies the amount of damage that a player receives.
  • 0 = No damage taken
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
Minion Damage Multiplier MinionDamageMultiplier Multiplies the amount of damage that thralls and pets do.
  • 0 = No damage dealt
  • 0.5 = 10 Damage dealt
  • 1.0 = 20 Damage dealt (*Default)
  • 1.5 = 30 Damage dealt
Minion Damage Taken Multiplier MinionDamageTakenMultiplier Multiplies the amount of damage that thralls and pets receive.
  • 0 = No damage taken
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
NPC Damage Multiplier NPCDamageMultiplier Multiplies the amount of damage that NPCs and Monsters do.
  • 0 = No damage dealt
  • 0.5 = 10 Damage dealt
  • 1.0 = 20 Damage dealt (*Default)
  • 1.5 = 30 Damage dealt
NPC Damage Taken Multiplier NPCDamageTakenMultiplier Multiplies the amount of damage that NPCs and Monsters receive.
  • 0 = No damage taken
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
NPC Health Multiplier NPCHealthMultiplier Multiplies the health of all NPCs.
  • 0.5 = 50 HP
  • 1.0 = 100 HP (*Default)
  • 1.5 = 150 HP
NPC Respawn Multiplier NPCRespawnMultiplier[1] Multiplies the speed at which NPCs respawn in the world after dying. Note that currently many NPCs DO NOT respect this value.
  • 0 = Never respawn (Untested)
  • 0.5 = 15 seconds
  • 1.0 = 30 seconds (*Default)
  • 1.5 = 45 seconds
Durability Damage Multiplier DurabilityMultiplier Modifies the amount of durability damage that an item takes when used

or damaged. Increasing or decreasing this directly affects how long weapons, tools and armor will last.

  • 0 = Invulnerable weapons/tools
  • 0.5 = 5 durability lost per hit
  • 1.0 = 10 durability lost per hit (*Default)
  • 1.5 = 15 durability lost per hit
Shield Durability Multiplier ShieldDurabilityMultiplier Modifies the amount of durability damage that a shield takes when

blocking. Increasing or decreasing this directly affects how shields will last.

  • 0 = Invulnerable shields
  • 0.5 = 5 durability lost per hit
  • 1.0 = 10 durability lost per hit (*Default)
  • 1.5 = 15 durability lost per hit
Thrall Wakeup Time UnconsciousTimeSeconds This determines the length of time that a Thrall will remain unconscious.
  • 0 = Thralls will instantly wake up (untested)
  • 300 = Wake after 5 minutes
  • 600 = Wake after 10 minutes (Default)
  • 900 = Wake after 15 minutes
Thrall Damage While Unconscious ConciousnessDamageMultiplier[1] Multiplies the amount of damage taken by a thrall while unconscious
  • 0 = Invulnerable while unconscious
  • 0.5 = 10 Damage taken
  • 1.0 = 20 Damage taken (*Default)
  • 1.5 = 30 Damage taken
Avatar Lifetime AvatarLifetime This determines the length of time that an Avatar can remain alive in the world.
  • 30 = 30 seconds
  • 60 = 60 seconds (Default)
  • 90 = 90 seconds
Disable Avatars AvatarsDisabled If flagged/True, Avatars cannot be summoned on this server. (Default false)
Avatar Summon Time AvatarSummonTime[1] The time required to summon an Avatar.
  • 10 = 10 seconds
  • 20 = 20 seconds (Default)
  • 30 = 30 seconds

Harvesting

*Defaults refer to example values and not the actual default rates/values.
Title Setting Description Examples
Item Spoil Rate Scale ItemSpoilRateScale Affects the length of time that foods will last before spoiling (smaller values means longer spoiling time).
  • 0 = Never spoil
  • 0.5 = 4 minutes
  • 1.0 = 2 minutes (*Default)
  • 1.5 = 1 minutes
Harvest Amount Multiplier HarvestAmountMultiplier Multiplies the amount of resources gathered when harvesting.
  • 1.0 = 1 Resource (Default)
  • 2.0 = 2 Resources
Resource Respawn Multiplier ResourceRespawnSpeedMultiplier Multiplies the speed at which resources respawn after being harvested.
  • 0.5 = 15 seconds
  • 1.0 = 30 seconds (*Default)
  • 1.5 = 45 seconds
Land Claim Radius Multiplier LandClaimRadiusMultiplier This increases and decreases the radius at which land claim is applied. This affects the respawn of resources and NPCs as well as the ability of other players to claim nearby land.
  • 0.5 = 10 feet
  • 1.0 = 20 feet (*Default)
  • 1.5 = 30 feet

Crafting

*Defaults refer to example values and not the actual default rates/values.
Title Setting Description Examples
Crafting Speed Multiplier ItemConvertionMultiplier This multiplies the speed at which items can be crafted. Note that using a Wheel of Pain to convert Thralls is considered crafting.
  • 0 or less = Instant
  • 0.5 = 10 seconds
  • 1.0 = 20 seconds (*Default)
  • 1.5 = 30 seconds
Structure Damage Multiplier StructureDamageMultiplier Multiplies the amount of damage a defensive structure (ex Palisade) can give.
  • 0 = No damage (untested)
  • 0.5 = 10 damage
  • 1.0 = 20 damage (*Default)
  • 1.5 = 30 damage
Structure Damage Taken Multiplier StructureDamageTakenMultiplier Multiplies the amount of damage a structure takes when attacked (walls/crafting stations extra)
  • 0 = No damage taken (untested)
  • 0.5 = 10 damage taken
  • 1.0 = 20 damage taken (*Default)
  • 1.5 = 30 damage taken
Structure Health Multiplier StructureHealthMultiplier Multiplies the amount of Health a structure has.
  • 0.5 = 500 HP
  • 1.0 = 1000 HP (*Default)
  • 1.5 = 1500 HP
Player Encumbrance Multiplier PlayerEncumbranceMultiplier This multiplies the amount of encumbrance that an item adds to the

player. (Setting to 0 does not disable)

  • 0.5 = 2.5 weight added
  • 1.0 = 5.0 weight added (*Default)
  • 1.5 = 7.5 weight added
Player Encumbrance Penalty Multiplier PlayerEncumbrancePenaltyMultiplier This multiplies the penalties that a player suffers when they

are encumbered. (Setting to 0 does not disable)

  • 0.5 = 35 Movement penalty at 99%
  • 1.0 = 70 Movement penalty at 99% (Default)
  • 1.5 = 125 Movement penalty at 99%

Chat

Title Setting Description
Chat Local Radius ChatLocalRadius Determines how far local chat will broadcast around a player.
Global Chat ChatHasGlobal Allows/disallows global chat.
Max Message Length ChatMaxMessageLength Sets the max number of characters in a chat message.

Region Access Control

Title Setting Description
Region Block List RegionBlockList These settings use an IP lookup to determine the connection country of origin and prevent those regions

not flagged for access from connection. Country codes can also be manually added, using the two letter codes from the list here

  1. 1,00 1,01 1,02 1,03 1,04 1,05 1,06 1,07 1,08 1,09 1,10 Unexposed Server Settings: There are many server settings that are not exposed in the server setting ui. To view a full list, open the console (insert or tilde) and type GetAllServerSettings. CAUTION – These settings remain hidden for a reason. These can have an extremely negative impact on your gameplay experience. Use with caution.
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