Upcoming features


 * See also: Version history, TestLive, High Priority Community Issue Overview.

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Focus development areas
Introduction= "It is fantastic to see how much you, as a community, care and we want to make sure that you know we are here for you. Your feedback and discussions help us understand your concerns and our improvement potential. It is also a direct inspiration for the focus they are planning to have for Conan Exiles, within the next two months."

- Tascha

Besides fixing general bugs, the following core aspects have been defined, which Funcom partially worked on in the past, as detailed focus categories for the next few patches. They are dedicated to building a strong foundation for Conan Exiles for the next year, improving and expanding on the existing core mechanics before they divide our focus back to fixing AND adding new content. So, do not panic, they are aware that new content is also needed.

These are the things that they are dedicating our full attention to for the next two month (including December) and you should see these being patched out to TestLive in quick succession. They do of course also have new exciting things for you in store but for now the focus is on improving the core aspects of Conan Exiles to build a strong foundation for future additions.

General= General information comes from earlier threads than below subsections.

The team is currently focusing on bug-fixing, free updates and future DLC production.

DLCs

 * Each of these will be a paid cosmetic DLC with a specific theme.

Free updates

 * Focus on either retention or acquisition of new (or inactive) players.
 * Will continue to be rolled out in the coming months.
 * Examples of free updates are eg. new dungeons.

Provides time for
 * 1 patch every 4-6 weeks
 * 1 possible hotfix within that 4-6 week period if needed.
 * Patching all platforms as close together as possible, hopefully the same day.
 * More frequent TestLive updates
 * Incorporate ongoing bug fixes and testing as needed.
 * Extensive bug fixing, tweaking and testing
 * Making sure that a patch is as ready and as stable as it can be.
 * Taking feedback into consideration.

Current main focus= Part of the developers focus is to refine core mechanics, make exploration more exciting and improve experience as well as the leveling curve. They already have Purge improvement/fixes on TestLive. January and February will see updates where they will gradually deploy more patches to our Test Servers which deal with the following issues, additions and improvements:


 * More updates for The Purge (section).
 * More performance updates.
 * Improvements to AI behavior and controls (section).
 * Progression balancing from starting experience to end game.Mostly on Live already.
 * Improvements and additions to make exploration both more dangerous but also more rewarding.
 * Fixes to UI and Admin Panel.No details available right now.
 * Avatar, Siege and Raiding balancing and improvements.
 * More Exploit fixes (section)
 * Building Quality of Life Improvements (section)
 * More details and info for each of these areas will be revealed as this progresses, including VoIP (section)

State of the newsletter= "There are going to be some changes to the newsletters next year. The community newsletters came about as a way for us to improve communication with our players during Early Access. We wanted to give you a glimpse into the development process and summarize the current state of Conan Exiles and its development. It would allow us to share upcoming content and discuss some of the things the dev team had been working on.

''How we communicate with the community and the size of the community team, has evolved and grown since the inception of the community newsletters. We feel like the newsletters have served their purpose well, but we have also started using other ways of providing the community with the same information: The Trello Board provides more transparency and insight. We have been working on increasing the number of news updates that go out on the forums and on Steam. We have also been working on being more active on social media to respond to player feedback and issues. As such, We are going to end the newsletters in their current form.

''Not to worry though! Even though the newsletters are going away that does not mean we will not stop communicating with you. We will keep you updated about the work We are putting into Conan Exiles. News updates will be posted on the forums, on Steam, Reddit and social media, when available, so keep your eyes posted to our official channels come 2019. We may also start doing monthly recaps, in case there's been a lot going on."

- Jens Erik Vaaler



The Purge=

The Purge is a very important PvE aspect of the game and while it has worked on a technical level, it never really did hit the mark and confused a lot of players. The developers have seen your passion for this mechanic and your critique and reports. They are currently working on several significant improvements coding and design wise.


 * A number of data-fixes has hit TestLive recently - but there are also code-fixes that will come that will make the purge more stable, coherent and with these fixes we will also introduce a new set of purge admin commands to allow for better control over the purge.

Exploits=
 * See also: Useful links.

In the past, exploits fixes were made as fast as possible. However in-between additional bug fixes and improvements they could not focus as much as they wanted on this area. They are now setting aside a dedicated period to go over all the remaining reports they could not focus on previously and will address as many as they can.

Some fixes for undermeshing have already gone to TestLive and Live.

Building optimization= The developers have been working on faster loading times and general optimizations for buildings. Conan Exiles has hardly any limits in place for how big you can build and they are especially excited to have you test these improvements.

AI/Thrall improvements= AI and thrall improvements are one additional, very important aspect. The developers want pets and thralls to feel rewarding. This part will include improvements regarding thrall attack patterns, swimming/moving with thralls, giving you more info what is happening or happened with your thrall/pets and further fixes to thralls falling through floors, to only name a few examples. More importantly they will be working directly with your feedback on additional settings and mechanics for your pets and thralls in the form of defensive and aggressive stances as well as other suggestion they collected from the forums.

VoIP= See the News and announcements tab for up-to-date TestLive patch ETA

The developers saw your many votes on the Trello board and are actively looking into options of how to improve the issues they have seen reported. This needs some testing and decisions going forward for the different platforms.

More reliable and better quality VOIP
The biggest difference for players will be increased stability, improved audio quality (nothing can be done about the microphone though) and stereo sound.

The current version of in-game voice chat is peer-to-peer. When you use the in-game voice chat to talk to another person the game client will send the sound of your voice to everyone around your character.

The new VOIP implementation uses a third party service called Vivox. Here is how it works: When using the new in-game voice chat, the sound of your voice is broadcast to a server at Vivox, where it is mixed to the correct audio track and sent to the game clients.

Vivox' server places the audio on a correct track in relation to your character in the game. If the speaker is far away their voice will sound distant. If they're standing to your right, the sound of their voice will mainly come from the right audio channel.

List of upcoming features
Overview=
 * Note, official ETA may change due to unforeseen circumstances. If there is no official ETA, an estimate is given.


 * A Year 4 DLC Bundle is currently not planned.
 * The only DLC currently planned for this year is Isle of Siptah (see below).


 * Update 2.5 (No ETA, H1 2021)
 * QoL / bugfixing update.


 * Consoles - Anti-undermeshing feature Parity Patch (No ETA, 2021)
 * This patch is planned for release after the Isle of Siptah DLC full release.
 * Enabling the anti-undermeshing feature on Exiled Lands consoles PvP Official servers.
 * See also: Anti-undermesh feature to be enabled with 2.1.2 in Exiled Lands PC PvP Official Servers.


 * PC - Server browser fixes and improvements (No ETA, 2021)
 * Server browser fixes and improvements which will allow for a better pinging result (originally planned for PC - Hotfix 2.0.4).
 * See also: Ping cap temporarily increased in PC official servers (Exiled Lands & Isle of Siptah).


 * Xbox - Out-of-memory hotfixes (No ETA, 2021)
 * There are weekly updates on this issue. You can find them on the Funcom Forums.
 * Fixes for Out-of-memory (OOM) issues.
 * Removing a pop-up error message which states there are corrupt files and instructs players to reinstall.
 * This message is a legacy message and does not provide accurate information on the state of the installation files.
 * See also: Producer Letter on Xbox stability issues.


 * Xbox Series X / S - Device profile improvement (No ETA, 2021)
 * Improvements will be spread out over Console Parity Patches for Update 2.3 and Update 2.4.
 * Allowing the Xbox Series X / S consoles to launch the client with a different device profile. This will allow the client to access the additional CPU, GPU and memory that is available on the Series X / S.
 * See also "Next-gen consoles' compatibility" below.


 * Epic Games Store release (PC - No ETA, H2 2020 - H1 2021)
 * Originally planned for July 2, 2020 with a free week July 2-9. It was moved to release as a paid product -without free week- at a later date by Epic Games Store shortly before it was supposed to release.


 * Next-gen consoles' compatibility
 * Backwards compatible on PlayStation 5 and Xbox Series X / S, not inter-compatible.
 * Inter-compatibility for next-gen consoles may be considered after the Isle of Siptah DLC full release.''


 * Xbox Game Streaming:
 * Project xCloud (Cloud to mobile device, no Xbox One required)
 * Xbox Console Streaming (Xbox One to mobile device)
 * Conan Exiles was seemingly removed from the list of supported games after it was initially added. It is currently unknown if it will be re-added at a later date.


 * Update 2.5 or higher (No ETA, 2021)
 * Follower Limiter on Official Servers. Exact numbers are still being evaluated, but you can expect an in-depth explanation of exactly how the Limiter will work before it is released. In addition, you will receive at least 2 weeks notice so you can prepare properly.
 * Adding additional modding features.
 * Adding Turkish localization by Vardiya.
 * Improvements regarding the PvP time window and how it operates.
 * Fixing an issue where a thrall health buff from pork does not expire and can be stacked.
 * Fixing an issue where mounts get stuck when moving through water.
 * Additional fixes for unintended animation cancelling.
 * Possibly includes a continuation of the story.
 * Possibly includes new UI/UX (designs).
 * Changes to mod loading.
 * (PC parity: Fixing an issue where thralls are able to attack players outside of raid time. )
 * (PC parity: Fixing an issue where the Purge is able to spawn inside buildings. )


 * Bugfixes "in a future patch" (No ETA, 2021)
 * Fixing an issue where thralls occasionally lose health.
 * Fixing an issue where warpaint deletes equipment when used in the inventory bar.
 * Fixing an issue where the contextual menu toggle resets on re-login.
 * Fixing an issue where Scorpion War Shield does not grant bonus armor.
 * Fixing an issue where thralls refuse to fight snakes.
 * Fixing an issue where the Precision Carpenter Bench does not have Sturdy String / Insulated Wood recipes.

Other mentions (No ETA, 2021)
 * The next big feature. This is being worked on internally. Currently no details.
 * Recognition of additional Chosen of Asura. As of Spring 2020, this has been delayed for various reasons.
 * Additional measures against undermeshing and other exploits that allow players to build outside the intended area.
 * An anti-undermeshing system is currently on TestLive.


 * Adding new character customization options once they can resolve some technical problems; the system that is currently in place creates problems for when mods add new character customization options. They are working on a fix for this, though this new system will likely cause some issues with existing mods. They will work with mod authors on it as these improvements get closer to being done.
 * Adding a wearable light source or similar for dark places where you do not have to use a torch.
 * Balance raiding, which includes explosives.
 * Reworking the Trebuchet.
 * Improving storage (eg. the storage of potions in chests)
 * Adding more endgame gameplay loops.
 * Optimizations which should mitigate lag on servers.
 * Additional TestLive time and patches before each update.
 * Console improvements.
 * Reducing the gap in patching different platforms to avoid past situations in which consoles would receive a patch days or weeks after PC was patched.
 * Changes to the file system to prevent big file sizes, mainly for consoles.
 * Communicating changes in advance.
 * Improved documentation for Automatic Downloading of Mods, Server Configuration and the Event Log.


 * Bugs that crash servers have a higher priority than exploits. Official server wipes are not planned.
 * Patches will go live on consoles a few days later usually, as it goes through certification at Sony (PS4) and Microsoft (Xbox) respectively.
 * Hotfixes may not immediately be patched to consoles, as Funcom has to pay a fee for every console update.
 * In certain regions' stores, DLCs may not be immediately present, as it takes time to update them.



Events=


 * The developers are brainstorming and planning events for all servers.
 * If you have any suggestions or ideas for events, feel free to share them with the developers in the suggestion forums.
 * In theSHED's Powerhour interview, Jens Erik Vaaler mentioned they may be doing "halloween and christmas events" and events alike are able to be themed around Conan, for example "feast of the dead" (read "halloween" - 2018: Night of Lost Souls).
 * They are also talking about doing some competitions outside of the game. (2018: Pumpkin Carving Contest)
 * If you do not wish to participate in an in-game event, there may be a TestLive build available without the event content, but otherwise identical to the current live version. Players and admins should read the TestLive wiki page for important info on how to switch versions.

Planned for the future:
 * Easter egg hunt contest.
 * Players hunt hard to find easter eggs planted by Robert. This concerns current easter eggs and may also concern future easter eggs.


 * more building contests.

Stream summaries= Stream summaries contain information which may need adding to this page. Please contribute it to the page if you are willing to and have time.


 * Developer Stream Recap by Multigun - April 21, 2021
 * Developer Q&A Recap: The Cursed Sands Discord Server Birthday Event by Multigun - April 15, 2021 (held on Discord)
 * Developer Stream Recap by Multigun - March 12, 2021

2020

 * Developer Stream Recap by Narelle - October 23, 2020
 * Developer Stream Recap by Multigun - September 22, 2020
 * Developer Stream Recap by Multigun - September 11, 2020
 * Developer Stream Recap by Multigun - April 30, 2020
 * Developer Q&A with Cursed Sands Server Recap by Multigun - April 16, 2020 (held on Discord)

2019

 * Developer Stream Recap by Multigun - December 12
 * Developer Stream Recap by Multigun - November 28
 * Developer Stream Recap by Multigun - November 21
 * Developer Stream Recap by Multigun - November 7
 * Developer Stream Recap by Multigun - October 10
 * Developer Stream Recap by Multigun - October 3
 * Developer Stream Recap by Multigun - September 26
 * Developer Stream Recap by Multigun - August 29
 * Developer Stream Recap by Multigun - August 22
 * Developer Stream Recap by Multigun - June 20
 * Developer Stream: Anniversary Celebration - Anniversary Update, Riddle of Steel - Written Summary by Multigun - May 10
 * Developer Stream: Conan Exiles Mod Showcase - Exile Architect and More by Multigun - May 3
 * Developer Stream: Building Competition and Upcoming Content - Featuring Robtheswede by Multigun - April 12
 * Developer Stream: Newest Patches and Steam Free Weekend - Written Summary by Multigun - March 9
 * Developer Stream: Re-balancing, VOIP, TestLive - Written Summary by Multigun - February 8

2018
Older streams.
 * Community Stream: The Age of Calamitous Mod Showcase by Multigun - December 7
 * Developer Stream: TestLive Update with Oscar and Jens by Multigun - November 23
 * Halloween Event and Community Showcase Stream by Multigun - October 26
 * Developer Stream with Alex by Multigun - October 12
 * Developer Stream Recap: Dungeon Design Talk with Alex by Spynosaur_Nicole - October 12
 * Q&A Developer Stream by Multigun - September 8
 * Stream Notes and Answers by Spynosaur_Nicole - April 10
 * Stream Summary by TwinCrows - March 17

Cancelled features

 * If any of the below features will still be implemented, the developers will officially announce it with a dedicated thread. Speculation may be misleading.

Cancelled features are mentioned features which did not make it into the full game.

Sorcery= "Our sorcery system taps into the corruption debuffs that affect your character when they descend into the dark and corrupted places of the Exiled Lands. The more corrupted you are the more powerful your spells can become, but it also comes at a cost. To gain power you are forced to cut into your health and stamina, making your body weaker. The sorcery system will, in turn, give you access to necromancy and summoning rituals, letting you call upon evil, twisted creatures to do your bidding for you."

- Blog

Sorcery was originally supposed to be available in one of the first patches after Early Access of . This info has since changed, as technical difficulties have arisen.

On September 22, 2020 Scott Junior stated during the developer Q&A stream that sorcery will not be added before or with the Isle of Siptah DLC full launch. He also said they want sorcery to be as good and as true to the Conan lore as possible. Their focus is currently on other upcoming features, however.

List of features
Sorcery is only partially implemented. Features available to the player currently do not require corruption.

"You'll gain access to summoning rituals. You'll be able to call upon demons to do your bidding."

- Joel Bylos


 * Summoning rituals are currently implemented in the Religion system.

"You'll be able to shapeshift and take the form of demons."

- Joel Bylos


 * Shapeshifting is currently implemented in the form of weapons / armor (e.g. ).

"You'll be able to craft unique magical items."

- Joel Bylos


 * Magical items which are implemented for Crafting are:
 * Glass, explosive and poisonous gas orbs.
 * Brewing alchemical potions and poisons.
 * Throwable lures.
 * The fast travel system is teleportation magic, but it doesn't require corruption to fuel it

"Necromancy [...] is the ability to replace your human thralls with skeletal thralls. You'll be able to kill things, bring them back from the dead and then make their skeletons go to work for you."

- Joel Bylos


 * Necromancy is currently implemented in the Pets system (undead pets).

List of features
"Siege towers are going to be mobile foundations; something you can place on the ground, with wheels and then build upon it in any shape you like."

- Joel Bylos


 * Siege towers.

"The corpse locker [...] is one of those interesting and unique mechanics that sandbox games allow us to make. You'll be able to capture enemies, kill them, drag their corpses into a locker. And then [in] that locker, over time, the corpses will rot and then you'll be able to put those corpses into the Trebuchet and fire them over the walls of your enemies' cities, in order to spread disease and pestilence in the streets."

- Joel Bylos


 * Corpse lockers.
 * Throwing players with the Trebuchet is possibly still planned.

List of features
"* PvP Fast – Increased Progression. Buildings can only be destroyed during a time window each day.
 * PvP Mayhem – Fast Progression. Full Building destruction at any time of the day.
 * PvE Fast – Increased Progression. Buildings and other players can never be attacked."

- Blog

"The PvP Blitz servers will provide an accelerated experience, but will reset after 30 days. This ensures that players on PvP Blitz servers will be able to experience everything Conan Exiles has to offer before their progression is reset."
 * The "PvP Fast" / "PvE Fast" and "PvP Mayhem" server types, introduced in August 2017, were removed at full launch in favour of raid-time restricted PvP servers.
 * Mayhem servers were also not ping restricted, unlike other server types. This allowed region cross-play. Originally, this might have been the reason they were set up.

- Blog

"Server wipes every 30 days is to prevent the big player groups from dominating official servers. It also prevents stagnation"

- Twitter

"We had "PvP Blitz" servers with increased progression that wiped every 30 days, but they were among our least popular servers. So we settled on the server types we have now."

- Twitter


 * The "PvP Blitz" server type, introduced in January 2017, was later removed due to low popularity.
 * Originally, all official servers were planned to have monthly wipes starting with the Early Access launch. This was cancelled due to received feedback from the community and the three server types "PvP", "PvE" and "PvP Blitz" were introduced instead.

Not planned

 * If any of the below features will still be implemented, the developers will officially announce it with a dedicated thread. Speculation may be misleading.

Features which were not announced as intended feature for an update -and are currently not planned-. Cape= "Capes are an absolutely massive performance hog, especially if you enable physics on them (they cause stuttering, other graphical problems, and lag). They haven't been able to find a level of performance and fidelity that they are happy with while working on cape designs. And if you disable the physics, they look really bad. Until or if they find a solution to balance out performance vs making them look good, they won't be able to do capes.

''(There are a couple of mods that have capes in them (mods don't have to worry about performance issues, or making them work on console); Warrior Mutator comes to mind.)"

- Nicole Vayo; Andy Benditt; Glaucon; Multigun

Capes are currently not planned. They would have to solve some technical issues first before exploring them further.

Floating buildings= "It gets brought up internally from time to time, but there are a couple of contributing factors into the why not. One, it's already fairly possible to do so now (using pillars or foundations) to create a "floating" structure. And second, the Exile lands don't have a lot of water areas. Water based content isn't as high on their list of priorities for that reason. Nils went on to add that it doesn't feel very impactful in terms of creating it for a DLC. If you can only use the content in a few niche places, it doesn't make the DLC as useful as it could be.

''Ultimately, Nils answer is maybe if they come up with something really cool that they like, but it's not at the top of the priority list.

''Nicole piggy backed on this question with something she see's asked a lot, which is will Funcom ever add boats to the game. Nils answer to this was "unlikely", as it's a lot of resources for something that can't be widely used."

- Nils

Floating buildings are currently not planned, due to various reasons.