Server Configuration


 * See also: Guide, Server Configuration/Useful links, Admin Panel.

Server Setup

 * See also: Official server hardware.

Dedicated Server Setup

 * Dedicated Server Launcher.
 * How to get a Dedicated Server.
 * Dedicated Server Setup: Linux and Wine.
 * PCinvasion.com guide to setting up a windows Conan Exiles dedicated server

Server Settings

 * See also: Admin commands

Difficulty Presets=

General=

Progression=

Day / Night Cycle=

Survival=

Combat=

Harvesting= 1* Resource respawn times can vary based on the resource, but 15 minutes is a good rule of thumb. Crafting=

Abandonment=

Chat=

Purge=



Pets & Hunger=

Region Access Control=

Unexposed Server Settings
'''Caution - These settings remain hidden for a reason. These can have an extremely negative impact on your gameplay experience. Use with caution.''' Hide=

Show= These unexposed server settings have not been categorized to one of above subsections yet (- or have any information added to them.)
 * BlueprintConfigVersion
 * BuildingRadialDestructionForceMultiplier
 * ClipVelocityOnNavmeshBoundary
 * ConfigVersion
 * RotateToTargetSendsAngularVelocity
 * TargetPredictionAllowSecondsForAttack
 * TargetPredictionMaxSeconds
 * UnarmedNPCStepBackDistance
 * UseLocalQuadraticAngularVelocityPrediction
 * ValidatePhysNavWalkWithRaycast
 * WeaponEffectBoundsShorteningFraction
 * CrossDesertOnce
 * DogsOfTheDesertSpawnWithDogs - If true, Dogs of the Desert NPCs spawn with wolves (useable: ?)
 * EnforceRotationRateInCombat_2
 * EnforceRotationRateWhenRoaming_2
 * LocalNavMeshVisualizationFrequency
 * LQAVPFadeTime
 * LQAVPMethod
 * LQAVPUseTime
 * MaxAggroRange
 * NetworkSimulatedSmoothRotationTimeWithLQAVP
 * NPCKnockbackMultiplier
 * NPCMindReadingMode
 * PathFollowingAvoidanceMode
 * PathFollowingSendsAngularVelocity
 * PlayerKnockbackMultiplier
 * PlayerMovementSpeedScale

The following settings were added very recently (H1 2020);
 * IsVACEnabled
 * ThrallExclusionRadius
 * CampsIgnoreLandclaim
 * AvatarDomeDamageMultiplier
 * NPCMaxSpawnCapMultiplier
 * VocalVisibilityDurationInMinutes - The duration in minutes a player will be listed in the player list after participating in chat. If you set that value below 1 minute, this feature will be disabled (this is the current setting in official servers at this moment). Any value set to 1 or above will show the results reported.
 * CombatModeModifier
 * BuildingPreloadRadius
 * KickAFKPercentage
 * KickAFKTime
 * OfflinePlayersUnconsciousBodiesHours
 * CorpsesPerPlayer
 * StaminaRegenerationTime
 * StaminaExhaustionTime
 * StaminaStaticRegenRateMultiplier
 * StaminaMovingRegenRateMultiplier
 * StaminaOnConsumeRegenPause
 * StaminaOnExhaustionRegenPause
 * ThrallScoutingTimeMinutes
 * ThrallMinDistanceAwayFromHome
 * ThrallTeleportingCooldown
 * MinionPopulationBaseValue
 * MinionPopulationPerPlayer
 * MinionOverpopulationCleanup
 * UseMinionPopulationLimit
 * EnableFollowerRescueOnLandClaimOnly - If true, players can rescue followers ONLY on land they (or their clan) own.
 * EnableFollowerRescueInBuildExclusionZone - If false, players cannot rescue followers in Build Exclusion Zones.
 * FollowerRescueCooldown (default=3600) - Defines (in seconds) how often players can rescue followers (cooldown is shared between clan members).
 * DamageCooldownBeforeRescue (default=600) - Amount of seconds where followers cannot be rescued if player or target follower took any damage.
 * MaxBuildingDecayTime
 * MaxDecayTimeToAutoDemolish
 * ThrallDecayTime
 * DisableThrallDecay
 * BuildingDecayTimePerScore
 * DecayCleanupTimeMultiplier
 * DecayCleanupTimeMultiplier
 * DecayBonusTimeRate
 * DecayShowBuildingScore - If true, Build Score is displayed on the repair hammer/TAB popup.
 * EnableAutoFacingOnAttack
 * EnableTargetLock
 * LocalLandClaimVisualizationFrequency
 * LocalLandClaimVisualizationRadius
 * LocalLandClaimVisualizationChannel
 * EnableClanMarkers
 * ValidatePlayerStats
 * AllowedTimeUndermesh
 * AllowedDistanceUndermeshSquared
 * EventLogCauserPrivacy <===== Event Log-related.
 * RestrictAvatarSummoningTime
 * AvatarSummoningTimeWeekdayStart
 * AvatarSummoningTimeWeekdayEnd
 * AvatarSummoningTimeWeekendStart
 * AvatarSummoningTimeWeekendEnd
 * MaxDeathMapMarkers
 * MaxAllowedPing
 * RegionAllowAfrica
 * RegionAllowAsia
 * RegionAllowCentralEurope
 * RegionAllowEasternEurope
 * RegionAllowWesternEurope
 * RegionAllowNorthAmerica
 * RegionAllowOceania
 * RegionAllowSouthAmerica
 * PvPEnabled = true/false
 * RestrictPvPTime = true/false
 * PVPEnabledMonday = true/false
 * PVPEnabledTuesday = true/false
 * PVPEnabledWednesday = true/false
 * PVPEnabledThursday = true/false
 * PVPEnabledFriday = true/false
 * PVPEnabledSaturday = true/false
 * PVPEnabledSunday = true/false
 * PVPTimeMondayStart = 1800
 * PVPTimeTuesdayStart = 1800
 * PVPTimeWednesdayStart = 1800
 * PVPTimeThursdayStart = 1800
 * PVPTimeFridayStart = 1800
 * PVPTimeSaturdayStart = 1800
 * PVPTimeSundayStart = 2300
 * PVPTimeMondayEnd = 2300
 * PVPTimeTuesdayEnd = 2300
 * PVPTimeWednesdayEnd = 2300
 * PVPTimeThursdayEnd = 2300
 * PVPTimeFridayEnd = 2300
 * PVPTimeSaturdayEnd = 2300
 * PVPTimeSundayEnd = 2300
 * RestrictPvPBuildingDamageTime = true/false
 * PVPBuildingDamageEnabledMonday = true/false
 * PVPBuildingDamageEnabledTuesday = true/false
 * PVPBuildingDamageEnabledWednesday = true/false
 * PVPBuildingDamageEnabledThursday = true/false
 * PVPBuildingDamageEnabledFriday = true/false
 * PVPBuildingDamageEnabledSaturday = true/false
 * PVPBuildingDamageEnabledSunday = true/false
 * PVPBuildingDamageTimeMondayStart = 1800
 * PVPBuildingDamageTimeTuesdayStart = 1800
 * PVPBuildingDamageTimeWednesdayStart = 1800
 * PVPBuildingDamageTimeThursdayStart = 1800
 * PVPBuildingDamageTimeFridayStart = 1800
 * PVPBuildingDamageTimeSaturdayStart = 1800
 * PVPBuildingDamageTimeMondayEnd = 2300
 * PVPBuildingDamageTimeTuesdayEnd = 2300
 * PVPBuildingDamageTimeWednesdayEnd = 2300
 * PVPBuildingDamageTimeThursdayEnd = 2300
 * PVPBuildingDamageTimeFridayEnd = 2300
 * PVPBuildingDamageTimeSaturdayEnd = 2300
 * PVPBuildingDamageTimeSundayEnd = 2300
 * CanDamagePlayerOwnedStructures = true/false
 * CanDamagePlayerOwnedStructuresPeriod = 120

Rollback

 * Note: Your dedicated server host may have their own rollback feature.

Pick one of the game_backup_##.db files in the /ConanSandbox/Saved folder.

They are in order by the ## in the file name, and you can also check the date and time stamps shown in the file manager. The server will normally make auto-saves 5 minutes apart.

Rename the existing game.db File

 * This step is optional.

At the end of this process, you will be renaming the auto-save file to game.db. When you do that, it will erase the existing game.db file and you won't receive any warning about it being erased. If you want to keep a copy of the original game.db file then re-name it first, just in case you change your mind or it turns out you didn't really need to roll back the server at all.

To rename the file, select it in the file manager, and click the "rename" button. Just tack something onto the end or beginning, like "old". As long as it doesn't have the same exact name it won't be erased.

Named copy
If you're not sure exactly which auto-save to roll back to, you might have to perform this operation several times a row. If you're renaming the auto-saves one by one as you go, you're basically erasing them as you go.

We highly recommend you make a copy of each file, and then rename the copy. Leave the original files there, just in case you made an error deciding on which auto-save you needed, and have to start all over from the beginning.

On the Nodecraft control panel, you can select one of the auto-saves, and then click the "copy" button. Select "up one folder" and it will be moved to the ConanSandbox. Then click the "rename" button, and change the file name to game.db.

Restart the server
When the server starts up next time, it will load the game.db file that you re-named, and restore the entire server to that point. If it wasn't restored to the correct point you wanted (ie, it didn't fix whatever was so bad it made you want to roll back the server), then just repeat this whole procedure but with a different auto-save file.

Once you have it all restored correctly, the game will start making new auto-saves from that point on. You can choose the leave the other auto-saves on the server, and they will overwritten as the server continues to run.

Issues

 * You might not ever see your own server on the list in-game. Steam only queries the first 5000 servers and displays those in the in-game lists for all Steam games.
 * 1) Favorite your own server in Steam to verify if it is up.
 * 2) If you still are not able to see it, try searching the servers' number manually.
 * Removing a mod from the server and using the same database may cause issues. When you remove a mod, those mods leave a lot of garbage behind, which the game does not know what to do with. This can cause undesired effects. Removing a mod is sometimes paired with wiping the database clean for a fresh start.