Mount

"Mounts will allow you to navigate the Exiled Lands at a more rapid pace than before, but that's not all: we're also rolling out mounted combat, letting you swing your sword at your enemies from horseback!

We'll have more to share about mounts in the time leading up to release in December."

- Jens Erik, Dev Blog

Mounts are mountable pets. They can be used for transport and combat.

Horses
Horses can be picked up as foals and may also have a "Swift" or "Sturdy" prefix, which does nothing. The Black and White Horses can be crafted from any of the four basic horses using.
 * (Riders of Hyboria DLC)
 * (Riders of Hyboria DLC)
 * (Riders of Hyboria DLC)
 * (Riders of Hyboria DLC)
 * (Riders of Hyboria DLC)
 * (Riders of Hyboria DLC)

Rhinos
All rhino mounts need to be crafted from a basic grey using, or  for the beta reward.
 * (Isle of Siptah DLC)
 * (Isle of Siptah DLC)
 * (Isle of Siptah DLC)
 * (Isle of Siptah beta reward)

Attribute Growth Chance Buffs

 * Feeding Mounts specific foods give an increased chance to specific attributes when they gain a level.
 * Nutrition is a relative factor that governs the healing power of each food.

Transportation
Mounts move 50% faster than a sprinting player. They are also able to swim in water.

Mounted combat
Mounted combat has a variety of options. You can use spears, one-handed weapons, bows and lances while riding a horse.

Horse armor, barding, is made through the Armorer perk. There are 5 saddles: lv.20, lv.40, lv.60 (each with light, medium, heavy variations) and two extras: Aquillonian Scout and Savage Cavalry.

You can be forcibly dismounted while in combat. The Damage Endurance Multiplier seen in the mount UI is the multiplier on how easily you can be dismounted when taking damage.

Background
Mounts were originally supposed to be available in one of the first patches after Early Access of . This info since has changed, as technical difficulties have arisen. No fix for these issues has been found.

Mounts are not impossible, but they are not super straightforward. The main problem comes from how they structured the player character/input and UI early on. It was not planned early on to have mounts. Basically, everything is very reliant on the current controlled actor being the player. If the developers change that, there is a lot of systems that break. So it is doable, but it is a lot of work to fix.


 * The developers have not been in a position where they've had the time to dedicate for it.
 * For consoles it has been an issue about performance, having increased run speed allows players to run too fast for the consoles to load the world.
 * You could also run off the map.

Adjusting the speed to be the same as the player makes mounts look like they are running in slow-motion. This did not feel right to the developers.

Thursday, September 26, 2019 mounts were teased at the end of the stream. As Jens was talking about the stream schedule a mounted horse rode by while he mentioned TwitchCon. Viewers noticed the mount immediately and shouted "horse!" in chat to celebrate.

Friday, September 27, 2019 it was announced that mounts and mounted combat would be implemented in December 2019. An early version of mounts would be playable on the TwitchCon show floor on September 27-29, 2019.