Mod:Age of Calamitous/Altars

Shrines
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- The Age of Calamitous - Content Guide

Air Shrine
The shrine where you come to learn and upgrade your Air Magic. You will need to have obtained the Nature Attunement feat to touch the shrine.
 * Located: Located in C-12, on top of the vanilla area named Outcast Camp. This is a Felgarth/Elvanor camp, the Child of Zevarus will aggro and alert the camp if it is not avoided.

Arcane Shrine
The shrine where you come to learn and upgrade your Arcane Magic. You will need to have obtained the Mystic Attunement feat to touch the shrine.
 * Located: Inside the Underwater Cavern, where Bobby's sanctuary is located. The entrance of the Underwater Cavern is located inside a vanilla dungeon named The Passage, entrance is at K-9.

Blood Shrine
The shrine where you come to learn and upgrade your Blood Magic. You will need to have obtained the Demonic Attunement feat to touch the shrine.
 * Located: West of D-6, on top of the archway. You'll need some grit and/or climbing gears to get up there. It is guarded by enemies, so come prepared.

Earth Shrine
The shrine where you come to learn and upgrade your Earth Magic. You will need to have obtained the Nature Attunement feat to touch the shrine.
 * Located: Inside a vanilla dungeon named Xalthar's Refuge in J7. Stick to the left wall all the way and you should see the shrine.

Fire Shrine
The shrine where you come to learn and upgrade your Fire Magic. You will need to have obtained the Nature Attunement feat to touch the shrine.
 * Located: Inside a vanilla dungeon named Dragonmouth in E-12. Jump on the rocks on the lava towards the left and you will see the shrine.

Water Shrine
The shrine where you come to learn and upgrade your Water Magic. You will need to have obtained the Nature Attunement feat to touch the shrine.
 * Located: Outside of one of the temples within the Dungeon of Dagon. It is the temple to the right of the final boss temple (The one with grills). Entrance to Dungeon of Dagon is Southwest of O-6.

Ascenion Magic Costs
This applies to all types of Magic. Take the collected power gems to the Shrine for the magic you are trying to Ascend, but make sure you have a high enough level, and all of the feats for that Magic faction learned to avoid a power overload and death.

Book Locations
* Book 1: * Book 2: * Book 3: * Book 4: * Book 1: * Book 2: * Book 3: * Book 4: * Book 1: * Book 2: * Book 3: * Book 4: * Book 1: * Book 2: * Book 3: * Book 4: * Book 1: * Book 2: * Book 3: * Book 4:
 * Air:
 * Arcane:
 * Blood:
 * Earth:
 * Fire:

Alters
* Cost:
 * Air Alter: "The Tempest Altar" Hand Crafted

* Cost:
 * Arcane Alter: "The Arcane Sanctuary" Hand Crafted

* Cost:
 * Blood Alter: "The Shrine of the Harbinger" Hand Crafted

* Cost:
 * Earth Alter: "The Earth Altar" Hand Crafted

* Cost:
 * Fire Alter: "The Altar of the Sun" Hand Crafted