Mod:Age of Calamitous/guides/The Tome of Magical Insight

The Tome of Magical Insight
Credits: Created and Edited by Kysis (Kai-sis): Modified /Restructured by Stravides, Wiki Revision - Zathabar

Preface : THIS INFORMATION IS OUT OF DATE DUE TO THE NEW AOC MOD UPDATE (may 2021)
''This is a document that has been a round online for a while but I have taken the original from the great sage Kysis (as amended and updated by the redoubtable Scholar Stravides) and recast it to a Wikipedia article for the AoC Mod Pages on the main Conan Wiki. I remain their Humble Acolyte! ''

Part One – Starting your Magic career, Attuning Fire.
AoC Has three (and only three) factions that can learn the Feat “Ancient Arts” This is the keystone to learning in game Magic, So first up you must choose to belong to Either Mod:Age of Calamitous/Felgarth, Mod:Age of Calamitous/Elvanor or Mod:Age of Calamitous/The Cold Embrace. This Author is a member of Mod:Age of Calamitous/Felgarth so this guide perforce reflects that view. After choosing your (Magical) faction you should find an NPC in your section of the Faction Hall that is similar to this Guy:



You MUST learn this right away or the rest of this guide just isn't gonna happen :)

[Necromancers Note #1 Always check the Bloody Obvious first! Or A.C.B.O.F. Hereafter!]

His other option to purchase a Tome of the fire element is not usually needed as the very next thing that happens is you will receive one of those as your “Starter” magic book. Keep it safe but if lost you can at least buy a replacement here. With these items and skill secured you may craft the Altar of the Sun, which you will need to make your first Spell Seal Fire Magic I and the Edge of Kyloth which will be your harvesting tool for Fire Gems which are used to upgrade your powers later. Most importantly All your AoC Fire spell charges (ammunition) are made on this Altar.

Attuning Arcane Magic
Mod:Age of Calamitous/Arcane Magic is the Fifth and Most powerful in terms or Raw power, back in the main Faction Hall in the common area near the Warded Gate and Reliquaries is this Chap:



Now you really should Get the attunement now as you are right here but it may be a little while until you get around to levelling this power up. If you have on hand the materials again you can save a little time and a return visit to get the Book of Ascension Volume 1. I wouldn't worry to desperately though as it is the faction hall you are bound to be back soon enough.

Attuning the Orb Shrines
Now comes your first quest before you can start flinging those fireballs! The Altar of power that a would be sorcerer must visit are scattered across the map. The three elemental types luckily all share the Same Attunement NPC. A charming lady Druidess called Asteria Margona. She and her companions are keeping watch on these rascally Mod:Age of Calamitous/Vanghouls on a hilltop in J7 The Altar of fire you will be unsurprised to know is In the caves below the Volcano. So equip your thermal Undies and plan for a trip to the snows. Stravs “Magical World Tour” covers this well enough below so I shall not redundantly repeat the info there. But this is the basic process summed up.


 * Learn Ancient Arts
 * Learn Attunement to that type of power
 * Travel to that Orb Shrine wherever it is on the map, overcoming any NPC obstacles in the way.

Ascent of Powers
Ascending is the AoC term for going up a level in Magical mastery. You have to do this separately for each Magical proficiency you have gained by the above process. But the basic process remains similar in each case.


 * At your Mod:Age of Calamitous/Magic Altar you will have a “Mod:Age of Calamitous/Harvesting Tool” Using this tool in the right way gets you a Power Gem. Gain enough power gems of the right type and you are halfway ready to ascend in that art.
 * To ascend you must buy/find/acquire the Book of Ascension of that next level (Yes they HAVE to be done in order) There is also a level requirement but to be frank the levels you need to survive to do this are so much higher its never going to be an issue unless some MAJOR re-balancing is done at a later date. For reference levels are 25 for Fire II. 40 for Fire III, 80 for Fire IV and 120 for Fire V.
 * If you are carrying the Book of Ascension AND the requisite amount of power gems when you revisit that Magical Disciplines Altar you will Ascend to the next level. This Unlocks a more powerful Magical Seal (weapon)
 * If you Ascend to the Maximum level in a given discipline Certain Orb Decorations become automatically safe to use every time giving their Buff without the possibility of the buff OR Killing you outright?

Necromancers Note # 2 What is this I hear you say! Oh yes the Orbs that you can innocently craft in the Woodworking benches are listed as “Decorations” but also Give buffs!... Or A debuff if you get unlucky ..or even Kill you hideously if you are really unlucky!

Powers in Order of Ease of attainment:

 * Fire
 * Air
 * Arcane
 * Earth
 * Blood

Strav's World Magic Tour
In an Ancient scroll the great Scholar Stravides did set forth a quest whereby the Dedicated might attain magical prowess in the speediest time. Herein is its distilled wisdom!

Know oh student that this quest is not for the novice or faint of heart, nor the shirker as it requires preparation before during and after for its speedy accomplishment. But if thy will is determined and thy courage great proceed and I wish you all success!

Before we begin:
PLEASE READ THE WHOLE of this treatise – I say this as to remove any illusions of what you are getting yourself into.

This has all the relevant information as previously written, I have added clarification and re-ordered some of this to make fewer trips to the areas, along with a few more screenshots.
 * I assume that you wish to learn all the magic schools and wish to max them out.
 * This was NOT started as an official guide, but rather the collective thoughts and findings of people in the #Secrets-Spoilers channel on the Official AoC Discord.
 * The NPCs may occasionally not load correctly and may require a restart or a reload to the area to become viewable again.
 * The Air Magic Tool - Hammer of Storms - Has been known to have a conflict with other mods - please see Bugs or Troubleshooting for further help there. (RP Mod has been updated)
 * I would recommend Decent Heat and Cold resist armours, or plenty of heat/cold food and drinks as we are entering the lava and frost areas to complete this process.
 * For the Arcane Attunement you will need to have several Breathing Potions/Night Sight Potions or similar as we are going to be underwater and in the dark for a period of time. Heading to the new location for Bobby’s Sanctuary.

Necromancers Note# 3 Also consider when in the water caves or Unnamed city, maxing out the gamma slider in settings!

Basic Processes are:

 * Attune to schools of magic: (Mystic, Nature& Demonic)
 * Gather Discipline Tomes (Needed to build the Altars)
 * Build Mod:Age of Calamitous/Magic Altars
 * Gather Spells
 * Gather Mod:Age of Calamitous/Ascension Tomes - 4 Unique tomes per school
 * Use Mod:Age of Calamitous/Orb Shrines to be able to read the tomes
 * Build Power gem farming tools
 * Air: Mod:Age of Calamitous/The Storm Hammer can be used on AoC Mineral nodes.
 * Fire: Mod:Age of Calamitous/The Edge of Kyloth can be used on Humanoid Corpses
 * Earth: Mod:Age of Calamitous/The Sickle of Serenity used on any Non-Yellow Lotuses
 * Blood: Mod:Age of Calamitous/The Demonic Siphoning can be used on Scourge Creatures and Cursed Ones

Grind the hell out of the above to get 545 of each gem (for level 5 magic)

Level I is received when attuning: Per discipline you will need So if leveling Fire Magic to level 5 you will need 545 Fire Power Gems
 * Lvl II: 25 Power Gems
 * Lvl III: 70 Power Gems
 * Lvl IV: 150 Power Gems
 * Lvl V: 300 Power Gems

Necromancers Note# 4 You WILL need more power gems after this as they fuel upper level spells!


 * Use Orb Shrines to Raise Levels once you have the required number of power gems and correct ascension tome for that discipline.
 * Felgarth Faction Spell locations.
 * Felgarth Quest Books (Level 80 Required and sub-faction quest started)

At the end of the document I will post the full list of items needed to level the magic from start to finish.

Supplies You will Need:
Before you set out on your initial trek I would recommend grabbing a few essentials for the vendors:

How to Start Magic
Let’s start - Speak to your faction representative and pick up the feat: Ancient Arts.



You will receive a Mod:Age of Calamitous/Tome of Fire. KEEP IT SAFE - Once attuned to fire you will be able to make the Mod:Age of Calamitous/Altar of the Sun using this.

Attunement
This brings us to the subject of Attunement. The step above opened the ability to use magic. We now need to acquire your Attunement to the schools of magic you wish to learn.

There are 3 Schools of magic that you can attune to:
 * Mystic – Arcane Magic
 * Nature – Fire, Air and Earth Magics
 * Demonic – Blood Magic

Once we attune to the School, we need to attune to the Discipline of that school by visiting the ORB Shrines. Quickest and easiest, as we are already here, is right in the faction hall. Head up the stairs in the faction hall and speak with the Mod:Age of Calamitous/Elder Arkan Quan’Thus.

Mystic (Arcane) Attunement:
NPC: Elder Arkan Quan'Thus - Faction hall at the back up the stairs opposite the entry portal to the hall – Learn Mystic Attunement



If you have the items below - buy the Tome of Mystic Ascension Volume 1. You need it to level the magics. They Sell it for:
 * 75 arcane Essence,
 * 10 Mystical Potions and
 * 30 Ectoplasm.

Nature Attunement
We need to head over to North East of J7 opposite the Mod:Age of Calamitous/Vanghoul camp. Speak with Mod:Age of Calamitous/Druid Asteria Margona to get the Nature Attunement. This one NPC will give you attunement to:




 * Air
 * Earth
 * Fire

Earth Attunment Next Door
Next, buy the Earth Tome from the vendor next to the druid for 50 Vulcan Bees. This will then open the ability to build the Mod:Age of Calamitous/Earth magic Altar

Then as we are close, we are going to open the Earth Magic – head over to Mod:Age of Calamitous/Xalthar's Refuge in J7, the Orb is around the back, hard to miss!

If you also have the Mod:Age of Calamitous/Felgarth Mod:Age of Calamitous/Sub-faction Quest, one of the required books, Starlight, is in this cave – right behind the main boss in this cave.



Bonus spells in the area
As soon as your healed up from all that; As we are in the general area, we are going to grab a tome and a spell before moving on. Bear left as we come out of the cave and head to the Boulevard of North Star (SE J8). Mod:Age of Calamitous/The Tome of Mystic Ascension Volume 3 can be found on a Lion Statue, Left hand side of Boulevard of North Star if approaching from the cave we just left.



Continue Down the stairs until the path forks and bear right up the hill towards The Eye that never closes on the border of J7/K7. Before you get to the ruins, above the path is a tablet.



Click on the Stone and you will learn the Call of the Earth Feat - Spell Mod:Age of Calamitous/Earth Boulder.

The next area we need to get to is in the North Jungle – which is The Passage. Either make your way there, or port to the Upper Staging area and run towards The Passage. If you are not Felgarth then proceed straight into The Passage as you cannot learn this spell.

For the Felgarth Only Mod:Age of Calamitous/Spell Cleanse - Once you see the Stone Mask, continue past on the left for a hundred yards or so, you will then see a large tablet on your right as you head towards a couple of Mobs.



The Passage
Beware this is where pretty much all the scourge beast spawn, with multiple Anubis and Scourge Dogs, nearly all the main mobs when killed produce [[Elarikan plague] so be careful when you have killed these mobs to move out of the gas clouds.

Mod:Age of Calamitous/Ostava Eaglespan is the Sorceress that you need to chat to is atop the central pillar. So, either kill your way, or stealth your way, to the pillar and climb. This is a hard climb and should be taken in several shorter climbs. Climbing gear or stripping off may be your best chance in this case.

Once at the top, you can buy the Tome of Nature Ascension Volume 3 for
 * 65 Mod:Age of Calamitous/Firebloom,
 * 80 Mod:Age of Calamitous/Aurora Herb,
 * 10 Mod:Age of Calamitous/Mystical Potions

We could continue through to the other side at this point and enter Bobby’s Sanctuary, but there is an Air spell in there, but we haven’t yet attuned to the Air Discipline, so we’re off to the Volcanic areas & Frozen North to get Air and Fire Attunements.

Air Orb Shrine: Located at the Outcasts Camp on top of the Mountain in C12 - just above where the Solo Frost Giant's Camp (Mod:Age of Calamitous/The Outcast) is.



At the Magus buy the Tome of Air for the sum of 3 Mystical Potions

After that you can attune to the Air magic by using the orb shrine.

The Felgarth Quest Mod:Age of Calamitous/The Book Storms is located on the rock just past the statue near the Air Orb Shrine.

'Tome of Nature Ascension Volume 2:
THe NPC Kharissa Demont: Located on the ridge on western border of C12 where the Scourge Rhino used to be  – down below the Plateau for the Air Orb.



She sells this book for:
 * 20 Star Metal ore,
 * 10 Black Lotus,
 * 25 Firebloom

Next we can get to the Shackled Faith (Dome) Spell: Located in a nook on the statue in A11 midway up to the Frost Temple From here proceed to Sorceress Elena Amury: - Barrow Mounds South West, up a mountainside near an NPC Lean-to. From her you get the Tome of Nature Ascension Volume 1 Sold for:


 * 25 Bitter Crinila,
 * 18 Mystical Plant,
 * 10 Vulcan Bees

Next up, Attune to Fire Magic: Go through the Dragonsmouth Passage in E12. Pass through until you reach the pool of lava with rocks in it, you will need to hop over rocks to get to it. In this area you will find the Fire Orb to attune to and the Felgarth Quest book: Volcanic Flames.

Blood Magic in the Unnamed City
Next we’re going to attune to the Demonic School and take a little jaunt in and around the Unnamed City.

Head over to the Citadel of the Triumvirate behind the Warmaker Klael

Kill or evade the 3 skull Snake boss inside

Speak with Necromancer Sodarion Hillburn to get the Demonic Attunement.

On your way out, head to the last set of stairs on the right and click on the book near the brazier.

This will give you the Tome of Demonic Ascension Volume 4

Attuning the Blood Altar
The Next bit is a lot of a fight and you may want to thrall on up or bring some friends. Turn left as you head out of the Citadel of the Triumvirate and climb to the T junction above.



We will grab the Orb, it’s quite a battle but doable with Thralls. If you are agile you can do a run through and Attune/Ascend and run before your swamped, probably easier to Ascend that way when you are ready to do so.

Getting the Blood Magic Tome
Finally to finish the set up for Blood Magic, by getting the Book Of Blood Magic you will need to kill Mod:Age of Calamitous/Raythe The Harbinger to get the Skull of the Harbinger and the Tome of Blood.

Necomancers Note# 5 Bring Friends! Many and Powerful!! NB Rayath drops a lot of decent loot so you can often get recruits if you are lower level by offering them the Prime loot if you can just have the Book of Magic.

Bonus Spells Nearby
We can grab another spell nearby – Right behind the Red Mother Dragon is a statue – click on this to get the spell. Spell: Black Heart.

Last thing for now in the Unnamed City is Overlooking the Warmaster between the two corrupted entrances is a platform you need to climb up to – you will learn the spell Void of Insanity.



Random Ascension Book Drops
After this there are several locations that we can visit to get the next two books, either Mounds of the Dead, The Passage or Unnamed City. As there are multiple spawns and chances in the Unnamed City I would farm this area until you have the required books.

Tome of Demonic Ascension Volume 2 can be found on the Scourge Snake / Sarod (Chance drop on carve)

Tome of Demonic Ascension Volume 3 can be found on Scourge Spider / Sarod (Chance Drop on carve)

The First is Last
Now it’s back to the Mounds of the Dead for the Tome of Demonic Ascension Volume 1: Sold by Necromancer Mod:Age of Calamitous/Felekai Rothheart. This can be found inside west most mound where Thorgar the Blacksmith is.

He sells it for
 * 10 Blood of the Devil Bear,
 * 15 Cursed Undead Remains,
 * 75 Dragonfern Plant

While here in this general area you can head over to the Large hut on the East of B11 of the mounds. The Tome of Mystic Ascension volume 2 can be found here.

Arcane Magic:
Found in the Underwater Caverns between The North and The Passage.

Easiest access is in the cave towards Bobby’s Sanctuary on the Border of G11/H11 If safe to do so, place a bedroll outside as you may have to enter a couple of times.



The Passage (North) & Water Cave One
Go through the Door in the cave and you end up at the opposite side of the passage. You should see the platforms of Bobby’s Tower to your right as you enter.



We are going to be underwater for periods of time so now is the time to get ready equipping items to help your water breathing and night vision. Go down the stairs and enter the water – Swim Down – You will know when you are there as you get a load screen.

After swimming down, you want to swim forward hugging the left upper wall until you come across a big collection of circling Eels. Nothing in this cave system will harm you, they just like to swim around in circles. Swim further in through them and continue.



Head through these weeds until you come across the big whale you want to swim up towards a spire in the middle. There is a small platform that lets you get up even with no stamina.

Cavern 2 The Hermits Ruin
From the small spit of land when your stamina has rebuilt, Climb up to the ruin. You will find 2 NPC's a dozy soldier (Captureable if you feel so inclined) and The Magus of the Arcane Arts Also Just at the end of the rock is a book –This is the Tome of Life for the Felgarth Sub faction Quest. You can buy the Arcane Tome from Magus of the Arcane Arts for 100 Arcane Essence

Cavern Three Felgarth Spell
Stand on the book and look away from the camp, in direction of arrow looking edge of the rock. Jumping down and going to the bottom you will see an entrance. Go forward and at a random rock separating the passage go on the left side to avoid the spikes. There will be three more spikes in front of you, but you can see those more easily and swim above them or avoid them.

You will see a gateway that means you are entering the big cave. The first ruin on your right as you enter there is a rune stone that will give you Felgarth Only Spell Bane of the Cursed. You will need to attune to the arcane orb first before grabbing this tablet. So locate it by all means for the trip back if you are trying all this in a single mission.

From that, explore carefully around with the wall to your left until you find the passage into the newer Cavern four. [

Necromancers Note# Until recently there was only three water caves. But in a recent change the over large cave three was subdivided with the Felgarth special spell in one section (the new cave three) and the majority of the Arcane area and Bobby's sanctuary effectively becoming cavern 4.