Status effect

Status Effects are temporary physical conditions in Conan Exiles.

Description
Status Effects can have either positive (buff) or negative (debuff) properties that can impact combat and survival. The Player Character can place certain status effects on themselves, their followers, fellow players, and other enemies in the game. The Player can, likewise, have status effects placed upon them by fellow players and enemies alike. Weather and other environmental conditions can also place status effects upon the Player, with Followers immune to most environmental damage with the exception of Noxious Gas and damage caused by the extreme heat while standing in lava.

Bleeding

 * T BuffIconBleed.png The Bleeding status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time bleed is applied, the timer resets. Can stack up to 20 times and its damage ignores armor.
 * Double Bleed adds two stacks of normal Bleeding; it uses the same application mechanics, as well.

Corruption
See also Environmental - Corruption
 * T BuffIconPoison.png The Corruption status effect is a debuff that reduces the Player's maximum Health and Stamina. If the Player is wielding the or, maximum health and stamina is very quickly reduced to about 60% (if lacking the fourth Survival Perk). If fighting an enemy with a corrupted weapon, up to 50% of maximum health and stamina can be reduced at a rate of about 1 point per 5 seconds or completed successful attack upon the Player.  The Corrupted status status remains after death and can only be removed by being Entertained, eating the , drinking  or wearing the.
 * T BuffIconPoison.png Gaining Corruption - Is displayed when the Player is gaining corruption from an enemy's attacks. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
 * T BuffIconPoison.png Light Corruption - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar.
 * T BuffIconPoison.png Medium Corruption - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
 * T BuffIconPoison.png Heavy Corruption - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.

Crippled

 * T BuffIconCrippled.png The Crippled status effect is a debuff that slows movement speed by 30% for 2 seconds and can stack up to 5 times
 * T BuffIconCripplingPoison.png The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

Gouging

 * T BuffIconBleed.png The Gouging status effect is a debuff that deals 1 point of damage every second for 20 seconds. Each time gouge is applied, the timer resets. Can stack up to 20 times and its damage ignores armor. The Gouging status effect can be applied to the undead.
 * Note that, despite the name, the Gouging Blade does not apply the effect. This may not be intended.

Noxious Gas
See also Environmental - Noxious Gas
 * T BuffIconNoxiousGas.png The Noxious Gas status effect is a debuff that does 30 points of damage every second via the, , or . Wearing a mask or helmet with T BuffIconSandstormMask.png protection prior to combat will prevent damage being taken. Putting gas protection on while already taking Noxious Gas damage will not stop damage being taken.

Poisoned

 * T BuffIconPoisoned.png The Poison status effect is a debuff that causes 2 points of damage every second for 10 seconds. Each time poison is applied, the timer resets. Can stack up to 10 times and its damage ignores armor.
 * T BuffIconCripplingPoison.png The Crippling Poison status effect is a debuff that slows movement speed by 25% for 5 seconds and ignores armor. Subsequent hits will reset the timer and continue to keep movement speed slowed by 25%, while also stacking damage up to 50 times.

Sunder

 * T BuffIconSundered.png The Sunder status effect is a debuff that removes 10% of the target's armor value protection for 10 seconds. Can stack up to 5 times for a total of 50% armor value reduction.

Cooling Down

 * T BuffIconChillingUp.png The Cooling Down status effect will appear when the Player's core temperature is being lowered through the use of drink for 90 seconds. Can be stacked with the status effect: Environmental - Cooling Down.

Warming Up

 * T BuffIconWarmingUp.png The Warming Up status effect will appear when the Player's core temperature is being raised through the use of drink or food for 90 seconds.

Alcohol Poisoning

 * T BuffIconPoisoned.png The Alcohol Poisoning status effect is a debuff received after having 5 or more alcoholic drinks consecutively. It can stack up to 4 times, dealing 2, 4, 7, or 9 points of damage every 5 seconds to the Player, and causes reduced stamina regeneration, which slowly eliminates stamina and prevents regeneration. It lasts for 3 minutes, 20 secs (200s), but it can be refreshed after losing Drunk and having 5 or more drinks again. A or  will cure this effect but will not remove Drunk or Headache.

Food Poisoning

 * T BuffIconPoisoned.png The Food Poisoning status effect is a debuff received after eating spoiled or raw food (if lacking the first Survival Perk) that damages the Player every 10 seconds for 100 seconds and can stack up to 10 times. A or  will cure this effect.

Headache

 * T BuffIconHungover.png The Headache status effect is a debuff received about 60 seconds after drinking alcoholic drinks. A Headache reduces the Player's max stamina by 50 and slightly increases their thirst rate for 60 seconds. Drinking an alcoholic drink again will dispel Headache temporarily, but it will return after 60s and last 60s.

Starving

 * T BuffIconHunger.png The Starving status effect appears when the Player has become severely malnourished and needs to eat something urgently to satiate their hunger or they will take damage every second.

Thirsty

 * T BuffIconThirst.png The Thirsty status effect appears when the Player has become severely dehydrated and needs to drink something urgently to quench their thirst or they will take damage every second.

Regenerating

 * T BuffIconSated.png The Sated status effect is a buff that will appear when your character is gradually regenerating health.
 * T BuffIconHealing.png The Healing status effect is a buff that will appear when your character is rapidly regenerating health.

Encumbered

 * T BuffIconEncumberance T1.png The Encumbered status effect is a default display under the stamina bar that always shows the level of encumbrance or weight that the Player is currently carrying.
 * T BuffIconEncumberance T1.png When weight carried is between 0-49% of total encumbrance, the icon is green
 * T BuffIconEncumberance T1.png When weight carried is between 50-69%, the icon is yellow
 * T BuffIconEncumberance T1.png When weight carried is between 70-100%, the icon is red
 * T BuffIconEncumberance T1.png When weight carried is over 100%, the Player is Overencumbered, or carrying more weight than their current attributes normally allow, and the icon is flashing red, movement is restricted (if lacking fifth Encumbrance Perk), and stamina drains much more rapidly.

Soothing

 * T BuffIconRegeneration T1.png The Soothing status effect is a buff that occurs when the Player has a neutral (neither hot nor cold) core body temperature that grants a health regeneration of 1 point of healing every second.

Entertained

 * T BuffIconEntertained.png The Entertained status effect is a buff that removes corruption from the Player when standing close to an Entertainer (regardless of tier) and increases health regeneration by 5%. It can be stacked up to 10 times.

Cooling Down

 * T_BuffIconWaterCooling.png The Cooling Down status effect will appear when the Player's core temperature is being lowered through the environment such as when swimming. Can be stacked with the status effect: Survival - Cooling Down.

Cold

 * T BuffIconCold.png The Cold status effect will appear when the Player's core temperature is lowered to cold and hunger rate is increased slightly.

Very Cold

 * T BuffIconVeryCold.png The Very Cold status effect will appear when the Player's core temperature is lowered to very cold and hunger rate is increased slightly and maximum health is reduced.

Extremely Cold

 * T BuffIconExtremelyCold.png The Extremely Cold status effect will appear when the Player's core temperature is lowered to extremely cold and hunger rate is increased slightly, maximum health is reduced, and damage is taken every second.

Frostbite

 * T BuffIconFrostbite.png The Frostbite status effect will appear when the Player's core temperature is lowered to frostbitten and hunger rate is increased slightly, maximum health is reduced, and more damage is taken every 2 seconds.

Hot

 * T BuffIconHot.png The Hot status effect will appear when the Player's core temperature is raised to hot and thirst rate is increased slightly.

Very Hot

 * T BuffIconVeryHot.png The Very Hot status effect will appear when the Player's core temperature is raised to very hot and thirst rate is increased slightly and maximum stamina is reduced.

Extremely Hot

 * T BuffIconExtremelyHot.png The Extremely Hot status effect will appear when the Player's core temperature is raised to extremely hot and thirst rate is increased slightly, maximum stamina is reduced, and damage is taken every second.

Heatstroke

 * T BuffIconHeatstrike.png The Heatstroke status effect will appear when the Player's core temperature is raised to heatstroked and thirst rate is increased slightly, maximum stamina is reduced, and more damage is taken every 2 seconds.

Corruption
See also Combat - Corruption
 * T BuffIconPoison.png The Corruption status effect reduces the Player's maximum Health and Stamina up to 50% at a rate of 1 point per 5 seconds when in a corrupted environment. This status remains after death and can only be removed by being Entertained, eating the, drinking or wearing the.
 * T BuffIconPoison.png Gaining Corruption - Is displayed when the Player is gaining corruption while in a corrupted area. The corruption debuff replaces their health and stamina bar up to 50%. After 50% of the Player's health and stamina bar is filled with corruption, the Player can no longer gain further corruption, and this status effect will no longer be displayed.
 * T BuffIconPoison.png Losing Corruption - Is displayed when corruption is gradually draining from the health and stamina bar by being Entertained. The stamina bar will refill itself immediately, the health bar can regenerate over time or with regenerating items.
 * T BuffIconPoison.png Light Corruption - Is displayed when the corruption debuff has replaced between about 5-25% of the Player's health and stamina bar. Corruption under 5% will simply show Gaining Corruption until the threshold has been met.
 * T BuffIconPoison.png Medium Corruption - Is displayed when the corruption debuff has replaced between about 25-40% of the Player's health and stamina bar.
 * T BuffIconPoison.png Heavy Corruption - Is displayed when the corruption debuff has replaced between about 40-50% of the Player's health and stamina bar. Heavy corruption will not go beyond 50%.
 * T BuffIconCorruption.png Corruption Removal - All corruption is removed instantly by eating the.

Noxious Gas
See also Combat - Noxious Gas
 * T BuffIconNoxiousGas.png The Noxious Gas status effect is a debuff that damages every second and can be stacked up to 10 times. Wearing a mask or helmet with gas protection prior to entering an area filled with Noxious Gas will prevent damage being taken. Putting a mask on after having already entered the area will not prevent damage.

Sandstorm

 * T BuffIconSandstorm.png The Sandstorm status effect is a debuff that will gradually damage the Player during a sandstorm in the Desert. Wearing a or changing the Player's status effect to Sheltered will prevent damage being taken.

Sandstorm Mask

 * T BuffIconSandstormMask.png The Sandstorm Mask status effect will display when the Player is wearing a mask or helmet that provides protection against taking damage from a T BuffIconSandstorm.pngtorm or T BuffIconNoxiousGas.pngus gas including:, , , , , and . These items also protect Thralls from being harmed by T BuffIconNoxiousGas.pngus gas.

Sheltered

 * T BuffIconInside.png The Sheltered status effect indicates the extent to which the Player has some form of cover and shelter from weather and temperature effects. The more shaded the icon is, the greater protection is being provided by the current shelter that the Player currently finds themselves. A fully-shaded icon will protect the Player from taking damage during a Sandstorm. Besides building a base, the Player may be able to stand under or between certain physical landmarks or structures around the Map to temporarily gain shelter from the elements.

Drunk

 * T BuffIconDrunk.png The Tipsy status effect lasts for 60 seconds after the Player drinks 1-3 alcoholic drinks. There do not appear to be effects for drinks 1-2, but the third drink will increase the Player's Vitality by +3 for 60 minutes. Subsequent drinks stack.
 * T BuffIconDrunk.png The Drunk status effect is a buff that lasts for 60 seconds after the Player drinks drinks 4-5 alcoholic drinks. It gives the Player +3 to Vitality for drink 4, and +3 to Vitality and Strength for drink 5. As a side effect, the Player will develop the status effect: Alcohol Poisoning on drink 5 and vision will become temporarily blurry.
 * T BuffIconDrunk.png The Yuo are pished status effect is a buff that lasts for 60 seconds after the Player drinks 6-7 alcoholic drinks. It gives the Player +3 to Vitality and Strength. As a side effect, the Player will stack the status effect: Alcohol Poisoning 2x-3x, and vision will become more blurry.
 * T BuffIconDrunk.png The Skwu. Hhnaa?! status effect lasts for 60 seconds after the Player drinks 8-10 alcoholic drinks. Drink 8 gives the Player +3 to Vitality and Strength. As a side effect, the Player will get the status effect: Alcohol Poisoning 4x, and vision will become even more blurry. Drinks 9-10 seem to have no effects apart from extending the Player's buzz.

Increased Strength

 * T BuffIconStrength T2.png The Increased Strength status effect temporarily adds a bonus to the Player's strength attribute. Eating or consuming an, for example, will give the Player +3 Strength for 1 hour.

Increased Agility

 * T_BuffIconAgility_T2.png The Increased Agility status effect temporarily adds a bonus to the Player's agility attribute. Eating or consuming an, for example, will give the Player +3 Agility for 1 hour.

Increased Vitality

 * T BuffIconVitality T2.png The Increased Vitality status effect temporarily adds a bonus to the Player's vitality attribute. Eating, , , or consuming an , for example, will give the Player +3 Vitaltiy for 1 hour.

Increased Accuracy

 * T_BuffIconAccuracy_T2.png The Increased Accuracy status effect temporarily adds a bonus to the Player's accuracy attribute. Eating or consuming an, for example, will give the Player +3 Accuracy for 1 hour.

Increased Grit

 * T_BuffIconGrit_T2.png The Increased Grit status effect temporarily adds a bonus to the Player's grit attribute. Eating or consuming an, for example, will give the Player +3 Grit for 1 hour.

Increased Encumbrance

 * T_BuffIconEncumberance_T2.png The Increased Encumbrance status effect temporarily adds a bonus to the Player's encumbrance attribute. Eating or consuming an, for example, will give the Player +3 Encumbrance for 1 hour.

Increased Survival

 * T_BuffIconSurvival_T2.png The Increased Survival status effect temporarily adds a bonus to the Player's survival attribute. Drinking or consuming an, for example, will give the Player +3 Survival for 1 hour.

Increased Charisma

 * The Increased Charisma status effect appears when a portion of the Player is visually enhanced for 60 minutes through the use of the.

Night Vision
The Night-Eye status effect appears when the Player is able to see more clearly in dark conditions through the use of the. Lasts for 5 minutes. The Stalkers Vision status effect appears when the Player is able to see more clearly in dark conditions through the use of the.
 * Night-Eye
 * Stalkers Vision

Underwater Breathing
The Water Breathing status appears when the Player uses a, which increases lung capacity for 60 seconds, which increases lung capacity for 120 seconds, or  which increases lung capacity for 600 seconds. Iron Lungs: Lung capacity increased. You can stay underwater for longer periods of time. This status effect appears when the Player is wearing the or the.
 * Water Breathing
 * Iron Lungs

Wanderlust
The Wanderlust status effect appears when the Player is wearing the complete Voidforged Vagabond set, , , , which increases climb and swim speed.
 * Wanderlust