Template:Item infobox/doc

Parameters

 * name: Name of the item. Defaults to.
 * image: Image of the item. Format: xxxxx.png Auto sizes to 100px in width.
 * desc: Short description of the item.
 * type: Type of item.
 * grade: Grade of the item.
 * quality: Base, Exceptional, Flawless, Base Epic, Exceptional Epic, Flawless Epic, Legendary, Hallowed, Consumable
 * equipslot (values according to DevKit)
 * For armor: 3 for Helmet, 4 for Chest Armor, 5 for Gloves Armor, 6 for Legs Armor, 7 for Feet Armor
 * For Tools/Weapons: 1 for Main Hand/Right Hand, 2 for Off-Hand/Left Hand, 8 for Two-Handed, 11 for Warpaint


 * recipe: The recipe needed to craft this item.
 * ingredient: If the item is an ingredient, enter Yes.
 * combust: If the item is combustable, enter Yes.
 * consume: If the item is consumable, enter Yes.
 * melt: If the item is meltable, enter Yes.
 * utility: If the item is a utility item, enter Yes.
 * building health: If the item is a building item, enter the amount of health the building is created with.
 * building damage tier: If the item is a building item, enter the weapon damage tier the building is affected by.
 * stack: Max stack of the item.
 * food: The amount of hunger sated by consuming the item.
 * drink: The amount of thirst quenched by drinking the item.
 * healthregen: The ammount of health recovered by using the item.
 * dmg: The damage the item inflicts.
 * lightdmg: Damage caused by a light attack
 * heavydmg: Damage caused by a heavy attack
 * armor pen: The armor penetration of the item.
 * harvesting power: the amount of basic resources gained from each swing when striking an appropriate resource node.
 * dura: The durability of the item.
 * armor: The armor value of the item.
 * armortype: For armor only, this is one of Light, Medium, or Heavy
 * armorset: For armor only: Name of the Set (f.e. "Relic Hunter" or "Vanir Settler")
 * bonus: The Attribute bonus that is granted by this item. E.g. +5 Vitality.
 * poise: The poise value of the item.
 * heatres: The heat resistance of the item.
 * coldres: The cold resistance of the item.
 * expiration: If the item has an expiration time limit, enter the maximum numerical time value before the item spoils.
 * weight: Weight of the item.
 * effect: If the item adds a buff / debuff, enter the name of the effect(s).
 * source: From what or where the item was obtained (e.g. creature, location, etc)
 * id: Item ID #.