Mod:Emberlight

Description
Emberlight is a mod for Conan Exiles. It adds new items to the game such as weapons, armor and placeables, and introduces new game mechanics such as the Vanity feature. It was first published on April 24th, 2018 and has subsequently been updated with additional content.

Feature Groups
Emberlight's features belong to five broad groups:


 * Core: Quality of life tweaks and items expanding on core gameplay


 * Chroma: Allows players to tint buildings
 * Homestead: items and additional game systems related to farming and husbandry
 * Carnage: new weapons and armor, as well as additional combat mechanics
 * Vanity: expanded visual customization for player characters and thralls

Emberlight Items
All Emberlight items have the word "Emberlight" in their item description, viewable in the Player Inventory screen.

Mod Settings Menu
Emberlight's Mod Settings menu can be accessed by using the radial menu from any Emberlight placeable, including animal pens, decorations, etc. It can also be accessed by using the "/emberlight settings" Pippi command (see Pippi Commands) below.

Core Features
Emberlight's core features include a number of new items and minor game changes.

Quality of Life Changes
Emberlight introduces the following changes to the base game:


 * Barrel and Small Barrel have been given inventory space for storage

Quality of Life Feats
Emberlight adds the following quality of life feats, which grant recipes of the same name:


 * Layered Leather. Allows players to combine Leather and Twine at the Armorer's Bench to create Thick Leather

Quality of Life Items
The following items have been added to the game:

Cuisine!
The Cuisine! feature allows players to see the food they place in special dishes and containers. To use Serving Dishes:


 * 1) Craft any Serving dish (see Cuisine! items below) and place it
 * 2) Interact with the dish to open its inventory and place a food or drink item inside. A visual effect for that dish or drink will appear in the dish
 * 3) NOTE: food and drinks are incorporated into Cuisine! over time as they are added to the game. Some newer food and drink items may not yet have visuals associated with them

Additionally, Serving Kegs give hosts the ability to serve drinks to guests:


 * 1) Craft either a Large or Small Serving Keg (see Cuisine! items below) and place it
 * 2) Owners: Interact with the serving keg to open its inventory. Placing a drink inside will lock the keg so that it only accepts that drink item
 * 3) Guests: Interact with the Serving Keg to remove one drink item from the Serving Keg. The drink item will be placed on your quickbar inventory if there is space, or your backpack inventory if not
 * 4) To place a different type of drink in a Serving Keg, it must first be emptied, and then reset using the radial menu

Rugged Wraps
Emberlight reintroduces the loincloth and chest wrap clothing items as part of two sets of clothing. Rugged Wraps can be crafted with heat protection (Rugged Desert Wraps) or cold protection (Rugged Highland Wraps).

Bed Pillows
Bed Pillows have been added, which are identical to their decorative counterparts in the base game except that they allow players to bind to them as they would a bed. Bed pillows are functionally identical to Beds.

Decoration
Emberlight adds 10 functional Town Signs which can be given editable text like a base game Wall Sign:



Configurability
Several of Emberlight's core features can be modified or given additional functionality using the options in the Core features tab of the Mod Settings menu.

Admins can access the Core features settings via the radial menu of most Emberlight placeables, or by using the "/emberlight config" Pippi command.

The following settings are available:


 * Players can pick up placeables: Allows all players to pick up all placeables. This has no restrictions but does not apply to building pieces such as walls and foundations
 * Serving dishes can be locked: Cuisine! dishes and serving kegs can be locked by their owners, preventing other players from accessing them
 * Serving dishes preserve food items: Cuisine! plates, bowls and cups will behave like base game preservation boxes, halting the decay timer on any items stored inside of them
 * Coin Stacks & Bar Stacks can be locked: Allows players to lock these items, preventing other players from accessing them. This setting may require a server restart before it takes effect

Chroma
Chroma allowed players to tint the colors of buildings in the game, using a custom interface.

Basic Use
To use the Chroma feature:


 * Use the radial menu on any building (not decorative placeables). Use the Paint option to tint the building
 * Building Bases are tinted by tier (Sandstone, Black Ice, etc.), not by individual building piece
 * Depending on server settings put in place by admins, users can paint individual tint channels or apply themes, which tint an entire building tier
 * Some modded building sets can be tinted using Chroma. However, most official DLC building sets are not set up to be tinted, and are currently not supported

Building Bases vs. Building Pieces
Due to the way Conan Exiles manages buildings, all building pieces are combined into single actors called a Building Base. As more building pieces are added to a Building Base, no new Building Bases are created, even if the layout visually suggests multiple structures. This is important to note because even if the connecting points of a building base are destroyed, creating the appearance of multiple structures, the underlying Building Base will be treated as a single entity by Chroma.

The Mixer Menu
Additional options for players and admins are available in the Mixer Menu, which is also accessed via the radial menu of a Building Base.

Themes
A theme is a set of colors that apply to a single tier of a building. An example of a Theme is Carmine Sandstone.

Themes are part of one of three collections, depending on who created them and where they are stored: Basic Themes, Special Themes, and Local Themes (see below). Themes can be accessed and edited via the Mixer menu, which can be opened via the radial menu from any Building Base.

Using Quick Paint to Apply Themes
Players can apply multiple themes to a Building Base at once to save time:


 * 1) Navigate to the Select Themes page (right), click on themes to move them to the Active Themes list, then click the Save Active Themes button.
 * 2) Use the radial menu on a Building Base and click the Quick Paint button.
 * 3) All of your active themes will be applied to that Building Base

Basic Themes
Basic Themes are part of the Emberlight mod and are available to players by default. Admins can disallow players from having access to these themes. Chroma has the following Basic themes, with more planned to be added later:

Bleached (white): Bleached Sandstone, Bleached Stonebrick, Bleached Reinforced Stone

Weald (gray): Weald Sandstone, Weald Stonebrick, Weald Reinforced Stone

Special Themes
Special Themes are part of the Emberlight mod and are not available to players by default. Admins can allow players access to these themes if they choose. Chroma has the following Special themes, with more planned to be added later:

Carmine (red): Carmine Sandstone, Carmine Stonebrick, Carmine Reinforced StoneCharred (black): Charred Sandstone, Charred Stonebrick, Charred Reinforced Stone, Charred Black Ice

Local Themes
Local Themes are themes created by a player and saved locally to their Conan Exiles directory. Any player can create a theme in the Mixer’s Manage Themes screen. However, permission must be granted by admins for players to paint using their own Local themes. Server Themes are themes created by a player and saved to the Server. Only admins can save themes to the server. Additionally, admins can make any server theme accessible only to Admins

Managing and Editing Themes
Players can create new themes, as well as edit existing themes, in the Manage Themes page of the Mixer Menu (right).

Configurability
In the Mixer Menu, Admins can use the Mod Settings page to configure Chroma for their server:


 * Enable Chroma: This option completely disables Chroma, preventing any of its scripts from running. It requires a restart to take effect when enabling or disabling
 * Players Can Use Basic Themes: Allows players to use basic Chroma themes such as Weald
 * Players Can Use Special Themes: Allows players to use Special Themes such as Carmine
 * Players Can Use Local Themes: Allows players to use themes that they have created and saved locally
 * Players Can Paint Color by Color: Allows players to tint their Building Bases using individual tint channels

Homestead
The Homestead feature group encompasses all Horticulture and Animal Husbandry game mechanics and items.

Changes to Base Game Farming
Emberlight makes the following modifications to growing and planting in the base game:


 * Modifies base game planters to utilize Ranch Water for growing basic and Lotus plants
 * Modifies the compost heap to use the following recipe for producing compost: Plant Fiber + Dry Plant Material + Ranch Water
 * Cactus wine is now crafted from cacti. To craft Cactus Wine, harvest Prickly Pears from wild cacti and place them in the Fluid Press. Ferment the resulting Cactus Pulp to create Cactus Wine

Ranch Water
The crafting pipelines of both Horticulture and Animal Husbandry revolve around the use of the Ranch Water item. To obtain and use Ranch Water:


 * 1) Purchase the Homesteading feat and craft a Water Bucket (see Ranch Water Info below)
 * 2) Fill a water bucket at any water source, just as you would a water skin. This will give the Water bucket 100 charges
 * 3) Place a full (or partially full) Water Bucket into any Homestead crafting machine (such as a planter or animal pen) by dropping it into that machine's inventory. This will generate a number of Ranch Water items equal to the amount of charges on the Water bucket

Server Performance
Homestead crafting stations use a timestamp-based system to determine their output, rather than relying on ticks. This results in almost no overhead for servers, but requires players to pay special attention when growing plants and caring for animals to ensure the growing and feeding processes are starting and stopping correctly. See the instructions below for more information.

Configurability
Server admins can scale the output of all Homestead crafting stations using an in-game configuration UI. While in Admin mode, use the radial menu on any Homestead crafting station and select Homestead Settings.

The following Homestead settings can be configured:


 * Animal Husbandry Output Delay: Lowering this setting will decrease the time between output drops, increasing overall output. Raising it will increase the time, reducing overall output
 * Animal Husbandry Output Multiplier. Lowering this setting will decrease the number of items produced with each output drop, lowering overall output. Raising it will increase the number of items produced, increasing overall output
 * Horticulture Output Delay. Lowering this setting will decrease the time between output drops, increasing overall output. Raising it will increase the time, reducing overall output
 * Horticulture Output Multiplier. Lowering this setting will decrease the number of items produced with each output drop, lowering overall output. Raising it will increase the number of items produced, increasing overall output

Horticulture
Items and systems in Emberlight related to farming and growing plants are generally grouped into the Horticulture category. The primary crafting station used to create Horticulture items is the Horticulturist's Bench, which requires the Horticulture Novice feat to hand-craft.

Growing with Horticulture
Growing Horticulture Plants:


 * 1) Purchase the Novice Horticulturist knowledge feat and build a Horticulturist's Bench
 * 2) Build any Emberlight Garden Box, Garden Wedge, Planter, Mushroom Box or Water Planter
 * 3) Open the inventory of the planter you placed, and place the required growing materials in it (see Horticulture Growing Recipes table below)
 * 4) Open the Radial Menu of the planter and select Grow. If the planter has the required ingredients, you will see a visual on the planter indicative of the type of plant being grown

Planters
Emberlight planters are similar to the base game Planter, in that they can be placed anywhere the player has space, and are used to grow plants. Planters (as well as Gardens) produce seeds in addition to their normal output, which is equivalent to the base game planters' values.

Gardens
Emberlight Garden Boxes and Garden Wedges function identically to Emberlight Planters, but produce more output and are placed by snapping to existing building pieces.

Herbalist Thralls
When Emberlight is installed on a server, special Herbalist NPCs have a chance to spawn anywhere an Alchemist NPC can spawn. If knocked unconscious and broken on a Wheel of Pain, they become Herbalist thralls. Herbalist thralls are identical to Alchemist thralls but can be additionally used in a Horticulturist's Bench to improve crafting and generate Ranch Water if the station's inventory also contains a Water Bucket.

Wine Maker
The Wine Maker feat gives players access to the Arbor, which can grow Vines and Grapes. To learn the Wine Maker feat, find the Vintner's Journal by hunting Exile NPCs in the Exiled Lands. These are the basic humanoids who inhabit the Southern, early game portion of the Exiled Lands map. Opening the Vintner's Journal will provide you with the feat as well as grape seeds to grow in the Arbor.

Obtaining and using the Arbor:


 * 1) Once you have the Wine Maker feat, you can build an Arbor (along with trellises and decorative ivy) at the Horticulturist's Bench. Place it in the world
 * 2) The arbor can be used to grow vines as well as grapes, depending on the ingredients placed inside its inventory (see Arbor Growing Recipes below)
 * 3) Open the Radial Menu of the Arbor and select Grow. If the Arbor has the required ingredients, you will see a visual on the planter indicative of the type of plant being grown
 * 4) If you are growing vines, you can use the radial menu to change the appearance of the Arbor.

Trellises and Decorative Ivy
Additionally, the Wine Maker feat gives players access to Trellises, Decorative Ivy and a Decorative Arbor. These items are entirely decorative and can be individually configured with different styles and colors:


 * Build Trellises, Ivy and Decorative Arbors at the Horticulturist's Bench
 * Once placed, interact with these objects and use the user interface to customize their appearance (see Decorative Plants, below)

Barista
Players using the Emberlight mod can craft coffee using materials and crafting stations found in the base game:


 * 1) Slay Darfari Cannibal NPCs and loot the Tale of the Goat Herder item, which has a small chance to drop from any Darfari Cannibal
 * 2) Use the item in your inventory to learn the Barista knowledge feat
 * 3) Obtain Desert Berry-Bush Seeds and place them in a Dryer. Doing this will craft Dry Roasted Coffee Beans
 * 4) Place the Dry Roasted Coffee Beans in a Grinder. Doing this will craft Ground Roasted Coffee
 * 5) Use a Stove to craft Coffee or Iced Coffee using Ground Roasted Coffee and Purified Water

Decorative Plants
Emberlight has several types of decorative plants which can be crafted at the Horticulturist's Bench.The following plants can have their style adjusted by interacting them:


 * Potted Plants
 * Decorative Trees
 * Decorative Coniferous Trees
 * Hanging Wall Plants
 * Shelf Planters
 * Trellises and Decorative Arbors
 * Ivy

The following plants have only a single style and cannot be interacted with:


 * Bonsai Tree

Animal Pens
Emberlight's Animal Husbandry feature and its associated items and systems let players domesticate animals that they capture in the wild. This gameplay centers on Animal Pens, which provide different resources based on the type of pen. All animal pens are hand crafted once players have the required Knowledge feat.

Obtaining and using Animal Pens:


 * 1) Purchase any of the required feats, beginning with Rabbit Keeper (see Animal Pen Info below)
 * 2) Craft an animal pen and place it in the world
 * 3) Interact with the animal pen and place its required baby animals and feeding materials in its inventory. All Animal Pens require Ranch Water, but different animal pens require different types of food, indicated in their crafting info panel.
 * 4) Close the inventory by pressing the Interact key to begin the life cycle

Sericulture
Silk worms can be discovered and domesticated to produce Gossamer, which is used to craft silk. To obtain and use a Silk Worm Habitat:


 * 1) Defeat Lemurians in the Eastern wetlands portion of the Exiled Lands map. Loot a Curious Sack and open it to obtain Notes on Sericulture and a Box of Khitan Silk Worms
 * 2) Use the Notes on Sericulture to learn the Sericulture feat. This will allow you to craft a Silkworm Habitat. The Box of Khitan Silk Worms is required to build the habitat, and is consumed in the process
 * 3) Place the habitat in the world. Interact with the habitat and place Grey-flower Lupine in its inventory. Over time, the habitat will produce Silkworm Cocoons
 * 4) Bring the Silkworm Cocoons to any stove. Use the Boil Cocoons recipe to extract Gossamer

Tiny Friends
Emberlight introduces a collection of non-combat pets.

Obtaining and using Tiny Friends:


 * 1) Defeat humanoid NPCs in the Exiled Lands. Tier 3 and Legendary (named) humanoids have a small chance to drop a Mysterious Bell
 * 2) Use the Mysterious Bell in your inventory. This will randomly spawn one Tiny Friend in your inventory or shortcut bar
 * 3) Use the Tiny Friend item as you would any placeable or building piece. This lets you create their bed or habitat in the world
 * 4) Use the radial menu to select from different basic behaviors

Carnage
Emberlight introduces a number of new weapons to the game, using both new and existing movesets.

Warblades
Primitive axes. These weapons were introduced early in Emberlight's development to fill the niche of primitive one-handed melee weapons which could be used at all levels of play.


 * Art: Original
 * Moveset: One-Handed Axe

Greatblades
Primitive axes. These weapons were introduced early in Emberlight's development to fill the niche of primitive two-handed melee weapons which could be used at all levels of play.


 * Art: Original
 * Moveset: Two-Handed Sword

Katars
These weapons occupy both hands and use a custom moveset. Similar to base game Daggers, Emberlight's Katars provide mobility and apply the Bleeding status effect.


 * Art: Base game & original
 * Moveset: Custom

Savage Claws
These weapons occupy both hands and use a custom moveset. They forgo a standard light attack chain, instead arming the wielder with an aggressive forward leap. Additionally, the offhand ability is a shout which gives the player the Challenger buff. If struck while under the effect of Challenger, the player is granted Furious. Furious gives the player +2 to their Strength attribute per stack, and gains an additional stack each time they are struck.


 * Art: Base game & original
 * Moveset: Custom

Bearded Greataxes
Heavy, two-handed axes. These weapons are functionally identical to two-handed hammers. They were created and implemented early in the mod's development to fill the niche of two-handed bearded axes.


 * Art: Original
 * Moveset: Custom

Infantry Spears
Emberlight's Infantry Spears use a custom moveset. They behave similarly to base game Javelins, but replace the javelin throwing attack with a typical 4-hit heavy attack combo.

Art: Base game

Moveset: Custom

Bastard Swords
Emberlight Bastard Swords use a custom moveset. They function almost identically to One-Handed Swords when wielded with a shield or other instrument in the offhand. When wielded with a free offhand, they use perform light and heavy 2-handed combos utilizing animations from the Katana and Two-Handed Sword movesets.


 * Art: Base game
 * Moveset: Custom

Legendary Weapons
Emberlight's Legendary weapons are roughly equivalent to base game Legendary weapons in terms of their attributes (damage, durability, etc.). With some exceptions noted below, they can be found in the Legendary item chests guarded by world bosses in the Exiled Lands, and in Vaults on the Isle of Siptah.


 * Art: Original, Base Game and Unreal Marketplace
 * Moveset: Various

Vanity
Emberlight's Vanity features are accessed through the Vanity Table, Thrall Vanity Table and Vanity Hand Mirror items. These are available via the Vanity feat, and the items themselves can be crafted at an Artisan's Workbench.

The Player Vanity
Using the Vanity Table or Vanity Hand Mirror, players can adjust the following base game visuals of their character. These changes require the Apply Changes button to be clicked before they will take effect:


 * Face warpaint, body warpaint, hand warpaint & warpaint color
 * Hairline, hair style & hair color
 * Eye makeup & eye makeup color
 * Eyebrow style & eyebrow color
 * Beard style, beard color & stubble

The following additional visuals can be adjusted. These changes are applied immediately:


 * Body oil
 * Body hair
 * Alternate softer faces



The Thrall Vanity
Players can use the Thrall Vanity Table to adjust the look of their crafting thralls. To adjust the look of your combat and entertainer thralls, use the radial menu instead. The following changes can be made to thralls:


 * Face warpaint, body warpaint, hand warpaint & warpaint color
 * Hairline, hair style and hair color
 * Eye makeup and eye makeup color
 * Eyebrow style and eyebrow color
 * Beard style, beard color & stubble
 * Cosmetic armor and clothing

NOTE: To preserve visual progression for combat thralls, only crafter thralls can be given cosmetic armor and clothing. Thralls that can be placed and given equipment cannot have their attire altered in this way.

Pippi Commands
Emberlight utilizes Pippi's chat system API to provide some functionality.

Users can type"/emberlight settings OR /emberlight config"to bring up Emberlight's Mod Settings menu, where can be "core", "homestead", "chroma" or "vanity" to go directly to that feature group's page in the GUI. Entering no parameter will take you to the Core settings page.

Base Game Assets Modified Directly
The following assets are overwritten completely by Emberlight. This means that there will likely be a conflict with other mods which also overwrite them. Note that these conflicts are very rarely game-breaking, but they may cause mod features to work incorrectly, or not work at all.

Human Materials and Textures
''These assets have been modified to allow certain customization options in the Vanity to work properly. NOTE: If these assets are overwritten by another mod, the stubble layer cannot be modified by the vanity and body oil cannot be applied.''


 * M_Conan_Legacy_Skin.uasset
 * M_human_f_body.uasset
 * M_human_f_hands.uasset
 * M_human_f_head01.uasset
 * M_human_f_head02.uasset
 * M_human_f_head03.uasset
 * M_human_f_head04.uasset
 * M_human_f_head05.uasset
 * M_human_f_head06.uasset
 * M_human_f_head07.uasset
 * M_human_m_body.uasset
 * M_human_m_hands.uasset
 * M_human_m_head01.uasset
 * M_human_m_head02.uasset
 * M_human_m_head03.uasset
 * M_human_m_head04.uasset
 * M_human_m_head05.uasset
 * T_human_f_body_M.uasset
 * T_human_m_body_M.uasset

Placeable Blueprints
''These changes allow Emberlight's farming system to work in the base game's planters and compost heaps, so that farming is consistent (e.g. the base game planters will produce seeds) between the base game and Emberlight. NOTE: If another mod overwrites these changes, only base game farming placeables will be affected. Emberlight planters and gardens will work as described in the Homestead Quickstart guide.''


 * BP_PL_Crafting_Compost.uasset
 * BP_PL_Crafting_Planter.uasset

Other Assets
''Emberlight uses a shared E_Weapon_ComboType enum asset which the modding community keeps continually updated. NOTE: If a mod edits this asset but is not part of the circle of modders who share the updated version of this asset, it will cause weapons to behave strangely and could cause serious balance issues on your server.''


 * E_Weapon_ComboType.uasset

Base Game Assets Modified Via Modcontroller
The following game assets are modified in such a way that they add to, rather than overwrite, base game assets. This makes them largely compatible with other mods.

Blueprints
BasePlayerCharacter


 * Actor Components added at runtime

Data Tables
''NOTE: Emberlight uses the following data table ID ranges for its items, recipes, feats and other data rows. Where an 'X' is given, it means that the developers intend to utilize ID numbers generally in that range.''

FeatTable


 * Animal Husbandry: 5105XXX
 * Armor: 55011
 * Core: 8, 50001, 51000, 52295, 80101, 210XXX, 280498, 280499
 * Horticulture: 5103XXX
 * Weapons: 2801XXX, 28011XX

RecipesTable


 * Animal Husbandry: 5105XXX
 * Armor: 3801XXX
 * Core: 16021, 52293, 52295, 210XXX, 220XXX, 2804XX
 * Horticulture: 18032, 18033, 18074, 5100XXX
 * Weapons: 2801XXX

ItemTable


 * Animal Husbandry: 5105XXX
 * Armor: 3801XXX
 * Core: 18507, 18508, 200001, 200XXX, 210XXX, 2804XX
 * Core (item stacks): All basic crafting stations, most raw food, all cooked food, all materials and ingredients
 * Horticulture: 18005, 18006, 5102XXX
 * Weapons: 2801XXX

ItemStatModificationTable


 * Core: 2804XX, 530008, 530009

EquipmentVariationTable


 * Armor: 3801XXX
 * Core: 2804XX, 530008, 530009

ItemNametoTemplateID


 * Animal Husbandry: 5105XXX
 * Horticulture: 5102XXX

LootTableResource


 * Animal Husbandry: All prey animals
 * Horticulture: Cactus_Normal, Plant_TrueIndigo, Tree_tiny, Tree_Small, Tree_Normal, Tree_Large, Tree_Highlands, Plant_Normal

CraftingStationNameTable


 * Horticulture: 5101007

Official links

 * Steam Workshop
 * Nexus Mods
 * Discord
 * Patreon
 * Ko-fi

Media

 * "Emberlight - A Mod for Literally Everyone" DrNash, Funcom Forums - October 28, 2018
 * ArtStation

Mod showcase by Wak4863: