Attribute



Each time your character levels up, you will receive an amount of attribute points (AP) depending upon your level.

Costs
Players are given a maximum of 390 attribute points (AP) once they are level 60, to distribute among the attributes listed below. The cost to increase an attribute scales with its current value. To increase an attribute value (AV) in the range of 1 - 5 costs one attribute point per attribute value increased (AP per AV), but to increase an attribute value in the range of 6-10 costs two attribute points per attribute value increased and so on, as illustrated below.

List of Attributes

 * Strength "determines the damage that you do in melee."
 * +2% melee damage per point.
 * Ex: Strength of 10 provides an additional 20% damage to melee attacks.
 * Damage is rounded to the nearest whole number.
 * Agility "is a measure of your ability to act after a dodge. It also has a direct effect on armor.
 * Faster time to act (strike, shoot, etc.) after a dodge.
 * +4 armor per point.
 * Ex: Agility of 10 provides 40 armor to your character.
 * Vitality "determines the size of your health pool." Regeneration is used to refill your supply of health.
 * +4% of base health (+8 health at 200 base health) per point.
 * Ex: Vitality of 10 provides 80 health points to your character's base of 200 health.
 * Accuracy "determines the damage that you do with ranged weapons."
 * +2% ranged and thrown damage per point.
 * Ex: Accuracy of 10 provides an additional 20% damage to ranged and thrown attacks.
 * Grit "determines the size of your stamina pool".
 * +3 stamina per point.
 * Ex: Grit of 10 provides 30 stamina points to your character's base of 100 stamina.
 * Encumbrance "is a measure of how much you can carry." (Carrying more than your max makes the player over encumbered.)
 * +7 max carry weight per point.
 * Ex: Encumbrance of 10 provides 70 points to your character's base of 70 max carry weight.
 * Survival "is a measure of your ability to live in harsh conditions. It affects how easily you metabolize food."
 * - ~18% second duration on debuffs (For poison, default duration 10 seconds: 10 points ~ -2 seconds on debuff, 20 points ~ -3 seconds, 30 points ~ -6 seconds, 40 points ~ -7 seconds), +1 bars of temperature resistance (heat and cold) per 10 points starting at 6 (16, 26, 36, etc).

Perks

 * 1 Damage is severely reduced from 39 to 40 due to this perk.

Attributes

 * Using armor can increase a specified attribute.
 * Certain Weapons can grant attribute bonuses.
 * Functional Warpaints can temporarily give you various attributes.
 * Foods and elixirs, getting drunk and other status effects can temporarily give you various attributes.
 * If you take the first letter of all the attributes and work your way down it spells "SAVAGES", which is the reason stamina is called grit. This was an idea of Joel Bylos, according to a Steam user.

Perks

 * Antidote of One: Poison immunity applies to Noxious Gas, Gas-Orbs, corrupting attacks, Alcohol Poisoning, and Food Poisoning.